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- You might be looking for one of these cards: Arcane Missiles (Classic).
Arcane Missiles is a free mage spell card, from the Legacy set.
Other versions
How to get
The Regular and Golden copies of Arcane Missiles are uncraftable and cannot be crafted, disenchanted, or opened from card packs.Type | Source | Quality | Count |
---|
Previous availability
Arcane Missiles used to be obtainable through these means.
Type | Source | Quality | Count |
---|---|---|---|
Custom | Level up mage to 32 until March 30, 2021. | Golden | 1 |
Custom | Level up mage to 34 until March 30, 2021. | Golden | 1 |
Custom | Unlock mage until March 30, 2021. | Regular | 2 |
Related with
Notes
To edit these notes, go to Template:Arcane Missiles notes.
This spell shoots 3 missiles, each one dealing 1 damage to a randomly selected enemy character:
- Each missile is resolved (queuing and resolving triggered effects, such as that of Acolyte of Pain) before the next one is shot.
- As with all random effects, the missiles can hit any enemy, including Immune targets (which will however suffer no damage), Stealthed minions and the enemy hero.
- Characters which have been mortally wounded by earlier missiles or destroyed by triggered effects like Acidmaw will not be selected as targets for subsequent missiles (thus preventing missiles from dealing 'overkill' damage to targets that have already been destroyed by earlier missiles).
- Bonuses from Spell Damage and Prophet Velen will increase the total damage of this spell, not the damage dealt by each missile: for example, with Spell Damage +2 this spell will shoot 2 extra missiles, each one still dealing just 1 damage.
Probability[]
The target of each missile is determined at random from all available enemy targets, including the enemy hero. Note that as a non-targeted effect, this can include Stealthed targets.
- The chance of each missile hitting a given target is equal to
(1 / number of targets)
- With 2 targets, each missile has a 50% chance of hitting a given target
- With 3 targets, each missile has a 33% chance of hitting a given target
- With 5 targets, each missile has a 20% chance of hitting a given target
If a target is destroyed, that target will no longer be a valid target for the next missile, affecting future probabilities.
Examples:
- If your opponent controls only 3 minions, all at 1 Health, you have a 25% chance to kill them all.
- If your opponent controls 2 minions, one with 1 Health and the other with high Health, you have a 70% chance to kill the 1-Health minion.
- If your opponent controls only a 1-Health minion, you have a 87.5% chance to kill it.
- If your opponent controls only a 2-Health minion, you have a 50% chance to kill it.
- If your opponent controls only a 3-Health minion, you have a 12.5% chance to kill it.
Lore
- "As mage spells go, this one isn't the showiest. Nonetheless, you'll find it quite effective."
In World of Warcraft, Arcane Missiles is a channeled Arcane mage spell that shoots a series of missiles at the target dealing direct arcane damage.
Trivia
Gallery
Patch changes
- Patch 20.0.0.77662 (2021-03-25):
- Patch 2.4.0.8311 (2015-03-31):
- Now reads: Deal 3 damage randomly split among all enemies. (previously: Deal 3 damage randomly split among enemy characters.)
- Patch 1.0.0.3890 (Closed beta, 2013-10-02):
- Now reads: Deal 3 damage randomly split among enemy characters. (previously: Shoot 3 missiles at random enemies for 1 damage each.)
- Unlock requirement is now: "Unlocked at Level 1." (previously: no special unlock requirement).
- Golden card unlock requirement is now: "Unlocked at Level 32." (previously: no special unlock requirement).
- Patch 1.0.0.3140 (Alpha, April or May 2013):
- Added.