Battlecry: Summon a random Beast.
It's never Huffer.
How to get[edit | edit source]
Barrens Stablehand can be obtained through Classic card packs, through crafting, or as an Arena reward. Golden Barrens Stablehand can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
|Golden Barrens Stablehand||1600||400|
Strategy[edit | edit source]
A solid Arena card. Strong pulls include Stranglethorn Tiger, King Mukla, King Krush, and Core Hound. Even getting an Ironfur Grizzly is a 7 mana 7/7 with upsides split between two bodies. However, the high number of misses and this minion's restricted cost make it undesirable for Constructed play.
Because of the huge range of stats and effects beasts have, Barrens Stablehand is best played when ahead on the board to reduce the cost of missing.
Possible summons[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Charge This card is boaring.
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
"Kill 30 raptors." - Hemet Nesingwary
Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.
Taunt "Bear Carcass 1/10"
Taunt He likes to act like he's in charge, but the silverback matriarch actually runs things.
His dreams of flying and breathing fire like his idol will never be realized.
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
You don’t tame a Core Hound. You just train it to eat someone else before it eats you.
Overkill: Gain +5 Attack. “Ya hold it by da feet, mon. Den ya THROW.”
Deathrattle: Reduce the Cost of a Beast in your hand by (1). It can’t be all that helpful. Not wif dose widdle wings!
Battlecry: Add a random Reborn minion to your hand. Mightiest of mousers, enduring in kingship of the upper and lower cat tree, conqueror of the red dot, the all-wise Catshepsut.
Battlecry: Add a 1/1 Lynx with Rush to your hand. The terrible thing about lynxes is lynxes are terrible things. Their teeth are made out of biting, their paws are made out of springs!
Lifesteal A face only a druid could love.
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
|Dire Wolf Alpha||Common||Beast||Any||2||2||2|
Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
|EVIL Cable Rat||Common||Beast||Any||2||1||1|
Battlecry: Add a Lackey to your hand. Gradually driven to darkness by the promise of unobtainable cheese.
Deathrattle: Summon a 1/1 Murloc. This is CLEARLY their first rodeo.
Rush "Shh! You're going to start a howl!"
|Magic Dart Frog||Common||Beast||Mage||2||1||3|
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Battlecry: Add two 2/1 Sandwasps to your hand. Oooh, see that wasp!
Watch that sting!
Dig in the Sandwasp Queen!
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
At the end of your turn, deal 1 damage to another random friendly minion. Were you expectorating another bad pun?
Rush They make wonderful pets if you're not allergic to blood loss.
Battlecry: Add a random card to your hand (from your opponent's class). It's like, SUPER bad at staring contests.
Battlecry: Summon two 1/1 Desert Hares. After they're caught, they're dessert hares.
Battlecry: If your hero took damage this turn, summon two 1/1 Bats. Happily married with two kids. It was love at first bite.
Battlecry: Discover a 4-Cost card. Who actually puts all the gold plating on these things, and why?
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Stealth Stranglethorn is a beautiful place to visit, but you wouldn't want to live there.
Battlecry: Discover a Mage minion. You can make a collect CAW!
Battlecry: Deal 5 damage to your hero. "Dude, where's my pizza?!"
Whenever you cast a spell, summon a random 2-Cost minion. As birds of ill omen, these crows often summon Doomsayers.
Stealth The wonderful thing about tigers is tigers are wonderful things!
Rush It aspires to be a Vilebrood Dancer, but it has eight left feet.
|Amani War Bear||Common||Beast||Any||7||5||7|
Taunt "I used to farm for hours! Now they just come in packs?"
Overkill: Summon a 5/5 Ironhide Runt. "Boy! Bring me my masks and skull rams."
Poisonous After they get to a certain size, it doesn't matter if they're poisonous or not.
Battlecry: Deal 5 damage. PIT! Not PET!
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Deathrattle: Draw two 1-Health minions from your deck. Pride cometh before the maul.
Battlecry: If you control a Lackey, deal 3 damage. Dr. Boom had one simple request: wasps with flippin' laser beams attached to their heads.
Battlecry: If you control a Secret, summon two 2/2 Hyenas. Everything the sun touches is ours—so long as it's already dead.
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.
Battlecry: If you're holding a Dragon, gain +1 Attack and Rush. A popular local alternative to bananas.
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Whenever you shuffle a card into a deck, shuffle in an extra copy. Her friends call her "Shuffleupugus".
After your hero takes damage on your turn, summon a random 3-Cost minion. He's off the twig! He's kicked the bucket! THIS IS AN EX-VULTURE!
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this. Arrives alone, but usually leaves with a friend just like him.
Battlecry: If your hero took damage this turn, gain Lifesteal. The itsy bitsy spiders climbed up the village wall. Then came the witch and the spiders ate them all.
Battlecry: Deal 6 damage randomly split among other friendly minions. You leave Deathstalker Rexxar alone in the lab for TWO minutes…
Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag!
Battlecry: Summon a minion from your opponent's hand. Attack it. Tame Bloodstingers would politely invite your minion to tea.
Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
|Gral, the Shark||Legendary||Beast||Rogue||5||2||2|
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
|Halazzi, the Lynx||Legendary||Beast||Hunter||5||3||2|
Battlecry: Fill your hand with 1/1 Lynxes that have Rush. Remember, you’re only as strong as your weakest lynx.
Battlecry: Draw 5 different Secrets from your deck. The original clever girl.
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
|Krag'wa, the Frog||Legendary||Beast||Shaman||6||4||6|
Battlecry: Return all spells you played last turn to your hand. Krag'wa has a ritual to honor his friends and a ritual to devour his enemies. No one can tell them apart.
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
|Gonk, the Raptor||Legendary||Beast||Druid||7||4||9|
After your hero attacks and kills a minion, it may attack again. There’s a word for Zandalari druids who refuse to pledge loyalty to Gonk: “Delicious.”
|Jan'alai, the Dragonhawk||Legendary||Beast||Mage||7||4||4|
Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord. You mess with the Bird, you get the Firelord.
|Akali, the Rhino||Legendary||Beast||Warrior||8||5||5|
Rush, Overkill: Draw a Rush minion and give it +5/+5. Most trolls only get to “AAAAHHH!” and don’t make it to the “kali” part.
|Hir'eek, the Bat||Legendary||Beast||Warlock||8||1||1|
Battlecry: Fill your board with copies of this minion. REPEL’S EFFECT WORE OFF.
Deathrattle: Draw 8 cards. Eight arms of sand-flinging, foe-wringing, card-slinging fury!
Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
Rush. Overkill: Summon a Beast from your hand. Adorning devilsaurs with armor and feathers is a respected job in troll culture, although it has a high turnover rate.
|Shirvallah, the Tiger||Legendary||Beast||Paladin||25||7||5|
Divine Shield, Rush, Lifesteal
Costs (1) less for each Mana you've spent on spells. On bended knee Thekal placed his weapon upon Shirvallah’s altar, whereupon she slowly knocked it off with her paw.
|Showing all 79 cards|
Quotes[edit | edit source]
- I'll be your field guide!
Lore[edit | edit source]
- The Barrens is a large zone in central Kalimdor controlled mostly by the Horde. It is a massive savanna, with a few oases in the north-central region around the Crossroads. Before the upheaval, several large kaldorei cities stood here. Now, those brave few willing to scrape out a life on the arid plains inevitably run afoul of centaur warbands or quilboar raiding parties. Despite its often uninviting terrain and hostile inhabitants, the Barrens receive a good deal of interest from Alliance and Horde alike, as well as races native to Kalimdor. Trade routes crisscross the landscape leading to and from more inviting regions, and the most notable route is the Gold Road that runs north-to-south through the Barrens and beyond. Rumours suggest that precious minerals and treasure-filled ruins await those with the courage to investigate.
Trivia[edit | edit source]
- Barrens Stablehand, along with Brightwing, High Inquisitor Whitemane, SI:7 Infiltrator, and Arcane Devourer, were added to the Classic set in patch 188.8.131.52761 to make up for the Classic cards that have been moved to the Wild format in the Hall of Fame set.
Patch changes[edit | edit source]
- Patch 184.108.40.206761 (2019-07-01): Added.
References[edit | edit source]
- Blizzard Entertainment (2019-06-24). Developer Insights: Class Identity, Hall of Fame, and New Cards. Retrieved on 2019-06-25.