With the arrival of Whispers of the Old Gods and game formats, the wiki has switched over to Standard format.
The preferred format for new and advanced players alike, most card lists will from now on only show cards valid in Standard format, making it easier for readers to find the information they're looking for.
For those interested in Wild format, Wild listings can now be found on subpages, such as Deathrattle/Wild format, linked just above main card listings, and Wild strategy and tips are still featured in our articles.
Shadow Word: Pain
Destroy a minion with 3 or less Attack.
A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
How to get[edit | edit source]
Shadow Word: Pain x 2 are automatically included in all players' collections.
Strategy[edit | edit source]
Shadow Word: Pain is a destroy effect that works on any minion with 3 or less Attack. It is a key part of the priest's removal range, along with Shadow Word: Death, which can remove any minions with 5 or more Attack. It is particularly useful for taking out lower Attack minions with high health (such as Gurubashi Berserker or Water Elemental) or with particularly powerful effects. It can be useful in the early game to prevent a single low-cost minion from dealing substantial damage or establishing board control, especially if the priest does not yet have any suitable minions to play.
Lore[edit | edit source]
Shadow Word: Pain (SW:P) is a priest spell from World of Warcraft that deals a small amount of instant damage and places a damage over time (DoT) debuff on the target. The priest class's main DoT, SW:P is a key part of Shadow priests' spell range, ideally placed on each enemy in order to deal maximum damage simultaneously to all targets, and is critical to achieving good multi-target damage. Critical ticks from SW:P also create a Shadowy Apparition, a shadowy version of the priest that floats toward their target, dealing Shadow damage when it reaches it. SW:P is also handy for dealing instant damage while running.