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Saviors of Uldum logo.png The subject of this article is part of the
Saviors of Uldum's Tombs of Terror.



Set: Saviors of Uldum
Type: Hero
Class: Druid
Health: 60
Artist: Benjamin Zhang

Every party needs a healer. And nobody partied like the titans.

See this card on Hearthpwn

Ammunae is a boss that can be encountered initially in Chapter 4 of Tombs of Terror. After completing Chapter 4, this boss encounter will be available in any completed chapter.

Hero Powers[edit | edit source]

Normal Heroic
Lord of Life(92734).png
Lord of Life(92735).png

Decks[edit | edit source]

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Level 7
Normal Heroic
Class Card Quantity Class Card Quantity
Druid Biology Project 1 Druid Earthen Scales 2
Forbidden Ancient 2 Naturalize 2
Naturalize 2 Wrath 2
Wrath 2 Witching Hour 2
BEEEES!!! 2 Branching Paths 2
Lifeweaver 2 Poison Seeds 2
Branching Paths 2 Predatory Instincts 2
Swipe 2 Swipe 2
Crystal Stag 2 Lucentbark 1
Ixlid, Fungal Lord 1 Hadronox 1
Oasis Surger 2 Ultimate Infestation 1
Hidden Oasis 2 Neutral Injured Tol'vir 2
Ancient of Lore 1 Injured Blademaster 2
Ancient of War 2 Witchwood Grizzly 2
Malorne 1 Amani War Bear 2
Ironbark Protector 2 Charged Devilsaur 2
Lucentbark 1 Oondasta 1
Neutral Colossus of the Moon 1

Strategy[edit | edit source]

Ammunae's hero power is aimed to profitable trades with your minions, and in the decks of both modes the boss has creatures that can painlessly kill yours and then completely heal. So try not to leave Ammunae's minions alive, otherwise he will be able to strengthen on the table due to unkillable 7-10 drops and will overwhelm you.

In Normal mode Ammunae has a good start and can easily kill you on turn 7-8 if you can't clear his table and build your own for a long time. Since there are few creatures with Rush in his deck, and he will put big creatures when you will already have yours own, the hero power in this encounter won't be used or almost never will give enough value. Just clear the board and cast silence or removals if you wish.

In Heroic mode Ammunae has much more possibilities for realizing his hero power. Lucentbark and Hadronox probably will be the most annoying cards in this battle if you don't have Silence, Entomb, Addarah, Band of Bees / Rocket Backpacks passives or Zephrys's Lamp / Sack of Lamps treasures. However, Lucentbark doesn't deal a lot of damage and Hadronox's resurrection with Witching Hour is unlikely because of four other beasts. You can also expand the pool of Ammunae's dead beasts by Polymorph, Hex etc. Alternatively, you can try (if you know for sure that will work) to completely or almost completely fill Ammunae's board with dormant Lucentbarks. For doing this kill this minion as many times as possible, then resurrect it by the enemy Hadronox. Since there is no cure in Ammunae's deck, it won't possible to awaken Lucentbark. If the board is not completely filled with them, keep only strong creatures on your table to immediately trade with his Amani War Bear, Charged Devilsaur and Oondasta or take Cloak of Invisibility passive.

Dialogue[edit | edit source]


This chamber will flourish with your life energy!
vs. Elise Starseeker
You have learned to shape life, explorer.

Emote Response

A garden must be weeded. A tree, pruned.

Hero Power

Be born anew!
I shall breathe life into you.
Life, unleashed!
Life's energy is bountiful.


Birth. Death. Life is a cycle of destruction.
The plagues will cleanse all life. Then we will re-seed.
These Halls must be preserved.

Boss cards

From life, can also come destruction.
Rampant Growth
The cycle begins anew!
Hidden Oasis
Uldum holds MANY secrets.

Player's cards

You create life as well. Curious…
Shadow Word: Death
You dare speak the word of death?
Tree of Life
Life does not discriminate.


The cycle continues...


All must die for new life to bloom.

Lore[edit | edit source]

Ammunae - a titanic watcher - is a boss of the Halls of Origination in World of Warcraft: Cataclysm.

From Wowpedia:

Ammunae is one of the guardians of the Halls of Origination. Like the other constructs within the halls, Ammunae was created to protect the powerful device capable of resetting all life on Azeroth. Each of the keepers has a sphere of influence. Isiset presides over magic; Ammunae, life; Setesh, chaos; and Rajh, the sun.
Although designed to reduce Azeroth to its base elements, the reordering system inside the Halls of Origination also creates new life. To that end, the construct Ammunae regulates the natural energies coursing through the facility to ensure that life will exist on a reforged Azeroth.

Trivia[edit | edit source]

Gallery[edit | edit source]

Ammunae, full art

Patch changes[edit | edit source]