From Hearthstone: Heroes of Warcraft Wiki
(Redirected from Spell cards)
Jump to: navigation, search
Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target.

Spell cards are cards that can be played to trigger a one time effect or ability, described in the card's text. Casting a spell consumes the card, producing an immediate effect, although spells with the Secret ability are delayed until activated by specific events. Spell cards do not have Attack or Health attributes, only a mana cost, shown in the top left corner.

Spell cards are the second most common type of card. In contrast to minions, spells provide a range of functions, ranging from simple damage-dealing and removal of minions, to providing useful enchantments, drawing cards, summoning minions and restoring Health.

Notes[edit | edit source]

  • In Hearthstone the term spell is not limited to describing magical effects, but is roughly equivalent to the term ability from games like World of Warcraft, including magical abilities, traditional spell-casting, and physical abilities such as Cleave, Eviscerate and Slam. Spell cards generally represent all actions taken directly by a hero other than attacking and using Hero Powers.
  • The damage dealt by damaging spells can be increased by Spell Damage.

Spell cards[edit | edit source]

Main article: Spell card list

The full list of spell cards is too lengthy to display here, but can be found on Spell card list.

Related cards[edit | edit source]

The following cards have specific synergy with spells, such as providing additional effects when spells are cast.

For cards which have synergy specifically with Secrets, but not with other types of spell, see Secret-related. For cards which generate spell cards, see Generate effect.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Arcane Anomaly Common Minion General Any 1 2 1 Whenever you cast a spell, give this minion +1 Health. He used to get work as a Spacial Anomaly, but he got tired of having his polarity reversed.
Dragonkin Sorcerer Common Minion Dragon Any 4 3 5 Whenever you target this minion with a spell, gain +1/+1. Dragonkin Sorcerers be all "I'm a wizard" and everyone else be all "daaaaang".
Mana Wyrm Common Minion General Mage 1 1 3 Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Priest of the Feast Common Minion General Priest 4 3 6 Whenever you cast a spell, restore 3 Health to your hero. Now that's a world champion cheesecake!
Sorcerer's Apprentice Common Minion General Mage 2 3 2 Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Spellslinger Common Minion General Mage 3 3 4 Battlecry: Add a random spell to each player's hand. Does he sling spells, or do his spells linger about. Who can say?
Wicked Witchdoctor Common Minion General Shaman 4 3 4 Whenever you cast a spell, summon a random basic Totem. You can easily defeat her by either dealing 4 damage, or dropping a house on her.
Counterspell Rare Spell Mage 3 Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Cult Sorcerer Rare Minion General Mage 2 3 2 Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is)No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Demented Frostcaller Rare Minion General Mage 4 2 4 After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
Flamewaker Rare Minion General Mage 3 2 4 After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
Gadgetzan Auctioneer Rare Minion General Any 6 4 4 Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Mana Addict Rare Minion General Any 2 1 3 Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
Summoning Stone Rare Minion General Any 5 0 6 Whenever you cast a spell, summon a random minion of the same Cost. Sometimes it feels like it's always the same slackers that are waiting for a summon.
Violet Teacher Rare Minion General Any 4 3 5 Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Wild Pyromancer Rare Minion General Any 2 3 2 After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Arcane Giant Epic Minion General Any 12 8 8 Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.
Djinni of Zephyrs Epic Minion General Any 5 4 6 After you cast a spell on another friendly minion, cast a copy of it on this one. If you want your wish granted, don't rub him the wrong way.
Lock and Load Epic Spell Hunter 2 Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."

This card pays homage to that special moment.
Preparation Epic Spell Rogue 0 The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto
Spellbender Epic Spell Mage 3 Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Archmage Antonidas Legendary Minion General Mage 7 5 7 Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Eydis Darkbane Legendary Minion General Any 3 3 4 Whenever you target this minion with a spell, deal 3 damage to a random enemy. HATES being called "the wonder twins".
Fjola Lightbane Legendary Minion General Any 3 3 4 Whenever you target this minion with a spell, gain Divine Shield. LOVES being called "the wonder twins".
Hallazeal the Ascended Legendary Minion General Shaman 5 4 6 Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
Lorewalker Cho Legendary Minion General Any 2 0 4 Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Millhouse Manastorm Legendary Minion General Any 2 4 4 Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
Nexus-Champion Saraad Legendary Minion General Any 5 4 5 Inspire: Add a random spell to your hand. The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.
Showing all 28 cards
Arcane Anomaly(42043).png
Dragonkin Sorcerer(14441).png
Mana Wyrm(263).png
Priest of the Feast(42056).png
Sorcerer's Apprentice(4).png
Wicked Witchdoctor(42047).png
Cult Sorcerer(35239).png
Demented Frostcaller(35184).png
Gadgetzan Auctioneer(131).png
Mana Addict(67).png
Summoning Stone(27239).png
Violet Teacher(523).png
Wild Pyromancer(25).png
Arcane Giant(42049).png
Djinni of Zephyrs(27234).png
Lock and Load(22258).png
Archmage Antonidas(220).png
Eydis Darkbane(22295).png
Fjola Lightbane(22296).png
Hallazeal the Ascended(33131).png
Lorewalker Cho(456).png
Millhouse Manastorm(339).png
Nexus-Champion Saraad(22264).png

Wild format

Click to view Wild format cards
Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Burly Rockjaw Trogg Common Minion General Any 4 3 5 Whenever your opponent casts a spell, gain +2 Attack. He's burly because he does CrossFit.
Stonesplinter Trogg Common Minion General Any 2 2 3 Whenever your opponent casts a spell, gain +1 Attack. The only thing worse than smelling troggs is listening to their poetry.
Gazlowe Legendary Minion General Any 6 3 6 Whenever you cast a 1-mana spell, add a random Mech to your hand. Gazlowe was voted "Most Likely to Explode" in high school.
Loatheb Legendary Minion General Any 5 5 5 Battlecry: Enemy spells cost (5) more next turn. Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.
Trade Prince Gallywix Legendary Minion General Rogue 6 5 8 Whenever your opponent casts a spell, gain a copy of it and give them a Coin. Gallywix believes in supply and demand. He supplies the beatings and demands you pay up!
Troggzor the Earthinator Legendary Minion General Any 7 6 6 Whenever your opponent casts a spell, summon a Burly Rockjaw Trogg. He keeps earthinating the countryside despite attempts to stop him.
Showing all 6 cards
Burly Rockjaw Trogg(12233).png
Stonesplinter Trogg(12266).png
Trade Prince Gallywix(12291).png
Troggzor the Earthinator(12272).png