With the arrival of Whispers of the Old Gods and game formats, the wiki has switched over to Standard format.
The preferred format for new and advanced players alike, most card lists will from now on only show cards valid in Standard format, making it easier for readers to find the information they're looking for.
For those interested in Wild format, Wild listings can now be found on subpages, such as Deathrattle/Wild format, linked just above main card listings, and Wild strategy and tips are still featured in our articles.
|Abilities:||Deal damage, Draw cards|
Deal 2 damage to a minion. If it survives, draw a card.
"Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
How to get[edit | edit source]
Notes[edit | edit source]
- Slam deals damage, including resolving all on-damage triggers, before then checking if its draw condition is satisfied or not.
Strategy[edit | edit source]
A very effective early card, and useful when used in combination with minion damage and other attack cards. Ideally use this card in combination with other damage, and not to finish off a minion, so that you benefit from the card draw effect. A useful combo against larger minions is to use Slam, then follow up with Execute.
Slam is also a good method of removing Divine Shield without sacrificing your minions or weapons.
Lore[edit | edit source]
Slam is an Arms warrior ability from World of Warcraft. It is a powerful melee strike which deals a large amount of damage in exchange for a fairly large amount of rage, generally used to fill out rotations while higher priority abilities such as Mortal Strike are on cooldown.
Artist[edit | edit source]
Gallery[edit | edit source]
References[edit | edit source]
- https://www.youtube.com/watch?v=QqIu7K4-Phg Tested in Patch 188.8.131.5257 (2015-09-29)
- https://www.reddit.com/r/hearthstone/comments/418lbb/sea_reavers_effect_doesnt_work_properly_with/ Tested in Patch 184.108.40.20656 (2015-12-04)