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Spell

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Spell cards are cards that can be played to trigger a one time effect or ability, described in the card's text. Spell cards do not have an Attack or Health value and can only be used during your turn. Spell cards are the second most common type of card.

Notes[edit]

In Hearthstone the term "spell" is not limited to describing magical effects, but refers to any effect or ability that is not a hero power or a card text effect. Any ability directly used by the hero (aside from hero powers) is classed as a spell, including many physical abilities such as Cleave, Eviscerate and Slam.

Spell card list[edit]

All collectible spells are class-specific. Spells in the "Any" class category are either uncollectible cards granted to players through neutral cards such as Elite Tauren Chieftain, or are debug or missions cards that cannot be obtained by players.


Name Rarity Class Cost Description
Bananas {0None Any icon.png Any 1 Mana icon.png Give a minion +1/+1.
Dream {0None Any icon.png Any 0 Mana icon.png Return a minion to its owner's hand.
I Am Murloc {0None Any icon.png Any 4 Mana icon.png Summon three, four, or five 1/1 Murlocs.
Nightmare {0None Any icon.png Any 0 Mana icon.png Give a minion +5/+5. At the start of your next turn, destroy it.
Power of the Horde {0None Any icon.png Any 4 Mana icon.png Summon a random Horde Warrior.
Rogues Do It... {0None Any icon.png Any 4 Mana icon.png Deal 4 damage. Draw a card.
The Coin {0None Any icon.png Any 0 Mana icon.png Gain 1 Mana Crystal this turn only.
Ysera Awakens {0None Any icon.png Any 2 Mana icon.png Deal 5 damage to all characters except Ysera.
Excess Mana {0None Druid icon.png Druid 0 Mana icon.png Draw a card. (You can only have 10 Mana in your tray.)
Claw {0Free Druid icon.png Druid 1 Mana icon.png Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Healing Touch {0Free Druid icon.png Druid 3 Mana icon.png Restore #8 Health. 8 Health, no waiting.
Innervate {0Free Druid icon.png Druid 0 Mana icon.png Gain 2 Mana Crystals this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Mark of the Wild {0Free Druid icon.png Druid 2 Mana icon.png Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Wild Growth {0Free Druid icon.png Druid 2 Mana icon.png Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
Mark of Nature {2Common Druid icon.png Druid 3 Mana icon.png Choose One - Give a minion +4 Attack; or +4 Health and Taunt. Druids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Moonfire {2Common Druid icon.png Druid 0 Mana icon.png Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Naturalize {2Common Druid icon.png Druid 1 Mana icon.png Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Poison Seeds {2Common Druid icon.png Druid 4 Mana icon.png Destroy all minions and summon 2/2 Treants to replace them. "Poisonseed Bagel" is the least popular bagel at McTiggin's Druidic Bagel Emporium.
Power of the Wild {2Common Druid icon.png Druid 2 Mana icon.png Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Savage Roar {2Common Druid icon.png Druid 3 Mana icon.png Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Soul of the Forest {2Common Druid icon.png Druid 4 Mana icon.png Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Starfire {2Common Druid icon.png Druid 6 Mana icon.png Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Swipe {2Common Druid icon.png Druid 4 Mana icon.png Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Wrath {2Common Druid icon.png Druid 2 Mana icon.png Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Bite {3Rare Druid icon.png Druid 4 Mana icon.png Give your hero +4 Attack this turn and 4 Armor. Chew your food!
Nourish {3Rare Druid icon.png Druid 5 Mana icon.png Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Savagery {3Rare Druid icon.png Druid 1 Mana icon.png Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Starfall {3Rare Druid icon.png Druid 5 Mana icon.png Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Force of Nature {4Epic Druid icon.png Druid 6 Mana icon.png Summon three 2/2 Treants with Charge that die at the end of the turn. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Arcane Shot {0Free Hunter icon.png Hunter 1 Mana icon.png Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Multi-Shot {0Free Hunter icon.png Hunter 4 Mana icon.png Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Tracking {0Free Hunter icon.png Hunter 1 Mana icon.png Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Animal Companion {2Common Hunter icon.png Hunter 3 Mana icon.png Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Deadly Shot {2Common Hunter icon.png Hunter 3 Mana icon.png Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Explosive Trap {2Common Hunter icon.png Hunter 2 Mana icon.png Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Freezing Trap {2Common Hunter icon.png Hunter 2 Mana icon.png Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Hunter's Mark {2Common Hunter icon.png Hunter 0 Mana icon.png Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Kill Command {2Common Hunter icon.png Hunter 3 Mana icon.png Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Snipe {2Common Hunter icon.png Hunter 2 Mana icon.png Secret: When your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Unleash the Hounds {2Common Hunter icon.png Hunter 3 Mana icon.png For each enemy minion, summon a 1/1 Hound with Charge. You must read the name of this card out loud each time you play it.
Explosive Shot {3Rare Hunter icon.png Hunter 5 Mana icon.png Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Flare {3Rare Hunter icon.png Hunter 1 Mana icon.png All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but its also great for parties!
Misdirection {3Rare Hunter icon.png Hunter 2 Mana icon.png Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Bestial Wrath {4Epic Hunter icon.png Hunter 1 Mana icon.png Give a Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Snake Trap {4Epic Hunter icon.png Hunter 2 Mana icon.png Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Arcane Explosion {0Free Mage icon.png Mage 2 Mana icon.png Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Arcane Intellect {0Free Mage icon.png Mage 3 Mana icon.png Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Arcane Missiles {0Free Mage icon.png Mage 1 Mana icon.png Deal 3 damage randomly split among enemy characters. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Fireball {0Free Mage icon.png Mage 4 Mana icon.png Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Polymorph {0Free Mage icon.png Mage 4 Mana icon.png Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Cone of Cold {2Common Mage icon.png Mage 4 Mana icon.png Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Duplicate {2Common Mage icon.png Mage 3 Mana icon.png Secret: When a friendly minion dies, put 2 copies of it into your hand. The one time when duping cards won't get your account banned!
Flamestrike {2Common Mage icon.png Mage 7 Mana icon.png Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Frost Nova {2Common Mage icon.png Mage 3 Mana icon.png Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Frostbolt {2Common Mage icon.png Mage 2 Mana icon.png Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Ice Barrier {2Common Mage icon.png Mage 3 Mana icon.png Secret: As soon as your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Ice Lance {2Common Mage icon.png Mage 1 Mana icon.png Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
Mirror Entity {2Common Mage icon.png Mage 3 Mana icon.png Secret: When your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Mirror Image {2Common Mage icon.png Mage 1 Mana icon.png Summon two 0/2 minions with Taunt. Oh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Blizzard {3Rare Mage icon.png Mage 6 Mana icon.png Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Counterspell {3Rare Mage icon.png Mage 3 Mana icon.png Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Vaporize {3Rare Mage icon.png Mage 3 Mana icon.png Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Ice Block {4Epic Mage icon.png Mage 3 Mana icon.png Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
Pyroblast {4Epic Mage icon.png Mage 10 Mana icon.png Deal 10 damage. Take the time for an evil laugh after you draw this card.
Spellbender {4Epic Mage icon.png Mage 3 Mana icon.png Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Blessing of Might {0Free Paladin icon.png Paladin 1 Mana icon.png Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Hammer of Wrath {0Free Paladin icon.png Paladin 4 Mana icon.png Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hand of Protection {0Free Paladin icon.png Paladin 1 Mana icon.png Give a minion Divine Shield. This spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Holy Light {0Free Paladin icon.png Paladin 2 Mana icon.png Restore #6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Avenge {2Common Paladin icon.png Paladin 1 Mana icon.png Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force". Their lawyer talked them out of calling themselves the Justice League.
Blessing of Kings {2Common Paladin icon.png Paladin 4 Mana icon.png Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Blessing of Wisdom {2Common Paladin icon.png Paladin 1 Mana icon.png Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Consecration {2Common Paladin icon.png Paladin 4 Mana icon.png Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Eye for an Eye {2Common Paladin icon.png Paladin 1 Mana icon.png Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Humility {2Common Paladin icon.png Paladin 1 Mana icon.png Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Noble Sacrifice {2Common Paladin icon.png Paladin 1 Mana icon.png Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Redemption {2Common Paladin icon.png Paladin 1 Mana icon.png Secret: When one of your minions dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance {2Common Paladin icon.png Paladin 1 Mana icon.png Secret: When your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Blessed Champion {3Rare Paladin icon.png Paladin 5 Mana icon.png Double a minion's Attack. This card causes double the trouble AND double the fun.
Divine Favor {3Rare Paladin icon.png Paladin 3 Mana icon.png Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Equality {3Rare Paladin icon.png Paladin 2 Mana icon.png Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Holy Wrath {3Rare Paladin icon.png Paladin 5 Mana icon.png Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Avenging Wrath {4Epic Paladin icon.png Paladin 6 Mana icon.png Deal 8 damage randomly split among enemy characters. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Lay on Hands {4Epic Paladin icon.png Paladin 8 Mana icon.png Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Holy Smite {0Free Priest icon.png Priest 1 Mana icon.png Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Mind Blast {0Free Priest icon.png Priest 2 Mana icon.png Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Power Word: Shield {0Free Priest icon.png Priest 1 Mana icon.png Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Shadow Word: Pain {0Free Priest icon.png Priest 2 Mana icon.png Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Circle of Healing {2Common Priest icon.png Priest 0 Mana icon.png Restore #4 Health to ALL minions. It isn't really a circle.
Divine Spirit {2Common Priest icon.png Priest 2 Mana icon.png Double a minion's Health. Double the trouble. Double the fun!
Holy Nova {2Common Priest icon.png Priest 5 Mana icon.png Deal 2 damage to all enemies. Restore #2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Inner Fire {2Common Priest icon.png Priest 1 Mana icon.png Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Mind Control {2Common Priest icon.png Priest 10 Mana icon.png Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Mind Vision {2Common Priest icon.png Priest 1 Mana icon.png Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Shadow Word: Death {2Common Priest icon.png Priest 3 Mana icon.png Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Silence {2Common Priest icon.png Priest 0 Mana icon.png Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Thoughtsteal {2Common Priest icon.png Priest 3 Mana icon.png Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Holy Fire {3Rare Priest icon.png Priest 6 Mana icon.png Deal 5 damage. Restore #5 Health to your hero. Often followed by Holy Smokes!
Mass Dispel {3Rare Priest icon.png Priest 4 Mana icon.png Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Shadow Madness {3Rare Priest icon.png Priest 4 Mana icon.png Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Mindgames {4Epic Priest icon.png Priest 4 Mana icon.png Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Shadowform {4Epic Priest icon.png Priest 3 Mana icon.png Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Assassinate {0Free Rogue icon.png Rogue 5 Mana icon.png Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Backstab {0Free Rogue icon.png Rogue 0 Mana icon.png Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Deadly Poison {0Free Rogue icon.png Rogue 1 Mana icon.png Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Sap {0Free Rogue icon.png Rogue 2 Mana icon.png Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Sinister Strike {0Free Rogue icon.png Rogue 1 Mana icon.png Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Betrayal {2Common Rogue icon.png Rogue 2 Mana icon.png Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Cold Blood {2Common Rogue icon.png Rogue 1 Mana icon.png Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Conceal {2Common Rogue icon.png Rogue 1 Mana icon.png Give your minions Stealth until your next turn. Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
Eviscerate {2Common Rogue icon.png Rogue 2 Mana icon.png Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Fan of Knives {2Common Rogue icon.png Rogue 3 Mana icon.png Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Shadowstep {2Common Rogue icon.png Rogue 0 Mana icon.png Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Shiv {2Common Rogue icon.png Rogue 2 Mana icon.png Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Sprint {2Common Rogue icon.png Rogue 7 Mana icon.png Draw 4 cards. Rogues are not good joggers.
Vanish {2Common Rogue icon.png Rogue 6 Mana icon.png Return all minions to their owner's hand.
Blade Flurry {3Rare Rogue icon.png Rogue 2 Mana icon.png Destroy your weapon and deal its damage to all enemies. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Headcrack {3Rare Rogue icon.png Rogue 3 Mana icon.png Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Preparation {4Epic Rogue icon.png Rogue 0 Mana icon.png The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto
Ancestral Healing {0Free Shaman icon.png Shaman 0 Mana icon.png Restore a minion to full Health and give it Taunt. I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Frost Shock {0Free Shaman icon.png Shaman 1 Mana icon.png Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Hex {0Free Shaman icon.png Shaman 3 Mana icon.png Transform a minion into a 0/1 Frog with Taunt. If you Hex a Murloc... it really isn't much of a change, is it?
Rockbiter Weapon {0Free Shaman icon.png Shaman 1 Mana icon.png Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Windfury {0Free Shaman icon.png Shaman 2 Mana icon.png Give a minion Windfury. Windfury is like Earthfury and Firefury, but more light and airy.
Bloodlust {2Common Shaman icon.png Shaman 5 Mana icon.png Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Earth Shock {2Common Shaman icon.png Shaman 1 Mana icon.png Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Forked Lightning {2Common Shaman icon.png Shaman 1 Mana icon.png Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Lightning Bolt {2Common Shaman icon.png Shaman 1 Mana icon.png Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Reincarnate {2Common Shaman icon.png Shaman 2 Mana icon.png Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
Totemic Might {2Common Shaman icon.png Shaman 0 Mana icon.png Give your Totems +2 Health. Totem-stomping is no longer recommended.
Ancestral Spirit {3Rare Shaman icon.png Shaman 2 Mana icon.png Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Feral Spirit {3Rare Shaman icon.png Shaman 3 Mana icon.png Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Lava Burst {3Rare Shaman icon.png Shaman 3 Mana icon.png Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lightning Storm {3Rare Shaman icon.png Shaman 3 Mana icon.png Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Far Sight {4Epic Shaman icon.png Shaman 3 Mana icon.png Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Drain Life {0Free Warlock icon.png Warlock 3 Mana icon.png Deal 2 damage. Restore #2 Health to your hero. "I've just sucked one year of your life away."
Hellfire {0Free Warlock icon.png Warlock 4 Mana icon.png Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Shadow Bolt {0Free Warlock icon.png Warlock 3 Mana icon.png Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Corruption {2Common Warlock icon.png Warlock 1 Mana icon.png Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Demonfire {2Common Warlock icon.png Warlock 2 Mana icon.png Deal 2 damage to a minion. If it’s a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Mortal Coil {2Common Warlock icon.png Warlock 1 Mana icon.png Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Power Overwhelming {2Common Warlock icon.png Warlock 1 Mana icon.png Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
Sacrificial Pact {2Common Warlock icon.png Warlock 0 Mana icon.png Destroy a Demon. Restore #5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Sense Demons {2Common Warlock icon.png Warlock 3 Mana icon.png Put 2 random Demons from your deck into your hand. Generally demons are pretty obvious and you don’t need a spell to sense them.
Soulfire {2Common Warlock icon.png Warlock 0 Mana icon.png Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Shadowflame {3Rare Warlock icon.png Warlock 4 Mana icon.png Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Siphon Soul {3Rare Warlock icon.png Warlock 6 Mana icon.png Destroy a minion. Restore #3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Bane of Doom {4Epic Warlock icon.png Warlock 5 Mana icon.png Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Twisting Nether {4Epic Warlock icon.png Warlock 8 Mana icon.png Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Charge {0Free Warrior icon.png Warrior 3 Mana icon.png Give a friendly minion +2 Attack and Charge. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Execute {0Free Warrior icon.png Warrior 1 Mana icon.png Destroy a damaged enemy minion. It's okay, he deserved it.
Heroic Strike {0Free Warrior icon.png Warrior 2 Mana icon.png Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Battle Rage {2Common Warrior icon.png Warrior 2 Mana icon.png Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Cleave {2Common Warrior icon.png Warrior 2 Mana icon.png Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Inner Rage {2Common Warrior icon.png Warrior 0 Mana icon.png Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Rampage {2Common Warrior icon.png Warrior 2 Mana icon.png Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Shield Block {2Common Warrior icon.png Warrior 3 Mana icon.png Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Slam {2Common Warrior icon.png Warrior 2 Mana icon.png Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Whirlwind {2Common Warrior icon.png Warrior 1 Mana icon.png Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Commanding Shout {3Rare Warrior icon.png Warrior 2 Mana icon.png Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Mortal Strike {3Rare Warrior icon.png Warrior 4 Mana icon.png Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Upgrade! {3Rare Warrior icon.png Warrior 1 Mana icon.png If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Brawl {4Epic Warrior icon.png Warrior 5 Mana icon.png Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Shield Slam {4Epic Warrior icon.png Warrior 1 Mana icon.png Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
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