Silence

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For the card of the same name, see Silence (card)

Silence is an ability which removes all current card text, enchantments, and abilities from the targeted minion. It does not remove damage or minion type.

Notes[edit | edit source]

The Silence visual effect, indicating that the minion has been silenced
  • Silencing a target will only remove currently active effects. New enchantments can still be applied to a silenced minion to full effect. Targets may be silenced repeatedly.
  • Note that Silence itself is not an enchantment; rather it is an effect which is applied once to the target minion. Silences cannot therefore be dispelled (e.g., by using another silence) or otherwise removed while the minion is on the battlefield. However, returning a silenced minion to its owner's hand will restore the minion to its original stats and card text, removing the silence.
  • When removing enchantments that affect Health, silencing may act to increase or reduce Health (since Health is automatically increased by the same amount as any gain in maximum Health), and may therefore restore wounded minions to full Health. See Health, buffs and taking damage for details.

Strategy[edit | edit source]

It is possible to silence your own minions, which can be useful for removing Freeze effects and negative enchantments, such as Corruption, or Power Overwhelming after having used the minion to attack. However, silencing will still remove any other magic effects, taunts, or buffs, so this may be undesirable for use with many minions. Silencing your own minion will also get rid of possible negative effects for you, like the increased minion cost on Venture Co. Mercenary, or the attack prevention on Ancient Watcher.

Cards with Silence[edit | edit source]

For Wild format listings, see Silence/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Earth Shock Common Spell Shaman 1 Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Ironbeak Owl Common Minion Beast Any 3 2 1 Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Silence Common Spell Priest 0 Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Spellbreaker Common Minion General Any 4 4 3 Battlecry: Silence a minion. Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis.
Keeper of the Grove Rare Minion General Druid 4 2 2 Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Light's Champion Rare Minion General Any 3 4 3 Battlecry: Silence a Demon. When there's something strange (say, a gibbering demon) in your neighborhood, who are you going to call?
Mass Dispel Rare Spell Priest 4 Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Showing all 7 cards
Earth Shock(77).pngIronbeak Owl(500).pngSilence(544).pngSpellbreaker(42).pngKeeper of the Grove(459).pngLight's Champion(22341).pngMass Dispel(249).png


Trivia[edit | edit source]

  • The game's developers consider that Silence effects "may be undercosted right now", due to their ability to neutralise powerful cards. For this reason only two Silence effects have been added to the game since its initial release, and both of those are very limited; Wailing Soul non-optionally Silences all of the player's own minions, generally useful only for specific combo play, while Light's Champion can only Silence Demons.[1]

References[edit | edit source]

  1. Ben Brode on Twitter. (2016-04-10).