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Please identify which of these data pages are for the card this page is supposed to cover. Data:Cards/Snipe(465032), Data:Cards/Snipe(553) Once it is identified, please edit this page and use the |datapage parameter on {{Card infobox}} to ensure data is pulled from the correct page.

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Snipe
Regular
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Gold
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Set:ClassicClassic
Type:Spell
Class:HunterHunter
Rarity:CommonCommon
Cost:2 Mana icon
Abilities:Deal damage, Secret
Wiki tags:Summoning-related, Triggered effect
Secret: After your opponent plays a minion, deal 4 damage to it.
Flavor text

A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.

External links

Data pagePlayHearthstoneHearthpwn

Snipe is a common hunter spell card, from the Classic set.

How to get

Snipe can be obtained through Classic card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Snipe 40 5
Golden Snipe 400 50

Notes

  • Like the other Secrets that trigger when your opponent plays a minion from their hand (LegacyMirror Entity, The League of ExplorersSacred Trial, LegacyRepentance), Snipe triggers in the After Play Phase following the Battlecry Phase. This means that all effects and death processing related to the minion's Battlecry resolve before the game queues and resolves Secrets such as Snipe. For example, if you play a Twilight Drake into Snipe, it will gain Health from its Battlecry before Snipe triggers and deals 4 damage.
    • Snipe, The League of ExplorersSacred Trial, LegacyMirror Entity, LegacyRepentance and Mean Streets of GadgetzanPotion of Polymorph all trigger in order of play.
    • Snipe does not trigger if the minion is mortally wounded/pending destroy, such as from Sacred Trial or Mirror Entity + Knife Juggler.[1]
    • Repentance still triggers if Snipe mortally wounds the minion before it.[2]
    • Mirror Entity does not trigger if Snipe mortally wounds the minion before it.[3]
    • Sacred Trial still triggers if Snipe mortally wounds the minion before it. (This is probably a bug.)[4]
    • Snipe will trigger on the sheep made by Mean Streets of GadgetzanPotion of Polymorph if Snipe was played second. Conversely, Potion of Polymorph will not trigger if Snipe mortally wounded the minion first.[5]
  • Snipe will no longer be offered for selection in Arena, since the 15th of September 2016.[6] However, it is still obtainable in Arena matches through random effects, such as The Grand TournamentSpellslinger.

Fixed bugs

  • Before Patch 7.1, Snipe triggered if the minion was mortally wounded/pending destroy, such as from Sacred Trial or Mirror Entity + Knife Juggler.[7]

Strategy

Snipe is one of the most useful early-mid game trap cards. Its low cost and high damage make it perfect for taking out dangerous minions who rely on building +attack/+hp buffs into the late game.

It is best played in the early-mid game due to the fact that it essentially allows your opponent to react to it so cannot be used with a follow-up for a guaranteed kill on one of their big minions (anything with more than 4 Health).

It can take some time to get used to the right time to use it and it can often be the target of a secret wipe such as LegacyFlare. That being said it can also be used to bait out a Flare in order to have it unavailable when you play an Area of Effect trap such as LegacyExplosive Trap.

Arguably Snipe's greatest asset is its ability to remove minions with effects that trigger at the end of your opponent's turn before they have a chance to do so even once, such as LegacyMana Tide Totem or LegacyEthereal Arcanist.

Trivia

Artist

Template:Setartist

Gallery

Snipe full

Snipe, full art

Patch changes

References

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