Rogue

From Hearthstone: Heroes of Warcraft Wiki
Jump to: navigation, search

The Rogue icon.png Rogue is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Valeera Sanguinar.

Heroes[edit | edit source]

Valeera Sanguinar(2).png

Overview[edit | edit source]

Rogues are backstabbing assassins, known for their stealth, speed and deadly efficiency. Masters of deadly poisons and hidden strikes, most victims of rogues never see their attacker coming. Rogues can slip silently among the shadows, sowing distrust and betrayal among allies, incapacitating sentries and assassinating targets without a sound. Rogues are also masters of speed, unleashing flurries of attacks in devastating combos before sprinting to safety or vanishing out of sight.

Rogues can equip a range of weapons to deal with their enemies on a personal basis. Unlike the huge, clumsy weapons favoured by warriors, rogues prefer small, light weapons such as daggers and knives which they can use to take out their opponents one by one. Rogues always have a knife hidden somewhere, and are always ready to get their hands a little dirty.

Background[edit | edit source]

Main article: Rogue

For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground. Rogues can dip their weapons in paralyzing toxins that render foes unable to defend themselves. These silent stalkers wear leather armor so they can move unencumbered, ensuring that they land the first strike.

With the rogue’s poisons and speed, the first strike is often the last step before the killing blow.[1]

Hero Power[edit | edit source]

Dagger Mastery(201).png

Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The rogue Hero Power offers some ability to maintain board control, as it allows your hero to destroy 1-Health minions. This allows you to establish control and force them to waste valuable removal early on. This can also allow you to keep your minions alive longer, adding value. Be careful though, don't take your own Health too low attacking minions or you can tip the advantage into a disadvantage very quickly!

Unique mechanics[edit | edit source]

Combo is an ability where the stated effect occurs only if the card is not the first one played during the turn. Playing any card is sufficient to trigger a Combo, but Hero Powers will not trigger Combos. Cards with this ability are limited to the rogue class. For more information, see Combo.

Examples:

  • Using Backstab and then Eviscerate will trigger Eviscerate's Combo effect, making it deal 4 damage instead of 2.
  • Using Preparation and then Headcrack will trigger Headcrack's Combo effect, returning it to your hand next turn.

Strategy[edit | edit source]

The rogue class has a number of different play styles. One of the main threats a rogue presents is the ability to do a lot of damage quickly, using Combo effects together with the rogue's Hero Power weapon to do surprising burst damage. Minions like Questing Adventurer, Mana Addict, and Edwin VanCleef can be buffed up to huge amounts of damage by using the rogue's arsenal of numerous low-cost spell cards, while cards like Gadgetzan Auctioneer give the draw power needed to sustain combos. Other good rogue burst cards include Tinker's Sharpsword Oil, Deadly Poison and Cold Blood, as well as their various direct damage spells.

A Combo card is a card that has an additional effect if it is played after any other card. These effects can range from additional damage to drawing another card. In general Combo rewards the use of cheap cards (primarily spells) and allows the rogue to deal large amounts of damage in a single turn. Synergistic rogue cards include Preparation, Backstab and Shadowstep. Edwin VanCleef is the archetypal Combo card, potentially growing into a monster if the rogue can play enough cards that turn.

Rogues are exceptional at using single target damaging abilities on both minions and heroes with cards like Eviscerate, Blade Flurry and Headcrack, as well as minion Battlecries like SI:7 Agent, Dark Iron Skulker and Undercity Valiant. This aspect can be augmented with decks focused on increasing Spell Damage which allows rogues to whittle down the enemy hero with strengthened spells while also buffing weak spells like Backstab and Fan of Knives into formidable removal cards. Rogues excel at single target removal with abilities like Assassinate and Sap which give strong board control for the rogue to set up devastating combos or to keep the enemy defenseless as their hero is chipped away at.

The rogue Hero Power Dagger Mastery provides a constant opportunity for low damage removal or hero damage, but can be improved with cards like Deadly Poison, Buccaneer and Goblin Auto-Barber to much higher levels, in turn setting up the possibility of a Blade Flurry for high damage removal. Rogues can also equip a range of other weapons, such as Assassin's Blade, Perdition's Blade and Poisoned Blade.

The rogue weapon theme ties into another: Pirates. Rogues have access to the only class-specific cards for the Pirate minion type, with One-Eyed Cheat and Buccaneer as well as the synergistic Shady Dealer. The constant availability of weapons to the rogue fits well with the weapon-dependency of Pirate cards like Southsea Deckhand, Dread Corsair and Captain Greenskin, although arguably not as well as that of the warrior.

Return effects are another theme of the rogue class, allowing their minions to slip away to restore themselves, or forcing the opponent's minions to retreat back into the hand. Shadowstep, Anub'ar Ambusher and Anub'arak are friendly examples, while Sap, Vanish and Kidnapper offer other options. These effects can be useful for stalling the opponent, or allowing the rogue to benefit multiple times from useful Battlecries.

Infamous for striking from the shadows, Stealth is a minor rogue theme, with minions like Master of Disguise, Mini-Mage and Ogre Ninja, as well as Conceal. Patient Assassin combines Stealth with the Poison effect, another minor rogue theme, also seen on Pit Snake.

Rogue is also the only class able to generate The Coin, normally only available at the start of each match, through cards like Cutpurse and Tomb Pillager. Trade Prince Gallywix provides a similar spell in Gallywix's Coin.

Countering a rogue[edit | edit source]

  • Equipment destruction such as Acidic Swamp Ooze or Harrison Jones to prevent massive damage output from the rogue's Assassin's Blade and Dagger Mastery.
  • Units that make it difficult for the Rogue to attack you in the face directly, helpful effects include Divine Shield and Taunt.
  • Bait the use of board clearing abilities such as Assassinate with your second or third strongest minion so that you can safely summon your strongest minions.
  • Having a few Spellbreakers can be incredibly effective against a rogue deck because of their affinity towards minions such as Bloodsail Raider.
  • Try to play many small minions rather than fewer large ones, since most rogue removal spells are single target.

Spells[edit | edit source]

For Wild format listings, see Rogue/Wild format

See Spell.

Name / Desc Rarity Class Cost Description
Assassinate Free Rogue 5 Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Backstab Free Rogue 0 Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Deadly Poison Free Rogue 1 Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Sap Free Rogue 2 Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Sinister Strike Free Rogue 1 Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Betrayal Common Rogue 2 Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Cold Blood Common Rogue 1 Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Conceal Common Rogue 1 Give your minions Stealth until your next turn. Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
Eviscerate Common Rogue 2 Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Fan of Knives Common Rogue 3 Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Gang Up Common Rogue 2 Choose a minion. Shuffle 3 copies of it into your deck. If you are thinking about visiting Moonbrook, you better roll deep.
Jade Shuriken Common Rogue 2 Deal 2 damage. Combo: Summon a Jade GolemGood news is, after you remove it from your wound, you can use it to pay your medical bills!
Shadow Strike Common Rogue 3 Deal 5 damage to an undamaged character. It's like a backstab, only from the front. And with two more stabs.
Shadowstep Common Rogue 0 Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Shiv Common Rogue 2 Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Sprint Common Rogue 7 Draw 4 cards. Rogues are not good joggers.
Vanish Common Rogue 6 Return all minions to their owner's hand. 
Blade Flurry Rare Rogue 4 Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Burgle Rare Rogue 3 Add 2 random class cards to your hand (from your opponent's class)Yoink!
Counterfeit Coin Rare Rogue 0 Gain 1 Mana Crystal this turn only. There is something funny about this coin… can't quite put my finger on it…
Headcrack Rare Rogue 3 Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Journey Below Rare Rogue 1 Discover a Deathrattle card. Don't stop believing there's something below.
Thistle Tea Rare Rogue 6 Draw a card. Add 2 extra copies of it to your hand. Aren't Thistles prickly? Why would you drink them? I don't get Rogues.
Beneath the Grounds Epic Rogue 3 Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian. Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.
Preparation Epic Rogue 0 The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto
Showing all 25 cards
Assassinate(568).png
Backstab(471).png
Deadly Poison(87).png
Sap(385).png
Sinister Strike(205).png
Betrayal(198).png
Cold Blood(92).png
Conceal(284).png
Eviscerate(382).png
Fan of Knives(378).png
Gang Up(14462).png
Jade Shuriken(49711).png
Shadow Strike(35195).png
Shadowstep(550).png
Shiv(164).png
Sprint(90).png
Vanish(658).png
Blade Flurry(244).png
Burgle(22321).png
Counterfeit Coin(49643).png
Headcrack(135).png
Journey Below(35194).png
Thistle Tea(33174).png
Beneath the Grounds(22397).png
Preparation(364).png


Uncollectible

For Wild format listings, see Rogue/Wild format

The following spells are generated by other rogue cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Description
Ambush! None Rogue 0 When you draw this, summon a 4/4 Nerubian for your opponent. Draw a card. 
Bloodthistle Toxin None Rogue 1 Return a friendly minion to your hand. It costs (2) less. 
Briarthorn Toxin None Rogue 1 Give a minion +3 Attack. 
Fadeleaf Toxin None Rogue 1 Give a friendly minion Stealth until your next turn. 
Firebloom Toxin None Rogue 1 Deal 2 damage. 
Kingsblood Toxin None Rogue 1 Draw a card. 
Showing all 6 cards
Ambush!(22435).png
Bloodthistle Toxin(35290).png
Briarthorn Toxin(35291).png
Fadeleaf Toxin(35293).png
Firebloom Toxin(35295).png
Kingsblood Toxin(35289).png

Minions[edit | edit source]

For Wild format listings, see Rogue/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Bladed Cultist Common General Rogue 1 1 2 Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.
Buccaneer Common Pirate Rogue 1 2 1 Whenever you equip a weapon, give it +1 Attack. The best part of buccaneering is the pants.
Deadly Fork Common General Rogue 3 3 2 Deathrattle: Add a 3/2 weapon to your hand. For a proper setting, place the deadly fork after the salad fork, but before the dinner fork.
Defias Ringleader Common General Rogue 2 2 2 Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
Jade Spirit Common General Druid, Rogue, Shaman 4 2 3 Battlecry: Summon a Jade Golem"He's so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw
Jade Swarmer Common General Rogue 2 1 1 Stealth, Deathrattle: Summon a Jade GolemHe's so good at swarming, he can swarm all by himself!
Pit Snake Common Beast Rogue 1 2 1 Destroy any minion damaged by this minion. It could be worse. It could be a Snake Pit.
Shado-Pan Rider Common General Rogue 5 3 7 Combo: Gain +3 Attack. He needed a break after that business in the Vale of Eternal Blossoms. Naturally, he chose to spend his vacation in an icy snowscape killing monsters.
Shadow Rager Common General Rogue 3 5 1 Stealth WE WENT THERE!
Southsea Squidface Common Pirate Rogue 4 4 4 Deathrattle: Give your weapon +2 Attack. Quick! Before I drown! Let me sharpen your sword for you.
Swashburglar Common Pirate Rogue 1 1 1 Battlecry: Add a random class card to your hand (from your opponent's class)Was almost named "Swashb-AAAARRHHH-gler"
Tomb Pillager Common General Rogue 4 5 4 Deathrattle: Add a Coin to your hand. After the guild broke up, he could no longer raid the tombs.
Undercity Valiant Common General Rogue 2 3 2 Combo: Deal 1 damage. Almost went to play for Stormwind before signing with Undercity.
Cutpurse Rare General Rogue 2 2 2 Whenever this minion attacks a hero, add the Coin to your hand. He has a giant collection of purses now. One for every outfit!
Dark Iron Skulker Rare General Rogue 5 4 3 Battlecry: Deal 2 damage to all undamaged enemy minions. He loves skulking. He skulks after hours just for the joy of it, but his friends are pretty worried he'll get burnt out.
Ethereal Peddler Rare General Rogue 5 5 6 Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2). Yeah, sure. That Ragnaros "fell off the back of a truck".
Gadgetzan Ferryman Rare General Rogue 2 2 3 Combo: Return a friendly minion to your hand. Is it just me, or is there something fishy about that ferryman?
Lotus Agents Rare General Druid, Rogue, Shaman 5 5 3 Battlecry: Discover a Druid, Rogue or Shaman card. Mostly, they stand around and look cool.
Master of Disguise Rare General Rogue 4 4 4 Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
SI:7 Agent Rare General Rogue 3 3 3 Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Shadow Sensei Rare General Rogue 4 4 4 Battlecry: Give a Stealth minion +2/+2. He used to be Aya's tutor, but she fired him for bugging her too much.
Shady Dealer Rare General Rogue 3 4 3 Battlecry: If you have a Pirate, gain +1/+1. I have great deal for you... for 4 damage to your face!
Undercity Huckster Rare General Rogue 2 2 2 Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?
Unearthed Raptor Rare General Rogue 3 3 4 Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle effect. Still hunting for the ones who earthed him.
Blade of C'Thun Epic General Rogue 9 4 4 Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is)C'Thun demands a sacrifice! Preferably a Deathwing.
Kidnapper Epic General Rogue 6 5 3 Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Lotus Assassin Epic General Rogue 5 5 5 Stealth. Whenever this minion kills an enemy, gain StealthFor 5000g, you can just give the Jade Lotus any name and they will assassinate and/or embarrass them.
Luckydo Buccaneer Epic Pirate Rogue 6 5 5 Battlecry: If your weapon has at least 3 Attack, gain +4/+4. You can't just leave a Luckydo somewhere. You gotta keep 'em with you! Especially in Gadgetzan!
Patient Assassin Epic General Rogue 2 1 1 Stealth. Destroy any minion damaged by this minion. He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Shadowcaster Epic General Rogue 5 4 4 Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1). I mean, it's not creepy if you ASK before you steal their shadow to make a small replica of them to keep on your shelf.
Anub'arak Legendary General Rogue 9 8 4 Deathrattle: Return this to your hand and summon a 4/4 Nerubian. Was actually a pretty nice guy before, you know, the whole Lich King thing.
Aya Blackpaw Legendary General Druid, Rogue, Shaman 6 5 3 Battlecry and Deathrattle: Summon a Jade GolemThough young, Aya took over as the leader of Jade Lotus through her charisma and strategic acumen when her predecessor was accidentally crushed by a jade golem.
Edwin VanCleef Legendary General Rogue 3 2 2 Combo: Gain +2/+2 for each card played earlier this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Shaku, the Collector Legendary General Rogue 3 2 3 Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent's class)Aya even staged an intervention once, but Shaku still insists that he is not a hoarder.
Xaril, Poisoned Mind Legendary General Rogue 4 3 2 Battlecry and Deathrattle: Add a random Toxin card to your hand. It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.
Showing all 35 cards
Bladed Cultist(35198).png
Buccaneer(22347).png
Deadly Fork(42057).png
Defias Ringleader(417).png
Jade Spirit(49708).png
Jade Swarmer(49713).png
Pit Snake(27221).png
Shado-Pan Rider(22305).png
Shadow Rager(49752).png
Southsea Squidface(35241).png
Swashburglar(42046).png
Tomb Pillager(27229).png
Undercity Valiant(22371).png
Cutpurse(22336).png
Dark Iron Skulker(14434).png
Ethereal Peddler(42023).png
Gadgetzan Ferryman(49722).png
Lotus Agents(49629).png
Master of Disguise(127).png
SI-7 Agent(286).png
Shadow Sensei(49725).png
Shady Dealer(22348).png
Undercity Huckster(33135).png
Unearthed Raptor(27220).png
Blade of C'Thun(35197).png
Kidnapper(562).png
Lotus Assassin(49619).png
Luckydo Buccaneer(49754).png
Patient Assassin(14).png
Shadowcaster(33180).png
Anub'arak(22324).png
Aya Blackpaw(49706).png
Edwin VanCleef(3).png
Shaku, the Collector(49657).png
Xaril, Poisoned Mind(33139).png

Uncollectible[edit | edit source]

For Wild format listings, see Rogue/Wild format

The following minions are generated by other rogue cards, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Nerubian None General Rogue 4 4 4
Defias Bandit Common General Rogue 1 2 1
Showing all 2 cards
Nerubian(22436).png
Defias Bandit(9).png

Weapons[edit | edit source]

For Wild format listings, see Rogue/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Assassin's Blade Common Rogue 5 3 4 Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Perdition's Blade Rare Rogue 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Poisoned Blade Epic Rogue 4 1 3 Your Hero Power gives this weapon +1 Attack instead of replacing it. How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.
Showing all 3 cards
Assassin's Blade(433).png
Perdition's Blade(82).png
Poisoned Blade(22273).png

Uncollectible[edit | edit source]

For Wild format listings, see Rogue/Wild format

The following weapons are generated by the Hero Powers Poisoned Daggers and Dagger Mastery, and are uncollectible.

Name / Desc Rarity Class Cost Atk HP Description
Poisoned Dagger None Rogue 1 2 2
Sharp Fork None Rogue 3 3 2
Wicked Knife Free Rogue 1 1 2
Showing all 3 cards
Poisoned Dagger(22488).png
Sharp Fork(42207).png
Wicked Knife(183).png


Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All rogues start with the following class cards.

Assassinate(568).png
Backstab(471).png
Deadly Poison(87).png
Sap(385).png
Sinister Strike(205).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will reward the player with a new basic class card x 2. These cards are not obtainable through any other means.

Level 2 Level 4 Level 6
Assassin's Blade(433).png
Fan of Knives(378).png
Shiv(164).png
Level 8 Level 10
Vanish(658).png
Sprint(90).png

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 50 award golden basic neutral minion cards.

Level 15/20 Level 23/26 Level 28/30
Sinister Strike(205) Gold.png
Vanish(658) Gold.png
Fan of Knives(378) Gold.png
Level 32/34 Level 36/38 Level 40/42
Assassin's Blade(433) Gold.png
Backstab(471) Gold.png
Sap(385) Gold.png
Level 43/44 Level 45/46 Level 47/48
Deadly Poison(87) Gold.png
Shiv(164) Gold.png
Assassinate(568) Gold.png
Level 49/50 Level 51/52 Level 53/54
Sprint(90) Gold.png
War Golem(323) Gold.png
Murloc Tidehunter(357) Gold.png
Level 55/56 Level 57/58 Level 59/60
Voodoo Doctor(410) Gold.png
Acidic Swamp Ooze(74) Gold.png
Sen'jin Shieldmasta(326) Gold.png

Trivia[edit | edit source]

  • Valeera was chosen to represent the rogue class partially in order to balance faction, race and gender representation across the cast of heroes. As a blood elf female, Valeera added diversity to the cast of characters, as opposed to options such as Mathias Shaw or Edwin VanCleef (human male, already represented by both Anduin and Uther), or Garona Halforcen (a female half-orc, making the fifth orc hero).[2][3][4]
  • During the game's early development, the rogue class was represented by Edwin VanCleef.[5]

Patch changes[edit | edit source]

  • Whispers of the Old Gods logo.png Patch 5.2.0.13619 (2016-07-12): Golden Priest, Rogue, and Neutral cards are now easier to tell apart. [The ribbon at the tops and bottoms of golden cards are now black for Rogue, and white for Priest.]
  • Alpha patch 2 (2013-08-12): Received some new hero artwork.

References[edit | edit source]

  1. http://us.battle.net/wow/en/game/class/rogue
  2. Ben Brode on Twitter. (2014-10-25). 
  3. Ben Brode on Twitter. (2014-01-02). 
  4. Ben Brode on Twitter. (2014-01-02). 
  5. Ben Brode on Twitter. (2014-01-04).