Wild format

From Hearthstone: Heroes of Warcraft Wiki
Jump to: navigation, search
Wild icon large.png

Wild format or Wild is one of Hearthstone's two game formats. Wild format presents a playing experience without the deck restrictions of Standard format, allowing the use of cards from any card set.

Wild is technically the default game format, and is used for all game modes where game format selection is not available, including Arena, adventures and almost all Tavern Brawls. However, where the player is able to select a game format, Wild format is locked for new players until they obtain a card which is not available in the current Standard format. Prior to this the player will only be able to select Standard format and create Standard decks.

Wild cards can only be obtained through crafting. Card packs from Wild expansions are not available from the Shop, and Wild cards and card packs are never granted as rewards. Wild adventures also are not available from the Shop, although unlike Standard adventures players are able to craft all cards from Wild adventures without completing the relevant boss encounters, for the usual amounts.

The prefix Wild is used to refer to cards, game modes and adventures which fall within the Wild format, or which are only available in Wild format. For example, a Wild adventure is one which is no longer part of Standard format, while a Wild game mode is one which uses Wild format. Cards which are not currently valid in Standard format are termed Wild cards.

The symbol for Wild format is an infinity symbol formed from thorny vines. This matches the general theme of branches and vines overgrowing Wild interface elements, such as Wild decks, the player's Wild rank and the Play screen when Wild format is selected.

Design[edit | edit source]

The Play mode screen with Wild format selected

Variety[edit | edit source]

With cards from any set allowed, Wild format sees a far larger range of cards in play. As a result, more synergies and combinations are available, with a higher power level overall. The format is expected to steadily grow in power over time, outstripping Standard format, and allowing some very 'wild' combinations intentionally prevented in Standard (see Balance, below). This can also allow for a far greater variety of decks in play.

One intention for Wild format is to provide a break from the sometimes predictable meta of Standard format, similar to Arena or Tavern Brawls. While some players may simply prefer the format, others may find more interest in it as the latest expansion or adventure grows older, and the meta begins to grow stale.[1]

Initially only separated from Standard format by two major sets - Naxxramas and Goblins vs Gnomes - the difference between the two formats will grow over time as more sets are moved to Wild each year, with the latter eventually coming to include exponentially more cards than Standard.

Balance[edit | edit source]

"The format where anything can happen",[2] while Wild will initially resemble Hearthstone exactly as it always has been, with an ever-increasing pool of cards to choose from, and competitive play focused on the Standard format, Wild format has the potential to become less balanced over time. The developers will "be paying more attention in Standard", with "a little bit of difference of tolerance" to balance problems between the two formats.[3] The removal of design space restrictions for the creation of new cards may also lead to some unusual card interactions, due to performance in Standard format being the priority for designers. However, the developers insist they will still pay attention to card balance in Wild format, and act if necessary to prevent it from becoming too unbalanced.[4][5][6][7]

A related issue is stagnation. While Standard format was created to ensure a fresh and regularly shifting meta, as the size of the Wild format card pool continues to increase, the format may in theory become increasingly stale, with each new set making a relatively small impact on the vast range of options available to players. Alternatively, the myriad number of possible combinations may result in an ongoing process of discovery in the format, with each new card finding numerous possible synergies and appropriate deck types. Weaker and more obscure cards may also find a place not feasible within the smaller Standard format selection, thus increasing the range of deck types and strategies far beyond those achievable in Standard.

Gallery[edit | edit source]

The Finding Opponent screen in Wild format
The collection in Wild format mode
Crafting a Wild format card
Winning a match in Wild format

References[edit | edit source]

  1. IGN - BLIZZARD ON THE STATE OF HEARTHSTONE. (2016-06-10). 
  2. A New Way to Play. (2016-02-02). 
  3. PC GAMER: Ben Brode on why Standard Hearthstone has to ditch the old card expansions. (2016-02-02). 
  4. Blizzard isn't throwing out old cards, YOU are (forum thread). (2016-02-02). 
  5. Ben Brode on Twitter. (2016-02-04). 
  6. Ben Brode on Twitter. (2016-02-04). 
  7. Ben Brode on Twitter. (2016-02-04).