Armor

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A hero with 2 Armor

Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only when a character has 0 Armor will they lose Health from a damaging attack. Armor can effectively extend a hero's Health far beyond the 30 points otherwise allowed. All regular heroes enter play with 0 Armor, although bosses and Tavern Brawl heroes often start with some Armor.

Sources of Armor include the warrior Hero Power Armor Up!, the druid Hero Power Shapeshift, the mage Secret Ice Barrier and the warrior minion Armorsmith. Some cards have more novel relationships with Armor, such as Shield Slam, which uses a warrior's Armor to deal damage to a target minion.

When present, Armor is shown on the centre right of the hero, just above the Health icon, set against a silver, unbroken shield.

Armor is most strongly associated with the warrior class, followed by the druid class.

Notes[edit | edit source]

  • Armor is persistent, and will last until removed through damage. Unlike Health, Armor cannot be affected by enchantments, and there are currently only two cards which set a hero's armor total, Reckless Flurry and Platebreaker, which both set a hero's armor total to 0.
  • Like Health, Armor will not prevent or mitigate any effects other than damage.
  • Like Health and Attack, Armor has a maximum value of 2,147,483,647. Effects that would cause the player to gain Armor past this maximum will reduce the player's Armor to 0 and the Armor icon will break, just as if the hero had been damaged enough to remove all Armor. Amounts as high as 2,080,472,162 Armor have been recorded in-game.[1] This can be done with Earthen Scales or Alley Armorsmith and Divine Spirit - Inner Fire combo, or use the Linecracker and Earthen Scales combo to achieve such a high amount of armor. Gahz'rilla can theoretically achieve the same goal, but it has yet been done.
  • Damage taken while protected by Armor still counts as taking damage for game purposes. For example, a Water Elemental will Freeze any hero it damages even if the hero loses only Armor from the attack. Likewise, Floating Watcher's triggered effect will activate from the controlling hero taking damage on their turn even if they only lose Armor.
  • Armor does not prevent a hero from dying if such hero also had zero or less health, this can be achieved through playing Crystallizer when the controlling hero is at 5 or less health, at the end of the Battlecry, the controlling hero would then receive a defeat despite being able to take 5 more points of damage.
  • While damage dealt to a hero will always remove Armor before removing Health, spells or effects can set the Health to a specific, lower-than-current value even if the hero has Armor. Cards with such effects include Alexstrasza and High Priest Thekal.

Known bugs[edit | edit source]

  • It was possible to have 0 Health but 12 Armor as a substitute.

Although it was hard to replicate, it made the player experiencing that in a glitched state where it cannot be interacted by any means of an effect.

Random effects denied the player, and minions couldn't be directed to attack the player in that glitched state, because they became unresponsive until they directed to attack a valid target like minions. [2]

This issue is hotfixed by now. [3] [4]

Sources of Armor[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Armor Vendor Rare Minion General Any 1 1 3 Battlecry: Give 4 Armor to each hero.
Claw Free Spell Druid 1 Give your hero +2 Attack this turn and 2 Armor.
Sword and Board Common Spell Warrior 1 Deal 2 damage to a minion. Gain 2 Armor.
Armor Up! None Hero Power Warrior 2 Hero Power
Gain 2 Armor.
Armorsmith Rare Minion General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor.
Dire Shapeshift Free Hero Power Druid 2 Hero Power
+2 Attack this turn.
+2 Armor.
Shapeshift None Hero Power Druid 2 Hero Power
+1 Attack this turn. +1 Armor.
Steel Beetle Rare Minion Beast Druid 2 2 3 Battlecry: If you're holding a spell that costs (5) or more, gain 5 Armor.
Tank Up! None Hero Power Warrior 2 Hero Power
Gain 4 Armor.
Vicious Scraphound Common Minion Mech Warrior 2 2 3 Whenever this minion deals damage, gain that much Armor.
EVIL Quartermaster Common Minion General Warrior 3 2 3 Battlecry: Add a Lackey to your hand. Gain 3 Armor.
Ice Barrier Common Spell Mage 3 Secret: When your hero is attacked, gain 8 Armor.
Moontouched Amulet Rare Spell Druid 3 Corrupted
Give your hero +4 Attack this turn. Gain 6 Armor.
Shield Block Free Spell Warrior 3 Gain 5 Armor. Draw a card.
Bite Rare Spell Druid 4 Give your hero +4 Attack this turn. Gain 4 Armor.
Dr. Boom's Scheme Common Spell Warrior 4 Gain 1 Armor.
(Upgrades each turn!)
Molten Breath Rare Spell Warrior 4 Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor.
Scrap Golem Rare Minion Mech Warrior 5 4 5 Taunt. Deathrattle: Gain Armor equal to this minion's Attack.
Armored Goon Common Minion General Warrior 6 6 7 Whenever your hero attacks, gain 5 Armor.
Galakrond, Azeroth's End Legendary Hero card Rogue 7 Battlecry: Draw 4 cards. They cost (1). Equip a 5/2 Claw.
Galakrond, Azeroth's End Legendary Hero card Priest 7 Battlecry: Destroy 4 random enemy minions. Equip a 5/2 Claw.
Galakrond, Azeroth's End Legendary Hero card Shaman 7 Battlecry: Summon two 8/8 Storms with Rush. Equip a 5/2 Claw.
Galakrond, Azeroth's End Legendary Hero card Warlock 7 Battlecry: Summon 4 random Demons. Equip a 5/2 Claw.
Galakrond, Azeroth's End Legendary Hero card Warrior 7 Battlecry: Draw 4 minions. Give them +4/+4. Equip a 5/2 Claw.
Galakrond, the Apocalypse Legendary Hero card Rogue 7 Battlecry: Draw 2 card. They costs (1).
(Invoke twice to upgrade.)
Galakrond, the Apocalypse Legendary Hero card Priest 7 Battlecry: Destroy 2 random enemy minions. (Invoke twice to upgrade.)
Galakrond, the Apocalypse Legendary Hero card Shaman 7 Battlecry: Summon two 4/4 Storms with Rush. (Invoke twice to upgrade.)
Galakrond, the Apocalypse Legendary Hero card Warlock 7 Battlecry: Summon 2 random Demons. (Invoke twice to upgrade.)
Galakrond, the Apocalypse Legendary Hero card Warrior 7 Battlecry: Draw 2 minions. Give them +4/+4. (Invoke twice to upgrade.)
Galakrond, the Nightmare Legendary Hero card Rogue 7 Battlecry: Draw 1 card. It costs (1).
(Invoke twice to upgrade.)
Galakrond, the Tempest Legendary Hero card Shaman 7 Battlecry: Summon two 2/2 Storms with Rush. (Invoke twice to upgrade.)
Galakrond, the Unbreakable Legendary Hero card Warrior 7 Battlecry: Draw 1 minion. Give it +4/+4.
(Invoke twice to upgrade.)
Galakrond, the Unspeakable Legendary Hero card Priest 7 Battlecry: Destroy 1 random enemy minion. (Invoke twice to upgrade.)
Galakrond, the Wretched Legendary Hero card Warlock 7 Battlecry: Summon 1 random Demon. (Invoke twice to upgrade.)
Cenarion Ward Epic Spell Druid 8 Gain 8 Armor. Summon a random 8-Cost minion.
Kargath Prime None Minion General Warrior 8 10 10 Rush. Whenever this attacks and kills a minion, gain 10 Armor.
The Amazing Reno Legendary Hero card Mage 10 Battlecry: Make all minions disappear. *Poof!*
Showing all 37 cards
Armor Vendor(442041).png
Claw(532).png
Sword and Board(210788).png
Armor Up!(253).png
Armorsmith(644).png
Dire Shapeshift(151438).png
Shapeshift(211326).png
Steel Beetle(184987).png
Tank Up!(22495).png
Vicious Scraphound(90658).png
EVIL Quartermaster(151372).png
Ice Barrier(672).png
Moontouched Amulet(389161).png
Shield Block(493).png
Bite(266).png
Dr. Boom's Scheme(90575).png
Molten Breath(127302).png
Scrap Golem(210796).png
Armored Goon(90824).png
Galakrond, Azeroth's End(151535).png
Galakrond, Azeroth's End(151537).png
Galakrond, Azeroth's End(151545).png
Galakrond, Azeroth's End(151532).png
Galakrond, Azeroth's End(151547).png
Galakrond, the Apocalypse(151546).png
Galakrond, the Apocalypse(151531).png
Galakrond, the Apocalypse(151536).png
Galakrond, the Apocalypse(151534).png
Galakrond, the Apocalypse(151544).png
Galakrond, the Nightmare(127266).png
Galakrond, the Tempest(151398).png
Galakrond, the Unbreakable(151324).png
Galakrond, the Unspeakable(127288).png
Galakrond, the Wretched(127283).png
Cenarion Ward(388961).png
Kargath Prime(211066).png
The Amazing Reno(176351).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Arcane Artificer Common Minion Elemental Mage 1 1 2 Whenever you cast a spell, gain Armor equal to its Cost.
Barkskin Common Spell Druid 1 Give a minion +3 Health. Gain 3 Armor.
Crystallizer Epic Minion General Any 1 1 3 Battlecry: Deal 5 damage to your hero. Gain 5 Armor.
Earthen Scales Rare Spell Druid 1 Give a friendly minion +1/+1, then gain Armor equal to its Attack.
Eternium Rover Common Minion Mech Warrior 1 1 3 Whenever this minion takes damage, gain 2 Armor.
Gurubashi Offering Epic Minion General Any 1 0 2 At the start of your turn, destroy this and gain 8 Armor.
Iron Hide Common Spell Warrior 1 Gain 5 Armor.
Kazakus Potion None Spell 1
Blast Shield None Hero Power Warrior 2 Hero Power
Gain 7 Armor.
Swaps each turn.
Bring It On! Epic Spell Warrior 2 Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2).
Drywhisker Armorer Common Minion General Warrior 2 2 2 Battlecry: For each enemy minion, gain 2 Armor.
Plague Lord None Hero Power Druid 2 Hero Power
Choose One - +3 Attack this turn; or Gain 3 Armor.
Plated Beetle Common Minion Beast Any 2 2 3 Deathrattle: Gain 3 Armor.
Weapons Project Common Spell Warrior 2 Each player equips a 2/3 Weapon and gains 6 Armor.
Bash Common Spell Warrior 3 Deal 3 damage.
Gain 3 Armor.
Feral Rage Common Spell Druid 3 Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Ferocious Howl Common Spell Druid 3 Draw a card.
Gain +1 Armor for each card in your hand.
Gluttonous Ooze Epic Minion General Any 3 3 3 Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack.
Gnash Common Spell Druid 3 Give your hero +3 Attack this turn. Gain 3 Armor.
High Priest Thekal Legendary Minion General Paladin 3 3 4 Battlecry: Convert all but 1 of your hero's Health into Armor.
Mountainfire Armor Rare Minion General Warrior 3 4 3 Deathrattle: If it's your opponent's turn, gain 6 Armor.
Branching Paths Epic Spell Druid 4 Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor.
Half-Time Scavenger Common Minion General Any 4 3 5 Stealth
Overkill: Gain 3 Armor.
Ice Cream Peddler Epic Minion General Any 4 3 5 Battlecry: If you control a Frozen minion, gain 8 Armor.
Oaken Summons Common Spell Druid 4 Gain 6 Armor. Recruit a minion that costs (4) or less.
Alley Armorsmith Rare Minion General Warrior 5 2 7 Taunt Whenever this minion deal damage, gain that much Armor.
Emberscale Drake Rare Minion Dragon Warrior 5 5 5 Battlecry: If you're holding a Dragon, gain 5 Armor.
Ironforge Portal Common Spell Warrior 5 Gain 4 Armor. Summon a random 4-Cost minion.
Kazakus Potion None Spell 5
Thrall, Deathseer Legendary Hero card Shaman 5 Battlecry: Transform your minions into random ones that cost (2) more.
Deathstalker Rexxar Legendary Hero card Hunter 6 Battlecry: Deal 2 damage to all enemy minions.
Runed Shield Common Spell Warrior 6 Gain 5 Armor. Summon a 5/5 Golem.
Serrated Shield Common Spell Warrior 6 Gain 5 Armor. Deal 5 damage.
Shieldmaiden Rare Minion General Warrior 6 5 5 Battlecry: Gain 5 Armor.
Spiked Shield Common Spell Warrior 6 Gain 5 Armor. Equip a 5/2 weapon.
Tower Shield +10 Common Spell Warrior 6 Gain 5 Armor. Gain 10 more Armor.
Unidentified Shield Common Spell Warrior 6 Gain 5 Armor. Gains a bonus effect in your hand.
Ancient Shieldbearer Rare Minion General Warrior 7 6 6 Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor.
Dr. Boom, Mad Genius Legendary Hero card Warrior 7 Battlecry: For the rest of the game, your Mechs have Rush.
Malfurion the Pestilent Legendary Hero card Druid 7 Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt.
Hagatha the Witch Legendary Hero card Shaman 8 Battlecry: Deal 3 damage to all minions.
Scourgelord Garrosh Legendary Hero card Warrior 8 Battlecry: Equip a 4/3 Shadowmourne that also damages adjacent minions.
Shadowreaper Anduin Legendary Hero card Priest 8 Battlecry: Destroy all minions with 5 or more Attack.
Frost Lich Jaina Legendary Hero card Mage 9 Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game.
Uther of the Ebon Blade Legendary Hero card Paladin 9 Battlecry: Equip a 5/3 Lifesteal weapon.
Valeera the Hollow Legendary Hero card Rogue 9 Battlecry: Gain Stealth until your next turn.
Bloodreaver Gul'dan Legendary Hero card Warlock 10 Battlecry: Summon all friendly Demons that died this game.
Kazakus Potion None Spell 10
Kun the Forgotten King Legendary Minion General Druid 10 7 7 Choose One - Gain 10 Armor; or Refresh your Mana Crystals.
Ultimate Infestation Epic Spell Druid 10 Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul.
Zul'jin Legendary Hero card Hunter 10 Battlecry: Cast all spells you've played this game (targets chosen randomly).
Showing all 51 cards
Arcane Artificer(76908).png
Barkskin(76997).png
Crystallizer(89905).png
Earthen Scales(55548).png
Eternium Rover(89851).png
Gurubashi Offering(90276).png
Iron Hide(55572).png
Kazakus Potion(49798).png
Blast Shield(89832).png
Bring It On!(61824).png
Drywhisker Armorer(76944).png
Plague Lord(62908).png
Plated Beetle(76995).png
Weapons Project(89903).png
Bash(22309).png
Feral Rage(35210).png
Ferocious Howl(89432).png
Gluttonous Ooze(55488).png
Gnash(62955).png
High Priest Thekal(90199).png
Mountainfire Armor(61818).png
Branching Paths(76870).png
Half-Time Scavenger(90274).png
Ice Cream Peddler(90270).png
Oaken Summons(76966).png
Alley Armorsmith(49663).png
Emberscale Drake(90230).png
Ironforge Portal(42064).png
Kazakus Potion(49803).png
Thrall, Deathseer(62861).png
Deathstalker Rexxar(58724).png
Runed Shield(76939).png
Serrated Shield(76938).png
Shieldmaiden(12215).png
Spiked Shield(76940).png
Tower Shield -10(76936).png
Unidentified Shield(76935).png
Ancient Shieldbearer(33122).png
Dr. Boom, Mad Genius(89827).png
Malfurion the Pestilent(62904).png
Hagatha the Witch(89355).png
Scourgelord Garrosh(62927).png
Shadowreaper Anduin(62889).png
Frost Lich Jaina(61810).png
Uther of the Ebon Blade(62906).png
Valeera the Hollow(62876).png
Bloodreaver Gul'dan(62934).png
Kazakus Potion(49804).png
Kun the Forgotten King(49628).png
Ultimate Infestation(62879).png
Zul'jin(90248).png

Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Shield Slam Epic Spell Warrior 1 Deal 1 damage to a minion for each Armor you have.
Spiked Wheel Common Weapon Warrior 1 0 2 Has +3 Attack while your hero has Armor.
Ironclad Common Minion Mech Warrior 3 2 4 Battlecry: If your hero has Armor, gain +2/+2.
Platebreaker Common Minion General Any 5 5 5 Battlecry: Destroy your opponent's Armor.
Showing all 4 cards
Shield Slam(50).png
Spiked Wheel(442050).png
Ironclad(442071).png
Platebreaker(151373).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Jasper Spellstone Rare Spell Druid 1 Deal 4 damage to a minion. (Gain 3 Armor to upgrade.)
Lesser Jasper Spellstone Rare Spell Druid 1 Deal 2 damage to a minion. (Gain 3 Armor to upgrade.)
Bladed Gauntlet Epic Weapon Warrior 2 0 2 Has Attack equal to your Armor. Can't attack heroes.
Reckless Flurry Epic Spell Warrior 3 Spend all your Armor. Deal that much damage to all minions.
Ironwood Golem Common Minion General Druid 4 3 6 Taunt
Can only attack if you have 3 or more Armor.
Siege Engine Rare Minion Mech Warrior 5 5 5 Whenever you gain Armor, give this minion +1 Attack.
Gemstudded Golem Common Minion General Warrior 6 5 9 Taunt. Can only attack if you have 5 or more Armor.
Heavy Metal! Rare Spell Warrior 6 Summon a random minion with Cost equal to your Armor (up to 10).
Geosculptor Yip Legendary Minion General Warrior 8 4 8 At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10).
Showing all 9 cards
Jasper Spellstone(73344).png
Lesser Jasper Spellstone(73327).png
Bladed Gauntlet(76969).png
Reckless Flurry(76945).png
Ironwood Golem(76965).png
Siege Engine(12275).png
Gemstudded Golem(77004).png
Heavy Metal!(90166).png
Geosculptor Yip(76929).png

Strategy[edit | edit source]

While Armor serves as a substitute for Health, loss of Armor will not reduce the summoning cost of Molten Giant. Warriors with Shield Slam can likewise benefit from Armor more than from Health, and Armor is not affected by Alexstrasza's Battlecry, making it an effective defence against this card. A low Health or damaged status can also be useful for cards like Battle Rage and Mortal Strike.

For these reasons, Armor is generally considered to be superior to Health. Where possible, it is usually therefore preferable to take any damage before gaining armor, such as by attacking with your hero before then using Armor Up!. This way the player can benefit from Zombie Chow's Deathrattle, having its hero's health restored and keeping the previously gained armor.

References[edit | edit source]

  1. [1] 2,080,472,162 FEAT. WISPS! - Rastakhan's Rumble Hearthstone - Youtube
  2. [2] New patch glitch?
  3. [3] 0 Health + x amount of Armor bug/exploit
  4. [4] Disguised Toast: Button Waiting Room