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Shaman

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The Shaman icon.png Shaman is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Thrall.

Heroes[edit | edit source]

Thrall(319).png

Background[edit | edit source]

Main article: Shaman

Shaman are spiritual guides and practitioners, not of the divine, but of the very elements. Unlike some other mystics, shaman commune with forces that are not strictly benevolent. The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury. It is the call of the shaman to bring balance to this chaos. Acting as moderators among earth, fire, water, and air, shaman summon totems that focus the elements to support the shaman’s allies or punish those who threaten them.

These masters of the elements can also call upon elemental forces directly, unleashing torrents of lava and bolts of lightning against foes. The elements can create, destroy, support, and hinder. The experienced shaman balances the vast spectrum of these primordial forces into an array of diverse abilities, making shaman versatile heroes and valued members of any group.[1]

Shaman Hero Power[edit | edit source]

Totemic Call(316).png

Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The shaman's Hero Power is Totemic Call, which summons 1 of 4 possible Totem-type minions, each with different stats and abilities.

Totems can be helpful for survival or for aggressive play. Every time the shaman Hero Power is used, it will randomly summon a Healing Totem, Stoneclaw Totem, Searing Totem, or Wrath of Air Totem. Totemic Call always summons a totem not in play on the player's side; if the shaman already has all 4 different totems in play at once, the Hero Power cannot be used until one of them is removed. Enemy totems and totems in the hand are irrelevant to this determination. Totems are created directly by the Hero Power, not summoned from the shaman's deck. Most totems start with 0 Attack but cards like Bloodlust or even Raid Leader can turn a board of weak totems into a force to be reckoned with.

If a Totem is returned to the hand, it can be played again at the cost of 1 Mana. Unlike the Hero Power itself, a returned totem can be played regardless of totems already present, allowing the usual 4 totem limit to be exceeded. For instance, a shaman may have Stoneclaw, Healing, and Searing Totems out, return the Stoneclaw Totem using Youthful Brewmaster, use Totemic Call to summon a new Stoneclaw Totem, then replay the first Stoneclaw Totem from the hand. On the next turn Totemic Call would summon a Wrath of Air Totem since one is not yet in play - the fact that there are already 4 totems out is irrelevant.

The totems which may be summoned are:

Healing Totem(275).pngSearing Totem(98).pngStoneclaw Totem(298).pngCard not found.png

Strategy and gameplay[edit | edit source]

Shamans excel at field control with removal and crowd control spells such as Lightning Storm and Hex. Shamans can also play very strong spell and minion cards with Overload for very little mana at the cost of losing available mana the subsequent turn.

Bloodlust and Windfury are also very strong cards which will allow for game winning turns with buffed minions.

Counters[edit | edit source]

  • Totems will be a continuous part of the game when playing against a shaman. Try to control the number of totems, since they can give the shaman strong beneficial effects along with minion count. The totems can range from being 1/1, 0/2, or 0/3 so they are quite fragile and nonthreatening by themselves, but totems like Mana Tide Totem which allow an extra draw per turn will give an enormous advantage if left unchecked. Totems are treated as minions and can be buffed with increased attack as well as health so leaving too many on the field at once may become dangerous if the shaman plays cards like Raid Leader or Bloodlust. You may also be able to use the totems against the shaman if you play cards like Sea Giant or Flesheating Ghoul which benefit with more minions on the field. Good methods of removing totems are low cost spells like Arcane Shot from hunters and Shiv from rogues or if there are a large amount of totems then field wipes like Hellfire or Holy Nova can be used. The druid's Swipe can also be extremely effective against totems, especially when paired with cards that boost spell damage.
  • Bloodlust and Windfury can allow the shaman to abruptly win the game if they have lots of minions on the field, so make sure to keep the number of minions the shaman has to a minimum. This includes 0-Attack Totems and other seemingly unthreatening minions.
  • When you play large drop cards, remember your opponent might have Hex. Try and bait out this card by playing threatening monsters before playing your big monsters or strong buffing spells, and keep in mind there are only 2 maximum in a deck (outside of Arena). Shamans also have Lightning Storm, so try to not have a large field when your opponent hasn't played them yet. Lava Burst is a strong low cost nuke that deals 5 damage for only 3 mana so in long games try to keep your health above 10 because they may be saving it for unexpected burst.

Shaman unique mechanics[edit | edit source]

Overload is an ability which reduces the amount of mana available the next turn by the stated amount. Most cards with Overload have a lower printed mana cost than similar cards from other classes (for instance, compare Forked Lightning and Cleave). This allows powerful spells and minions to be played for a low mana cost, allowing the shaman to gain a great amount of value in a turn at the cost of being able to play fewer cards the next turn. The shaman has many cards allowing him to put massive power into the board in one turn, such as Bloodlust, Lightning Storm, and Lava Burst. You can also overload more mana than you will have the next turn. Cards with this ability are limited to the shaman class.

Shaman spells[edit | edit source]

See Spell.

Name Rarity Class Cost Description
Frost Shock {0Free Shaman icon.png Shaman 1 Mana icon.png Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Hex {0Free Shaman icon.png Shaman 3 Mana icon.png Transform a minion into a 0/1 Frog with Taunt. If you Hex a Murloc... it really isn't much of a change, is it?
Rockbiter Weapon {0Free Shaman icon.png Shaman 1 Mana icon.png Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Bloodlust {2Common Shaman icon.png Shaman 5 Mana icon.png Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Earth Shock {2Common Shaman icon.png Shaman 1 Mana icon.png Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Forked Lightning {2Common Shaman icon.png Shaman 1 Mana icon.png Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Lightning Bolt {2Common Shaman icon.png Shaman 1 Mana icon.png Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Reincarnate {2Common Shaman icon.png Shaman 2 Mana icon.png Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
Totemic Might {2Common Shaman icon.png Shaman 0 Mana icon.png Give your Totems +2 Health. Totem-stomping is no longer recommended.
Ancestral Spirit {3Rare Shaman icon.png Shaman 2 Mana icon.png Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Feral Spirit {3Rare Shaman icon.png Shaman 3 Mana icon.png Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Lava Burst {3Rare Shaman icon.png Shaman 3 Mana icon.png Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lava Shock {3Rare Shaman icon.png Shaman 2 Mana icon.png Deal 2 damage.
Unlock your Overloaded Mana Crystals. Chocolate lava cake is shockingly delicious.
Lightning Storm {3Rare Shaman icon.png Shaman 3 Mana icon.png Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Ancestor's Call {4Epic Shaman icon.png Shaman 4 Mana icon.png Put a random minion from each player's hand into the battlefield. "Hey! Ancestors!" - Ancestor's call
Far Sight {4Epic Shaman icon.png Shaman 3 Mana icon.png Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Showing all 16 cards
Frost Shock(233).pngHex(270).pngRockbiter Weapon(491).pngBloodlust(256).pngEarth Shock(77).pngForked Lightning(530).pngLightning Bolt(10).pngReincarnate(7731).pngTotemic Might(367).pngAncestral Spirit(526).pngFeral Spirit(214).pngLava Burst(679).pngLava Shock(14440).pngLightning Storm(676).pngAncestor's Call(12218).pngFar Sight(107).png

Shaman minions[edit | edit source]

All classes can also use neutral minions in their decks. See Minion.

Name Name / Desc Rarity Subtype Class Cost Atk HP Description
Fireguard Destroyer Fireguard Destroyer {2Common General Shaman icon.png Shaman 4 Mana icon.png 3 Attack icon.png 6 Health icon.png Battlecry: Gain 1-4 Attack. Overload: (1) Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
Battlecry: Gain 1-4 Attack. Overload: (1) Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
Flametongue Totem Flametongue Totem {2Common Totem Shaman icon.png Shaman 2 Mana icon.png 0 Attack icon.png 3 Health icon.png Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Unbound Elemental Unbound Elemental {2Common General Shaman icon.png Shaman 3 Mana icon.png 2 Attack icon.png 4 Health icon.png Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Whirling Zap-o-matic Whirling Zap-o-matic {2Common Mech Shaman icon.png Shaman 2 Mana icon.png 3 Attack icon.png 2 Health icon.png Windfury If you pay a little extra, you can get it in "candy-apple red."
Windfury If you pay a little extra, you can get it in "candy-apple red."
Windspeaker Windspeaker {2Common General Shaman icon.png Shaman 4 Mana icon.png 3 Attack icon.png 3 Health icon.png Battlecry: Give a friendly minion Windfury. Is there anything worse than a Windspeaker with halitosis?
Battlecry: Give a friendly minion Windfury. Is there anything worse than a Windspeaker with halitosis?
Dunemaul Shaman Dunemaul Shaman {3Rare General Shaman icon.png Shaman 4 Mana icon.png 5 Attack icon.png 4 Health icon.png Windfury, Overload: (1)

50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!

Windfury, Overload: (1)

50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!

Mana Tide Totem Mana Tide Totem {3Rare Totem Shaman icon.png Shaman 3 Mana icon.png 0 Attack icon.png 3 Health icon.png At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
Vitality Totem Vitality Totem {3Rare Totem Shaman icon.png Shaman 2 Mana icon.png 0 Attack icon.png 3 Health icon.png At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays.
At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays.
Earth Elemental Earth Elemental {4Epic General Shaman icon.png Shaman 5 Mana icon.png 7 Attack icon.png 8 Health icon.png Taunt. Overload: (3) Nothing beats rock.
Taunt. Overload: (3) Nothing beats rock.
Siltfin Spiritwalker Siltfin Spiritwalker {4Epic Murloc Shaman icon.png Shaman 4 Mana icon.png 2 Attack icon.png 5 Health icon.png Whenever another friendly Murloc dies, draw a card. Overload: (1) The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"
Whenever another friendly Murloc dies, draw a card. Overload: (1) The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"
Neptulon Neptulon {5Legendary General Shaman icon.png Shaman 7 Mana icon.png 7 Attack icon.png 7 Health icon.png Battlecry: Add 4 random Murlocs to your hand. Overload: (3) Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.
Battlecry: Add 4 random Murlocs to your hand. Overload: (3) Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.
Showing all 11 cards
Fireguard Destroyer(14455).pngFlametongue Totem(390).pngUnbound Elemental(51).pngWhirling Zap-o-matic(12231).pngWindspeaker(151).pngDunemaul Shaman(12234).pngMana Tide Totem(613).pngVitality Totem(12259).pngEarth Elemental(124).pngSiltfin Spiritwalker(12277).pngNeptulon(12292).png

Uncollectible[edit | edit source]

The following minions are generated by other shaman cards or effects, and are uncollectible.

Name Name / Desc Rarity Subtype Class Cost Atk HP Description
Healing Totem Healing Totem {0Free Totem Shaman icon.png Shaman 1 Mana icon.png 0 Attack icon.png 2 Health icon.png At the end of your turn, restore 1 Health to all friendly minions.
At the end of your turn, restore 1 Health to all friendly minions.
Searing Totem Searing Totem {0Free Totem Shaman icon.png Shaman 1 Mana icon.png 1 Attack icon.png 1 Health icon.png
Stoneclaw Totem Stoneclaw Totem {0Free Totem Shaman icon.png Shaman 1 Mana icon.png 0 Attack icon.png 2 Health icon.png Taunt
Taunt
Spirit Wolf Spirit Wolf {3Rare General Shaman icon.png Shaman 2 Mana icon.png 2 Attack icon.png 3 Health icon.png Taunt
Taunt
Showing all 4 cards
Healing Totem(275).pngSearing Totem(98).pngStoneclaw Totem(298).pngSpirit Wolf(451).png

Shaman weapons[edit | edit source]

Shamans have access to a limited range of weapons.

Name Name / Desc Rarity Class Cost Atk Dur Description
Stormforged Axe Stormforged Axe {2Common Shaman icon.png Shaman 2 Mana icon.png 2 Weapon-attack.png 3 Weapon-durability.png Overload: (1) Yo, that's a nice axe.
Overload: (1) Yo, that's a nice axe.
Powermace Powermace {3Rare Shaman icon.png Shaman 3 Mana icon.png 3 Weapon-attack.png 2 Weapon-durability.png Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Showing all 2 cards
Stormforged Axe(152).pngPowermace(12269).png

Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All shaman start with the following class cards.

Card not found.pngFrost Shock(233).pngHex(270).pngRockbiter Weapon(491).pngCard not found.png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will reward the player with a new basic class card x 2. These cards are not obtainable through any other means.

Level 2 Level 4 Level 6
Bloodlust(256).png Flametongue Totem(390).png Totemic Might(367).png
Level 8 Level 10
Windspeaker(151).png Card not found.png

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 50 award golden basic neutral minion cards.

Level 15/20 Level 23/26 Level 28/30
Card not found.png Card not found.png Totemic Might(367) Gold.png
Level 32/34 Level 36/38 Level 40/42
Frost Shock(233) Gold.png Rockbiter Weapon(491) Gold.png Bloodlust(256) Gold.png
Level 43/44 Level 45/46 Level 47/48
Flametongue Totem(390) Gold.png Windspeaker(151) Gold.png Hex(270) Gold.png
Level 49/50 Level 51/52 Level 53/54
Card not found.png Magma Rager(362) Gold.png Frostwolf Warlord(604) Gold.png
Level 55/56 Level 57/58 Level 59/60
Card not found.png Frostwolf Grunt(663) Gold.png Card not found.png

References[edit | edit source]

  1. http://us.battle.net/wow/en/game/class/shaman