Share

Share

Rogue

From Hearthstone: Heroes of Warcraft Wiki
Jump to: navigation, search

Valeera Sanguinar represents the Rogue icon.png Rogue class in Hearthstone: Heroes of Warcraft.

Valeera Sanguinar-f.png


Rogues are backstabbing assassins, known for their stealth, speed and deadly efficiency. Masters of deadly poisons and hidden strikes, most victims of rogues never see their attacker coming. Rogues can slip silently among the shadows, sowing distrust and betrayal among allies, incapacitating sentries and assassinating targets without a sound. Rogues are also masters of speed, unleashing flurries of attacks in devastating combos before sprinting to safety or vanishing out of sight.

Rogues can equip a range of weapons to deal with their enemies on a personal basis. Unlike the huge, clumsy weapons favoured by warriors, rogues prefer small, light weapons such as daggers and knives which they can use to take out their opponents one by one. Rogues always have a knife hidden somewhere, and are always ready to get their hands a little dirty.

Background[edit]

Main article: Rogue

For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground. Rogues can dip their weapons in paralyzing toxins that render foes unable to defend themselves. These silent stalkers wear leather armor so they can move unencumbered, ensuring that they land the first strike.

With the rogue’s poisons and speed, the first strike is often the last step before the killing blow.[1]

Rogue hero power[edit]

Name Cost Description
Dagger Mastery 2 Mana icon.png Hero Power
Equip a 1/2 Dagger.


Dagger Mastery(201).png

The rogue hero power offers some ability to maintain board control, as it allows your hero to destroy 1-Health minions. This allows you to establish control and force them to waste valuable removal early on. This can also allow you to keep your minions alive longer, adding value. Be careful though, don't take your own Health too low attacking minions or you can tip the advantage into a disadvantage very quickly!

Strategy[edit]

The rogue class has a number of different play styles. One of the main threats a rogue presents is the ability to do a lot of damage quickly, using "combo" cards and the rogue's hero power weapon to do surprising burst. Minions like Questing Adventurer, Mana Addict, and Edwin VanCleef can be buffed up to huge amounts of damage by using the rogue's arsenal of numerous low-cost spell cards while cards like Gadgetzan Auctioneer give the draw power needed to sustain combos.

A combo card is a card that has an additional effect if it is played after any other card. These effects can range from additional damage to picking up a card. Rogues are exceptional at using single target damaging abilities on both minions and heroes with cards like Eviscerate and Headcrack. This aspect can be augmented with decks focused on increasing Spell Damage which allows rogues to whittle down the enemy hero with strengthened spells while also buffing weak spells like Backstab and Fan of Knives into formidable removal cards.

The Rogue hero power can also be built around with cards that buff their Weapon for one nasty hit like Deadly Poison or cards that simply synergize well with weapons such as Blade Flurry and Bloodsail Raider.

Rogues excel at single target removal with abilities like Assassinate and Sap which give strong board control for Rogues to set up devastating combos or to keep the enemy defenseless as their hero is chipped away at.

Countering a rogue[edit]

  • Equipment destruction such as Acidic Swamp Ooze or Harrison Jones to prevent massive damage output from the rogue's Assassin's Blade and Dagger Mastery.
  • Units that make it difficult for the Rogue to attack you in the face directly, helpful effects include Divine Shield and Taunt.
  • Bait the use of board clearing abilities such as Assassinate with your second or third strongest minion so that you can safely summon your strongest minions.
  • Having a few Spellbreakers can be incredibly effective against a rogue deck because of their affinity towards minions such as Bloodsail Raider.
  • Try to play many small minions rather than fewer large ones, since most rogue removal spells are single target.

Rogue unique mechanics[edit]

Combo is an ability where the stated effect occurs if the card is not the first one played during the turn. Summoning a minion or playing a spell is sufficient to trigger a combo. Currently, cards with this ability are limited to the rogue class. See Combo Cards

Examples:

Using Backstab and then using Eviscerate triggers Eviscerate's combo effect and makes it deal 4 damage instead of 2.

Using Preparation (The next spell you cast this turn costs (3) less) and then using Headcrack for 0 mana and that would trigger Headcrack's combo returning it to your hand next turn.

Rogue spells[edit]

See Spell.

Name Rarity Cost Description
Assassinate {0Free 5 Mana icon.png Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Backstab {0Free 0 Mana icon.png Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Deadly Poison {0Free 1 Mana icon.png Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Sap {0Free 2 Mana icon.png Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Sinister Strike {0Free 1 Mana icon.png Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Betrayal {2Common 2 Mana icon.png Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Cold Blood {2Common 1 Mana icon.png Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Conceal {2Common 1 Mana icon.png Give your minions Stealth until your next turn. Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
Eviscerate {2Common 2 Mana icon.png Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Fan of Knives {2Common 3 Mana icon.png Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Shadowstep {2Common 0 Mana icon.png Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Shiv {2Common 2 Mana icon.png Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Sprint {2Common 7 Mana icon.png Draw 4 cards. Rogues are not good joggers.
Vanish {2Common 6 Mana icon.png Return all minions to their owner's hand.
Blade Flurry {3Rare 2 Mana icon.png Destroy your weapon and deal its damage to all enemies. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Headcrack {3Rare 3 Mana icon.png Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Preparation {4Epic 0 Mana icon.png The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto


Assassinate(568).png Backstab(471).png Deadly Poison(87).png Fan of Knives(378).png Sap(385).png Shiv(164).png Sinister Strike(205).png Sprint(90).png Vanish(658).png Betrayal(198).png Cold Blood(92).png Conceal(284).png Eviscerate(382).png Shadowstep(550).png Blade Flurry(244).png Headcrack(135).png Preparation(364).png

Rogue minions[edit]

All classes can also use neutral minions. See Minion.

Name Name / Desc Rarity Subtype Cost Atk HP Description
Anub'ar Ambusher Anub'ar Ambusher {2Common General 4 Mana icon.png 5 Attack icon.png 5 Health icon.png Deathrattle: Return a random friendly minion to your hand. Originally he was called "Anub'ar Guy who bounces a guy back to your hand", but it lacked a certain zing.
Deathrattle: Return a random friendly minion to your hand. Originally he was called "Anub'ar Guy who bounces a guy back to your hand", but it lacked a certain zing.
Defias Bandit Defias Bandit {2Common General 1 Mana icon.png 2 Attack icon.png 1 Health icon.png
Defias Ringleader Defias Ringleader {2Common General 2 Mana icon.png 2 Attack icon.png 2 Health icon.png Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
Master of Disguise Master of Disguise {3Rare General 4 Mana icon.png 4 Attack icon.png 4 Health icon.png Battlecry: Give a friendly minion Stealth. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Battlecry: Give a friendly minion Stealth. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
SI:7 Agent SI:7 Agent {3Rare General 3 Mana icon.png 3 Attack icon.png 3 Health icon.png Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Kidnapper Kidnapper {4Epic General 6 Mana icon.png 5 Attack icon.png 3 Health icon.png Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Patient Assassin Patient Assassin {4Epic General 2 Mana icon.png 1 Attack icon.png 1 Health icon.png Stealth. Destroy any minion damaged by this minion. He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Stealth. Destroy any minion damaged by this minion. He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Edwin VanCleef Edwin VanCleef {5Legendary General 3 Mana icon.png 2 Attack icon.png 2 Health icon.png Combo: Gain +2/+2 for each card played earlier this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Combo: Gain +2/+2 for each card played earlier this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.


Anub'ar Ambusher.png Defias Ringleader(417).png SI-7 Agent(286).png Master of Disguise(127).png Kidnapper(562).png Patient Assassin(14).png Edwin VanCleef(3).png

Uncollectible[edit]

The following minions are generated by other rogue cards, and are uncollectible.

Defias Bandit(9).png

Rogue weapons[edit]

See Weapon.

Assassin's Blade(433).pngPerdition's Blade(82).png

Uncollectible[edit]

The following weapons are generated by other rogue cards, and are uncollectible.

Wicked Knife(183).png

Levelling rewards[edit]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit]

All rogues start with the following class cards.

Assassinate(568).png Backstab(471).png Deadly Poison(87).png Sap(385).png Sinister Strike(205).png

Level 2-10[edit]

Up to level 10, reaching each even-numbered level will reward the player with a new basic class card x 2. These cards are not obtainable through any other means.

Level 2 Level 4 Level 6
Assassin's Blade(433).png Fan of Knives(378).png Shiv(164).png
Level 8 Level 10
Vanish(658).png Sprint(90).png

Level 11-60[edit]

Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 50 award golden basic neutral minion cards.

Level 15/20 Level 23/26 Level 28/30
Sinister Strike(205) Gold.png Vanish(658) Gold.png Fan of Knives(378) Gold.png
Level 32/34 Level 36/38 Level 40/42
Assassin's Blade(433) Gold.png Backstab(471) Gold.png Sap(385) Gold.png
Level 43/44 Level 45/46 Level 47/48
Deadly Poison(87) Gold.png Shiv(164) Gold.png Assassinate(568) Gold.png
Level 49/50 Level 51/52 Level 53/54
Sprint(90) Gold.png War Golem(323) Gold.png Murloc Tidehunter(357) Gold.png
Level 55/56 Level 57/58 Level 59/60
Voodoo Doctor(410) Gold.png Acidic Swamp Ooze(74) Gold.png Sen'jin Shieldmasta(326) Gold.png

Patch changes[edit]

References[edit]

  1. http://us.battle.net/wow/en/game/class/rogue