|Set:||Rise of Shadows|
|Tags:||Random, Triggered effect|
At the end of your turn, cast a spell you've cast this turn (targets are random).
He's an archmage, but he might want to brush up on the basics... like aiming.
- For the boss of the same name, see Archmage Vargoth (boss).
How to get[edit | edit source]
|Golden Archmage Vargoth||3200||1600|
Previous availability[edit | edit source]
Notes[edit | edit source]
- For general notes, see Triggered effect.
- Archmage Vargoth will not recast the countered spell.
- If Archmage Vargoth recasts a Choose One spell, he can cast any of the options, not just the one that was picked.
- If Archmage Vargoth recasts a spell that discards the cards at the end of turn (Evocation, The Soularium), generated/drawn cards will be kept and discarded at the end of the player's next turn.
Strategy[edit | edit source]
Archmage Vargoth has immense potential, but also requires planning to make sure you get the most out of his effect. In general it's a smart idea to only cast one spell per turn when Vargoth is on the field; that way, you're 100% guaranteed to duplicate the spell you wanted. As for what spells to use, in order to minimize the odds of things going wrong, it's best to stick to either spells that have no target (such as Eureka! or Holy Nova), spells that can only target a friendly minion (such as Big Bad Voodoo or Power Word: Replicate) or spells that can only target an enemy minion (such as Assassinate or Execute). Spells that can target anyone, such as Fireball or Blessing of Kings, run the risk of accidentally hitting the wrong minion and proving even worse than useless. That being said, if your opponent controls no minions, buffing spells such as Ancestral Spirit and Blessing of Kings are safer to use.
If possible, try to combo a spell with Vargoth on the turn you play him in case your opponent is able to immediately kill him. If they fail to do so, though, you're free to use your most powerful high-cost spells to duplicate, such as Mass Resurrection or Flamestrike.
Using a spell to summon Archmage Vargoth, such as Dimensional Ripper, Eureka! or Mass Resurrection, can result in you ending your turn with multiple copies of Archmage Vargoth. While the second copy won't immediately activate its effect, this will make it harder for your opponent to deal with both, letting you utilize Vargoth's effect at least once on the next turn. That being said, if you use a cloning spell such as Vivid Nightmare to control two Vargoth's at the end of your turn and Vargoth is the only minion you control, both will cast that same spell on one of your Vargoths, resulting in you ending your turn with 4 or more.
Spells that summon minions with taunt, such as Feral Spirit and Rain of Toads, can help protect Vargoth from enemy attacks when doubled (in addition to providing solid board presence for a low Mana cost).
Archmage Vargoth doesn't work with Secrets, because it is not possible to have the same Secret active twice at the same time. Worse, if he attempts to recast a Secret, that Secret will be revealed to the opponent. With that in mind, it's often best to save casting Secrets until after Vargoth has left the field and instead focus on spells that Vargoth can exploit.
Twinspell cards add an additional copy of that spell to your hand when recast by Vargoth. For example, if you activate the Twinspell version of Unleash the Beast, that will add another copy of Unleash the Beast to your hand, and at the end of your turn Vargoth will summon Unleash the Beast's 5/5 Rush minion while adding yet another copy of Unleash the Beast to your hand. Just keep in mind that this only works with the Twinspell version; in this instance, when casting the second copy of Unleash the Beast, while Vargoth will still summon another 5/5 Rush minion at the end of your turn, you won't get another copy of Unleash the Beast added to your hand.
In a similar fashion to Twinspell, if Extra Arms is cast, he will add an additional copy of More Arms! to your hand. If you utilize the combo from Headcrack with Archmage Vargoth in play, at the end of your turn he will add an additional copy of Headcrack to your hand.
Quotes[edit | edit source]
- Free of that blasted tower!
- Effect triggering
- Scry more!
Lore[edit | edit source]
- Archmage Vargoth is a human mage located inside the Violet Tower in the contested territory of Netherstorm. Throughout most of the questline, he interacts with questers using a projection.
- Vargoth was the leader of the mages of the Kirin Tor that accompanied the Alliance Expedition to Draenor and founded Kirin'Var Village in Farahlon, later known as Netherstorm. While there he worked with the mages to study the Ley lines and heard of the alliance between the human and orcs from the Laughing Skull clan. At some point, he sent a report with General Turalyon to Dalaran with reports, apparently not knowing about the Alliance heroes that stayed here after the explosion of Draenor.
- The village has survived the following years until the attack of Kael'thas Sunstrider and his blood elves that killed all people in the village except himself; since he was locked up in a magical way in the The Violet Tower and guarded by Ar'kelos. He sensed that Ravandwyr, his apprentice who he sent away with his staff during the attack, was still alive. Through his staff he worked with the adventurers to free himself.
- Vargoth took up residence in the Violet Citadel of Dalaran, in Archmage Vargoth's Retreat. The room is accessible only via the book The Schools of Arcane Magic - Mastery, from the achievement Higher Learning. Vargoth will give you a Kirin Tor Familiar if you talk to him.
- Vargoth later sent his image to aid adventurers in Mount Hyjal during the quest The Protectors of Hyjal, and then again on the Violet Rise on the Isle of Thunder.
- Vargoth sent various artifacts from the main timeline into the alternate timeline of Draenor. Adventurers collected them and brought to Zooti Fizzlefury, Vargoth's most trusted friend and confidant, who summoned Vargoth's image to Draenor. The image then joined the adventurers as a follower in their Garrisons in order to assist in his research of Draenor's past.
- He notes that his image is still very "outdated" and that he has traded up those old robes for much better looking ones.
- Vargoth appears in-person once more, having joined the Council of Six. Vargoth voted in favor to allow the Horde into the Kirin Tor and was present when the spell to teleport Dalaran to the Broken Isles was cast. When Aethas Sunreaver asked the council to allow him to rejoin the Kirin Tor, Vargoth voted yes.
- Vargoth is later revealed to have ties with the Empyrean Society, an organization of mages looking into forbidden magics such as fel. Khadgar states that because Vargoth has proven his loyalty to the Kirin Tor many times in the past, he will be given the benefit of the doubt. Nevertheless, Khadgar is obligated to share the concerns about Vargoth with the rest of the Council of Six. Kalecgos and Karlain, two other members of the council, also noted that they had seen Vargoth behaving oddly. As Vargoth has been absent for a while, the Conjuror of the Tirisgarde takes a look through his room in the Violet Citadel alongside Kalec and discovers his journal, within which they find notes about the Nightborne Soulstone, which can channel the power of the souls captured within it.
- The Tirisgarde later discover that Vargoth has been possessed by Kathra'natir. He is freed and Kathra'natir is imprisoned in the Nightborne Soulstone that he had been using to drain Meryl Felstorm. Vargoth has since been absent, not attending the Council meetings.
- When Magni called upon the champions of the Armies of Legionfall to draw the corruption out of the Sword of Sargeras, Vargoth carried Aluneth, representing the Tirisgarde for non-mage players.
Trivia[edit | edit source]
- Archmage Vargoth was the third card available in Play mode before the release of the expansion it belonged to. The two before Vargoth were Volcanosaur and Marin the Fox.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Server-side (2019-04-09): Now craftable.
- Patch 220.127.116.11933 (2019-04-04): Added.
References[edit | edit source]
- Rise of Shadows – Now Live!. (2019-04-09). Blizzard Entertainment. Retrieved on 2020-07-12.
- Cam Shea (2019-03-31). Hearthstone Card Reveal: This is Your Free Rise of Shadows Legendary!. IGN. Retrieved on 2019-04-01.