Windfury

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Windfury
Can attack twice each turn.
A minion with Windfury
A hero with Windfury
For the card of the same name, see Windfury (card)

Windfury is an ability which allows a character to attack twice per turn. Windfury is most commonly found on shaman cards.

Windfury is visually indicated by a swirling gray/white wind animation around the affected character.

Details[edit | edit source]

  • Windfury works by allowing a minion to attack if it has Windfury and 0 or 1 previous attacks that turn.
Example: A Raging Worgen makes its first attack, then gains Windfury due to its Enrage ability. It may make a second attack that turn, since it has Windfury and only 1 attack so far.[1]
Example: An enraged Raging Worgen with Windfury attacks once, and may attack again. Before doing so, it is healed to full Health, losing its enraged status and Windfury ability. It may no longer attack, since it is now a minion without Windfury that has already attacked that turn.
Example: An enraged Raging Worgen attacks twice, then loses Windfury due to healing. Later that turn, a Wild Pyromancer damages it, so it re-gains Windfury. It still cannot attack again that turn, since it has already attacked twice.[2]
  • Weapons with Windfury grant the ability to their heroes as long as they are equipped. The ability to attack again is based on the hero's previous attacks that turn, even those made with a different weapon (or no weapon).
Example: A shaman attacks for the first time in a turn with a Stormforged Axe, then equips Doomhammer, gaining its Windfury ability. The shaman attacks once again since it has Windfury and only 1 previous attack. After the second attack, even though Doomhammer has only been used in an attack once, the shaman cannot attack again.[1]
  • Windfury and Mega-Windfury (attack 4 times per turn) do not stack.[3] A minion with both Windfury and Mega-Windfury will only benefit from Mega-Windfury.[4]

Strategy[edit | edit source]

A video explaining Windfury in Hearthstone made by the Curse Gamepedia YouTube Channel.

Windfury minions greatly benefit from Charge and Attack bonuses. Effectively each point of bonus Attack will increase a Windfury minion's total potential damage output by two instead of one. If planning to trade a Windfury minion for an enemy minion (destroying both minions), it is advisable whenever possible to make use of both of the Windfury minion's potential attacks before it is destroyed, such as by first attacking a weaker minion or the enemy hero, before then using the second attack to exchange fatal damage with the other minion.

Windfury minions are often high-priority soft taunts for the opponent, especially if they have no Taunts on the board. If the opponent has the right Taunt minions, such as a Taunt powerful enough to immediately destroy the minion if it attacks, a Windfury minion's ability can be effectively negated, due to a lack of non-fatal targets to attack.

Note that granting the Windfury ability to a minion after it has already attacked will allow it to attack once more that same turn. There is no difference whether you play it prior to attacking, or after. This can help by not showing your opponent your huge Windfury minion prior to being able to dish damage where you want it to go, and to avoid Taunts and/or Secrets.

When granting Windfury to a minion, it pays to consider carefully upon which minion to bestow this ability. Saving this ability until the opponent has no Taunts can allow the player to deal a surprise burst of damage to the opposing hero using a pre-summoned minion. Combining a Windfury buff with other buffs such as increased Attack can be particularly effective.

Cards with Windfury[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Windfury Free Spell Shaman 2 Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Windspeaker Free Minion General Shaman 4 3 3 Battlecry: Give a friendly minion WindfuryIs there anything worse than a Windspeaker with halitosis?
Dust Devil Common Minion Elemental Shaman 1 3 1 Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Grook Fu Master Common Minion General Any 5 3 5 Windfury Grook Fu, the ancient Hozen art of bashing heads with a stick.
Grotesque Dragonhawk Common Minion Beast Any 7 5 5 Windfury They say that "grotesque is in the eye of the beholder," but that's just because they've never seen a Grotesque Dragonhawk. Yikes!
Raging Worgen Common Minion General Any 3 3 3 Enrage: Windfury and +1 Attack If he's raging now, just wait until he gets nerfed.
Stormwatcher Common Minion Elemental Any 7 4 8 Windfury Aspiring meteorologist!
Thrallmar Farseer Common Minion General Any 3 2 3 Windfury He's stationed in the Hellfire Peninsula, but he's hoping for a reassignment closer to Orgrimmar, or really anywhere the ground is less on fire.
Windfury Harpy Common Minion General Any 6 4 5 Windfury Harpies are not pleasant sounding. That's the nicest I can put it.
Young Dragonhawk Common Minion Beast Any 1 1 1 Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
Doomhammer Epic Weapon Shaman 5 2 8 Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Al'Akir the Windlord Legendary Minion Elemental Shaman 8 3 5 Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Showing all 12 cards
Windfury(146).png
Windspeaker(151).png
Dust Devil(129).png
Grook Fu Master(49658).png
Grotesque Dragonhawk(35250).png
Raging Worgen(95).png
Stormwatcher(55562).png
Thrallmar Farseer(265).png
Windfury Harpy(675).png
Young Dragonhawk(629).png
Doomhammer(172).png
Al'Akir the Windlord(335).png

Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dragonhawk Rider Common Minion General Any 3 3 3 Inspire: Gain Windfury this turn. Check it out. You can do barrel rolls on this thing.
Flying Machine Common Minion Mech Any 3 1 4 Windfury To operate, this contraption needs a hula doll on the dashboard. Otherwise it's just a “falling machine.”
Whirling Zap-o-matic Common Minion Mech Shaman 2 3 2 Windfury If you pay a little extra, you can get it in "candy-apple red."
Dunemaul Shaman Rare Minion General Shaman 4 5 4 Windfury, Overload: (1)

50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!

Enhance-o Mechano Epic Minion Mech Any 4 3 2 Battlecry: Give your other minions Windfury, Taunt, or Divine Shield.

(at random) His enhancements are gluten free!

Showing all 5 cards
Dragonhawk Rider(22369).png
Flying Machine(12247).png
Whirling Zap-o-matic(12231).png
Dunemaul Shaman(12234).png
Enhance-o Mechano(12176).png

References[edit | edit source]

  1. 1.0 1.1 Kripparrian (2015-06-15). Kripp's Best & Worst Arena Moments 7
  2. Tested by User:Jerodast, 2015-08-08
  3. Ben Brode on Twitter. (2014-11-09). 
  4. Ben Brode on Twitter. (2014-11-10).