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Area of effect
AoE is defined in contrast to 'single-target' and 'multiple target'. While AoEs may affect multiple targets, they have no limit to the number of targets affected, and their targets are determined by the nature of the AoE (e.g., "all minions") rather than by selecting a set number of individual targets. Positional effects function as limited-area AoEs, but in game terms are multiple target effects. AoEs are distinguished from multi-targets spells such as Arcane Missiles and Cleave, which are essentially multiple single-target effects.
The term AoE refers solely to the effect's target and does not describe its actual outcome. The most common types of AoE are healing and damage-dealing spells.
Notes[edit | edit source]
- AoEs affect all valid targets simultaneously. However, triggers resulting from each character affected are still applied one at a time, in the order the minions were played.
- AoEs affect all targets before any related triggers are activated. For example a Circle of Healing will heal all minions before any Northshire Clerics will begin to activate.
Strategy[edit | edit source]
The effect of an AoE on a given target is not diminished by the presence of more targets. This means that AoEs are generally more valuable the more valid targets are in play, since the AoE takes full effect on all of them. Damage-dealing AoEs can be very effective for tackling large groups of minions. AoEs tend to be most effective against large groups of weak minions, and least effective against small numbers of powerful minions.
AoEs can be very useful for dealing damage to targets with Stealth. Although stealthed minions cannot be targeted directly, AoEs will still affect them. Mage is a class with strong AoE damage abilities, but all classes have some form of AoE available.
Types[edit | edit source]
Below is a breakdown of the many types of AoE.
- AoE damage
- Damage all characters
- Damage all minions
- Whirlwind, Wild Pyromancer, Unstable Ghoul, Death's Bite, Explosive Sheep, Lightbomb, Revenge, Elemental Destruction, Chillmaw, Dreadscale*, Excavated Evil, Tentacle of N'Zoth, Ravaging Ghoul*, Anomalus, Volcanic Potion, Primordial Drake*, Fatespinner**, Spirit Lash, Defile, Blood Razor, Bladestorm, Dragon's Fury, Duskbreaker, Reckless Flurry, Hagatha the Witch, Lord Godfrey*, Warpath
- Damage both heroes
- Damage all minions of a specific type
- Damage all enemies
- Damage all enemy minions
- Damage all enemy minions of a specific type
- Damage all friendly minions
- AoE healing
- AoE destroy
- Destroy all minions
- Destroy all minions of a specific type
- Destroy all friendly minions of a specific type
- Destroy all enemy secrets
- AoE return
- AoE shuffle into deck
- AoE Transform
- AoE Enchantments
- Targets all minions
- Targets all enemy minions
- Targets all friendly characters
- Targets all friendly minions
- Conceal, Bloodlust, Power of the Wild, Cenarius*, Soul of the Forest, Enhance-o Mechano*, Mukla's Champion*, Competitive Spirit, Everyfin is Awesome, Spawn of N'Zoth, Wisps of the Old Gods, Infest, Mark of the Lotus, Spirit Echo, Evolving Spores, Anti-Magic Shell, Boisterous Bard, Branching Paths, Blessed Maul, Purifier's Maul, Sacred Maul, Primal Talismans, Lost Spirit, Silver Sword, Glitter Moth*
- Targets all friendly minions of a specific type
- Ongoing effects
- Targets all characters
- Targets all minions
- Targets both heroes
- Targets all friendly minions
- Targets all friendly minions of a specific type
- Targets all Hero Powers
- AoE Deathrattle trigger
- AoE remove Stealth
- AoE remove Divine Shield
- AoE Silence
- AoE Freeze
*Cards like Baron Geddon and Brawl exclude one minion from the effect, but hit all other targets as described. Ysera Awakens and Dread Infernal are two other examples of this type of targeting. Minions such as Stormwind Champion that provide ongoing AoE buffs similarly exclude themselves from the effect.
**Cards like Holy Nova and Blizzard have combined effects and thus falls into two categories.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Anti-Magic Shell||None||Spell||Death Knight||4|
Give your minions +2/+2 and "Can't be targeted by spells or Hero Powers."
Deal 1 damage to all minions.
|Death and Decay||None||Spell||Death Knight||3|
Deal 3 damage to all enemies.
|Doom Pact||None||Spell||Death Knight||5|
Destroy all minions. Remove the top card from your deck for each minion destroyed.
Deal 1 damage to all enemies. Swaps each turn.
Also damages the minions next to whomever your hero attacks.
Deal 5 damage to all characters except Ysera.
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
|Fan of Knives||Free||Spell||Rogue||3|
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
At the end of your turn, restore 1 Health to all friendly minions.
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Your other minions have +1 Attack. "That's a 50 DKP minus!"
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
Return all minions to their owner's hand.
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.
Battlecry: Give your other minions +1 Health. As a kid, she fought with rocks. Now she fights with ROCK!
Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.
|Circle of Healing||Common||Spell||Priest||0|
Restore 4 Health to ALL minions. It isn't really a circle.
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Battlecry: Deal 1 damage to each hero. Not to be confused with clubbing enthusiast Emerald Raver.
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Battlecry: Freeze your other minions. Don't be fooled, that polar bear's the one in charge.
Your other minions have +1 Attack.
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
|Power of the Wild||Common||Spell||Druid||2|
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Your other minions have +1 Attack. The result of a tragic accident involving a Defias Thug, a Wand of Polymorph, and a bundle of Fel Lotus.
|Soul of the Forest||Common||Spell||Druid||4|
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Battlecry: Give your minions +1 Attack.
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
|Curse of Weakness||Rare||Spell||Warlock||2|
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.
Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Deal 2 damage to all enemy minions. We've all been there after a night of one-too-many funnel cakes.
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Battlecry: Give your minions Divine Shield.
Battlecry: Give your minions Taunt.
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
Deathrattle: Deal 5 damage to your minions. Abomination. Emphasis on the second syllable.
After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
Battlecry: Deal 6 damage randomly split among other friendly minions. You leave Deathstalker Rexxar alone in the lab for TWO minutes…
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Battlecry: Deal 2 damage to all other minions. Before he became a rap artist.
Shuffle all minions into your opponent's deck. Everybody! Hit the deck!
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Battlecry: If you control 3 minions with 7 Health, deal 7 damage to all enemies. "You're a Sagittarius? Me too! Just gimme a sec."
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Battlecry: Swap the Attack and Health of all other minions. You had to put the portable hole inside the bag of holding, didn't you?!
At the end of your turn, deal 2 damage to all other damaged minions. Does anyone want to play dead!??!?
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. Yes, he's a demigod. No, he doesn't need to wear a shirt.
|Deathstalker Rexxar||Legendary||Hero card||Hunter||6|
Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."
Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
|Hagatha the Witch||Legendary||Hero card||Shaman||8|
Battlecry: Deal 3 damage to all minions. Curse-bringer, tree-twister, mother of wretched things…Hanzo main.
Your other minions have Rush. They’re good dogs, Tess.
|Kalimos, Primal Lord||Legendary||Minion||Elemental||Shaman||8||7||7|
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
|Lady in White||Legendary||Minion||General||Priest||6||5||5|
Battlecry: Cast 'Inner Fire' on all minions in your deck. (set Attack equal to Health) She was a lady in polka dots until the gnomish laundromat incident.
Battlecry: Deal 2 damage to all other minions. If any die, repeat this Battlecry. Betrayed the Alliance. Betrayed the Horde. All for 200 achievement points and a sweet, sweet hat.
|Shadowreaper Anduin||Legendary||Hero card||Priest||8|
Battlecry: Destroy all minions with 5 or more Attack. "I will tell you what Velen never taught me. Whosoever stands before the Light… inevitably casts a shadow."
Battlecry: Set all other minions' Attack and Health to 3. Ironically, his favorite number is 4.
|The Storm Bringer||Legendary||Spell||Shaman||7|
Transform your minions into random Legendary minions. Finally, Electra can work from home.
|Thrall, Deathseer||Legendary||Hero card||Shaman||5|
Battlecry: Transform your minions into random ones that cost (2) more. "Do not be afraid. Approach. The dead will sleep… for now."
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