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Shadow Madness

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Shadow Madness
Shadow Madness(442).png
Shadow Madness(442) Gold.png
Set: Expert
Type: Spell
Class: Priest
Rarity: Rare
Cost: 4 Mana icon.png
Abilities: Take control

Gain control of an enemy minion with 3 or less Attack until end of turn.

You can rationalize it all you want, it's still a mean thing to do.

See this card on Hearthpwn

Shadow Madness (full art)

Shadow Madness is a rare priest spell card. It allows the priest to take control of an enemy minion with 3 or less Attack.

How to get[edit]

Shadow Madness can be obtained through card packs, through crafting, or as an arena reward.

Card Crafting cost Disenchanting
Shadow Madness 100 20
Golden Shadow Madness 800 100

Notes[edit]

  • Any triggered effects possessed by the controlled minion will trigger prior to it returning to its owner.[1] This allows the stealing player to benefit from any such effects possessed by the stolen minion, such as Young Priestess or Imp Master.
  • Power Overwhelming has an unexpected interaction with Shadow Madness, due to the former's enchantment activating at the end of the currently controlling player's turn. When a minion currently stolen via Shadow Madness has Power Overwhelming cast upon it, the latter buff will not activate at the end of that turn, but rather will remain active until the end of the originally controlling player's turn. This means that the minion's original owner will get the chance to make use of it for one more turn before it is destroyed, including the +4/+4 effect. For this reason, priests should be very hesitant to use a copied Power Overwhelming on a Shadow Madness-controlled minion, unless they plant to destroy the minion that same turn.
  • Shadow Madness temporarily transfers control of the minion through an enchantment which is removed at the end of the turn. Silencing the minion will therefore immediately return it to its original owner.[2]

Strategy[edit]

  • Shadow Madness is a very tactical card, capable of being used to great effect. Unlike permanent mind control effects like Mind Control, minions that are affected by this card are not exhausted, but can be used by the priest that same turn.
  • One common tactic is to use the controlled minion to attack another, hopefully destroying both minions. This effectively grants removal for two minions with only one card.
  • One less common tactic is to control a valuable minion, and before the end of your turn play a return card such as Ancient Brewmaster, placing it into your hand. This allows the priest to permanently seize control of the minion, as long as they are happy to spend the mana necessary to summon it. Ideally, use the minion to deal damage before returning it to your hand, as any damage taken by it will be cancelled when it leaves the battlefield.
  • Can also be very useful for removing a powerful taunt minion in order to allow your minions to directly attack the enemy hero.
  • As with all mind control effects, any abilities or events that occur while the minion is controlled will treat the controlling player as the minion's owner. This includes deathrattles and other card text effects.

Artist[edit]

Mark Gibbons

References[edit]

  1. Hearthstone Mythbusters Episode 2
  2. Ben Brode on Twitter. (2014-09-11).