Warrior

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The Warrior icon.png Warrior is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Garrosh Hellscream and Magni Bronzebeard.

Heroes[edit | edit source]

Garrosh Hellscream is the standard hero for warriors. Players who have unlocked the Magni Bronzebeard alternate hero may choose to play as him instead when using any warrior deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.

Garrosh Hellscream(635).png Magni Bronzebeard(14693).png

Overview[edit | edit source]

Hearthstone's master of war, the warrior is a powerful damage-oriented class. These mighty warlords command the allegiance of fast and deadly minions, sending them charging into the fray. Bloodthirsty gladiators, warriors thrive on damage and bloodshed, with their own wounds only serving to enrage and empower them, making them even deadlier than ever. The warrior's minions share this bloodlust, gaining fearsome new powers from the thrill of battle.

However, these mighty commanders are not content to leave all the fun to their minions, and are always ready to leap into a brawl in person, wielding a range of deadly weapons to cleave and crush their enemies first-hand. Thriving on carnage, warriors can also whirl razor-sharp blades bouncing into the battlefield, drawing blood from friends and foes alike, and rendering enemies vulnerable to their attacks.

As well as their fearsome prowess in attack, warriors are also masters of defence, boasting the most powerful armor of any class. With Armorsmiths and Shieldmaidens constantly crafting fresh pieces for them, warriors can build an unassailable fortress of steel, under which to crush their enemies.

Background[edit | edit source]

Main article: Warrior

For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat. Some protect from the front lines with shields, locking down enemies while allies support the warrior from behind with spell and bow. Others forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons. The warrior’s battle cries embolden friends and leave foes cowering in fear. With legendary precision, warriors target the smallest gaps in armor and slice at hamstrings in a blur of steel.

Every dragon slain, corrupted tyrant toppled, and demon banished from Azeroth has trembled in the face of these lords of war.[1]

Hero Power[edit | edit source]

Armor Up!(253).png

Hero Powers are unique abilities, specific to each class, usable once each turn.

Armor Up! is the warrior Hero Power, allowing the warrior to gain 2 Armor. A powerful defensive option, Armor Up! can be useful for slowly building a wall of Armor, through which the opponent will have to break in order to defeat the warrior, and makes a solid option to fall back on when mana is not better spent elsewhere. In contrast to Health, Armor can be stacked indefinitely. Armor-synergy cards such as Shield Slam can also allow Armor to be used in other ways.

Strategy and gameplay[edit | edit source]

The warrior in Hearthstone is best played as an aggressive mid-range (lacking many low-cost, weak monsters), combo, or control deck. Warrior cards and mechanics tend to favor attacking, and having creatures that can deal and take damage. The premier mechanic of the warrior class is Enrage, which gives a buff to a creature when it is damaged, like Amani Berserker and Grommash Hellscream.

Warriors have many cards that cause or can cause damage to their own minions such as Whirlwind, Cruel Taskmaster, Slam and Inner Rage, which are perfect for triggering Enrage effects, or effectively providing one to the damaged minion. These cards are also useful for triggering pseudo-enrages like Gurubashi Berserker and Frothing Berserker. The class also features some cards which offer benefits from damaged minions such as Battle Rage, which allows you to draw a card for every damaged minion, and Armorsmith, which increases your armor anytime a minion is damaged, as well as Rampage, able to empower and protect damaged minions without removing their enrage effect.

Warriors also place heavy emphasis on Charge. Warriors have access to the only fully controllable Charge buff in the game - Charge - as well as the only Charge-synergy card: Warsong Commander. Other warrior Charge minions are Kor'kron Elite and the legendary Grommash Hellscream.

All of these card types can be combined very effectively, such as by using Whirlwind to deal damage to the warrior's own freshly-summoned Enrage minions, then using a Charge effect to allow them to immediately deal damage to the opponent before they have a chance to defeat the warrior's weakened minions.

Warriors also have a large amount of effective defensive cards which along with their Hero Power allows for a more controlling strategy where they can stall the game long enough to be able to freely play high cost and powerful cards that can win the game on their own. Additionally, the warrior's many weapon cards and armor buffs allow the hero to kill the opponent's creatures himself while taking minimum damage, all while gaining card advantage and waiting for mana to play more expensive cards.

While warrior decks do not feature too many spell removal cards, they come with plenty of weapons to allow the warrior to do their board clearing in person. Warriors have access to more weapon cards than any other class, as well as boasting the most powerful weapon of all - the epic Gorehowl. Fiery War Axe is a cheap and effective weapon for clearing lower health minions, while Arcanite Reaper is excellent for removing more substantial enemies. Warriors synergise well with cards that reward weapon use, such as pirates. While this method of minion removal comes at the price of the warrior's health, the warrior's Hero Power and other defensive effects can serve to balance this loss, and with most weapons providing several attacks for a single card, this approach can allow the warrior to save mana and accrue a card advantage while keeping the board clear of threats.

Warriors do however have access to a few direct removal options. Whirlwind and Revenge are full AoE minion light/medium damage effects, while Cleave is an excellent and cheap clear for low-health minions. The only direct warrior destroy effects are Execute and Crush. The latter is cumbersome without a guaranteed damaged minion, while the former, although limited in comparison to cards like Assassinate, when combined with Whirlwind, Cruel Taskmaster or Slam can allow the warrior to remove a single target at will. Warriors also have access to the epic Brawl - a powerful but unpredictable free-for-all that clears the board of minions, with only a single randomly selected survivor left standing.

Themes[edit | edit source]

Over time, warriors like every other class have had themes whether old or new. One such theme is Armor for which warrior is the only class have synergy with it. They gain armor through their Hero Power and gain it through other cards like Shield Block, Armorsmith, and Shieldmaiden. They can also use the armor for other than just protection for spells like Shield Slam and Siege Engine. They also have the theme of Charge which can be seen in cards like Warsong Commander, Kor'kron Elite, and Grommash Hellscream. Another large theme for Warrior is damaging minions and benefiting via cards like Slam, Inner Rage, and Frothing Berserker. A more recent theme being pushed in warrior with The Grand Tournament expansion is Taunt with examples being King's Defender, Bolster, and Sparring Partner. The last major theme for warriors is Weapons with weapons like Fiery War Axe, Death's Bite, and Arcanite Reaper and also weapon buffs like Bloodsail Cultist, Orgrimmar Aspirant, and Upgrade!.

Some minor themes of Warrior include pirates like N'Zoth's First Mate and Bloodsail Cultist. Enrage like Warbot, Bloodhoof Brave, and Grommash Hellscream. Having 12 or less Health with Mortal Strike and Revenge. Mechs with Screwjank Clunker and Warbot.

Spells[edit | edit source]

For Wild format listings, see Warrior/Wild format

See Spell.

Name / Desc Rarity Class Cost Description
Charge Free Warrior 1 Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Execute Free Warrior 2 Destroy a damaged enemy minion. It's okay, he deserved it.
Heroic Strike Free Warrior 2 Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Bash Common Warrior 3 Deal 3 damage.
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
Battle Rage Common Warrior 2 Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Bolster Common Warrior 2 Give your Taunt minions +2/+2. The best offense is a good defense.
Cleave Common Warrior 2 Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
I Know a Guy Common Warrior 1 Discover a Taunt minion. Well… a guy who knows a guy.
Inner Rage Common Warrior 0 Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Ironforge Portal Common Warrior 5 Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron!
Rampage Common Warrior 2 Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Shield Block Common Warrior 3 Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Slam Common Warrior 2 Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Whirlwind Common Warrior 1 Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Blood To Ichor Rare Warrior 1 Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Commanding Shout Rare Warrior 2 Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Mortal Strike Rare Warrior 4 Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Protect the King! Rare Warrior 3 For each enemy minion, summon a 1/1 Pawn with TauntForm ranks! Everyone into the King's Tuskarr Defense!
Revenge Rare Warrior 2 Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. This is better than Arcane Explosion, so I guess warriors are finally getting revenge on mages for Mortal Strike being worse than Fireball.
Stolen Goods Rare Warrior 2 Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
Upgrade! Rare Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Blood Warriors Epic Warrior 3 Add a copy of each damaged friendly minion to your hand. They have an uneasy rivalry with the Blood Paladins.
Brawl Epic Warrior 5 Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Shield Slam Epic Warrior 1 Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Sleep with the Fishes Epic Warrior 2 Deal 3 damage to all damaged minions. If you're sleeping with the fishes, we highly suggest not bringing an electric blanket.
Showing all 25 cards
Charge(646).png
Execute(227).png
Heroic Strike(1).png
Bash(22309).png
Battle Rage(664).png
Bolster(22320).png
Cleave(81).png
I Know a Guy(49623).png
Inner Rage(366).png
Ironforge Portal(42064).png
Rampage(454).png
Shield Block(493).png
Slam(215).png
Whirlwind(161).png
Blood To Ichor(35209).png
Commanding Shout(166).png
Mortal Strike(345).png
Protect the King!(42032).png
Revenge(14464).png
Stolen Goods(49661).png
Upgrade!(638).png
Blood Warriors(33166).png
Brawl(297).png
Shield Slam(50).png
Sleep with the Fishes(49746).png


Minions[edit | edit source]

For Wild format listings, see Warrior/Wild format

All classes can also use neutral minions in their decks. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Warsong Commander Free General Warrior 3 2 3 Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Arathi Weaponsmith Common General Warrior 4 3 3 Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Axe Flinger Common General Warrior 4 2 5 Whenever this minion takes damage, deal 2 damage to the enemy hero. Once a lowly "Stick Flinger", he's been relentless on the path to his ultimate dream: "Tauren Flinger".
Bloodhoof Brave Common General Warrior 4 2 6 Taunt
Enrage:+3 Attack. He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
Cruel Taskmaster Common General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Fierce Monkey Common Beast Warrior 3 3 4 Taunt Fierce monkey. That funky monkey.
Grimestreet Smuggler Common General Hunter, Paladin, Warrior 3 2 4 Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!
Grimy Gadgeteer Common General Warrior 4 4 3 At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"
Kor'kron Elite Common General Warrior 4 4 3 Charge The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.
N'Zoth's First Mate Common Pirate Warrior 1 1 1 Battlecry: Equip a 1/3 Rusty Hook. Hates when N'Zoth yells "Ahoy Matey!!", but there's not really much he can do about it.
Obsidian Destroyer Common General Warrior 7 7 7 At the end of your turn, summon a 1/1 Scarab with Taunt. No obsidian is safe around the Obsidian Destroyer!
Orgrimmar Aspirant Common General Warrior 3 3 3 Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
Public Defender Common General Warrior 2 0 7 Taunt Happy to defend any public offender!
Ravaging Ghoul Common General Warrior 3 3 3 Battlecry: Deal 1 damage to all other minions. But goes by "Ravishing Ghoul" when he hits the club.
Alexstrasza's Champion Rare General Warrior 2 2 3 Battlecry: If you're holding a Dragon, gain +1 Attack and Charge"Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza
Alley Armorsmith Rare General Warrior 5 2 7 Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Ancient Shieldbearer Rare General Warrior 7 6 6 Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. Back in her day, each shield weighed two tons and she had to carry four of them on each arm!
Armorsmith Rare General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Bloodsail Cultist Rare Pirate Warrior 3 3 4 Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Frothing Berserker Rare General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Grimestreet Informant Rare General Hunter, Warrior, Paladin 2 1 1 Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
Grimestreet Pawnbroker Rare General Warrior 3 3 3 Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Sparring Partner Rare General Warrior 2 3 2 Taunt
Battlecry: Give a minion TauntCome at me, bro.
Magnataur Alpha Epic General Warrior 4 5 3 Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta.
Sea Reaver Epic General Warrior 6 6 7 When you draw this, deal 1 damage to your minions. A little better than Sea Minus Reaver.
Don Han'Cho Legendary General Hunter, Warrior, Paladin 7 5 6 Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.
Grommash Hellscream Legendary General Warrior 8 4 9 Charge
Enrage: +6 Attack Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
Hobart Grapplehammer Legendary General Warrior 2 2 2 Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranaha Launcher (banned in 7 districts)!
Malkorok Legendary General Warrior 7 6 5 Battlecry: Equip a random weapon. Garrosh's best buddy. It's true. Look it up.
Varian Wrynn Legendary General Warrior 10 7 7 Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield. Leader of the Alliance! Father of Anduin! Also he likes to play Arena, and he averages 12 wins.
Showing all 30 cards
Warsong Commander(193).png
Arathi Weaponsmith(504).png
Axe Flinger(14439).png
Bloodhoof Brave(35205).png
Cruel Taskmaster(328).png
Fierce Monkey(27255).png
Grimestreet Smuggler(49664).png
Grimy Gadgeteer(49679).png
Kor'kron Elite(130).png
N'Zoth's First Mate(33132).png
Obsidian Destroyer(27222).png
Orgrimmar Aspirant(22395).png
Public Defender(49732).png
Ravaging Ghoul(33161).png
Alexstrasza's Champion(22333).png
Alley Armorsmith(49663).png
Ancient Shieldbearer(33122).png
Armorsmith(644).png
Bloodsail Cultist(35204).png
Frothing Berserker(69).png
Grimestreet Informant(49627).png
Grimestreet Pawnbroker(49668).png
Sparring Partner(22354).png
Magnataur Alpha(22376).png
Sea Reaver(22339).png
Don Han'Cho(49683).png
Grommash Hellscream(643).png
Hobart Grapplehammer(49729).png
Malkorok(35207).png
Varian Wrynn(22342).png


Uncollectible

For Wild format listings, see Warrior/Wild format

The following minions are generated by other warrior cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Pawn None General Warrior 1 1 1 Taunt 
Scarab None Beast Warrior 1 1 1 Taunt 
Slime None General Warrior 2 2 2
Showing all 3 cards
Pawn(42201).png
Scarab(27486).png
Slime(35350).png

Weapons[edit | edit source]

For Wild format listings, see Warrior/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Fiery War Axe Free Warrior 2 3 2 During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
Arcanite Reaper Common Warrior 5 5 2 No… actually you should fear the Reaper.
Fool's Bane Common Warrior 5 3 4 Unlimited attacks each turn. Can't attack heroes. A fool and his bane are soon parted.
Cursed Blade Rare Warrior 1 2 3 Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.
King's Defender Rare Warrior 3 3 2 Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
Brass Knuckles Epic Warrior 4 2 3 After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.
Gorehowl Epic Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Tentacles for Arms Epic Warrior 5 2 2 Deathrattle: Return this to your hand. That's right. Garrosh just slapped you to death with a tentacle.
Showing all 8 cards
Fiery War Axe(632).png
Arcanite Reaper(182).png
Fool's Bane(42041).png
Cursed Blade(27248).png
King's Defender(22286).png
Brass Knuckles(49680).png
Gorehowl(96).png
Tentacles for Arms(33140).png

Uncollectible[edit | edit source]

For Wild format listings, see Warrior/Wild format

The following weapons are generated by other warrior cards and effects, and are uncollectible.

Name / Desc Rarity Class Cost Atk HP Description
Battle Axe Common Warrior 1 2 2
Heavy Axe Common Warrior 1 1 3
Rusty Hook Common Warrior 1 1 3
Showing all 3 cards
Battle Axe(403).png
Heavy Axe(583).png
Rusty Hook(35285).png


Journey to Un'Goro

The below cards are planned for release with Journey to Un'Goro, coming early April 2017.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Molten Blade Rare Weapon Warrior 1 1 1 Each turn this is in your hand, transform it into a new weapon. 
Explore Un'Goro Epic Spell Warrior 2 Replace your deck with copies of "Discover a card." 
Showing all 2 cards
Molten Blade(55496).png
Explore Un'Goro(55445).png

Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new Basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All warriors start with the following class cards.

Charge(646).png
Execute(227).png
Fiery War Axe(632).png
Heroic Strike(1).png
Warsong Commander(193).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will reward the player with a new Basic class card x 2. These cards are not obtainable through any other means.

Cleave(81).png

Level 2
Kor'kron Elite(130).png

Level 4
Whirlwind(161).png

Level 6
Shield Block(493).png

Level 8
Arcanite Reaper(182).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 52 award golden basic neutral minion cards.

Heroic Strike(1) Gold.png

Level 15/20
Charge(646) Gold.png

Level 23/26
Shield Block(493) Gold.png

Level 28/30
Whirlwind(161) Gold.png

Level 32/34
Warsong Commander(193) Gold.png

Level 36/38
Cleave(81) Gold.png

Level 40/42
Kor'kron Elite(130) Gold.png

Level 44/46
Execute(227) Gold.png

Level 47/48
Fiery War Axe(632) Gold.png

Level 49/50
Arcanite Reaper(182) Gold.png

Level 51/52
Silverback Patriarch(611) Gold.png

Level 53/54
Chillwind Yeti(31) Gold.png

Level 55/56
Raid Leader(502) Gold.png

Level 57/58
Wolfrider(174) Gold.png

Level 59/60

References[edit | edit source]

  1. http://us.battle.net/wow/en/game/class/warrior