Heroes[edit | edit source]
Garrosh Hellscream is the standard hero for warriors. Players who have unlocked the Magni Bronzebeard alternate hero may choose to play as him instead when using any warrior deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.
Overview[edit | edit source]
Hearthstone's master of war, the warrior is a powerful damage-oriented class. These mighty warlords command the allegiance of fast and deadly minions, sending them charging into the fray. Bloodthirsty gladiators, warriors thrive on damage and bloodshed, with their own wounds only serving to enrage and empower them, making them even deadlier than ever. The warrior's minions share this bloodlust, gaining fearsome new powers from the thrill of battle.
However, these mighty commanders are not content to leave all the fun to their minions, and are always ready to leap into a brawl in person, wielding a range of deadly weapons to cleave and crush their enemies first-hand. Thriving on carnage, warriors can also whirl razor-sharp blades bouncing into the battlefield, drawing blood from friends and foes alike, and rendering enemies vulnerable to their attacks.
As well as their fearsome prowess in attack, warriors are also masters of defence, boasting the most powerful armor of any class. With Armorsmiths and Shieldmaidens constantly crafting fresh pieces for them, warriors can build an unassailable fortress of steel, under which to crush their enemies.
Background[edit | edit source]
- Main article: Warrior
For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat. Some protect from the front lines with shields, locking down enemies while allies support the warrior from behind with spell and bow. Others forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons. The warrior’s battle cries embolden friends and leave foes cowering in fear. With legendary precision, warriors target the smallest gaps in armor and slice at hamstrings in a blur of steel.
Every dragon slain, corrupted tyrant toppled, and demon banished from Azeroth has trembled in the face of these lords of war.
Hero Power[edit | edit source]
Armor Up! is the warrior Hero Power, allowing the warrior to gain 2 Armor. A powerful defensive option, Armor Up! can be useful for slowly building a wall of Armor, through which the opponent will have to break in order to defeat the warrior, and makes a solid option to fall back on when mana is not better spent elsewhere. In contrast to Health, Armor can be stacked indefinitely. Armor-synergy cards such as Shield Slam can also allow Armor to be used in other ways.
Strategy and gameplay[edit | edit source]
The warrior in Hearthstone is best played as an aggressive mid-range (lacking many low-cost, weak monsters), combo, or control deck. Warrior cards and mechanics tend to favor attacking, and having creatures that can deal and take damage. The premier mechanic of the warrior class is Enrage, which gives a buff to a creature when it is damaged, like Amani Berserker and Grommash Hellscream.
Warriors have many cards that cause or can cause damage to their own minions such as Whirlwind, Cruel Taskmaster, Slam and Inner Rage, which are perfect for triggering Enrage effects, or effectively providing one to the damaged minion. These cards are also useful for triggering pseudo-enrages like Gurubashi Berserker and Frothing Berserker. The class also features some cards which offer benefits from damaged minions such as Battle Rage, which allows you to draw a card for every damaged minion, and Armorsmith, which increases your armor anytime a minion is damaged, as well as Rampage, able to empower and protect damaged minions without removing their enrage effect.
Warriors also place heavy emphasis on Charge. Warriors have access to the only fully controllable Charge buff in the game - Charge - as well as the only Charge-synergy card: Warsong Commander. Other warrior Charge minions are Kor'kron Elite and the legendary Grommash Hellscream.
All of these card types can be combined very effectively, such as by using Whirlwind to deal damage to the warrior's own freshly-summoned Enrage minions, then using a Charge effect to allow them to immediately deal damage to the opponent before they have a chance to defeat the warrior's weakened minions.
Warriors also have a large amount of effective defensive cards which along with their Hero Power allows for a more controlling strategy where they can stall the game long enough to be able to freely play high cost and powerful cards that can win the game on their own. Additionally, the warrior's many weapon cards and armor buffs allow the hero to kill the opponent's creatures himself while taking minimum damage, all while gaining card advantage and waiting for mana to play more expensive cards.
While warrior decks do not feature too many spell removal cards, they come with plenty of weapons to allow the warrior to do their board clearing in person. Warriors have access to more weapon cards than any other class, as well as boasting the most powerful weapon of all - the epic Gorehowl. Fiery War Axe is a cheap and effective weapon for clearing lower health minions, while Arcanite Reaper is excellent for removing more substantial enemies. Warriors synergise well with cards that reward weapon use, such as pirates. While this method of minion removal comes at the price of the warrior's health, the warrior's Hero Power and other defensive effects can serve to balance this loss, and with most weapons providing several attacks for a single card, this approach can allow the warrior to save mana and accrue a card advantage while keeping the board clear of threats.
Warriors do however have access to a few direct removal options. Whirlwind and Revenge are full AoE minion light/medium damage effects, while Cleave is an excellent and cheap clear for low-health minions. The only direct warrior destroy effects are Execute and Crush. The latter is cumbersome without a guaranteed damaged minion, while the former, although limited in comparison to cards like Assassinate, when combined with Whirlwind, Cruel Taskmaster or Slam can allow the warrior to remove a single target at will. Warriors also have access to the epic Brawl - a powerful but unpredictable free-for-all that clears the board of minions, with only a single randomly selected survivor left standing.
Themes[edit | edit source]
Over time, warriors like every other class have had themes whether old or new. One such theme is Armor for which warrior is the only class have synergy with it. They gain armor through their Hero Power and gain it through other cards like Shield Block, Armorsmith, and Shieldmaiden. They can also use the armor for other than just protection for spells like Shield Slam and Siege Engine. They also have the theme of Charge which can be seen in cards like Warsong Commander, Kor'kron Elite, and Grommash Hellscream. Another large theme for Warrior is damaging minions and benefiting via cards like Slam, Inner Rage, and Frothing Berserker. A more recent theme being pushed in warrior with The Grand Tournament expansion is Taunt with examples being King's Defender, Bolster, and Sparring Partner. The last major theme for warriors is Weapons with weapons like Fiery War Axe, Death's Bite, and Arcanite Reaper and also weapon buffs like Bloodsail Cultist, Orgrimmar Aspirant, and Upgrade!.
Some minor themes of Warrior include pirates like N'Zoth's First Mate and Bloodsail Cultist. Enrage like Warbot, Bloodhoof Brave, and Grommash Hellscream. Having 12 or less Health with Mortal Strike and Revenge. Mechs with Screwjank Clunker and Warbot.
Spells[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Description|
|Charge||Free||Warrior||1||Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion|
|Execute||Free||Warrior||2||Destroy a damaged enemy minion. It's okay, he deserved it.|
|Heroic Strike||Free||Warrior||2||Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.|
|Bash||Common||Warrior||3||Deal 3 damage.|
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
|Battle Rage||Common||Warrior||2||Draw a card for each damaged friendly character. "You won't like me when I'm angry."|
|Bolster||Common||Warrior||2||Give your Taunt minions +2/+2. The best offense is a good defense.|
|Cleave||Common||Warrior||2||Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…|
|I Know a Guy||Common||Warrior||1||Discover a Taunt minion. Well… a guy who knows a guy.|
|Inner Rage||Common||Warrior||0||Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.|
|Ironforge Portal||Common||Warrior||5||Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron!|
|Rampage||Common||Warrior||2||Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!|
|Shield Block||Common||Warrior||3||Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.|
|Slam||Common||Warrior||2||Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.|
|Whirlwind||Common||Warrior||1||Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.|
|Blood To Ichor||Rare||Warrior||1||Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.|
|Commanding Shout||Rare||Warrior||2||Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training|
|Mortal Strike||Rare||Warrior||4||Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6|
|Protect the King!||Rare||Warrior||3||For each enemy minion, summon a 1/1 Pawn with Taunt. Form ranks! Everyone into the King's Tuskarr Defense!|
|Revenge||Rare||Warrior||2||Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. This is better than Arcane Explosion, so I guess warriors are finally getting revenge on mages for Mortal Strike being worse than Fireball.|
|Stolen Goods||Rare||Warrior||2||Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!|
|Upgrade!||Rare||Warrior||1||If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.|
|Blood Warriors||Epic||Warrior||3||Add a copy of each damaged friendly minion to your hand. They have an uneasy rivalry with the Blood Paladins.|
|Brawl||Epic||Warrior||5||Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?|
|Shield Slam||Epic||Warrior||1||Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9|
|Sleep with the Fishes||Epic||Warrior||2||Deal 3 damage to all damaged minions. If you're sleeping with the fishes, we highly suggest not bringing an electric blanket.|
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Minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Warsong Commander||Free||General||Warrior||3||2||3||Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.|
|Arathi Weaponsmith||Common||General||Warrior||4||3||3||Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!|
|Axe Flinger||Common||General||Warrior||4||2||5||Whenever this minion takes damage, deal 2 damage to the enemy hero. Once a lowly "Stick Flinger", he's been relentless on the path to his ultimate dream: "Tauren Flinger".|
Enrage:+3 Attack. He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
|Cruel Taskmaster||Common||General||Warrior||2||2||2||Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster|
|Fierce Monkey||Common||Beast||Warrior||3||3||4||Taunt Fierce monkey. That funky monkey.|
|Grimestreet Smuggler||Common||General||Hunter, Paladin, Warrior||3||2||4||Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!|
|Grimy Gadgeteer||Common||General||Warrior||4||4||3||At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"|
|Kor'kron Elite||Common||General||Warrior||4||4||3||Charge The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.|
|N'Zoth's First Mate||Common||Pirate||Warrior||1||1||1||Battlecry: Equip a 1/3 Rusty Hook. Hates when N'Zoth yells "Ahoy Matey!!", but there's not really much he can do about it.|
|Obsidian Destroyer||Common||General||Warrior||7||7||7||At the end of your turn, summon a 1/1 Scarab with Taunt. No obsidian is safe around the Obsidian Destroyer!|
|Orgrimmar Aspirant||Common||General||Warrior||3||3||3||Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge|
|Public Defender||Common||General||Warrior||2||0||7||Taunt Happy to defend any public offender!|
|Ravaging Ghoul||Common||General||Warrior||3||3||3||Battlecry: Deal 1 damage to all other minions. But goes by "Ravishing Ghoul" when he hits the club.|
|Alexstrasza's Champion||Rare||General||Warrior||2||2||3||Battlecry: If you're holding a Dragon, gain +1 Attack and Charge. "Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza|
|Alley Armorsmith||Rare||General||Warrior||5||2||7||Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!|
|Ancient Shieldbearer||Rare||General||Warrior||7||6||6||Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. Back in her day, each shield weighed two tons and she had to carry four of them on each arm!|
|Armorsmith||Rare||General||Warrior||2||1||4||Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!|
|Bloodsail Cultist||Rare||Pirate||Warrior||3||3||4||Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.|
|Frothing Berserker||Rare||General||Warrior||3||2||4||Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.|
|Grimestreet Informant||Rare||General||Hunter, Warrior, Paladin||2||1||1||Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."|
|Grimestreet Pawnbroker||Rare||General||Warrior||3||3||3||Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."|
Battlecry: Give a minion Taunt. Come at me, bro.
|Magnataur Alpha||Epic||General||Warrior||4||5||3||Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta.|
|Sea Reaver||Epic||General||Warrior||6||6||7||When you draw this, deal 1 damage to your minions. A little better than Sea Minus Reaver.|
|Don Han'Cho||Legendary||General||Hunter, Warrior, Paladin||7||5||6||Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.|
Enrage: +6 Attack Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
|Hobart Grapplehammer||Legendary||General||Warrior||2||2||2||Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranaha Launcher (banned in 7 districts)!|
|Malkorok||Legendary||General||Warrior||7||6||5||Battlecry: Equip a random weapon. Garrosh's best buddy. It's true. Look it up.|
|Varian Wrynn||Legendary||General||Warrior||10||7||7||Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield. Leader of the Alliance! Father of Anduin! Also he likes to play Arena, and he averages 12 wins.|
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The following minions are generated by other warrior cards or effects, and are uncollectible.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Showing all 3 cards|
Weapons[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Fiery War Axe||Free||Warrior||2||3||2||During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.|
|Arcanite Reaper||Common||Warrior||5||5||2||No… actually you should fear the Reaper.|
|Fool's Bane||Common||Warrior||5||3||4||Unlimited attacks each turn. Can't attack heroes. A fool and his bane are soon parted.|
|Cursed Blade||Rare||Warrior||1||2||3||Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.|
|King's Defender||Rare||Warrior||3||3||2||Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?|
|Brass Knuckles||Epic||Warrior||4||2||3||After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.|
|Gorehowl||Epic||Warrior||7||7||1||Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!|
|Tentacles for Arms||Epic||Warrior||5||2||2||Deathrattle: Return this to your hand. That's right. Garrosh just slapped you to death with a tentacle.|
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Uncollectible[edit | edit source]
The following weapons are generated by other warrior cards and effects, and are uncollectible.
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Showing all 3 cards|
Leveling rewards[edit | edit source]
Starting cards[edit | edit source]
All warriors start with the following class cards.
Level 2-10[edit | edit source]
Up to level 10, reaching each even-numbered level will reward the player with a new Basic class card x 2. These cards are not obtainable through any other means.
Level 11-60[edit | edit source]
Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 52 award golden basic neutral minion cards.
References[edit | edit source]