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A New Year Bash
- "The party is here! Work together with another player to decorate the tavern and kickoff a grand New Year of Hearthstone."
A New Year Bash (previously known as A Mammoth of a New Year) is a Tavern Brawl. It made its debut on March 29, 2017.
The fourth cooperative Tavern Brawl, this Brawl was part of a three-part series of special Tavern Brawls which celebrated the start of the Year of the Mammoth. This brawl was again released a day after the release of The Boomsday Project expansion.
History[edit | edit source]
|94||March 29, 2017||April 3, 2017||Journey to Un'Goro pack reward|
|165||August 8, 2018||August 13, 2018||Brawl renamed to A New Year Bash|
Overview[edit | edit source]
This Brawl can be described as having two stages:
- Stage 1 - Both players are able to use their Hero Power to decorate the tavern. Party Crashers begin spawning at the start of the second player's second turn, ruining the fun.
- Stage 2 - After decorating the Tavern with 25 pieces, the Piñata Golem boss appears and the players' Hero Powers are changed to Pelt. The piñata boss is able to use two abilities to destroy players' minions: Something in the Punch and Noise Complaint. Hitting the piñata will give candy cards, such as Rock Candy and Divine Sweets, to help players defeat it. After crushing and defeating the piñata, both players win the Brawl.
Special cards[edit | edit source]
Piñata Golem[edit | edit source]
Player cards[edit | edit source]
Choice cards[edit | edit source]
Player Hero Powers[edit | edit source]
Decks[edit | edit source]
The players' starting decks, listed below, contain 28 cards each. However, once the Piñata Golem boss spawns, two Party Supplies cards are shuffled into each player's deck, without animation. Therefore, the decks can be "considered" to contain 30 cards each.
Druid[edit | edit source]
|10||Kun the Forgotten King||1|
|Neutral||1||Mistress of Mixtures||2|
Rogue[edit | edit source]
|3||Beneath the Grounds||1|
|6||Trade Prince Gallywix||1|
|Neutral||1||Mistress of Mixtures||2|
|2||Nat, the Darkfisher||1|
|3||Earthen Ring Farseer||1|
|4||Gormok the Impaler||1|
|9||North Sea Kraken||1|
Notes[edit | edit source]
- Stage 1
- The starting Hero Power, Decorate, always costs all of the current player's available mana, and adds that many decorations to the shared pool of decorations. In the case that the player has 0 mana, the hero power will turn over and become unusable.
- Starting on the second player's second turn (2-mana), at the start of each player's turn, if that player has fewer than 2 Party Crashers and fewer than 7 minions, a Party Crasher is spawned for that player.
- At the end of each player's turn, all Party Crasher cards in both players' hands are automatically discarded.
- Stage 2
- The Piñata Golem boss will spawn on the side of the player who used their hero power to spawn it.
- If the boss tries to spawn or move into a player's field which has a full board of 7 minions, all of that player's minions will be destroyed by Noise Complaint. This includes Party Crashers, but the destroy effect occurs after the Party Crashers attack.
- New Party Crasher minions spawned in Stage 2 are now buffed from 3/5 to 5/7 via an enchantment.
- When the boss golem spawns, two Party Supplies cards are shuffled into each player's deck. There is no shuffling animation, but it can be seen that the deck sizes of each player's deck have increased by two.
- The order of events for Stage 2 is as follows:
- Player 2 Hero Powered, reaching 25 decorations. At the end of the turn, the Piñata Golem boss spawns on Player 2's side of the field. If Player 2's board is filled, all minions including Party Crashers are destroyed on that side. Also, if there is space on Player 1's side of the board, a 5/7 Party Crasher spawns there.
- From now on, the following repeats itself at the end of each player's turn:
- If the player's board is completely filled with 7 minions, Noise Complaint will destroy all of the player's minions.
- Then the player's Party Crashers, if any exist, will attack the other player.
- On the other side of the board, a Party Crasher attempts to spawn next to the Piñata Golem. If the board is filled with 7 minions, including the Piñata Golem, no Party Crasher spawns.
- The Piñata Golem boss then moves to the opposite side of the board.
- Finally, during this time, Something in the Punch may be cast by the Piñata Golem, dealing 2 damage to all non-Party Crasher minions.
- The Piñata Golem boss uses his ability Something in the Punch randomly, starting from the second turn after he is summoned. Note that he cannot use this ability upon being summoned. Also note that the ability damages the Piñata Golem as well.
- Like all cooperative Tavern Brawls, A New Year Bash does not use an MMR to determine matchmaking.
Strategy[edit | edit source]
- Get board control. You should aim to have many high-health minions on your board, preferably with at least 8 health, before getting to 25 decorations.
- Kill off small minions to make room for larger ones.
- If your teammate has two Party Crashers and both cannot be killed off in a single turn, don't destroy one. You waste a turn by destroying one because another Party Crasher will spawn in its place at the end of your turn. No Party Crasher will spawn if the teammate already has two on the field.
- At the end of each turn, make sure you have enough minions on the field and/or resources in hand to clear the Party Crasher that spawns for the next turn.
- Each deck has enough ways to draw or make cards that Grove Tender should be used for Mana in the early game. Later on if card draw is lacking, Grove Tender should be used for card draw.
- When generating Mana from Grove Tender, remember that the extra crystal can be used the same turn since it is a full Mana Crystal.
- While playing as Druid consider saving your spells until Rogue plays Trade Prince Gallywix. Give the teammate a Healing Touch or a Naturalize. Be careful when giving the teammate a Naturalize; make sure that both of you have enough space in your hands. Giving your opponent Jade Idols will be too slow, since the Rogue has to draw and play many Jade Idols before their Jade Golems can become even moderately strong. The Druid can get rid of Jade Idols by playing them when their board is full, thus effectively destroying the card, and freeing up hand space.
- Be careful not to mill any of your teammate's cards.
- The Rogue should not play Trade Prince Gallywix and Burgly Bully together on the same board. If both are on the field together, the Druid upon using any spell will double the cards given to the Rogue and this can mill the Rogue. Also, note that using Gallywix's Coin will trigger Burgly Bully as well.
- Give healing priority to the rogue, since healing the druid negates the effect of the rogue's Drakonid Crusher. Thus, it is always best to keep the druid's health below 15 health, until Drakonid Crusher is played. After Drakonid Crusher is played, you can start healing the Druid back above 15 health.
- Heal only heroes, unless healing a large minion like Daring Reporter would guarantee it survives.
- When given the chance, it is best to destroy your own Party Crasher minion instead of the teammate's Party Crasher, because in this way, your teammate will not be attacked for that turn.
- It is a good idea to use Shadowstep and Sap to return Coldlight Oracles, Grove Tenders, Antique Healbots, or Jade Spirits to the respective owner's hand, or to remove Party Crashers, depending on the situation.
- It is a good idea to play Daring Reporter as soon as you have Party Crashers under control, so that it can start buffing itself sooner rather than later.
- As the Druid, do not use Jade Idol to shuffle Jade Idols into your deck, this will only dilute your deck and prevent you from drawing critical cards. Instead, use it to spawn a Jade Golem.
- The three Nerubian Ambush! cards from Beneath the Grounds will buff Daring Reporter slightly faster.
- For Druid, consider keeping:
- For Rogue, consider keeping:
- Stage 1
- Always make sure you do not have 7 minions on the board, unless you are counting on the other player to use their Hero Power to spawn the Piñata Golem boss for you. Otherwise, when you use your Hero Power and the boss tries to spawn on your side of the board, there will be no space for him and Noise Complaint will destroy all your minions.
- Keep large high-health minions on your side of the board.
- The piñata boss in Stage 2 can do two damage to all minions with his ability Something in the Punch. Having minions with at least 8 health is good for attacking the piñata since they will survive 5 damage from attacking the piñata and 2 damage from Something in the Punch. Give bananas to minions so that they have at least 8 health.
- During Stage 1, if you can eliminate one of your Party Crashers and then play minions until you have 7, Party Crashers will not be able to spawn on your side of the board anymore. However, your teammate will want to trade off his/her minions into Party Crashers to make room for larger minions, so the teammate may get angry.
- It is advised to keep at least one minion with 5 health or less on your board before Stage 2 occurs. This way, if the opponent spawns the Piñata Golem, you will be able to kill off that minion into the boss, leaving you with 6 minions on the board and extra space so that the Piñata Golem doesn't destroy all your minions.
- Do not attack with Daring Reporter during Stage 1, unless you need to kill off Party Crashers to survive. Keep her alive so that her attack and health can increase dramatically for the fight with the piñata boss.
- Druid minions to keep on the field for the Piñata Golem boss battle include:
- Rogue minions to keep on the field for the Piñata Golem boss battle include:
- Stage 2
- Do not have 7 minions on your side of the board, otherwise when the boss tries to move to your side of the board, there will be no space for him and Noise Complaint will destroy all your minions.
- Just attack the Piñata Golem and leave the Party Crashers alone. Killing the 3/5 or 5/7 Party Crashers just spawns another 5/7 Party Crasher in its place at the end of your turn. As a result, It is better to not attack the 3/5 Party Crasher that remains after the Piñata Golem spawns, since it blocks future 5/7 Party Crashers from spawning in its place.
- Similarly to in Stage 1, in Stage 2 one can maintain a board of 6 minions (including Party Crashers) to prevent Party Crashers from spawning.
- Thus, it is a good idea to keep 6 minions with 3 or more health at the end of each turn to guarantee that no Party Crasher will spawn on your side of the field.
- Something in the Punch is useful for activating Gurubashi Berserker's effect.
- If you get Beneath the Grounds late in the game, it is best to save it for after the Piñata boss has spawned. Your board will have opened more space for the Nerubians to spawn on.
- In an emergency, if your teammate is extremely low in health, you can fill up your board in Stage 2 and Noise Complaint will destroy all Party Crashers on your side of the board, thus preventing them from attacking the teammate that turn.
Trivia[edit | edit source]
- The Piñata Golem was the first Tavern Brawl Boss to include Taunt in its card text, unlike Gearmaster Mechazod or Nefarian.
- This Brawl takes place on the Stranglethorn battlefield, decorated with party banners and stringed lights.
- Before its official release, this Brawl appeared on some streamers' gameplay when they were at the Bahamas to attend the HCT Winter Championship.
- Damage inflicted by Party Crashers counts toward the "Beat Down" quest, which requires dealing 100 damage to the enemy hero.
- Some of the Tavern Brawl cards played in this Brawl count towards the quests which require playing Shaman class cards.
- For the renamed version "A New Year Bash", a death animation now plays on the teammate's hero when both players win the game, whereas in "Mammoth of the New Year", there was no death animation for the teammate's hero portrait.
Gallery[edit | edit source]
References[edit | edit source]
- Ben Brode on Twitter. (2016-01-13).