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The subject of this article is part of Rise of Shadows's The Dalaran Heist.

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For the minion card of the same name, see Rise of ShadowsArchmage Vargoth.

Archmage Vargoth is a boss that can be encountered during level 10 of Chapter 5 of The Dalaran Heist.

Hero Power

Normal Heroic
Arcane Runes

Possible spells

Arcane Blast
Arcane Missiles
Arcane Explosion
Arcane Intellect
Greater Arcane Missiles

Deck

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Level 10
Total cards Normal Heroic
Class Card Quantity Class Card Quantity
35 Mage LegacyMirror Image 2 Mage The Grand TournamentArcane Blast 2
The Boomsday ProjectShooting Star 2 LegacyArcane Missiles 2
LegacyArcane Explosion 2 LegacyArcane Explosion 2
Journey to Un'GoroPyros 1 The Boomsday ProjectCelestial Emissary 2
The WitchwoodSnap Freeze 2 LegacySorcerer's Apprentice 2
NaxxramasDuplicate 2 NaxxramasDuplicate 2
The Grand TournamentSpellslinger 2 Goblins vs GnomesSoot Spewer 1
Whispers of the Old GodsTwilight Flamecaller 2 The Boomsday ProjectUnexpected Results 2
The Boomsday ProjectUnexpected Results 2 The Boomsday ProjectCosmic Anomaly 4
The Grand TournamentDalaran Aspirant 2 The Grand TournamentDalaran Aspirant 2
Rise of ShadowsKirin Tor Tricaster 2 Rise of ShadowsKirin Tor Tricaster 1
The League of ExplorersEthereal Conjurer 2 Kobolds & CatacombsAluneth 1
Kobolds & CatacombsAluneth 1 LegacyArchmage Antonidas 1
LegacyArchmage Antonidas 1 The Grand TournamentRhonin 1
Rise of ShadowsPower of Creation 2 Neutral LegacyBloodmage Thalnos 1
The Grand TournamentRhonin 1 Rastakhan's RumbleSpellzerker 2
Neutral Rastakhan's RumbleSpellzerker 2 Knights of the Frozen ThroneTainted Zealot 2
Mean Streets of GadgetzanRed Mana Wyrm 2 LegacyAzure Drake 2
One Night in KarazhanMedivh, the Guardian 1 One Night in KarazhanMedivh, the Guardian 1
One Night in KarazhanArcane Giant 2 One Night in KarazhanArcane Giant 2

Strategy

Vargoth specializes in using Spell Damage boosts to make his spells unbearable for you. Take out his Spell Damage minions as fast as possible to prevent them from boosting his spells. Be wary of LegacyArcane Explosion, which can be devastating to your minions when combined with Spell Damage, even your big ones.

Minions that punish spell-heavy decks such as NaxxramasLoatheb and Goblins vs GnomesTroggzor the Earthinator are also a good way to counter Vargoth's spells.

When Vargoth plays Kobolds & CatacombsAluneth, you have the option of waiting for him to mill out his entire deck and eventually defeating him with Fatigue damage, or at least getting his Health low enough for you to land the finishing blow. Combined with his Hero Power, which already adds cards to his hand, his hand can become full very quickly, potentially causing many good cards in his deck to be burned.

Rise of ShadowsFly-By is very useful at the stage where he plays Aluneth, because he faces the danger of drawing the Kadoom-Bot faster.

Dialogue

Before match

Arch-Villian Rafaam
Vargoth is a crafty mage. I suspect he hides cards in his sleeves.

Introduction

Archmage Vargoth
Your little invasion ends here.

Emote Response

Archmage Vargoth
Know that you babble at an Archmage of the Kirin Tor.

Hero Power

Archmage Vargoth
Arcane power, at a moment's notice.
I won't hold back.
Taste the power, of the Arcane!
This has always come easily to me.
This should do nicely.

Boss cards

Archmage Vargoth
Arcane spell
Feel the might of the Kirin Tor!
Taste arcane power!
Minion with Spell Damage
Even I need assistance casting spells occasionally.
Kobolds & CatacombsAluneth
I represent the power of the Kirin Tor!

Player's cards

Archmage Vargoth
Spell with "Arcane" word
Ah, have you read one of my books?
LegacyArchmage, The WitchwoodArchmage Arugal, Rise of ShadowsArchmage Vargoth or LegacyArchmage Antonidas
What order do YOU represent?
LegacyMalygos
We shall bring you down again, Malygos!
Rise of ShadowsKalecgos
Kalecgos! Why have you turned against me?

Idle

Archmage Vargoth
Do you know how long it took for me to write these runes?
I could stand to come up with some new Arcane spells.
Why do frost mages get to have all of the fun?

Death

Archmage Vargoth
(yell)

Defeat

Archmage Vargoth
Oh, you got SO far, too...

Lore

Wowpedia iconThis section uses content from Wowpedia.
Archmage Vargoth is a level 70 quest giver located inside the Violet Tower in the contested territory of Netherstorm. Throughout most of the questline, he interacts with questers using a projection.
Vargoth was the leader of the mages of the Kirin Tor that accompanied the Alliance Expedition to Draenor and founded Kirin'Var Village in Farahlon, later known as Netherstorm. While there he worked with the mages to study the Ley lines and heard of the alliance between the human and orcs from the Laughing Skull clan. At some point, he sent a report with General Turalyon to Dalaran with reports, apparently not knowing about the Alliance heroes that stayed here after the explosion of Draenor.
The village has survived the following years until the attack of Kael'thas Sunstrider and his blood elves that killed all people in the village except himself; since he was locked up in a magical way in the The Violet Tower and guarded by Ar'kelos. He sensed that Ravandwyr, his apprentice who he sent away with his staff during the attack, was still alive. Through his staff he worked with the adventurers to free himself.
Vargoth took up residence in the Violet Citadel of Dalaran, in Archmage Vargoth's Retreat. The room is accessible only via the book The Schools of Arcane Magic - Mastery, from the achievement Higher Learning. Vargoth will give you a Kirin Tor Familiar if you talk to him.
Vargoth later sent his image to aid adventurers in Mount Hyjal during the quest The Protectors of Hyjal, and then again on the Violet Rise on the Isle of Thunder.
Vargoth sent various artifacts from the main timeline into the alternate timeline of Draenor. Adventurers collected them and brought to Zooti Fizzlefury, Vargoth's most trusted friend and confidant, who summoned Vargoth's image to Draenor. The image then joined the adventurers as a follower in their Garrisons in order to assist in his research of Draenor's past.
He notes that his image is still very "outdated" and that he has traded up those old robes for much better looking ones.
Vargoth appears in-person once more, having joined the Council of Six. Vargoth voted in favor to allow the Horde into the Kirin Tor and was present when the spell to teleport Dalaran to the Broken Isles was cast. When Aethas Sunreaver asked the council to allow him to rejoin the Kirin Tor, Vargoth voted yes.
Vargoth is later revealed to have ties with the Empyrean Society, an organization of mages looking into forbidden magics such as fel. Rise of ShadowsKhadgar states that because Vargoth has proven his loyalty to the Kirin Tor many times in the past, he will be given the benefit of the doubt. Nevertheless, Khadgar is obligated to share the concerns about Vargoth with the rest of the Council of Six. Rise of ShadowsKalecgos and Karlain, two other members of the council, also noted that they had seen Vargoth behaving oddly. As Vargoth has been absent for a while, the Conjuror of the Tirisgarde takes a look through his room in the Violet Citadel alongside Kalec and discovers his journal, within which they find notes about the Nightborne Soulstone, which can channel the power of the souls captured within it.
The Tirisgarde later discover that Vargoth has been possessed by Kathra'natir. He is freed and Kathra'natir is imprisoned in the Nightborne Soulstone that he had been using to drain Meryl Felstorm. Vargoth has since been absent, not attending the Council meetings.
When Magni called upon the champions of the Armies of Legionfall to draw the corruption out of the Sword of Sargeras, Vargoth carried Kobolds & CatacombsAluneth, representing the Tirisgarde for non-mage players.

Gallery

Archmage Vargoth full

Archmage Vargoth (boss), full art

Archmage Vargoth WoW

Archmage Vargoth in World of Warcraft

Patch changes

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