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Ancestor's Call is an epic shaman spell card, from the Goblins vs Gnomes set.
How to get
Type | Source | Quality | Count |
---|---|---|---|
Card packs | Open one of these card packs: | Regular Golden | 1~2 (random) |
Crafting | Craft a Regular copy for 400 | Regular | 1 |
Crafting | Craft a Golden copy for 1600 | Golden | 1 |
Notes
To edit these notes, go to Template:Ancestor's Call notes.
- This spell is a put into battlefield effect. As such the minions are not considered played from the hand, meaning Battlecries and certain triggered effects will not be activated.
- If a given player does not have a minion in their hand when Ancestor's Call is cast, nothing will happen for that player.
- If a given player has a full battlefield when Ancestor's Call is cast, nothing will happen for that player, even if they have a minion in their hand (as opposed to, for example, attempting to put a minion into the battlefield and discarding it due to the 7 minion limit).[1]
Lore[]
The ancestors are a core part of the shaman's path. The spirits of those gone before, the ancestors may be spoken to provide guidance, or even to grant boons such as returning allies to life. The ancestors are treated with great reverence and respect by the shamans, and are one of the main sources of their magical powers.
Trivia[]
- The artwork for this card comes from the World of Warcraft Trading Card Game "Drums of War" series, for the card Kinivus.
- Prior to Patch 4.0.0.10833 or Patch 4.1.0.10956 (2015-12-04), Ancestor's Call, like Deathlord and Voidcaller, used to have a bug where the newly summoned minions were considered the oldest in the order of play, instead of the newest.[2]
Gallery
Patch changes
- Patch 2.0.0.7234 (2014-12-04):
- Added.
References[]
- ↑ https://www.youtube.com/watch?v=XcD2cYfSXlo Tested in Patch 3.1.0.10357 (2015-09-29)
- ↑ https://www.youtube.com/watch?v=S7SD77OcIco