Area of effect
AoE is defined in contrast to 'single-target' and 'multiple target'. While AoEs may affect multiple targets, they have no limit to the number of targets affected, and their targets are determined by the nature of the AoE (e.g., "all minions") rather than by selecting a set number of individual targets. Positional effects function as limited-area AoEs, but in game terms are multiple target effects. AoEs are distinguished from multi-targets spells such as Arcane Missiles and Cleave, which are essentially multiple single-target effects.
The term AoE refers solely to the effect's target and does not describe its actual outcome. The most common types of AoE are healing and damage-dealing spells.
Notes[edit | edit source]
- AoEs affect all valid targets simultaneously. However, triggers resulting from each character affected are still applied one at a time, in the order the minions were played.
- AoEs affect all targets before any related triggers are activated. For example a Circle of Healing will heal all minions before any Northshire Clerics will begin to activate.
Strategy[edit | edit source]
The effect of an AoE on a given target is not diminished by the presence of more targets. This means that AoEs are generally more valuable the more valid targets are in play, since the AoE takes full effect on all of them. Damage-dealing AoEs can be very effective for tackling large groups of minions. AoEs tend to be most effective against large groups of weak minions, and least effective against small numbers of powerful minions.
AoEs can be very useful for dealing damage to targets with Stealth. Although stealthed minions cannot be targeted directly, AoEs will still affect them. Mage is a class with strong AoE damage abilities, but all classes have some form of AoE available.
Types[edit | edit source]
Below is a breakdown of the many types of AoE.
- AoE damage
- Damage all characters
- Damage all minions
- Whirlwind, Wild Pyromancer, Unstable Ghoul, Death's Bite, Explosive Sheep, Lightbomb, Revenge, Elemental Destruction, Chillmaw, Dreadscale*, Excavated Evil, Tentacle of N'Zoth, Ravaging Ghoul*, Anomalus, Volcanic Potion, Primordial Drake*, Fatespinner**, Spirit Lash, Defile, Blood Razor, Bladestorm, Dragon's Fury, Duskbreaker, Reckless Flurry, Hagatha the Witch, Lord Godfrey*, Warpath, Beakered Lightning, Dragonmaw Scorcher*, Arcanosaur*, Blast Wave, Shriek, Tunnel Blaster, Hagatha's Scheme
- Damage both heroes
- Damage all minions of a specific type
- Damage all enemies
- Damage all enemy minions
- Damage all enemy minions of a specific type
- Damage all friendly minions
- AoE healing
- AoE destroy
- Destroy all minions
- Destroy all minions after silencing them
- Destroy all minions of a specific type
- Destroy all friendly minions
- Destroy all friendly minions of a specific type
- Destroy all enemy secrets
- AoE return
- AoE Transform
- AoE Enchantments
- Targets all minions
- Targets all enemy minions
- Targets all friendly characters
- Targets all friendly minions
- Conceal, Bloodlust, Power of the Wild, Cenarius*, Soul of the Forest, Enhance-o Mechano*, Mukla's Champion*, Competitive Spirit, Everyfin is Awesome, Spawn of N'Zoth, Wisps of the Old Gods, Infest, Mark of the Lotus, Spirit Echo, Evolving Spores, Anti-Magic Shell, Boisterous Bard, Branching Paths, Blessed Maul, Purifier's Maul, Sacred Maul, Primal Talismans, Lost Spirit, Silver Sword, Glitter Moth*, Tending Tauren*, Serrated Tooth, Grim Rally, Blessing of the Ancients, Never Surrender!, Soul of the Murloc
- Targets all friendly minions of a specific type
- Ongoing effects
- Targets all characters
- Targets all minions
- Targets both heroes
- Targets all friendly minions
- Targets all friendly minions of a specific type
- Targets all Hero Powers
- AoE Deathrattle trigger
- AoE remove Stealth
- AoE remove Divine Shield
- AoE Silence
- AoE Freeze
- AoE force all minions to attack
*Cards like Baron Geddon and Brawl exclude one minion from the effect, but hit all other targets as described. Ysera Awakens and Dread Infernal are two other examples of this type of targeting. Minions such as Stormwind Champion that provide ongoing AoE buffs similarly exclude themselves from the effect.
**Cards like Holy Nova and Blizzard have combined effects and thus falls into two categories.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Freeze all enemy minions.
Deal 1 damage to all enemies. Swaps each turn.
Deal 2 damage to all enemy minions.
|Ramkahen Roar||None||Hero Power||Hunter||2|
Give your minions +2 Attack.
Deal 5 damage to all characters except Ysera.
Deal 8 damage to all enemy minions.
At the end of your turn, deal 20 damage to all enemies.
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
At the end of your turn, restore 1 Health to all friendly minions.
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
|Fan of Knives||Free||Spell||Rogue||3|
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Your other minions have +1 Attack. "That's a 50 DKP minus!"
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
|Circle of Healing||Common||Spell||Priest||0|
Restore 4 Health to ALL minions. It isn't really a circle.
Give your Totems +2 Attack. It's not really advanced shamanic magic, you just draw nasty eyebrows on them.
Return all friendly minions to your hand. Impossible to cast without cackling evilly.
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Battlecry: Restore 2 Health to all friendly characters. Everyone gets two because that's all she can hold.
|Rain of Fire||Common||Spell||Warlock||1|
Deal 1 damage to all characters. You know it’s autumn when the skies rain brimstone and fire. Also: pumpkin spice!
Deathrattle: Give your minions Rush. The tooth hurts, don’t it?
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
|Power of the Wild||Common||Spell||Druid||2|
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Battlecry: Deal 1 damage to all enemy minions.
Overload: (1) Doot doot doot doot doot [Pause] Doot doot doot doot doot DEE doot doot doot doot doot!
|Soul of the Murloc||Common||Spell||Shaman||2|
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Invoke Galakrond. Deal 1 damage to all minions. This is an alarm clock you can't ignore.
|Blessing of the Ancients||Common||Spell||Druid||3|
Give your minions +1/+1.
|Blessing of the Ancients||Common||Spell||Druid||3|
Give your minions +1/+1. Arguably the cutest blessing.
Secret: After a minion attacks your hero, deal 3 damage to all enemy minions. Not to be confused with the burn ward.
Your other minions have +1 Attack.
Your minions can't be Frozen. If you want that muscular physique, you've really gotta feel the burn.
Invoke Galakrond. Give your minions +1 Attack. "You have the right to sacrifice an ally. If you do not have an ally, then one will be sacrificed for you."
|Soul of the Forest||Common||Spell||Druid||4|
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Battlecry: Deal 1 damage to all other minions. Caution: Contains Flammable Material
Your Taunt minions have +2 Attack. Turns out he's really good at herding cats.
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Battlecry: Give your other Mechs Stealth until your next turn. "What does that cloud look like to you?" "Trouble."
Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.
|Gift of the Wild||Common||Spell||Druid||8|
Give your minions +2/+2 and Taunt.
At the start of your turn, deal 5 damage to ALL minions. * Does not have Charge.
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
|Plague of Flames||Rare||Spell||Warlock||1|
Destroy all your minions. For each one, destroy a random enemy minion. This is fine.
Sidequest: Summon 5 minions.
Reward: Give your minions +1/+1. "And I hereby dub thee a cadet of the Explorer’s League! NEXT!"
After you play a minion, deal 1 damage to all minions. Sworn enemy of the Safety Matey.
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Give your minions +1/+1.
Overload: (1) How many dragons does it take to destroy a hot air balloon? One, two, three, CRUNCH!
After you play a Secret, deal 2 damage to all enemy minions. Ancient pandaren proverb: He who is without secrets lacks flak.
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
|Curse of Weakness||Rare||Spell||Warlock||2|
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Deal 1 damage to all enemies. Restore 1 Health to all friendly characters. I still prefer the taste of banana fudge ripple.
Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems.
After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
|Breath of the Infinite||Rare||Spell||Priest||3|
Deal 2 damage to all minions. If you're holding a Dragon, only damage enemies. It's called "circular breathing."
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Your other Mechs have +1 Attack.
Battlecry: Summon two 1/1 Microcopters. Carefully engineered to never grab the Mimiron plush toy.
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!
Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions. If he asks to borrow your watch, just say no.
Battlecry: If you're holding a Dragon, deal 3 damage to all other characters. Always tail swipes left.
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Force each minion to attack another random minion. Black Friday gets worse every year.
|Plague of Wrath||Rare||Spell||Warrior||5|
Destroy all damaged minions. "Thanks, I HATE it!"
Give your minions Divine Shield. Shield yourself in righteousness! It feels like a warm fuzzy blanket.
Battlecry: Give your Murlocs Divine Shield. It's about what they have in common, not what makes them different.
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
Deal 5 damage to all minions, then deal 2 damage to all minions. Shake it, sh-sh-sh-shake it like a Kalimdor fissure.
Restore 5 Health to all characters. Draw 5 cards. It's a high five followed by a low tide.
Your other Demons have +1 Attack. Has a side hustle as a siegebroker.
Deathrattle: Deal 3 damage to all minions. And you always thought they wore the candles just for fun.
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
Battlecry: If your board is full of Mogu Cultists, sacrifice them all and summon Highkeeper Ra. Mogu cultists have the worst team-building exercises.
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
|Plague of Murlocs||Epic||Spell||Shaman||3|
Transform all minions into random Murlocs. This is horrible! And adorable!
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Battlecry: Deal 6 damage randomly split among other friendly minions. You leave Deathstalker Rexxar alone in the lab for TWO minutes…
Battlecry: Transform your Treans into 5/5 Ancients. Honestly, his delivery is a little wooden.
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Battlecry: If you control 3 minions with 7 Health, deal 7 damage to all enemies. "You're a Sagittarius? Me too! Just gimme a sec."
At the end of your turn, deal 2 damage to all other damaged minions. Does anyone want to play dead!??!?
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Your minions with Windfury have Mega-Windfury. And your minions with mega-windfury get... dizzy.
|Plague of Death||Epic||Spell||Priest||9|
Silence and destroy all minions. Don't worry, there's a happy little funhouse right under that sand pit.
Your other minions have Rush. They’re good dogs, Tess.
While you're Overloaded, your other minions have +2 Attack. She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference.
Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation. The only one who knows how to properly prepare Galakrond's coffee.
|Lady in White||Legendary||Minion||General||Priest||6||5||5|
Battlecry: Cast 'Inner Fire' on all minions in your deck. (set Attack equal to Health) She was a lady in polka dots until the gnomish laundromat incident.
|The Storm Bringer||Legendary||Spell||Shaman||6|
Transform your minions into random Legendary minions. Finally, Electra can work from home.
Battlecry: Change the Health of all enemy minions to 1. As an empty nester, she just misses her little ones.
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
|High Inquisitor Whitemane||Legendary||Minion||General||Any||7||6||8|
Battlecry: Summon all friendly minions that died this turn. No one told her that champions want to sleep in.
Battlecry: Deal 2 damage to all other minions. If any die, repeat this Battlecry. Betrayed the Alliance. Betrayed the Horde. All for 200 achievement points and a sweet, sweet hat.
|Hagatha the Witch||Legendary||Hero card||Shaman||8|
Battlecry: Deal 3 damage to all minions. Curse-bringer, tree-twister, mother of wretched things…Hanzo main.
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. Yes, he's a demigod. No, he doesn't need to wear a shirt.
Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
|The Amazing Reno||Legendary||Hero card||Mage||10|
Battlecry: Make all minions disappear. *Poof!* "Reno!"
"Please address me by my proper title."
"<sigh> Amazing Reno..."
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