Spell cards are cards that can be played to trigger a one time effect or ability, described in the card's text. Casting a spell consumes the card, producing an immediate effect, although spells with the Secret ability are delayed until activated by specific events. Spell cards do not have Attack or Health attributes, only a mana cost, shown in the top left corner.
Spell cards are the second most common type of card. In contrast to minions, spells provide a range of functions, ranging from simple damage-dealing and removal of minions, to providing useful enchantments, drawing cards, summoning minions and restoring Health.
Notes[edit | edit source]
- In Hearthstone the term spell is not limited to describing magical effects, but is roughly equivalent to the term ability from games like World of Warcraft, including magical abilities, traditional spell-casting, and physical abilities such as Cleave, Eviscerate and Slam. Spell cards generally represent all actions taken directly by a hero other than attacking and using Hero Powers.
- The damage dealt by damaging spells can be increased by Spell Damage.
Spell cards[edit | edit source]
- Main article: Spell card list
The full list of spell cards is too lengthy to display here, but can be found on Spell card list.
Related cards[edit | edit source]
The following cards have specific synergy with spells, such as providing additional effects when spells are cast.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Dragonkin Sorcerer||Common||Minion||Dragon||Any||4||3||5||Whenever you target this minion with a spell, gain +1/+1. Dragonkin Sorcerers be all "I'm a wizard" and everyone else be all "daaaaang".|
|Mana Wyrm||Common||Minion||General||Mage||1||1||3||Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.|
|Sorcerer's Apprentice||Common||Minion||General||Mage||2||3||2||Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"|
|Spellslinger||Common||Minion||General||Mage||3||3||4||Battlecry: Add a random spell to each player's hand. Does he sling spells, or do his spells linger about. Who can say?|
|Counterspell||Rare||Spell||Mage||3||Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.|
|Cult Sorcerer||Rare||Minion||General||Mage||2||3||2||Spell Damage +1|
After you cast a spell, give your C'Thun +1/+1 (wherever it is). No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
|Demented Frostcaller||Rare||Minion||General||Mage||4||2||4||After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'|
|Flamewaker||Rare||Minion||General||Mage||3||2||4||After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.|
|Gadgetzan Auctioneer||Rare||Minion||General||Any||6||4||4||Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.|
|Mana Addict||Rare||Minion||General||Any||2||1||3||Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.|
|Summoning Stone||Rare||Minion||General||Any||5||0||6||Whenever you cast a spell, summon a random minion of the same Cost. Sometimes it feels like it's always the same slackers that are waiting for a summon.|
|Violet Teacher||Rare||Minion||General||Any||4||3||5||Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.|
|Wild Pyromancer||Rare||Minion||General||Any||2||3||2||After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!|
|Djinni of Zephyrs||Epic||Minion||General||Any||5||4||6||After you cast a spell on another friendly minion, cast a copy of it on this one. If you want your wish granted, don't rub him the wrong way.|
|Lock and Load||Epic||Spell||Hunter||2||Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."|
This card pays homage to that special moment.
|Preparation||Epic||Spell||Rogue||0||The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto|
|Spellbender||Epic||Spell||Mage||3||Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.|
|Archmage Antonidas||Legendary||Minion||General||Mage||7||5||7||Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.|
|Eydis Darkbane||Legendary||Minion||General||Any||3||3||4||Whenever you target this minion with a spell, deal 3 damage to a random enemy. HATES being called "the wonder twins".|
|Fjola Lightbane||Legendary||Minion||General||Any||3||3||4||Whenever you target this minion with a spell, gain Divine Shield. LOVES being called "the wonder twins".|
|Hallazeal the Ascended||Legendary||Minion||General||Shaman||5||4||6||Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.|
|Lorewalker Cho||Legendary||Minion||General||Any||2||0||4||Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.|
|Millhouse Manastorm||Legendary||Minion||General||Any||2||4||4||Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"|
|Nexus-Champion Saraad||Legendary||Minion||General||Any||5||4||5||Inspire: Add a random spell to your hand. The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.|
|Showing all 24 cards|
- This section contains information exclusive to Wild format.
The following cards are only available in Wild format.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Burly Rockjaw Trogg||Common||Minion||General||Any||4||3||5||Whenever your opponent casts a spell, gain +2 Attack. He's burly because he does CrossFit.|
|Stonesplinter Trogg||Common||Minion||General||Any||2||2||3||Whenever your opponent casts a spell, gain +1 Attack. The only thing worse than smelling troggs is listening to their poetry.|
|Gazlowe||Legendary||Minion||General||Any||6||3||6||Whenever you cast a 1-mana spell, add a random Mech to your hand. Gazlowe was voted "Most Likely to Explode" in high school.|
|Loatheb||Legendary||Minion||General||Any||5||5||5||Battlecry: Enemy spells cost (5) more next turn. Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.|
|Trade Prince Gallywix||Legendary||Minion||General||Rogue||6||5||8||Whenever your opponent casts a spell, gain a copy of it and give them a Coin. Gallywix believes in supply and demand. He supplies the beatings and demands you pay up!|
|Troggzor the Earthinator||Legendary||Minion||General||Any||7||6||6||Whenever your opponent casts a spell, summon a Burly Rockjaw Trogg. He keeps earthinating the countryside despite attempts to stop him.|
|Showing all 6 cards|
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