Positional effect
Positional effects are effects which are partly determined by the position of minions on the battlefield.
Notes[edit | edit source]
The vast majority of effects are not affected by minion position. They may affect only the targeted minion(s), or affect an area of effect. Positional effects are the exception, and serve to make minion placement a strategically significant choice.
Players can choose where to place a minion when summoning it. However, once the minion has been summoned it cannot be moved, potentially making this initial placement an important choice. Players can plan for positional effects by placing their minions in an ideal formation. For example, when playing against a rogue, it may be wise to place a high attack minion on the end of the row, rather than between other minions, to minimise the impact of Betrayal. Conversely, warlocks may wish to place powerful minions next to each other in preparation for Void Terror.
Cards[edit | edit source]
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Flametongue Totem | Free | Minion | Totem | Shaman | 3 | 0 | 3 | Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors. | |||||||||||
Shooting Star | Common | Spell | Mage | 1 | Deal 1 damage to a minion and the minions next to it. Literally starstruck. | ||||||||||||||
Betrayal | Common | Spell | Rogue | 2 | Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate. | ||||||||||||||
Dalaran Librarian | Common | Minion | General | Any | 2 | 2 | 3 | Battlecry: Silence adjacent minions. Don't make her raise her "shush"! | |||||||||||
Dire Wolf Alpha | Common | Minion | Beast | Any | 2 | 2 | 2 | Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key. | |||||||||||
Cone of Cold | Common | Spell | Mage | 4 | Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago. | ||||||||||||||
Gloop Sprayer | Common | Minion | General | Druid | 7 | 4 | 4 | Battlecry: Summon a copy of each adjacent minion. "Are you sure that's enough gloop?" "Hold on." | |||||||||||
Neferset Ritualist | Rare | Minion | General | Any | 2 | 2 | 3 | Battlecry: Restore adjacent minions to full Health. The Neferset are great—they'll always make sure their friends are feline fine. | |||||||||||
Sunfury Protector | Rare | Minion | General | Any | 2 | 2 | 3 | Battlecry: Give adjacent minions Taunt. She carries a shield, but only so she can give it to someone she can stand behind. | |||||||||||
Sweeping Strikes | Rare | Spell | Warrior | 2 | Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes. | ||||||||||||||
Lightning Breath | Rare | Spell | Shaman | 3 | Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. Recipe: One dragon, four wool socks, thick shag carpet. | ||||||||||||||
Void Terror | Rare | Minion | Demon | Warlock | 3 | 3 | 3 | Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions. | |||||||||||
Ancient Mage | Rare | Minion | General | Any | 4 | 2 | 5 | Battlecry: Give adjacent minions Spell Damage +1. Sometimes he forgets and just wanders into someone else's game. | |||||||||||
Defender of Argus | Rare | Minion | General | Any | 4 | 2 | 3 | Battlecry: Give adjacent minions +1/+1 and Taunt. You wouldn’t think that Argus would need this much defending. But it does. | |||||||||||
Explosive Shot | Rare | Spell | Hunter | 5 | Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck. | ||||||||||||||
Ramming Speed | Epic | Spell | Warrior | 3 | Force a minion to attack one of its neighbours. Her deductible keeps going up. | ||||||||||||||
Snapjaw Shellfighter | Epic | Minion | General | Any | 5 | 3 | 8 | Whenever an adjacent minion takes damage, this minion takes it instead. Nonono, the turtle is the Shellfighter. | |||||||||||
Supercollider | Epic | Weapon | Warrior | 5 | 1 | 3 | After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD! | ||||||||||||
Turncoat Contract | Epic | Spell | Rogue | 6 | Destroy a minion. It deals its damage to adjacent minions. | ||||||||||||||
Zentimo | Legendary | Minion | General | Shaman | 3 | 1 | 3 | Whenever you target a minion with a spell, cast it again on its neighbors. Serenity. Peace. Many frogs. | |||||||||||
Showing all 20 cards |
Descent of Dragons
The below cards are planned for release with Descent of Dragons, coming December 10, 2019.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Rolling Fireball | Epic | Spell | Mage | 5 | Deal 8 damage to a minion. Any excess damage continues to the left or right. Why don't they ever run perpendicular? | ||||||||||||||
Showing the only card |
Wild format
This section contains information exclusive to Wild format.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Shadowmourne | None | Weapon | Warrior | 8 | 4 | 3 | Also damages the minions next to whomever your hero attacks. | ||||||||||||
Grievous Bite | Common | Spell | Hunter | 2 | Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this... | ||||||||||||||
Sudden Betrayal | Common | Spell | Rogue | 2 | Secret: When a minion attacks your hero, instead it attacks one of its neighbours. You thought he was your bro-bold, but turns out he's your foe-bold. | ||||||||||||||
Cave Hydra | Common | Minion | Beast | Hunter | 3 | 2 | 4 | Also damages the minions next to whomever this attacks. Can be upgraded into a Cave Lurker. | |||||||||||
Fungalmancer | Common | Minion | General | Any | 5 | 2 | 2 | Battlecry: Give adjacent minions +2/+2. Fungalmancy is the easy major for those who can't cut it at Waxmancy. | |||||||||||
Sunborne Val'kyr | Common | Minion | General | Any | 5 | 5 | 4 | Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion! | |||||||||||
Powershot | Rare | Spell | Hunter | 3 | Deal 2 damage to a minion and the minions next to it. pow POW pow | ||||||||||||||
Avalanche | Rare | Spell | Shaman | 4 | Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards. | ||||||||||||||
Grimestreet Protector | Rare | Minion | General | Paladin | 7 | 6 | 6 | Taunt Battlecry: Give adjacent minions Divine Shield. Some new asphalt should do the trick. | |||||||||||
Magnataur Alpha | Epic | Minion | General | Warrior | 4 | 5 | 3 | Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta. | |||||||||||
Wee Spellstopper | Epic | Minion | General | Mage | 4 | 2 | 5 | Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere. | |||||||||||
Meteor | Epic | Spell | Mage | 6 | Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs. | ||||||||||||||
Crushing Walls | Epic | Spell | Hunter | 7 | Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse." | ||||||||||||||
Foe Reaper 4000 | Legendary | Minion | Mech | Any | 8 | 6 | 9 | Also damages the minions next to whomever it attacks. Foe reaping is really not so different from harvest reaping, at the end of the day. | |||||||||||
Showing all 14 cards |
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