Area of effect/Wild format
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Freeze all enemy minions.
Deal 1 damage to all minions.
Deal 1 damage to all enemies. Swaps each turn.
Deal 2 damage to all enemy minions.
|Ramkahen Roar||None||Hero Power||Hunter||2|
Give your minions +2 Attack.
Deal 5 damage to all characters except Ysera.
|Death and Decay||None||Spell||Death Knight||3|
Deal 3 damage to all enemies.
|Anti-Magic Shell||None||Spell||Death Knight||4|
Give your minions +2/+2 and "Can't be targeted by spells or Hero Powers."
|Battle for Mount Hyjal||None||Spell||Any||4|
Casts When Drawn
Give your minions +2/+2.
|Culling of Stratholme||None||Spell||Any||4|
Casts When Drawn
Deal 2 damage to all enemies.
|Doom Pact||None||Spell||Death Knight||5|
Destroy all minions. Remove the top card from your deck for each minion destroyed.
Deal 8 damage to all enemy minions.
Also damages the minions next to whomever your hero attacks.
At the end of your turn, deal 20 damage to all enemies.
Deal 12 damage to all minions.
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
At the end of your turn, restore 1 Health to all friendly minions.
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Also damages minions next to whomever your hero attacks.
|Fan of Knives||Free||Spell||Rogue||3|
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Your other minions have +1 Attack. "That's a 50 DKP minus!"
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
|Circle of Healing||Common||Spell||Priest||0|
Restore 4 Health to ALL minions. It isn't really a circle.
Give your Totems +2 Attack. It's not really advanced shamanic magic, you just draw nasty eyebrows on them.
Give your minions Stealth until your next turn. Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
Return all friendly minions to your hand. Impossible to cast without cackling evilly.
Battlecry: Deal 1 damage to each hero. Not to be confused with clubbing enthusiast Emerald Raver.
|Mark of the Lotus||Common||Spell||Druid||1|
Give your minions +1/+1. The mark of the Lotus is a little flower drawn in permanent marker on the ankle.
|Mistress of Mixtures||Common||Minion||General||Any||1||2||2|
Deathrattle: Restore 4 Health to each hero. Her favorite mixture is cola and lime.
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Battlecry: Restore 2 Health to all friendly characters. Everyone gets two because that's all she can hold.
|Rain of Fire||Common||Spell||Warlock||1|
Deal 1 damage to all characters. You know it’s autumn when the skies rain brimstone and fire. Also: pumpkin spice!
Deathrattle: Give your minions Rush. The tooth hurts, don’t it?
|Tentacle of N'Zoth||Common||Minion||General||Any||1||1||1|
Deathrattle: Deal 1 damage to all minions. Because EVERYDAY is the Day of the Tentacle of N'zoth.
Give your Taunt minions +2/+2. The best offense is a good defense.
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Deathrattle: Deal 2 damage to all minions. How is this supposed to work? Your enemies think, "Hey! Cute sheep!" and run over to cuddle it?
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
|Power of the Wild||Common||Spell||Druid||2|
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Battlecry: Deal 1 damage to all enemy minions.
Overload: (1) Doot doot doot doot doot [Pause] Doot doot doot doot doot DEE doot doot doot doot doot!
|Soul of the Murloc||Common||Spell||Shaman||2|
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Taunt. Deathrattle: Deal 1 damage to all minions. Filling your Ghouls with Rocket Fuel is all the rage at Necromancer school.
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Invoke Galakrond. Deal 1 damage to all minions. This is an alarm clock you can't ignore.
|Blessing of the Ancients||Common||Spell||Druid||3|
Give your minions +1/+1.
|Blessing of the Ancients||Common||Spell||Druid||3|
Give your minions +1/+1. Arguably the cutest blessing.
Battlecry: Give your other minions +1 Health. As a kid, she fought with rocks. Now she fights with ROCK!
Secret: After a minion attacks your hero, deal 3 damage to all enemy minions. Not to be confused with the burn ward.
Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Battlecry: Freeze your other minions. Don't be fooled, that polar bear's the one in charge.
Your other minions have +1 Attack.
Your minions can't be Frozen. If you want that muscular physique, you've really gotta feel the burn.
Battlecry: Deal 1 damage to all other minions. But goes by "Ravishing Ghoul" when he hits the club.
|Spawn of N'Zoth||Common||Minion||General||Any||3||2||2|
Deathrattle: Give your minions +1/+1. Who's a cute widdle N'Zoth? You are! Yes you are! Yes you're the cutest widdle N'Zoth in the whole world!!!
Battlecry: Deal 1 damage to all enemy minions Make sure you summon a Twilight Marshmallowcaller too! Mmmm Mmm Mmm!!
Your Silver Hand Recruits have +1 Attack. He doesn't even get Sundays off. Every day he's hostling.
Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.
Battlecry: Give your Demons +1/+1. The trick is soaking the crystals in warm milk to soften them up.
Deathrattle: Deal 1 damage to all minions. "Take a bite outta Death." - McScruff the Deathlord
Invoke Galakrond. Give your minions +1 Attack. "You have the right to sacrifice an ally. If you do not have an ally, then one will be sacrificed for you."
Destroy all minions and summon 2/2 Treants to replace them. "Poisonseed Bagel" is the least popular bagel at McTiggin's Druidic Bagel Emporium.
Battlecry: Restore 4 Health to each hero. Menu: Funnel cakes, carrots, popcorn, jormungar steaks. It's hard serving a diverse clientele.
Your other minions have +1 Attack. The result of a tragic accident involving a Defias Thug, a Wand of Polymorph, and a bundle of Fel Lotus.
|Soul of the Forest||Common||Spell||Druid||4|
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Battlecry: Deal 1 damage to all other minions. Caution: Contains Flammable Material
Inspire: Give your other minions +1/+1. An elegant gorilla, for a more civilized age.
Your Taunt minions have +2 Attack. Turns out he's really good at herding cats.
Battlecry: Enemy minions lose Stealth. "Hmmmm… Call it a hunch, but I'm starting to think that there may be some kind of criminal activity going on in Gadgetzan."
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Battlecry: Give your other Mechs Stealth until your next turn. "What does that cloud look like to you?" "Trouble."
Return all minions to their owner's hand.
Battlecry: Deal 3 damage to all other characters. The Kabal print this on every package of illicit Mana Crystals: WARNING - DO NOT PUT WITHIN REACH OF ABYSSALS. THIS IS NOT APPROVED FOR USE BY FLAMING DEMONS OF ANY KIND.
Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.
|Gift of the Wild||Common||Spell||Druid||8|
Give your minions +2/+2 and Taunt.
Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.
At the start of your turn, deal 5 damage to ALL minions. * Does not have Charge.
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
|Plague of Flames||Rare||Spell||Warlock||1|
Destroy all your minions. For each one, destroy a random enemy minion. This is fine.
Sidequest: Summon 5 minions.
Reward: Give your minions +1/+1. "And I hereby dub thee a cadet of the Explorer’s League! NEXT!"
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Give your minions +1/+1.
Overload: (1) How many dragons does it take to destroy a hot air balloon? One, two, three, CRUNCH!
After you play a Secret, deal 2 damage to all enemy minions. Ancient pandaren proverb: He who is without secrets lacks flak.
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
|Curse of Weakness||Rare||Spell||Warlock||2|
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Deal 1 damage to all enemies. Restore 1 Health to all friendly characters. I still prefer the taste of banana fudge ripple.
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems.
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. This is better than Arcane Explosion, so I guess warriors are finally getting revenge on mages for Mortal Strike being worse than Fireball.
After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Battlecry: Give your minions +1 Attack.
|Breath of the Infinite||Rare||Spell||Priest||3|
Deal 2 damage to all minions. If you're holding a Dragon, only damage enemies. It's called "circular breathing."
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Deal 2 damage to all minions except Demons. Demons are not angry most of the time. You have to play this card in order to really bring it out of them.
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Battlecry: Give your minions Divine Shield.
Battlecry: Give +1/+1 to your minions with Divine Shield. As far as blades go, this one is pretty great in the motivation department.
Battlecry: Give your minions Taunt.
Battlecry: Deal 2 damage to all minions with Deathrattle. The Scarlet Crusade is doing market research to find out if the "Mauve Crusade" would be better received.
Your other Mechs have +1 Attack.
Battlecry: Summon two 1/1 Microcopters. Carefully engineered to never grab the Mimiron plush toy.
Deal 2 damage to all minions. The secret ingredient in Kazakus's award-winning chili recipe.
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.
|Eater of Secrets||Rare||Minion||General||Any||4||2||4|
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Deal 2 damage to all enemy minions. We've all been there after a night of one-too-many funnel cakes.
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
|Shadow Word: Horror||Rare||Spell||Priest||4|
Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
|Spawn of Shadows||Rare||Minion||General||Priest||4||5||4|
Inspire: Deal 4 damage to each hero. What did you expect to happen? He's a Spawn. Of Shadows.
Deathrattle: Deal 5 damage to your minions. Abomination. Emphasis on the second syllable.
Battlecry: Silence your other minions. This soul just wails on you. Dang, soul, let up already.
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!
Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions. If he asks to borrow your watch, just say no.
Battlecry: If you're holding a Dragon, deal 3 damage to all other characters. Always tail swipes left.
|Dark Iron Skulker||Rare||Minion||General||Rogue||5||4||3|
Battlecry: Deal 2 damage to all undamaged enemy minions. He loves skulking. He skulks after hours just for the joy of it, but his friends are pretty worried he'll get burnt out.
At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.
Deal 3 damage to all minions. Shuffle this card into your opponent's deck. MOM! DAD! DON'T TOUCH IT! IT'S EVIL!!!!!!
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Force each minion to attack another random minion. Black Friday gets worse every year.
|Plague of Wrath||Rare||Spell||Warrior||5|
Destroy all damaged minions. "Thanks, I HATE it!"
Give your minions Divine Shield. Shield yourself in righteousness! It feels like a warm fuzzy blanket.
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Battlecry: Deal 2 damage to all non-Murloc minions. For seers, it's very handy to have your crystal ball hanging right in front of your face.
Deal 5 damage to all characters. Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
Deal 5 damage to all minions, then deal 2 damage to all minions. Shake it, sh-sh-sh-shake it like a Kalimdor fissure.
|Everyfin is Awesome||Rare||Spell||Shaman||7|
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
Restore 5 Health to all characters. Draw 5 cards. It's a high five followed by a low tide.
Your other Demons have +1 Attack. Has a side hustle as a siegebroker.
Deathrattle: Deal 3 damage to all minions. And you always thought they wore the candles just for fun.
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
Battlecry: If your board is full of Mogu Cultists, sacrifice them all and summon Highkeeper Ra. Mogu cultists have the worst team-building exercises.
Battlecry: Deal 3 damage to each hero. Shadowbomber does her job, but she's kind of phoning it in at this point.
Swap the Attack and Health of all minions. This minion is really powerful!
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
Trigger all Deathrattles on your minions. The hardest part about doing a "Feign Death" convincingly is learning how to make the right smell. It takes a lot of commitment.
|Sleep with the Fishes||Epic||Spell||Warrior||2|
Deal 3 damage to all damaged minions. If you're sleeping with the fishes, we highly suggest not bringing an electric blanket.
Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
|Plague of Murlocs||Epic||Spell||Shaman||3|
Transform all minions into random Murlocs. This is horrible! And adorable!
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Battlecry: Swap the Attack and Health of all other minions. You had to put the portable hole inside the bag of holding, didn't you?!
Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield. (at random) His enhancements are gluten free!
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Battlecry: Deal 6 damage randomly split among other friendly minions. You leave Deathstalker Rexxar alone in the lab for TWO minutes…
Battlecry: Transform your Treans into 5/5 Ancients. Honestly, his delivery is a little wooden.
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Deal 5 damage to all minions except Dragons. No one was brave enough to fire the dragon in person… so they made the potion do it.
|Enter the Coliseum||Epic||Spell||Paladin||6|
Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
Deal damage to each minion equal to its Attack. This is what happens when you allow goblins to be priests.
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
When you draw this, deal 1 damage to your minions. A little better than Sea Minus Reaver.
Shuffle all minions into your opponent's deck. Everybody! Hit the deck!
Battlecry: If you control 3 minions with 7 Health, deal 7 damage to all enemies. "You're a Sagittarius? Me too! Just gimme a sec."
At the end of your turn, deal 2 damage to all other damaged minions. Does anyone want to play dead!??!?
Battlecry: Deal 2 damage to all other minions. Before he became a rap artist.
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Your minions with Windfury have Mega-Windfury. And your minions with mega-windfury get... dizzy.
|Plague of Death||Epic||Spell||Priest||9|
Silence and destroy all minions. Don't worry, there's a happy little funhouse right under that sand pit.
|Tree of Life||Epic||Spell||Druid||9|
Restore all characters to full Health. Healing: It grows on trees!
Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
At the end of your turn, deal 1 damage to all other minions. Let's be clear about this: ACIDMAW is the sidekick.
Deathrattle: Deal damage equal to the minion's Attack to all enemy minions. "Who is she? Where did she come from? We don't even have a police force here in Gadgetzan!!" - Mayor Noggenfogger
Your other minions have Rush. They’re good dogs, Tess.
While you're Overloaded, your other minions have +2 Attack. She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference.
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
|Thrall, Deathseer||Legendary||Hero card||Shaman||5|
Battlecry: Transform your minions into random ones that cost (2) more. "Do not be afraid. Approach. The dead will sleep… for now."
|Deathstalker Rexxar||Legendary||Hero card||Hunter||6|
Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."
Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation. The only one who knows how to properly prepare Galakrond's coffee.
|Lady in White||Legendary||Minion||General||Priest||6||5||5|
Battlecry: Cast 'Inner Fire' on all minions in your deck. (set Attack equal to Health) She was a lady in polka dots until the gnomish laundromat incident.
|Mogor the Ogre||Legendary||Minion||General||Any||6||7||6|
All minions have a 50% chance to attack the wrong enemy. Mogor helped reopen the Dark Portal once. You know you're in trouble when you have to rely on an ogre.
Battlecry: Set all other minions' Attack and Health to 3. Ironically, his favorite number is 4.
|The Storm Bringer||Legendary||Spell||Shaman||6|
Transform your minions into random Legendary minions. Finally, Electra can work from home.
Battlecry: Change the Health of all enemy minions to 1. As an empty nester, she just misses her little ones.
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Deathrattle: If you're holding a Dragon, deal 3 damage to all minions. Chillmaw keeps trying to ruin the Grand Tournament, and she would've done it too, if it weren't for those dang kids!
|Eadric the Pure||Legendary||Minion||General||Paladin||7||3||7|
Battlecry: Change all enemy minions' Attack to 1. Nobody rocks a monocle like Eadric.
When you draw this, deal 2 damage to all characters. Mimiron likes to take the Flame Leviathan out on some sweet joyrides.
|High Inquisitor Whitemane||Legendary||Minion||General||Any||7||6||8|
Battlecry: Summon all friendly minions that died this turn. No one told her that champions want to sleep in.
Battlecry: Deal 2 damage to all other minions. If any die, repeat this Battlecry. Betrayed the Alliance. Betrayed the Horde. All for 200 achievement points and a sweet, sweet hat.
Deathrattle: Deal 8 damage to all minions. That's short for "Anomnomnomnomalus".
|Hagatha the Witch||Legendary||Hero card||Shaman||8|
Battlecry: Deal 3 damage to all minions. Curse-bringer, tree-twister, mother of wretched things…Hanzo main.
|Kalimos, Primal Lord||Legendary||Minion||Elemental||Shaman||8||7||7|
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
At the end of each turn, summon all friendly minions that died this turn. Kel'Thuzad could not resist the call of the Lich King. Even when it's just a robo-call extolling the Lich King's virtues.
|Shadowreaper Anduin||Legendary||Hero card||Priest||8|
Battlecry: Destroy all minions with 5 or more Attack. "I will tell you what Velen never taught me. Whosoever stands before the Light… inevitably casts a shadow."
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. Yes, he's a demigod. No, he doesn't need to wear a shirt.
Your other Demons have +2/+2. Your hero is Immune. Mal'Ganis doesn't like being betrayed, so if you discard him, watch out.
Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
|Showing all 230 cards|
Descent of Dragons
The below cards are planned for release with Descent of Dragons, coming December 10, 2019.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Give your Murlocs Divine Shield. It's about what they have in common, not what makes them different.
|The Amazing Reno||Legendary||Hero card||Mage||10|
Battlecry: Make all minions disappear. *Poof!* "Reno!"
"Please address me by my proper title."
"<sigh> Amazing Reno..."
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