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Please identify which of these data pages are for the card this page is supposed to cover. Data:Cards/Questing Adventurer(157), Data:Cards/Questing Adventurer(464816) Once it is identified, please edit this page and use the |datapage parameter on {{Card infobox}} to ensure data is pulled from the correct page.

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Questing Adventurer
Regular
latest?cb=20210417094621
Gold
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Set:LegacyLegacy
Type:Minion
Class:NeutralNeutral
Rarity:RareRare
Cost:3 Mana icon
Attack:2 Attack icon
Health:2 Health
Wiki tags:Triggered effect
Whenever you play a card, gain +1/+1.
Flavor text

"Does anyone have some extra Boar Pelts?"

External links

Data pagePlayHearthstoneHearthpwn

Questing Adventurer is a rare neutral minion card, from the Classic set.

How to get

Questing Adventurer can be obtained through Classic card packs, through crafting, or as an Arena reward. Regular Questing Adventurer can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season, or as a first-time reward for first time reaching Silver 10 or Gold 10 in Ranked mode.

Card Crafting cost Disenchanting
Questing Adventurer 100 20
Golden Questing Adventurer 800 100

Strategy

A very strong card to get out early as it can build up to be a huge threat and even force multiple spells to remove it early. As a 3-drop it remains dangerous towards the lategame, and if left untouched for a few turns can get out of control.

Very strong in a rogue deck as they have a large number of very low cost cards, but generally works in any deck.

When this card is played, a smart opponent will immediately focus on neutralizing (Silence, LegacyHumility) or killing it as quickly as possible. If you intend it to grow into a threat, you will need protective measures such as Stealth, Divine Shield and Taunt minions.

Also synergizes exceedingly well with LegacyDefender of Argus, LegacyShattered Sun Cleric and other cards that buff its statistics, as it benefits doubly from these cards with its text.

An early game combo can be executed with this card, with any class, provided the player has in their hand Questing Adventurer, CoreThe Coin and a 1 cost card. Play Questing Adventurer first, followed by The Coin and the 1-drop. This gives a quick 4/4 (which continues to scale), along with whatever the other card gave. This combo is very effective on turn 3. This combo can also be executed by a druid with LegacyInnervate with either a 2-drop or two 1-drops, regardless of who has The Coin.

Quotes

Summon
Give me a quest.
Attack
Quest accepted!
Death
Quest...failed...

Artist

Attila Adorjany

Patch changes

  • Hearthstone logo Patch 1.0.0.3890 (Closed beta, 2013-10-02): Now a rare card, up from common.
  • Previously: Whenever you play a card, gain +1/+1. [3 Mana, 2 Attack, 2 Health, Common]
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