With the arrival of Whispers of the Old Gods and game formats, the wiki has switched over to Standard format.
The preferred format for new and advanced players alike, most card lists will from now on only show cards valid in Standard format, making it easier for readers to find the information they're looking for.
For those interested in Wild format, Wild listings can now be found on subpages, such as Deathrattle/Wild format, linked just above main card listings, and Wild strategy and tips are still featured in our articles.
|Tags:||Beast-related, Ongoing effect|
Your Beasts have Charge.
Tundra rhinos are often mistaken for kodos. Or am I mistaken?
How to get[edit | edit source]
Tundra Rhino x 2 are a reward for raising a hunter to level 8.
Notes[edit | edit source]
- If a friendly minion can only attack because it has temporary Charge from Tundra Rhino, the Tundra Rhino does not have to survive until the actual combat happens (for example, if it dies to Explosive Trap, the combat will not be cancelled).
- Tundra Rhino's ongoing effect also gives the Tundra Rhino Charge.
Strategy[edit | edit source]
Use Tundra Rhino to deal quick damage to your opponent's hero or minions. Granting all your Beasts Charge is a great way to bypass the exhaustion after a minion is summoned, allowing it to immediately jump into battle and deal damage. Play it with Scavenging Hyena to gain advantage from trading your Beasts. Also good in conjunction with Timber Wolf.
Note that Tundra Rhino's ongoing effect only grants Charge while the Rhino is alive; if it dies, all affected minions will immediately lose the Charge buff. It is therefore advisable to attack with Tundra Rhino last, in case of the death of the Tundra Rhino through minion combat or triggers such as Explosive Trap.