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Activation of Battlecries are indicated by a flash of light from beneath the minion or weapon.
Battlecries are and long have been the most common type of ability in Hearthstone, representing the simplest way for a minion to bring an additional effect into play, and featuring a large variety of different effects.
Notes[edit | edit source]
- Battlecries do not activate if the card is brought into play by another card. For example, Alarm-o-Bot, Faceless Manipulator and Mirror Entity all place minions onto the board, but any Battlecries will not be activated.
- Battlecries generally occur once, when the card is brought into play. Unlike some other buffs, these effects do not therefore rely on the casting minion staying alive, and cannot be removed by destroying it. For example, destroying Stormwind Champion will remove its bonus effect from any affected minions, whereas Shattered Sun Cleric's Battlecry, once granted, will not be removed by killing the Cleric. This means Battlecry minions are generally some of the less valuable minions once they have been played, since much of their point value lies in their Battlecry.
- Order of play can be important. For example, if no other Murlocs are in play, playing Coldlight Seer, followed by Bluegill Warrior, will waste the Seer's Battlecry; while playing the Warrior first will allow it to benefit from the Seer's Battlecry.
- Battlecries take place each time the minion is played by the player. Cards such as Ancient Brewmaster, which return a minion to your hand, can be used to benefit from a minion's Battlecry effect more than once.
Targeting[edit | edit source]
- If a Battlecry requires a specific target, that target must be selected immediately after playing the minion. Many Battlecries require a specific type of target, such as a friendly minion or Beast, and cannot be targeted at other targets.
- If a suitable target exists, the player must manually select it, even if there is no alternative target.
- If no suitable target is available, the Battlecry simply will not occur.
- While many Battlecries affect the Battlecry minion itself, targeted Battlecries cannot choose to target the possessing minion.
- An appropriate target must be selected, if possible. In some cases, this means granting an advantageous buff to an enemy minion, or inconveniencing a friendly minion. This can be circumvented by careful assessment and control of the minions on the board, but is otherwise unavoidable. If no valid target exists, the Battlecry will not take effect, although any visual-audio effects will still be triggered.
- While choosing a target, the player can choose to cancel the Battlecry. Doing so will actually reverse the summoning of the minion (which process has not actually occurred at that point, despite the display), something which is not normally possible. Note that if the Battlecry is unable to find a suitable target it will not activate, meaning the player will not get the chance to reverse the summoning.
Order of play[edit | edit source]
- Battlecries occur after the minion enters play, and after 'whenever you play' triggered effects such as those of Illidan Stormrage and Hobgoblin. Battlecries occur before Secrets such as Mirror Entity, as well as Knife Juggler's 'after you summon' effect. In the past, Battlecries took place before certain 'whenever you summon' effects, such as Ship's Cannon and Sword of Justice, however these cards have since been changed to say 'after you summon' to keep the wording consistent with the order.
- For references and a comprehensive description of the summoning process, see that section of the Advanced rulebook.
Strategy[edit | edit source]
- It is a common strategy for players to use return effects (effects that return a minion to its owner's hand) on their own Battlecry minions in order to benefit from the effect again. Minions such as Ancient Brewmaster, Youthful Brewmaster and Kidnapper, as well as spells such as Shadowstep and Dream, and hostile actions such as Sap, can all be used for this purpose. This type of play is most effective when combined with minions with powerful Battlecries.
- Brann Bronzebeard is the strongest Battlecry-specific synergy in the game, with the ability to activate any Battlecry twice. Note that in some cases this produces no significant extra effect, while in others the result can be quite undesirable.
- Battlecry minions are often good targets for cost-related transform effects like Evolve and Recombobulator. This is because a positive Battlecry accounts for some of the minion's value, meaning that once the Battlecry has been activated, the remaining minion is often below par for its cost (although this is often untrue for minions with self-buffing Battlecries). Because of this transforming a Battlecry minion has a good chance of producing a stronger or more valuable minion.
Cards with Battlecry[edit | edit source]
The list of cards with Battlecry is quite extensive, and so is not listed visually, but can be explored through the table below.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Amara, Warden of Hope||None||Minion||General||Priest||5||8||8|
Battlecry: Set your hero's Health to 40.
|Azari, the Devourer||None||Minion||Demon||Warlock||10||10||10|
Battlecry: Destroy your opponent's deck.
|Barnabus the Stomper||None||Minion||Beast||Druid||5||8||8|
Battlecry: Reduce the Cost of your minions in your deck to (0).
Battlecry: Draw a card.
Battlecry: Adapt 5 times.
Battlecry: Replace your hand with Legendary minions.
Battlecry: Fill your hand with random Murlocs.
Battlecry: Shuffle 15 Raptors into your deck.
Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.'
|Acidic Swamp Ooze||Free||Minion||General||Any||2||3||2|
Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Battlecry: Summon a 2/1 Mechanical Dragonling. She is still working on installing the rocket launcher add-on for Mr. Bitey.
Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
Battlecry: Draw a card. She's never quite sure what she's making, she just knows it's AWESOME!
|Guardian of Kings||Free||Minion||General||Paladin||7||5||6|
Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Battlecry: Give a friendly Beast +2/+2 and Taunt. "Who let the dogs out?" he asks. It's rhetorical.
Battlecry: Deal 1 damage. "Ready! Aim! Drink!"
Battlecry: Summon a 1/1 Murloc Scout. "Death will rise, from the tides!"
Battlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.
Battlecry: Draw a card. "Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.
Battlecry: Summon a 1/1 Boar. Someone did mess with Tuskerr once. ONCE.
|Shattered Sun Cleric||Free||Minion||General||Any||3||3||2|
Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™!
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Battlecry: Discard a random card. Warlocks have it pretty good.
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Battlecry: Give a friendly minion Windfury. Is there anything worse than a Windspeaker with halitosis?
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Battlecry: Give a friendly minion Divine Shield. "I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Spell Damage +1
Battlecry: If your deck has only odd-Cost cards, draw a card. She's so odd, you can't even.
Battlecry: Refresh your Hero Power. "Oh hi bark."
Battlecry: Add a random card to your hand (from your opponent's class). It's like, SUPER bad at staring contests.
Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.
Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Battlecry: Give your other minions +1 Health. As a kid, she fought with rocks. Now she fights with ROCK!
Battlecry: Give a friendly minion +4/+4 and Taunt. Attacks her job with unbridled enthusiasm.
Battlecry: Freeze an enemy. He may be frozen fish, but he fights fresh!
Battlecry: Draw a weapon from your deck. They call her the candled vandal.
Battlecry: If an enemy is Frozen, draw a card. He's freezing his bones off!
Battlecry: Destroy your opponent's weapon. The result of centuries of terrible sanitation.
Battlecry: Adapt a friendly Beast. Wasn't clever enough to go AROUND the electric fence.
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
|Dark Iron Dwarf||Common||Minion||General||Any||4||4||4|
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Battlecry: Give a friendly minion Immune this turn. It helps to speak really, really loud.
Battlecry: Summon a copy of this minion. What's worse than finding two imps in your lab? Only finding one of them.
Battlecry: Deal 6 damage to a Dragon. A pair of stout dwarves nearly averted the Cataclysm.
Battlecry: For each enemy minion, gain 2 Armor. Kobolds use anything for armor: Pots, pans, garbage cans... even other kobolds.
Battlecry: If your hero took damage this turn, summon two 1/1 Bats. Happily married with two kids. It was love at first bite.
|Earthen Ring Farseer||Common||Minion||General||Any||3||3||3|
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Battlecry: If you're holding a minion with 5 or more Attack, Adapt. And so the bartender says, “Why the long neck?”
Battlecry: Deal 1 damage to each hero. Not to be confused with clubbing enthusiast Emerald Raver.
Battlecry: Summon two 0/2 Goblin Bombs. When it absolutely, positively, has to blow up overnight.
Battlecry: Give a friendly Mech +1/+1. They're a little light-headed.
|Fallen Sun Cleric||Common||Minion||General||Any||2||2||1|
Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.
Battlecry: Add a 1/2 Elemental to your hand. Arch nemeses: small children with glass jars.
|Fire Plume Phoenix||Common||Minion||Elemental||Any||4||3||3|
Battlecry: Deal 2 damage. This is what happens when you use a volcano as a bird bath.
Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do.
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.
Battlecry: Give adjacent minions +2/+2. Fungalmancy is the easy major for those who can't cut it at Waxmancy.
Battlecry: Freeze an enemy. Ice, ice, baby!
Battlecry: Summon a copy of each adjacent minion. "Are you sure that's enough gloop?"
Battlecry: Summon two 1/1 Skeletons. WARNING: Skeletons will NOT explode.
Battlecry: Recruit a minion that costs (4) or less. The original telemarketer.
|Hot Spring Guardian||Common||Minion||Elemental||Shaman||3||2||4|
3 Health. NONE SHALL PASS until at least an hour after eating.
Battlecry: Discover a Secret. Murloc hydrologists are pretty rare. Most murloc undergrads pick computer science.
Battlecry: Freeze your other minions. Don't be fooled, that polar bear's the one in charge.
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.
Battlecry: Deal 3 damage randomly split among all enemies. Horrible secret: The Darkness is immune to Arcane Missiles.
Battlecry: Choose a basic Totem. Summon it. To truly understand candles, it takes YEARS of quiet contemplation.
Battlecry: Draw a card. Deal 2 damage to your hero. Kobolds sort books using a gooey decimal system.
Battlecry: Shuffle 3 copies of a friendly minion into your deck. Join the chemistry lab! We've got all the solutions.
Battlecry: Discard two random cards. Guaranteed to track tar all over your carpet.
Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Battlecry: Summon a 2/1 Poisonous Drakeslayer for your opponent. She would have gotten away with it, if it weren't for that meddling Drakeslayer.
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
Battlecry: Summon two 1/1 Microbots. Best-selling author of "How to Make Friends You Completely Control."
Battlecry: If you control at least 2 other minions, gain Taunt. Roc eggs are great in omelettes, sandwiches, and as bait to turn poachers into bird food.
Battlecry: Adapt. "It's an herbivore. How dangerous can it be?" - Famous last words
|Priestess of Elune||Common||Minion||General||Any||6||5||4|
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Battlecry: If you control another Murloc, Discover a Murloc. Lookout is a self-appointed title that's mostly an excuse to beat things up.
Battlecry: Adapt. Aww. So cute. Want to feed him another finger?
Battlecry: If you control at least 2 other minions, Adapt. Doesn't like to adapt unless others are watching. Some minions are such show-offs.
Battlecry: Reveal a spell in each deck. If yours costs more, draw it. Quoth the raven, 'Does yours cost more?'
Battlecry: Add two random 1-Cost minions to your hand. That Friends and Familiars Plan is really paying off!
Battlecry: Destroy a friendly minion to Adapt twice. For better results, feed your pterrordax low-fat, high-fiber minions.
Battlecry: Add a Razorpetal to your hand that deals 1 damage. The reason why there are no zombies in Un'goro.
Battlecry: Give a friendly Murloc +1/+1. Loves crab meat. Fears crabs.
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Battlecry: Summon a 2/3 Giant Rat. His clothing is "ratty" in more ways than one.
Battlecry: Restore 4 Health. Side effects guaranteed!
|Silver Hand Knight||Common||Minion||General||Any||5||4||4|
Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
Battlecry: Silence a minion. Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis.
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
Battlecry: Discover a copy of a minion in your deck. He's just exercising his right to bear arms.
Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!
Battlecry: Add a random 2-Cost minion to each player's hand. Doom! Only doom for you! But pay good tip, maybe less doom.
Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Battlecry: If you played an Elemental last turn, Adapt. What? THUNDER LIZARD is adapting!
Battlecry: Add a random minion with 5 or more Attack to your hand. In the Tortollan tongue, Un’goro is known as the “Land of the Lost and Found.”
Battlecry: Give your weapon +1 Attack. Double-majoring in culinary sciences was definitely a mistake.
Battlecry: Give a friendly minion Spell Damage +1. If you bring him 500 fish, he'll give you this sweet Kalu'ak Fishing Pole.
Battlecry: Adapt. Always sticking its neck into other people’s business.
Battlecry: Deal 2 damage to your hero. Fortunately he has an even number of fingers.
Battlecry: Summon a 0/2 Goblin Bomb. She's on a bomb voyage.
Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. They think they're trusted guardians. Dragons think they're convenient snacks.
Battlecry: Return a friendly minion from the battlefield to your hand. His youthful enthusiasm doesn’t always equal excellence in his brews. Don’t drink the Mogu Stout!
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Battlecry: Give adjacent minions Spell Damage +1. Sometimes he forgets and just wanders into someone else's game.
Battlecry: Discover a spell that costs (5) more. We ran out of jars, so we started putting brains in other stuff.
Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Battlecry: Give your minions +1 Attack.
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Battlecry: If a minion died this turn, gain Poisonous. Fits easily into overhead luggage bins.
Battlecry: Your next spell this turn has Spell Damage +2. Casting with the stars.
Battlecry: Summon two 1/1 Silver Hand Recruits.
Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent. The Draenei are seriously considering cancelling "Bring Your Murderous Pet to Work Day."
Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.
Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
|Defender of Argus||Rare||Minion||General||Any||4||2||3|
Battlecry: Give adjacent minions +1/+1 and Taunt. You wouldn’t think that Argus would need this much defending. But it does.
Battlecry: If you control a Treant, Discover a spell. He's teaching his little buddy to talk, but all it says is, "I am Gloop."
Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Battlecry: Reduce the Cost of a random weapon in your hand by (2). Having a furnace-mouth is really handy for a blacksmith.
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
|Fire Plume Harbinger||Rare||Minion||Elemental||Shaman||2||1||1|
Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Battlecry: Reduce the Cost of Mechs in your hand by (1). Also known as a power zinc.
Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield. "I shall build a mighty golden paladin! And he will GREET the WORLD!"
Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
Battlecry: Summon a random 1-Cost minion for your opponent. The mole of La Mancha rides again!
Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. The hook is just an accessory. He can reave just fine without it.
Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Battlecry: Summon a random 2-Cost minion for your opponent. How can he be hungry… if he's Ettin!?
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
|Kirin Tor Mage||Rare||Minion||General||Mage||3||4||3|
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). The shortest distance between two points is a leyline.
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
Battlecry: Adapt your Silver Hand Recruits. “Come now, Johnston. I think those horns are quite fetching on you.”
Battlecry: If you control no other minions, gain Taunt and Divine Shield. He is a champion, with no friends. He'll keep on fighting, til the end!
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
|Master of Disguise||Rare||Minion||General||Rogue||4||4||4|
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
|Mind Control Tech||Rare||Minion||General||Any||3||3||3|
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it. Mirage is actually the name of its long-lost cat.
Battlecry: If your deck has only even-Cost cards, deal 2 damage. Makes shockingly good unagi.
Battlecry: Your next Battlecry this turn triggers twice. Déjà Dude.
Battlecry: Gain +1 Attack for each damage your hero has taken this turn. Why did the demon cross the streams? To get to The Other Side.
Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.
Battlecry: If you have 10 Mana Crystals, restore 10 Health to your hero. She feels waiting for healing makes you appreciate it more.
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game. Once you hop, you just can't stop!
Battlecry: Give your minions Divine Shield.
Battlecry: Give your minions Taunt.
|Saronite Chain Gang||Rare||Minion||General||Any||4||2||3|
Battlecry: Summon a copy of this minion. Desperately needs some alone time.
Battlecry: If you're holding a Dragon, gain +1 Attack and Rush. A popular local alternative to bananas.
Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
Battlecry: Gain the Deathrattle of a random minion in your deck. Uh, you might want to get that looked at.
|Servant of Kalimos||Rare||Minion||Elemental||Any||5||4||5|
Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.
Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand. Explorers nicknamed him the Teapot Elemental.
Battlecry: Discover a Taunt minion. Briefly tried stand-up comedy under the name "Stonehill Offender", but turtles are just too thin-skinned.
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
Battlecry: Give adjacent minions Taunt. She carries a shield, but only so she can give it to someone she can stand behind.
Battlecry: Trigger a friendly minion's Deathrattle. Likes to scare his friends half to death.
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield. He spends a lot of time keeping himself in stoneshape.
Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Battlecry: Adapt, then Adapt. Always fun to say out loud "VOL-CA-NO-SAUUUR!"
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
Battlecry: Draw a minion from your deck with the lowest mana cost. She rids villages of annoying pests, like rats and children.
Battlecry: Discover a Secret. Put it into the battlefield. She sells all manner of keys: from A flat to G sharp.
Battlecry: Summon a random minion with a cost equal to the number of cards in your hand. All signs point to Antonidas.
Battlecry: Choose a friendly minion. Shuffle a copy of it into your deck. He's gotten big into crypt-o-currency.
|Big Game Hunter||Epic||Minion||General||Any||5||4||2|
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Battlecry: If you played an Elemental last turn, deal 5 damage. For when a flamecaller just won't do.
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
Battlecry: Draw a card. Change its Cost to (5). Also inordinately excited for cupcakes.
|Cabal Shadow Priest||Epic||Minion||General||Priest||6||4||5|
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Battlecry: Destroy a friendly minion.
Deathrattle: Summon 2 copies of it. He's always grumpy unil he's eaten his first barista of the morning.
Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield. Fly like an eagle, drop like a rock.
Battlecry: Can't attack heroes this turn. What happens when a dinosaur mixes soda and pop rocks.
Battlecry: Discover a spell.
Deal damage to your hero equal to its Cost. Ear to the ground, he carefully interpreted the chittering noises: “You wanna cast a spell? I wanna cast a spell!”
Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury. Her extensive collection of corpses includes one of nearly every type. She'd love for you to join it.
Battlecry: Look at 3 cards.
Guess which one started in your opponent's deck to get a copy of it. George promised to be good. But it's easy for little Glimmerroots to forget.
Battlecry: Give a random Lifesteal minion in your hand +2/+2. Don't fear the Arcanite Reaper.
Battlecry: If your hero took damage this turn, gain Lifesteal. The itsy bitsy spiders climbed up the village wall. Then came the witch and the spiders ate them all.
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Battlecry: Shuffle 3 Ambushes into your deck. When drawn, summon a 4/4 Spider. What's worse? Seeing the spider, or NOT seeing the spider, but knowing it's somewhere in your deck?
Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.
Battlecry: Adapt your Murlocs. "Low, low rents! Must enjoy a nomadic lifestyle. Quasi-sentient, bipedal, amphibious humanoids ONLY!"
Battlecry: If your deck has only odd-Cost cards, double the Health of your other minions. Some moths are attracted to flame. This one's attracted to disco.
Battlecry: If your deck has only odd-Cost cards, gain +2/+2. Majestic. Ethereal. Still pretty down in the dumps, though.
Battlecry: Give all minions in your hand +2/+2. "Windell! More light!"
"I'm givin' it all she's got, Kangor!"
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Battlecry: Remove the top card from your opponent's deck. She prefers the term "Glampire."
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Battlecry: Summon two 2/1 Mucklings for your opponent. You think your job mucks.
Battlecry: If you have 10 Mana Crystals, summon 2 copies of this minion. They don't just find the truth. They give it a ten second head start, then hunt it down.
Battlecry: If you have 10 Mana Crystals gain +10 Attack. "Surrender. You have 10 mana to comply."
Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn. Has a side-business selling her lipstick shade, "Omega Red."
Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
Battlecry: Deal 2 damage to all other minions. Before he became a rap artist.
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Battlecry: Summon a 5/5 Skeleton. Deathrattle: Summon a 5/5 Skeleton for your opponent. Don't give up, skeleton!
Battlecry: Return one of your destroyed weapons to your hand. "Broken longsword is brand new shortsword." - Kobold Proverb
Battlecry: Draw an Elemental from your deck. The secret is glue.
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage. Dress for the bomb you want, not the bomb you have.
Battlecry: Destroy all 1-Cost spells in both hands and decks. It's as though a million Jade Idols cried out, and were suddenly silenced.
Battlecry: Reveal a spell from your deck. Summon a random minion with the same Cost. Sometimes she'll summon a Doomsayer. Out of spite.
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt. He and his friends just want to rock out.
Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
Battlecry: Discover a spell and cast it with random targets. I see pizza in my future.
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Battlecry: If you're holding a Dragon, swap this minion's Attack with another minion's. The dragons mostly keep him around as a snack.
Battlecry: Swap the Attack and Health of all other minions. You had to put the portable hole inside the bag of holding, didn't you?!
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Battlecry: If you control all 4 basic Totems, summon Al'akir the Windlord. Don't ever doubt Al'Akir's love for basic totems.
Battlecry: Set a hero's remaining Health to 15. Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. And Malygos. And Nekros.
Battlecry: Shuffle a copy of your opponent's deck into your deck. Nobody expects the Archbishop's Benediction!
Battlecry: Replace your hand with a copy of your opponent's. The cards are always golden on the other side.
|Bloodreaver Gul'dan||Legendary||Hero card||Warlock||10|
Battlecry: Summon all friendly Demons that died this game. "Still you refuse to bend your knee? None can escape death, you old fool. And in death… all will serve me…"
Battlecry: Summon four 0/2 Goblin Bombs. Every good plan requires a bit of patience. And a lot of explosives.
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Battlecry: Draw a Rush, Lifesteal, and Deathrattle card from your deck. "1 minion… ah, ah, ah! 2 minions… ah, ah, ah! 3 minions… ah, ah, ah!"
|Deathstalker Rexxar||Legendary||Hero card||Hunter||6|
Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."
Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
|Dr. Boom, Mad Genius||Legendary||Hero card||Warrior||7|
Battlecry: For the rest of the game, your Mechs have Rush. "Of course I've gone mad with power. Ever try going mad without it?"
Battlecry: Summon a 5/5 Dragon for each spell you cast this game that costs (5) or more. Her secret is using a gentle voice and carrying a baggie of hotdogs.
Battlecry: Your next spell this turn casts twice. "The coin? You used me for THE COIN!?"
|Elise the Trailblazer||Legendary||Minion||General||Any||5||5||5|
Battlecry: Shuffle a sealed Un'Goro pack into your deck. Reno taught her that blazing her own trail is a lot more fun than following someone else's map.
Battlecry: Double the Attack and Health of all minions in your hand. Taste your world's corruption! It tastes like chicken.
Battlecry: Add a random Legendary minion to your hand. “I'll trade you a Malfurion for an Anduin.”
|Frost Lich Jaina||Legendary||Hero card||Mage||9|
Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game. "Arthas was a spoiled child, playing with toys he could neither control nor understand. Come into the cold. I will show you the true power of the Frozen Throne."
Battlecry: Return your other minions to your hand. They cost (1). The grumbling grew to a mighty rumbling, and out of the caverns the kobolds came tumbling.
|Hagatha the Witch||Legendary||Hero card||Shaman||8|
Battlecry: Deal 3 damage to all minions. Curse-bringer, tree-twister, mother of wretched things…Hanzo main.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
|Hemet, Jungle Hunter||Legendary||Minion||General||Any||6||6||6|
Battlecry: Destroy all cards in your deck that cost (3) or less. The goblin travel agency lost his luggage, but he's still having a great vacation!
|Kalimos, Primal Lord||Legendary||Minion||Elemental||Shaman||8||7||7|
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
Battlecry and Deathrattle: Recruit a Beast. She’s not one of those treehugger elves – but she does like the occasional cuddle.
Battlecry: Destroy all damaged Minions. He's a terror at concerts.
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
Battlecry: Swap decks with your opponent. Give them a Ransom spell to swap back. Management of the Kobold Empire requires a careful balance between a lack of social services and fiscal irresponsibility.
|Lady in White||Legendary||Minion||General||Priest||6||5||5|
Battlecry: Cast 'Inner Fire' on all minions in your deck. (set Attack equal to Health) She was a lady in polka dots until the gnomish laundromat incident.
Charge. Battlecry: Summon two 1/1 Whelps for your opponent. At least he has Angry Chicken.
Battlecry: Replace spells in your hand with random spells (from your opponent's class). She doesn't feel pity, or remorse, or fear. And she absolutely will not stop... ever, until all necromancers are dead.
Battlecry: Deal 2 damage to all other minions. If any die, repeat this Battlecry. Betrayed the Alliance. Betrayed the Horde. All for 200 achievement points and a sweet, sweet hat.
Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Battlecry: Cast each spell you cast on your minions this game on this one. A diet of pure magic is great for the complexion but wreaks havoc on one's mood.
|Marin the Fox||Legendary||Minion||General||Any||8||6||6|
Battlecry: Summon a 0/8 Treasure Chest for your opponent. (Break it for awesome loot!) My name is Marin the Fox. You took my treasure. Prepare to die.
Battlecry: Recruit a 1, 2, and 3-Attack minion. His adventuring party consists of Goldshire Footman, Frostwolf Grunt and Hadronox.
Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
Battlecry: Discover a Deathrattle minion. Also gain its Deathrattle. On her first day on the job, Myra removed the smoke detectors.
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full. Onyxia long manipulated the Stormwind Court by disguising herself as Lady Katrana Prestor. You would have thought that the giant wings and scales would have been a giveaway.
Battlecry: Gain +5 Health for each Elemental you played last turn. Between you and me, Ozruk is a bit obsessed with his body.
Battlecry: If your deck has no 2-cost cards, give all minions in your deck +1/+1. Three Princes stand before you. This one wants to buff his brothers.
Battlecry: Transform all your 1-Cost cards in your deck into Legendary minions. "I have a very particular set of skills. Skills that make me a nightmare for witches like you."
Battlecry: If your deck has no 3-Cost cards, transform into a 3/3 copy of a minion. Three Princes stand before you. This one wants to copy others.
Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and Taunt. Three Princes stand before you. This one devours one after another.
Battlecry: If your deck has no minions, fill your hand with Hunter spells. Rhok'delar is ready to Rhok'de'casbah!
|Scourgelord Garrosh||Legendary||Hero card||Warrior||8|
Battlecry: Equip a 4/3 Shadowmourne that also damages adjacent minions. "You dare to challenge me? Come! Draw your last breath - and then, you are mine."
|Shadowreaper Anduin||Legendary||Hero card||Priest||8|
Battlecry: Destroy all minions with 5 or more Attack. "I will tell you what Velen never taught me. Whosoever stands before the Light… inevitably casts a shadow."
Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly). Beware the Shudderwock, my son. We're fresh out of vorpal daggers.
Battlecry: Summon two 0/1 Frozen Champions. "I recognize your effort but I think your magic still has room for improvement." - Sindragosa after taking a class on giving constructive feedback.
Battlecry: Choose a friendly minion. Add a 10/10 copy to your hand that costs (10). We're going to need some bigger tweezers.
Battlecry: Draw 5 different Secrets from your deck. The original clever girl.
Battlecry: Set all other minions' Attack and Health to 3. Ironically, his favorite number is 4.
Battlecry: Your opponent takes two turns. Then you take two turns. Follows adventurers, seeking the ultimate time magic: the ability to reload.
Battlecry: Replay every card from another class you've played this game (targets chosen randomly). Those who cannot remember their card history are doomed to repeat it.
|The Black Knight||Legendary||Minion||General||Any||6||4||5|
Battlecry: Destroy an enemy minion with Taunt. He was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Starts dormant. Battlecry: Shuffle 3 Candles into the enemy deck. When drawn, this awakens. I would rather light a single candle than curse the darkness. But I'm willing to do both.
|Thrall, Deathseer||Legendary||Hero card||Shaman||5|
Battlecry: Transform your minions into random ones that cost (2) more. "Do not be afraid. Approach. The dead will sleep… for now."
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
|Uther of the Ebon Blade||Legendary||Hero card||Paladin||9|
Battlecry: Equip a 5/3 Lifesteal weapon. "Step forward. Confess! Once I was a mere servant of the Light. Now I alone stand in judgement."
|Valeera the Hollow||Legendary||Hero card||Rogue||9|
Battlecry: Gain Stealth until your next turn. "Run away. Hide in your precious keeps, behind your walls and your bodyguards. Night always falls, and shadows will fill your hallowed halls. One day, one of those shadows will be me."
|Zola the Gorgon||Legendary||Minion||General||Any||3||2||2|
Battlecry: Choose a friendly minion. Add a Golden copy of it to your hand. Her name seems a bit cheesy.
|Showing all 302 cards|
Related cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Battlecry: Your next Battlecry this turn triggers twice. Déjà Dude.
Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly). Beware the Shudderwock, my son. We're fresh out of vorpal daggers.
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