He's blind, so he'll rely on his hearing to locate you. Good thing his lair is lined with loud gongs!
Hero Power[edit | edit source]
Special cards[edit | edit source]
Player cards[edit | edit source]
- Normal mode: At the start of the battle, following the mulligan but prior to the first card draw, the player is granted 3 copies of Reverberating Gong.
Deck[edit | edit source]
Note that the below classes are listed purely for reference, and have no effect on the boss' use of the cards in the encounter.
- Normal and Heroic
|Dark Iron Dwarf||2|
Strategy[edit | edit source]
Normal[edit | edit source]
Atramedes' power is Echolocate, which equips him with a weapon that gains +1 Attack each time you play a card. At the start of your first turn you will gain 3 Reverberating Gong cards which can be used to destroy Atramedes' weapon. It is recommended to use these cards when his weapon reaches 6+ Attack. However, if you destroy his weapon, he will always equip a fresh one at the start of his next turn. Note: Using minions which destroy/disarm weaponry will work in your advantage.
Heroic[edit | edit source]
As with Normal mode, the key trick to the fight is to use effects which destroy Atramedes' weapon. Acidic Swamp Ooze, Harrison Jones, Sabotage and Blingtron 3000 are all effective ways of doing this. Once his weapon is destroyed, Atramedes will always equip a fresh one at the start of his turn.
The player must balance damage from Atramedes' weapon with the advantage of playing cards, and hope to have a weapon destroy effect available once the weapon's Attack gets dangerously high. Usually you will have to suffer some damage from the weapon, though, in order to spread out your weapon destroy effects. Note that it doesn't matter (Blingtron aside) at what point in the turn you destroy his weapon, since he won't gain a replacement until the next turn. However, if you're not destroying his weapon this turn, you should take great care to consider how many cards to play.
With these mechanics in mind, Atramedes is generally a fairly simple fight. Acquire a good supply of weapon destroy effects, and get busy defeating him before they run out.
An alternative and much simpler strategy is deploying Freeze effects from minions. Atramedes does only have one Taunt minion (with 2 health) and therefore a good supply of minions like Snowchugger or Water Elemental will make it impossible for Atramedes to ever regain board control, making it a breeze to defeat him on Heroic mode.
- Guides and decklists
Videos[edit | edit source]
Rewards[edit | edit source]
Dialogue[edit | edit source]
Encounter[edit | edit source]
- Atramedes may not be able to see you, but he can hear you snivel in fear.
- I hear your heart beating.
- Death waits in the darkness.
- Yes, speak! I am closing in.
- Your clumsy footsteps and foul stench give you away!
Dragonteeth triggered effect
- Ah. I hear you!
- I hear footsteps.
- I hear your heart beating. You cannot escape!
- You cannot hide.
- Aaah! That sound!
- No! So close!
- My EARS!
- You killed a blind dragon. You should be ashamed.
Trivia[edit | edit source]
- For the duration of this battle, the player is identified as "Slayer of Stupid, Incompetent and Disappointing Minions". This is in reference to the defeat of Maloriak in the adventure's previous encounter, and is based on an identical title from World of Warcraft, obtained by defeating Maloriak on heroic difficulty.
Lore[edit | edit source]
Blackrock Mountain[edit | edit source]
More mad experiments? It’s the Hidden Laboratory, so we don’t know what you were expecting, but yes. Atramedes was once a hapless Black Dragonwhelp, and Nefarian had him blinded with a toxic salve in a failed bid to give the dragon super-sight. Don’t feel too bad though, because he’s still super evil.
World of Warcraft[edit | edit source]
- "I have no need for eyes to see my enemies. Your clumsy footsteps and foul stench give you away!"
Atramedes, also known as Experiment 25463-D, was a black whelp experimented on by Maloriak to be granted "sight beyond sight." This experiment failed, however, and caused Atramedes to become blind. Rather than disposing of him, Nefarian decided to make further use of the blind whelp.
- Dungeon Journal
Atramedes, or Experiment 25463-D, is a failed attempt to bestow enhanced senses on a black dragon whelp. The toxic salve applied to the broodling robbed him of sight, forcing him to rely on sound and smell for survival. A tragic story... if Atramedes weren't so evil.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.1111 (2015-03-31): Added.
References[edit | edit source]
- Blackrock Mountain: The Hidden Laboratory – Now Open. (2015-04-30).