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Warning: there is more than one data page for cards with this name.

Please identify which of these data pages are for the card this page is supposed to cover. Data:Cards/Imp Master(178), Data:Cards/Imp Master(465025) Once it is identified, please edit this page and use the |datapage parameter on {{Card infobox}} to ensure data is pulled from the correct page.

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Imp Master
Regular
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Gold
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Set:LegacyLegacy
Type:Minion
Class:NeutralNeutral
Rarity:RareRare
Cost:3 Mana icon
Attack:1 Attack icon
Health:5 Health
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp.
Flavor text

She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.

External links

Data pagePlayHearthstoneHearthpwn

Imp Master is a rare neutral minion card. At the end of each round, it deals 1 damage to itself and summons a 1/1 Imp.

How to get

Imp Master can be obtained through Classic card packs, through crafting, or as an Arena reward. Regular Imp Master can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season, or as a first-time reward for first time reaching Silver 10 or Gold 10 in Ranked mode.

Card Crafting cost Disenchanting
Imp Master 100 20
Golden Imp Master 800 100

Strategy

The mechanics of Imp Master work well when the only damage it takes is from its own ability, meaning this card is best paired with a Taunt. In a situation where your opponent does not have a lot of minions it can be very easy to overwhelm them. Paired with buffed damage such as that from LegacyRaid Leader or LegacyStormwind Champion, Imp Master and its progeny can deal some serious damage to your opponent and their minions. LegacyFlesheating Ghoul also works very well with this card, especially if using your Imps to destroy enemy minions.

Healing abilities such as the priest hero power can be used to prolong the Imp Master's spawning indefinitely. Health-boosting effects like LegacyShattered Sun Cleric's battlecry will also extend this.

When facing the Imp Master, it's generally desirable to remove her as quickly as possible. Unless destroyed the same turn she is summoned, she will have already summoned a 1/1 Imp (making her a 1/4) by the time the opponent gets a chance to remove her.

Artist

Mark Gibbons

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