This page lists cards with card art depicting arakkoa.
Lore[edit | edit source]
- The arakkoa are a bipedal, keenly intelligent avian race, native to Draenor (now Outland), which has an affinity for arcane magic and secrecy. Most are aggressive to both Alliance and Horde, although there are friendly members of the arakkoa to be found.
- The winged arakkoa or high arakkoa were the proud descendants of the once-grand Apexis civilization, a glorious empire of the sun that ruled vast territories alongside the ogre empire centuries ago. While many of the great works of their forebears remain a mystery, the arakkoa in the time of Draenor's final days — proud, hateful and defiant — mastered their own form of sun magic. From atop the Spires of Arak they gazed down on Draenor with scorn and sought to restore their people to the heights of their power.
- A second group of arakkoa, called the Arakkoa Outcasts, were born from the treachery of their kin. Transformed into hunched shadows of their former selves by the Curse of Sethe and gifted with a mastery over shadow magic by the raven god Anzu, in Draenor's final days they desperately sought to survive the genocidal efforts of those who had betrayed them. Without champions, and without hope, the Outcasts ultimately heeded the influence of an Old God and were lost to the darkness in which they'd once taken refuge.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Give a friendly minion +3 Health. Inkmaster Solia had to figure out how to tatoo feathers.
Battlecry: Silence a minion. Gadgetzan Writer’s Award goes to the player who writes the most compelling fanfic about why this Arrakoa has a golden frog in his hand!
Battlecry: Give your C'Thun +3/+3 (wherever it is). There's a whole gradient of Arakkoa! This one is on the darker side.
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