Share

Share

Spell Damage

From Hearthstone: Heroes of Warcraft Wiki
(Redirected from Spell Power)
Jump to: navigation, search
A video explaining spell damage in Hearthstone made by the Curse Gamepedia YouTube Channel.

Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase healing done by spells, and does not increase damage dealt from non-spell source such as hero powers, Deathrattles or Battlecries.

Notes[edit]

Spell Damage aims to boost the total damage output of any given spell by the given amount. For simple damage spells such as Fireball, Spell Damage will therefore simply increase the damage dealt by 1. However, there are exceptions.

In the case of abilities that cause multiple individual attacks, such as Arcane Missiles and Avenging Wrath: for every additional +1 Spell Damage the owner of the card has in play, 1 additional missile is cast, therefore providing +1 overall damage.

Area of Effect (AoE) abilities work differently, instead increasing damage done to each afflicted target by the specificed amount. For example, if you have Spell Damage +1 and cast Blizzard, it will increase the base damage done overall by one, so that Blizzard will deal three damage to each target instead of two. Similarly, with + 1 Spell Damage Swipe will do 5 damage to a target (instead of 4) and 2 to all other enemies (instead of 1).[1]

In the case of both multiplicative (Prophet Velen) and additive Spell Damage modifiers being in place, it appears that the additive component is applied to the base damage before being multiplied.[2]

Spell Damage improves all damaging spells. By causing healing effects to instead cause damage, Auchenai Soulpriest can allow Spell Damage to improve what are normally healing spells, such as Circle of Healing.

Tactics[edit]

Spell Damage is a valuable quality for classes which use damaging spells. The mage is perhaps the best example, but every class has damaging spells and can therefore benefit from it.

Players will generally want to protect their Spell Damage minions, and may not wish to summon them until they have a sturdy Taunt in place, although this does not of course protect spells and abilities. Conversely, attacking players will often want to dispose of Spell Damage minions as quickly as possible, before their owner can put their bonus damage to good use.

This can make Spell Damage minions good lures for powerful negation cards like silences and Polymorph, or simply high-damage attacks like Fireball. In some cases, Spell Damage minions can be used like Taunts, drawing the priority fire of your opponent while other targets are ignored. In less than ideal circumstances, this is as good a use of a Spell Damage minion as any, especially if you have other Spell Damage minions on the way, have no spells in your hand, or have already used most of those in your deck.

Like most card text effects, Spell Damage takes effect as soon as the related minion comes into play. This makes order of play very important, and allows you to quickly unload a flurry of buffed attacks in one turn, if you have the mana to spare. This is particularly possible with low mana cost minions such as Kobold Geomancer. Even if your opponent removes your minion the next turn, you will still have gotten some use from them.

Note that while many varieties of Spell Damage minion exist, almost all of them offer the same bonus: Spell Damage +1. This means the difference between a Dalaran Mage and an Archmage (and the justification for the extra mana cost) lies only in Attack and Health values, not in their actual ability to boost spell damage. This can make low-cost Spell Damage minions an appealing choice, allowing you to rapidly and cheaply put them into play, ideally in immediate combination with some damaging spells.

Cards with Spell Damage[edit]

Name Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Wrath of Air Totem Wrath of Air Totem {0Free Minion Totem Shaman icon.png Shaman 1 Mana icon.png 0 Attack icon.png 2 Health icon.png Spell Damage +1
Spell Damage +1
Archmage Archmage {2Common Minion General Any icon.png Any 6 Mana icon.png 4 Attack icon.png 7 Health icon.png Spell Damage +1 You earn the title of Archmage when you can destroy anyone who calls you on it.
Spell Damage +1 You earn the title of Archmage when you can destroy anyone who calls you on it.
Dalaran Mage Dalaran Mage {2Common Minion General Any icon.png Any 3 Mana icon.png 1 Attack icon.png 4 Health icon.png Spell Damage +1 You don't see a lot of Dalaran warriors.
Spell Damage +1 You don't see a lot of Dalaran warriors.
Kobold Geomancer Kobold Geomancer {2Common Minion General Any icon.png Any 2 Mana icon.png 2 Attack icon.png 2 Health icon.png Spell Damage +1 In the old days, Kobolds were the finest candle merchants in the land. Then they got pushed too far...
Spell Damage +1 In the old days, Kobolds were the finest candle merchants in the land. Then they got pushed too far...
Ogre Magi Ogre Magi {2Common Minion General Any icon.png Any 4 Mana icon.png 4 Attack icon.png 4 Health icon.png Spell Damage +1 Training Ogres in the art of spellcasting is a questionable decision.
Spell Damage +1 Training Ogres in the art of spellcasting is a questionable decision.
Ancient Mage Ancient Mage {3Rare Minion General Any icon.png Any 4 Mana icon.png 2 Attack icon.png 5 Health icon.png Battlecry: Give adjacent minions Spell Damage +1. Sometimes he forgets and just wanders into someone else's game.
Battlecry: Give adjacent minions Spell Damage +1. Sometimes he forgets and just wanders into someone else's game.
Azure Drake Azure Drake {3Rare Minion Dragon Any icon.png Any 5 Mana icon.png 4 Attack icon.png 4 Health icon.png Spell Damage +1. Battlecry: Draw a card. They initially planned to be the Beryl or Cerulean drakes, but those felt a tad too pretentious.
Spell Damage +1. Battlecry: Draw a card. They initially planned to be the Beryl or Cerulean drakes, but those felt a tad too pretentious.
Bloodmage Thalnos Bloodmage Thalnos {5Legendary Minion General Any icon.png Any 2 Mana icon.png 1 Attack icon.png 1 Health icon.png Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Malygos Malygos {5Legendary Minion Dragon Any icon.png Any 9 Mana icon.png 4 Attack icon.png 12 Health icon.png Spell Damage +5 Malygos hates it when mortals use magic. He gets so mad!
Spell Damage +5 Malygos hates it when mortals use magic. He gets so mad!


Patch changes[edit]

  • Patch 1.0.0.3890 (2013-10-02): “Spell Power +1” has been renamed “Spell Damage +1”.

References[edit]

  1. MMO-Champion.com forum - Malygos and Spellpower
  2. http://www.reddit.com/r/hearthstone/comments/2141hn/request_for_science_spell_damage_formula/cg9pxl2