Arch-Villain Rafaam

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Arch-Villain Rafaam
Arch-Villain Rafaam(90546).png
Set: Rise of Shadows
Type: Minion
Class: Warlock
Rarity: Legendary
Cost: 7
Attack: 7
Health: 8
Abilities: Battlecry, Replace, Taunt
Tags: Random, Rarity-related
Artist: Alex Horley

Taunt
Battlecry: Replace your hand and deck with Legendary minions.

Minions must wash hands before being LIQUIDATED AND REPLACED BY SOMEONE BETTER.

See this card on Hearthpwn

For Rafaam's other appearances, see Arch-Thief Rafaam (disambiguation).

Arch-Villain Rafaam is a legendary warlock minion card, from the Rise of Shadows set.

How to get[edit | edit source]

Arch-Villain Rafaam can be obtained through Rise of Shadows card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Arch-Villain Rafaam 1600 400
Golden Arch-Villain Rafaam 3200 1600

Strategy[edit | edit source]

Arch-Villain Rafaam's stats are very strong for a Taunt minion, comparable in distribution to those of Ancient of War. His Battlecry is also potentially very powerful, as Legendary minions tend to be stronger than your average fare. However, you must keep in mind that the Legendary minions you gain are at complete random, and any structure or strategy your deck has will be thrown out the window in exchange for random value. This means that there are generally three ideal situations in which Rafaam should be used:

  • Your deck is based around attrition and is incapable of finishing your opponent off. If you're in a secure position where your health is secure and your opponent is low on resources, Rafaam can convert your remaining recovery/stall cards into Legendary minions to finish your opponent off.
  • Your hand and/or deck have been filled with numerous, but generally underpowered, cards via other effects. These include cards such as Banana Buffoon, Ravencaller and Impbalming; the cards that these generate are generally considered to not be worth their mana cost, but because they are created in large numbers, converting them into legendary minions can be a powerful combo.
  • Your deck primarily runs cheap, aggressive minions. By turn 7, you may be running out of steam, so Rafaam can convert your weak minions into powerful ones to help finish the game.

Rafaam can also be used in counter-play against your opponent. For example, if they summon King Mukla, the two Bananas added to your hand can be used as fuel to create more Legendary minions. Tricky cards inserted into your deck such as Bombs or Hakkar, the Soulflayer's Corrupted Blood can be effectively nullified and transformed into a boon instead. A stellar combo would also be to play your own Hakkar, let it die, then use Rafaam to destroy your copy of Corrupted Blood, effectively making the damage it deals one-sided to your opponent.

Rafaam synergizes well with Supreme Archaeology, increasing the chance of drawing something huge with Tome of Origination once completed.

In Arena, where board presence is generally more valuable and reliable than card synergy, Rafaam is an easy pick, not only for his superb base stats but because any Legendary minions he generates are going to easily turn the tide in your favor.

Quotes[edit | edit source]

Summon
Together, we shall rule Dalaran!
Attack
RAFAAM!

Lore[edit | edit source]

For the lore of this card, see Arch-Thief Rafaam (Disambiguation).

Trivia[edit | edit source]

  • This card's effect is a call-back to Golden Monkey, which features the exact same ability.

Gallery[edit | edit source]

Arch-Villain Rafaam, full art

Patch changes[edit | edit source]