Most spell-specific, weapon-specific, and minion-specific card tables were converted Monday night to run on a different wiki extension. (From Semantic MediaWiki to Cargo.)
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Area of effect
AoE is defined in contrast to 'single-target' and 'multiple target'. While AoEs may affect multiple targets, they have no limit to the number of targets affected, and their targets are determined by the nature of the AoE (e.g., "all minions") rather than by selecting a set number of individual targets. Positional effects function as limited-area AoEs, but in game terms are multiple target effects. AoEs are distinguished from multi-targets spells such as Arcane Missiles and Cleave, which are essentially multiple single-target effects.
The term AoE refers solely to the effect's target and does not describe its actual outcome. The most common types of AoE are healing and damage-dealing spells.
Notes[edit | edit source]
- AoEs affect all valid targets simultaneously. However, triggers resulting from each character affected are still applied one at a time, in the order the minions were played.
- AoEs affect all targets before any related triggers are activated. For example a Circle of Healing will heal all minions before any Northshire Clerics will begin to activate.
Strategy[edit | edit source]
The effect of an AoE on a given target is not diminished by the presence of more targets. This means that AoEs are generally more valuable the more valid targets are in play, since the AoE takes full effect on all of them. Damage-dealing AoEs can be very effective for tackling large groups of minions. AoEs tend to be most effective against large groups of weak minions, and least effective against small numbers of powerful minions.
AoEs can be very useful for dealing damage to targets with Stealth. Although stealthed minions cannot be targeted directly, AoEs will still affect them. Mage is a class with strong AoE damage abilities, but all classes have some form of AoE available.
Types[edit | edit source]
Below is a breakdown of the many types of AoE.
- AoE damage
- Damage all characters
- Damage all minions
- Whirlwind, Wild Pyromancer, Unstable Ghoul, Death's Bite, Explosive Sheep, Lightbomb, Revenge, Elemental Destruction, Chillmaw, Dreadscale*, Excavated Evil, Tentacle of N'Zoth, Ravaging Ghoul*, Anomalus, Volcanic Potion, Primordial Drake*, Fatespinner**, Spirit Lash, Defile, Blood Razor, Bladestorm, Dragon's Fury, Duskbreaker, Reckless Flurry, Hagatha the Witch, Lord Godfrey*, Warpath
- Damage both heroes
- Damage all minions of a specific type
- Damage all enemies
- Damage all enemy minions
- Damage all enemy minions of a specific type
- Damage all friendly minions
- AoE healing
- AoE destroy
- Destroy all minions
- Destroy all minions of a specific type
- Destroy all friendly minions of a specific type
- Destroy all enemy secrets
- AoE return
- AoE shuffle into deck
- AoE Transform
- AoE Enchantments
- Targets all minions
- Targets all enemy minions
- Targets all friendly characters
- Targets all friendly minions
- Conceal, Bloodlust, Power of the Wild, Cenarius*, Soul of the Forest, Enhance-o Mechano*, Mukla's Champion*, Competitive Spirit, Everyfin is Awesome, Spawn of N'Zoth, Wisps of the Old Gods, Infest, Mark of the Lotus, Spirit Echo, Evolving Spores, Anti-Magic Shell, Boisterous Bard, Branching Paths, Blessed Maul, Purifier's Maul, Sacred Maul, Primal Talismans, Lost Spirit, Silver Sword, Glitter Moth*
- Targets all friendly minions of a specific type
- Ongoing effects
- Targets all characters
- Targets all minions
- Targets both heroes
- Targets all friendly minions
- Targets all friendly minions of a specific type
- Targets all Hero Powers
- AoE Deathrattle trigger
- AoE remove Stealth
- AoE remove Divine Shield
- AoE Silence
- AoE Freeze
*Cards like Baron Geddon and Brawl exclude one minion from the effect, but hit all other targets as described. Ysera Awakens and Dread Infernal are two other examples of this type of targeting. Minions such as Stormwind Champion that provide ongoing AoE buffs similarly exclude themselves from the effect.
**Cards like Holy Nova and Blizzard have combined effects and thus falls into two categories.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Bladestorm||None||Hero Power||Warrior||2||Hero Power|
Deal 1 damage to all minions.
|Death and Decay||None||Spell||Death Knight||3||Deal 3 damage to all enemies.|
|Doom Pact||None||Spell||Death Knight||5||Destroy all minions. Remove the top card from your deck for each minion destroyed.|
|Ysera Awakens||None||Spell||Any||2||Deal 5 damage to all characters except Ysera.|
|Arcane Explosion||Free||Spell||Mage||2||Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.|
|Bloodlust||Free||Spell||Shaman||5||Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!|
|Consecration||Free||Spell||Paladin||4||Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.|
|Darkscale Healer||Free||Minion||General||Any||5||4||5||Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.|
|Dread Infernal||Free||Minion||Demon||Warlock||6||6||6||Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion|
|Fan of Knives||Free||Spell||Rogue||3||Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.|
|Flamestrike||Free||Spell||Mage||7||Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.|
|Frost Nova||Free||Spell||Mage||3||Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.|
|Grimscale Oracle||Free||Minion||Murloc||Any||1||1||1||Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.|
|Healing Totem||Free||Minion||Totem||Shaman||1||0||2||At the end of your turn, restore 1 Health to all friendly minions.|
|Hellfire||Free||Spell||Warlock||4||Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.|
|Holy Nova||Free||Spell||Priest||5||Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.|
|Raid Leader||Free||Minion||General||Any||3||2||2||Your other minions have +1 Attack. "That's a 50 DKP minus!"|
|Savage Roar||Free||Spell||Druid||3||Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.|
|Stormwind Champion||Free||Minion||General||Any||7||6||6||Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.|
|Swipe||Free||Spell||Druid||4||Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.|
|Tundra Rhino||Free||Minion||Beast||Hunter||5||2||5||Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?|
|Vanish||Free||Spell||Rogue||6||Return all minions to their owner's hand.|
|Whirlwind||Free||Spell||Warrior||1||Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.|
|Boisterous Bard||Common||Minion||General||Any||3||3||2||Battlecry: Give your other minions +1 Health. As a kid, she fought with rocks. Now she fights with ROCK!|
|Cauldron Elemental||Common||Minion||Elemental||Any||8||7||7||Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.|
|Circle of Healing||Common||Spell||Priest||0||Restore 4 Health to ALL minions. It isn't really a circle.|
|Divine Hymn||Common||Spell||Priest||2||Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.|
|Explosive Trap||Common||Spell||Hunter||2||Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!|
|Fungal Enchanter||Common||Minion||General||Any||3||3||3||Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.|
|Healing Rain||Common||Spell||Shaman||3||Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!|
|Hyldnir Frostrider||Common||Minion||General||Any||3||4||4||Battlecry: Freeze your other minions. Don't be fooled, that polar bear's the one in charge.|
|Leokk||Common||Minion||Beast||Hunter||3||2||4||Your other minions have +1 Attack.|
Your other minions have +1 Attack. The result of a tragic accident involving a Defias Thug, a Wand of Polymorph, and a bundle of Fel Lotus.
|Soul of the Forest||Common||Spell||Druid||4||Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.|
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
|Abomination||Rare||Minion||General||Any||5||4||4||Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.|
|Blade Flurry||Rare||Spell||Rogue||4||Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer|
|Blessed Maul||Rare||Weapon||Paladin||3||2||2||Battlecry: Give your minions +1 Attack.|
|Blizzard||Rare||Spell||Mage||6||Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.|
|Blood Razor||Rare||Weapon||Warrior||4||2||2||Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.|
|Chief Inspector||Rare||Minion||General||Any||5||4||6||Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!|
|Coldlight Seer||Rare||Minion||Murloc||Any||3||2||3||Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.|
|Commanding Shout||Rare||Spell||Warrior||2||Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training|
|Corrupting Mist||Rare||Spell||Warlock||2||Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.|
|Curse of Weakness||Rare||Spell||Warlock||2||Echo|
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
|Despicable Dreadlord||Rare||Minion||Demon||Warlock||5||4||5||At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.|
|Duskbreaker||Rare||Minion||Dragon||Priest||4||3||3||Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.|
|Equality||Rare||Spell||Paladin||2||Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.|
|Evolving Spores||Rare||Spell||Druid||4||Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".|
Deal 2 damage to all enemy minions. We've all been there after a night of one-too-many funnel cakes.
|Flare||Rare||Spell||Hunter||2||All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!|
|Lightning Storm||Rare||Spell||Shaman||3||Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.|
|Mass Dispel||Rare||Spell||Priest||4||Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.|
|Primal Talismans||Rare||Spell||Shaman||3||Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."|
|Purifier's Maul||Rare||Weapon||Paladin||3||2||2||Battlecry: Give your minions Divine Shield.|
|Sacred Maul||Rare||Weapon||Paladin||3||2||2||Battlecry: Give your minions Taunt.|
|Shadowflame||Rare||Spell||Warlock||4||Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!|
|Silver Sword||Rare||Weapon||Paladin||8||3||4||After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!|
|Starfall||Rare||Spell||Druid||5||Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.|
|Ticking Abomination||Rare||Minion||General||Any||4||5||6||Deathrattle: Deal 5 damage to your minions. Abomination. Emphasis on the second syllable.|
|Wild Pyromancer||Rare||Minion||General||Any||2||3||2||After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!|
|Brawl||Epic||Spell||Warrior||5||Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?|
|Cataclysm||Epic||Spell||Warlock||4||Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!|
|Deadly Arsenal||Epic||Spell||Warrior||6||Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.|
|Doomsayer||Epic||Minion||General||Any||2||0||7||At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.|
|Dragon's Fury||Epic||Spell||Mage||5||Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."|
|Fatespinner||Epic||Minion||General||Druid||5||5||3||Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.|
|Level Up!||Epic||Spell||Paladin||5||Give your Silver Hand Recruits +2/+2 and Taunt. Ding!|
|Mossy Horror||Epic||Minion||General||Any||6||2||7||Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.|
|Murloc Warleader||Epic||Minion||Murloc||Any||3||3||3||Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!|
Battlecry: Deal 2 damage to all other minions. Before he became a rap artist.
|Psychic Scream||Epic||Spell||Priest||7||Shuffle all minions into your opponent's deck. Everybody! Hit the deck!|
|Reckless Flurry||Epic||Spell||Warrior||3||Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.|
|Spirit Echo||Epic||Spell||Shaman||3||Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”|
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
|Twisting Nether||Epic||Spell||Warlock||8||Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.|
|Void Ripper||Epic||Minion||Demon||Any||3||3||3||Battlecry: Swap the Attack and Health of all other minions. You had to put the portable hole inside the bag of holding, didn't you?!|
|Worgen Abomination||Epic||Minion||General||Any||7||6||6||At the end of your turn, deal 2 damage to all other damaged minions. Does anyone want to play dead!??!?|
|Baron Geddon||Legendary||Minion||Elemental||Any||7||7||5||At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.|
|Cenarius||Legendary||Minion||General||Druid||9||5||8||Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. Yes, he's a demigod. No, he doesn't need to wear a shirt.|
|Deathstalker Rexxar||Legendary||Hero card||Hunter||6||Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."|
|Glinda Crowskin||Legendary||Minion||General||Warlock||6||3||7||Minions in your hand have Echo. Summon an unlimited* number of minions!** *Six **Wisps|
|Houndmaster Shaw||Legendary||Minion||General||Hunter||4||3||6||Your other minions have Rush. They’re good dogs, Tess.|
|Kalimos, Primal Lord||Legendary||Minion||Elemental||Shaman||8||7||7||Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.|
|Lady in White||Legendary||Minion||General||Priest||6||5||5||Battlecry: Cast 'Inner Fire' on all minions in your deck. (set Attack equal to Health) She was a lady in polka dots until the gnomish laundromat incident.|
|Lord Godfrey||Legendary||Minion||General||Warlock||7||4||4||Battlecry: Deal 2 damage to all other minions. If any die, repeat this Battlecry. Betrayed the Alliance. Betrayed the Horde. All for 200 achievement points and a sweet, sweet hat.|
|Shadowreaper Anduin||Legendary||Hero card||Priest||8||Battlecry: Destroy all minions with 5 or more Attack. "I will tell you what Velen never taught me. Whosoever stands before the Light… inevitably casts a shadow."|
|Thrall, Deathseer||Legendary||Hero card||Shaman||5||Battlecry: Transform your minions into random ones that cost (2) more. "Do not be afraid. Approach. The dead will sleep… for now."|
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