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Ancestor's Call is an epic shaman spell card, from the Goblins vs Gnomes set.

How to get

TypeSourceQualityCount
Card packsOpen one of these card packs:
Goblins vs Gnomes Pack
Wild Pack
Golden Wild
Regular
Golden
1~2 (random)
CraftingCraft a Regular copy for 400 DustRegular1
CraftingCraft a Golden copy for 1600 DustGolden1

Notes

To edit these notes, go to Template:Ancestor's Call notes.

  • This spell is a put into battlefield effect. As such the minions are not considered played from the hand, meaning Battlecries and certain triggered effects will not be activated.
  • If a given player does not have a minion in their hand when Ancestor's Call is cast, nothing will happen for that player.
  • If a given player has a full battlefield when Ancestor's Call is cast, nothing will happen for that player, even if they have a minion in their hand (as opposed to, for example, attempting to put a minion into the battlefield and discarding it due to the 7 minion limit).[1]


Lore

The ancestors are a core part of the shaman's path. The spirits of those gone before, the ancestors may be spoken to provide guidance, or even to grant boons such as returning allies to life. The ancestors are treated with great reverence and respect by the shamans, and are one of the main sources of their magical powers.

Trivia

Gallery

Patch changes

References

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