Weapon

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Garrosh Hellscream ready to attack using an equipped Fiery War Axe
For the equip ability, see Equip

Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Equipped weapons are displayed to the left of the hero's portrait.

While a weapon is equipped, the hero's Attack will be increased by an amount equal to the weapon's Attack during their turn, and attacking while a weapon is equipped will reduce its Durability by 1. When a weapon's Durability is reduced to zero, the weapon is destroyed. Weapons are the main way of allowing heroes to attack other characters.

Weapons can be equipped in several ways. The main source of weapons is from playing weapon cards, the least common of the three card types. Some spells and minion Battlecries and Deathrattles grant players weapons through the 'equip' ability, as does the rogue Hero Power Dagger Mastery. As well as equipping weapons, some cards offer weapon synergy, improving or drawing strength from them, or even destroying the enemy's. Pirate cards have a strong weapon theme.

Strategically, weapons are useful for removing enemy minions, as well as dealing damage to the enemy hero. They can be used as tools for board control, or as additional burst damage for reaching lethal.

Notes[edit | edit source]

A sheathed weapon. Note the Durability is still visible.
For information on attacking in general, see Attack
  • Weapons are only active or 'unsheathed' during the possessing hero's turn.[1] At the end of the possessing hero's turn the weapon is 'sheathed', and covered visually to indicate that it is no longer active. To see the Attack value of a sheathed weapon, mouse over the weapon with the cursor.
  • While a weapon is active, it grants its Attack value to the possessing hero, and the hero is considered to be wielding the weapon. This Attack bonus is lost when the weapon becomes inactive at the end of the possessing hero's turn.
  • If a hero with an active weapon attacks another character, the weapon will lose 1 Durability. However, if a hero with an active weapon is attacked by another character, their weapon will not lose Durability. The latter case generally only occurs through special effects, such as Misdirection. Inactive weapons are not involved in combat, and will not lose Durability through any kind of combat.
  • Weapons can be destroyed through running out of Durability; being replaced by another weapon; or specific destroy effects like those of Acidic Swamp Ooze and Harrison Jones. Regardless of the means, the effect is the same, and any Deathrattles on the weapon will be triggered.
  • As of now, there are no ways to silence weapons or otherwise nullify weapon card text without destroying the weapon outright.
  • Weapons serve to increase the hero's Attack, but this can be increased further through effects such as Shapeshift and Heroic Strike. The damage dealt by the hero's attacks is equal to their total Attack value, not just the Attack of any weapon equipped.
  • Weapons are the only enduring source of hero Attack; all other sources (e.g. Shapeshift, Seal of Light) are lost at the end of the turn. While weapon Attack is 'sheathed' at the end of the player's turn, it is automatically regained next turn.
  • Since all weapon cards have a dark gray background, the class a weapon belongs to is indicated by the color of the frame surrounding the card text. On golden weapon cards class is indicated by the color of the vertical band running down the centre of the card.

Classes[edit | edit source]

Rogues, paladins and warriors have the largest range of weapons and are generally considered to have the greatest weapon-synergy, while hunters and shamans have limited weapon choices. Druids, mages, priests and warlocks do not normally use weapons, although warlocks can obtain Blood Fury through Lord Jaraxxus.

All heroes can equip weapons, and even weaponless classes can obtain them through certain neutral cards, or mechanics that allow them access to other classes' cards, such as Renounce Darkness, Spellslinger, Drakonid Operative or Golden Monkey. Currently only two neutral cards directly provide weapons: Blingtron 3000 and Medivh, the Guardian. Players can also use use copy or mind control effects to benefit from weapon-granting abilities on the opponent's cards, such as Malkorok's Battlecry, or Tirion Fordring's Deathrattle.

Despite not having any weapons of their own, priests have substantial access to opponents' weapons through copy effects such as Mind Vision and Thoughtsteal. With access to powerful additional mind control effects such as Mind Control and Cabal Shadow Priest, the priest is a substantially weapon-capable class when playing against a suitable opponent.

Weapon cards[edit | edit source]

Collectible[edit | edit source]

For Wild format listings, see Weapon/Wild format

Collectible weapons can be collected by players and added to decks.

Name / Desc Rarity Class Cost Atk HP Description
Fiery War Axe Free Warrior 2 3 2 During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
Light's Justice Free Paladin 1 1 4 Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Arcanite Reaper Common Warrior 5 5 2 No… actually you should fear the Reaper.
Assassin's Blade Common Rogue 5 3 4 Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Fool's Bane Common Warrior 5 3 4 Unlimited attacks each turn. Can't attack heroes. A fool and his bane are soon parted.
Spirit Claws Common Shaman 1 1 3 Has +2 Attack while you have Spell DamageThey'll be MUCH easier to use once they add the spirit thumb.
Stormforged Axe Common Shaman 2 2 3 Overload: (1) Yo, that's a nice axe.
Truesilver Champion Common Paladin 4 4 2 Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Argent Lance Rare Paladin 2 2 2 Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.
Cursed Blade Rare Warrior 1 2 3 Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.
Eaglehorn Bow Rare Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Jade Claws Rare Shaman 2 2 2 Battlecry: Summon a Jade Golem. Overload: (1) "Best manicure ever!" - Aya Blackpaw
King's Defender Rare Warrior 3 3 2 Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
Perdition's Blade Rare Rogue 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Rallying Blade Rare Paladin 3 3 2 Battlecry: Give +1/+1 to your minions with Divine ShieldAs far as blades go, this one is pretty great in the motivation department.
Brass Knuckles Epic Warrior 4 2 3 After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.
Charged Hammer Epic Shaman 4 2 4 Deathrattle: Your Hero Power becomes 'Deal 2 damage.' You can only pick it up if you are worthy.
Doomhammer Epic Shaman 5 2 8 Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Gladiator's Longbow Epic Hunter 7 5 2 Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Epic Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Hammer of Twilight Epic Shaman 5 4 2 Deathrattle: Summon a 4/2 Elemental. Stop! It's Twlight Hammer time.
Piranha Launcher Epic Hunter 5 2 4 Whenever your hero attacks, summon a 1/1 Piranha. A great improvement over the guppy launcher.
Poisoned Blade Epic Rogue 4 1 3 Your Hero Power gives this weapon +1 Attack instead of replacing it. How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.
Sword of Justice Epic Paladin 3 1 5 After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Tentacles for Arms Epic Warrior 5 2 2 Deathrattle: Return this to your hand. That's right. Garrosh just slapped you to death with a tentacle.
Showing all 25 cards
Fiery War Axe(632).png
Light's Justice(250).png
Arcanite Reaper(182).png
Assassin's Blade(433).png
Fool's Bane(42041).png
Spirit Claws(42042).png
Stormforged Axe(152).png
Truesilver Champion(293).png
Argent Lance(22316).png
Cursed Blade(27248).png
Eaglehorn Bow(363).png
Jade Claws(49724).png
King's Defender(22286).png
Perdition's Blade(82).png
Rallying Blade(35246).png
Brass Knuckles(49680).png
Charged Hammer(22331).png
Doomhammer(172).png
Gladiator's Longbow(278).png
Gorehowl(96).png
Hammer of Twilight(33163).png
Piranha Launcher(49618).png
Poisoned Blade(22273).png
Sword of Justice(567).png
Tentacles for Arms(33140).png


Uncollectible[edit | edit source]

For Wild format listings, see Weapon/Wild format

Uncollectible weapons cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards.

Name / Desc Rarity Class Cost Atk HP Description
Atiesh None Any 3 1 3 After you cast a spell,
summon a random
minion of that Cost.
Lose 1 Durability. 
Poisoned Dagger None Rogue 1 2 2
Sharp Fork None Rogue 3 3 2
Wicked Knife Free Rogue 1 1 2
Battle Axe Common Warrior 1 2 2
Blood Fury Common Warlock 3 3 8
Heavy Axe Common Warrior 1 1 3
Rusty Hook Common Warrior 1 1 3
Ashbringer Legendary Paladin 5 5 3
Showing all 9 cards
Atiesh(42209).png
Poisoned Dagger(22488).png
Sharp Fork(42207).png
Wicked Knife(183).png
Battle Axe(403).png
Blood Fury(669).png
Heavy Axe(583).png
Rusty Hook(35285).png
Ashbringer(53).png


Cards that generate weapons[edit | edit source]

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dagger Mastery None Hero Power Rogue 2 Hero Power
Equip a 1/2 Dagger. 
Poisoned Daggers None Hero Power Rogue 2 Hero Power
Equip a 2/2 Weapon. 
Arathi Weaponsmith Common Minion General Warrior 4 3 3 Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Deadly Fork Common Minion General Rogue 3 3 2 Deathrattle: Add a 3/2 weapon to your hand. For a proper setting, place the deadly fork after the salad fork, but before the dinner fork.
N'Zoth's First Mate Common Minion Pirate Warrior 1 1 1 Battlecry: Equip a 1/3 Rusty Hook. Hates when N'Zoth yells "Ahoy Matey!!", but there's not really much he can do about it.
Upgrade! Rare Spell Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Lord Jaraxxus Legendary Minion Demon Warlock 9 3 15 Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Malkorok Legendary Minion General Warrior 7 6 5 Battlecry: Equip a random weapon. Garrosh's best buddy. It's true. Look it up.
Medivh, the Guardian Legendary Minion General Any 8 7 7 Battlecry:Equip Atiesh, Greatstaff of the Guardian. If you think the party's great now, just wait 'til he invites the orcs over!
Tirion Fordring Legendary Minion General Paladin 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Showing all 10 cards
Dagger Mastery(201).png
Poisoned Daggers(22487).png
Arathi Weaponsmith(504).png
Deadly Fork(42057).png
N'Zoth's First Mate(33132).png
Upgrade!(638).png
Lord Jaraxxus(482).png
Malkorok(35207).png
Medivh, the Guardian(42036).png
Tirion Fordring(391).png

Related cards[edit | edit source]

For Wild format listings, see Weapon/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Deadly Poison Free Spell Rogue 1 Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Acidic Swamp Ooze Common Minion General Any 2 3 2 Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Bloodsail Raider Common Minion Pirate Any 2 2 3 Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Buccaneer Common Minion Pirate Rogue 1 2 1 Whenever you equip a weapon, give it +1 Attack. The best part of buccaneering is the pants.
Dread Corsair Common Minion Pirate Any 4 3 3 Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Naga Corsair Common Minion Pirate Any 4 5 4 Battlecry: Give your weapon +1 Attack. Hook-tails are nice and all but she keeps getting stuck on things.
Orgrimmar Aspirant Common Minion General Warrior 3 3 3 Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
Southsea Deckhand Common Minion Pirate Any 1 2 1 Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Southsea Squidface Common Minion Pirate Rogue 4 4 4 Deathrattle: Give your weapon +2 Attack. Quick! Before I drown! Let me sharpen your sword for you.
Spiteful Smith Common Minion General Any 5 4 6 Enrage: Your weapon has +2 Attack. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Toxic Sewer Ooze Common Minion General Any 3 4 3 Battlecry: Remove 1 Durability from your opponent's weapon. When Sergeant Sally shows up unexpectedly, DO NOT FLUSH YOUR MANA CRYSTALS DOWN THE TOILET.
Blackwater Pirate Rare Minion Pirate Any 4 2 5 Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
Blade Flurry Rare Spell Rogue 4 Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Bloodsail Corsair Rare Minion Pirate Any 1 1 2 Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Bloodsail Cultist Rare Minion Pirate Warrior 3 3 4 Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Grimestreet Pawnbroker Rare Minion General Warrior 3 3 3 Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Small-Time Buccaneer Rare Minion Pirate Any 1 1 2 Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Upgrade! Rare Spell Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Luckydo Buccaneer Epic Minion Pirate Rogue 6 5 5 Battlecry: If your weapon has at least 3 Attack, gain +4/+4. You can't just leave a Luckydo somewhere. You gotta keep 'em with you! Especially in Gadgetzan!
Captain Greenskin Legendary Minion Pirate Any 5 5 4 Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Harrison Jones Legendary Minion General Any 5 5 4 Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Hobart Grapplehammer Legendary Minion General Warrior 2 2 2 Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranaha Launcher (banned in 7 districts)!
Showing all 22 cards
Deadly Poison(87).png
Acidic Swamp Ooze(74).png
Bloodsail Raider(637).png
Buccaneer(22347).png
Dread Corsair(261).png
Naga Corsair(49730).png
Orgrimmar Aspirant(22395).png
Southsea Deckhand(103).png
Southsea Squidface(35241).png
Spiteful Smith(627).png
Toxic Sewer Ooze(49701).png
Blackwater Pirate(35203).png
Blade Flurry(244).png
Bloodsail Corsair(453).png
Bloodsail Cultist(35204).png
Grimestreet Pawnbroker(49668).png
Small-Time Buccaneer(49759).png
Upgrade!(638).png
Luckydo Buccaneer(49754).png
Captain Greenskin(267).png
Harrison Jones(602).png
Hobart Grapplehammer(49729).png

References[edit | edit source]

  1. Ben Brode on Twitter. (2014-11-12).