Ancient Harbinger

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Ancient Harbinger
Ancient Harbinger(33157).png
Ancient Harbinger(33157) Gold.png
Set: Whispers of the Old Gods
Type: Minion
Rarity: Epic
Cost: 6
Attack: 4
Health: 6
Abilities: Put into hand
Tags: Cost-related, Random, Triggered effect

At the start of your turn, put a 10-Cost minion from your deck into your hand.

"honey, can u run down to the store and pick up some 10 cost minions? thx"

See this card on Hearthpwn

Ancient Harbinger is an epic neutral minion card, from the Whispers of the Old Gods set.

How to get[edit | edit source]

Ancient Harbinger can be obtained through Whispers of the Old Gods card packs, through crafting, or as an Arena reward. Golden Ancient Harbinger can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.

Card Crafting cost Disenchanting
Ancient Harbinger 400 100
Golden Ancient Harbinger 1600 400

Notes[edit | edit source]

  • This card's triggered effect randomly selects a minion card with a base mana cost of 10 from his controller's deck and puts it into the player's hand. In particular:
    • This card's effect only checks the base mana cost of cards in the player's deck, regardless of cost-modifying effects that are attached to the card (such as through Renounce Darkness) or that will affect the card once in the player's hand (such as Molten Giant or Mana Wraith).[1]
    • Like all put into hand effects, this card's effect is random[2] and the selected card is not revealed to the opponent.[3]
    • If the player's unused deck contains no 10-Cost minions, this card's effect triggers but does nothing.
    • Since hero cards are not minions, this card does not pull them into your hand.
  • Differently from most put into hand effects, with Patch 7.1 Ancient Harbinger continues not to interact with on-draw triggers such as Chromaggus.

Possible minions[edit | edit source]

For Wild format listings, see Ancient Harbinger/Wild format

The following table lists all collectible 10-Cost minions available in Standard format, representing the range of viable targets for this card's triggered effect.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Faceless Behemoth Common Minion General Any 10 10 10 Rejected names: Forty-Foot Faceless, Big ol' No-face, Huge Creature Sans Face, Teddy.
Ultrasaur Common Minion Beast Any 10 7 14 Evolved the really long neck to spy on its neighbors.
Sea Giant Epic Minion General Any 10 8 8 Costs (1) less for each other minion on the battlefield. See? Giant.
C'Thun Legendary Minion General Any 10 6 6 Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies. C'Thun's least favorite Hearthstone card: Eye for an Eye.
Deathwing Legendary Minion Dragon Any 10 12 12 Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
Deathwing, Dragonlord Legendary Minion Dragon Any 10 12 12 Deathrattle: Put all Dragons from your hand into the battlefield. To his credit, Deathwing really took to heart the feedback he was receiving that he needed to be "more of a team player".
Kun the Forgotten King Legendary Minion General Druid 10 7 7 Choose One - Gain 10 Armor; or Refresh your Mana Crystals. Aya siphons a bit of Kun's soul to animate each golem in her Jade army. To his credit, he's being a great sport about it.
N'Zoth, the Corruptor Legendary Minion General Any 10 5 7 Battlecry: Summon your Deathrattle minions that died this game. Has not been able to get "Under the Sea" out of his head for like FIVE THOUSAND YEARS.
Tyrantus Legendary Minion Beast Druid 10 12 12 Can't be targeted by Spells or Hero Powers. Millennia of evolutionary pressures turned his species into the Faerie Dragons we know today.
Y'Shaarj, Rage Unbound Legendary Minion General Any 10 10 10 At the end of your turn, put a minion from your deck into the battlefield. When he's working out, he binds all that rage back into a ponytail.
Yogg-Saron, Hope's End Legendary Minion General Any 10 7 5 Battlecry: Cast a random spell for each spell you've cast this game (targets chosen randomly)I spell your doom... Y-O-U-R D-O-O-M!
Showing all 11 cards

Quotes[edit | edit source]

Heed the call of C'Thun!

Strategy[edit | edit source]

This card has a very limited range of eligible cards, and a clear synergy with the Old Gods. It works especially well with C'Thun due to its key role in related decks, ensuring it doesn't remain at the bottom of the deck for the entire game. However, opponents may take advantage from knowing that a key minion like C'Thun is in your hand, giving them time to prepare a counter.

This card has low stats compared to basic minions like Boulderfist Ogre, and only has effect if it survives until your next turn while your deck contains a 10-cost minion. An idea is playing this in combination with, for instance, Conceal or Ancestral Spirit, to increase its chance of survival by making it harder to remove.

Fixed bugs[edit | edit source]

  • Ancient Harbinger could fetch 10 mana cost spells, not just minions.[4] This was hotfixed during Patch (WotOG patch).[5]

Lore[edit | edit source]

Given her capacity for summoning Old Gods from the depths of the player's deck, this harbinger may be in the service of the ancient horrors.

Old Gods, like Y’Shaarj, enjoy arriving in terrifying style, and no one portends their ominous appearance quite like the Ancient Harbinger. This super cultist specializes in beckoning only the mightiest of Tavern denizens. Mere mortals must wait in line to join the party, but the Ancient Harbinger ensures that the Old Gods receive the VIP** treatment they deserve.[6]

Artist[edit | edit source]

Zoltan Boros

Gallery[edit | edit source]

Ancient Harbinger, full art

Patch changes[edit | edit source]

References[edit | edit source]

Promotional Content