Rare card list

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This page lists all rare cards available in Standard format.

For information on the common rarity itself, see Rare.

For lists of other card rarities, see Free card list, Common card list, Epic card list and Legendary card list.

Collectible[edit | edit source]

For Wild format listings, see Rare card list/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Abomination Rare Minion General Any 5 4 4 Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Addled Grizzly Rare Minion Beast Druid 3 2 2 After you summon a minion, give it +1/+1. Druids who spend too long in bear form are more susceptible to the whispers of the Old Gods. Right now they are whispering the lyrics to "La Bamba".
Alarm-o-Bot Rare Minion Mech Any 3 0 3 At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Aldor Peacekeeper Rare Minion General Paladin 3 3 3 Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Alexstrasza's Champion Rare Minion General Warrior 2 2 3 Battlecry: If you're holding a Dragon, gain +1 Attack and Charge"Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza
Alley Armorsmith Rare Minion General Warrior 5 2 7 Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Ancestral Spirit Rare Spell Shaman 2 Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Ancient Mage Rare Minion General Any 4 2 5 Battlecry: Give adjacent minions Spell Damage +1Sometimes he forgets and just wanders into someone else's game.
Ancient Shade Rare Minion General Any 4 7 4 Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn. Warning: Do not expose to direct sunlight.
Ancient Shieldbearer Rare Minion General Warrior 7 6 6 Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. Back in her day, each shield weighed two tons and she had to carry four of them on each arm!
Ancient Watcher Rare Minion General Any 2 4 5 Can't attack. Why do its eyes seem to follow you as you walk by?
Angry Chicken Rare Minion Beast Any 1 1 1 Enrage: +5 Attack. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Animated Armor Rare Minion General Mage 4 4 4 Your hero can only take 1 damage at a time. Try putting it on. Wait, let me get my camera.
Anyfin Can Happen Rare Spell Paladin 10 Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
Arcane Golem Rare Minion General Any 3 4 4 Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Argent Commander Rare Minion General Any 6 4 2 Charge
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Argent Lance Rare Weapon Paladin 2 2 2 Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.
Argent Watchman Rare Minion General Any 2 2 4 Can't attack.

Inspire: Can attack as normal this turn. Who argent watches the Argent Watchman?

Armored Warhorse Rare Minion Beast Any 4 5 3 Battlecry: Reveal a minion in each deck. If yours costs more, gain ChargeYep. It's a horse... wearing armor... going to war.
Armorsmith Rare Minion General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Auchenai Soulpriest Rare Minion General Priest 4 3 5 Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Avian Watcher Rare Minion General Any 5 3 6 Battlecry: If you control a Secret, gain +1/+1 and TauntHe mostly watches light romantic comedies.
Azure Drake Rare Minion Dragon Any 5 4 4 Spell Damage +1. Battlecry: Draw a card. They initially planned to be the Beryl or Cerulean drakes, but those felt a tad too pretentious.
Babbling Book Rare Minion General Mage 1 1 1 Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.
Backroom Bouncer Rare Minion General Any 4 4 4 Whenever a friendly minion dies, gain +1 Attack. "WHY ARE YOU IN THE BACK ROOM? WHO IS WATCHING THE FRONT?!"
Ball of Spiders Rare Spell Hunter 6 Summon three 1/1 Webspinners. "THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone
Bite Rare Spell Druid 4 Give your hero +4 Attack this turn and 4 Armor. Chew your food!
Blackwater Pirate Rare Minion Pirate Any 4 2 5 Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
Blade Flurry Rare Spell Rogue 4 Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Blessed Champion Rare Spell Paladin 5 Double a minion's Attack. This card causes double the trouble AND double the fun.
Blizzard Rare Spell Mage 6 Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Blood To Ichor Rare Spell Warrior 1 Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Bloodfury Potion Rare Spell Warlock 3 Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Bloodsail Corsair Rare Minion Pirate Any 1 1 2 Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Bloodsail Cultist Rare Minion Pirate Warrior 3 3 4 Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Bomb Squad Rare Minion General Any 5 2 2 Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero. Please don't explode! Please don't explode! Please don't explode!
Book Wyrm Rare Minion Dragon Any 6 3 6 Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 Attack or less. His favorites are classic tragedies like "The Hobbit" and "Grendel".
Burgle Rare Spell Rogue 3 Add 2 random class cards to your hand (from your opponent's class)Yoink!
Cat Trick Rare Spell Hunter 2 Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth"I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do."
Celestial Dreamer Rare Minion General Druid 3 3 3 Battlecry: If a friendly minion has 5 or more attack, gain +2/+2. If you think her job is easy, YOU try falling asleep on cue.
Coldlight Oracle Rare Minion Murloc Any 3 2 2 Battlecry: Each player draws 2 cards. They can see the future. In that future both players draw more cards. Spoooky.
Coldlight Seer Rare Minion Murloc Any 3 2 3 Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Coliseum Manager Rare Minion General Any 3 2 5 Inspire: Return this minion to your hand. Meets monthly with the gladiators to discuss career goals.
Commanding Shout Rare Spell Warrior 2 Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Competitive Spirit Rare Spell Paladin 1 Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.
Convert Rare Spell Priest 2 Put a copy of an enemy minion into your hand. "Are you interested in... HEALTH benefits?!"
Core Rager Rare Minion Beast Hunter 4 4 4 Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.
Corrupted Healbot Rare Minion Mech Any 5 6 6 Deathrattle: Restore 8 Health to the enemy hero. Not so much "corrupted" as "has terrible aim".
Corrupted Seer Rare Minion Murloc Any 6 2 3 Battlecry: Deal 2 damage to all non-Murloc minions. For seers, it's very handy to have your crystal ball hanging right in front of your face.
Counterfeit Coin Rare Spell Rogue 0 Gain 1 Mana Crystal this turn only. There is something funny about this coin… can't quite put my finger on it…
Counterspell Rare Spell Mage 3 Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Crazed Alchemist Rare Minion General Any 2 2 2 Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Cult Sorcerer Rare Minion General Mage 2 3 2 Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is)No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Cursed Blade Rare Weapon Warrior 1 2 3 Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.
Cutpurse Rare Minion General Rogue 2 2 2 Whenever this minion attacks a hero, add the Coin to your hand. He has a giant collection of purses now. One for every outfit!
Dark Iron Skulker Rare Minion General Rogue 5 4 3 Battlecry: Deal 2 damage to all undamaged enemy minions. He loves skulking. He skulks after hours just for the joy of it, but his friends are pretty worried he'll get burnt out.
Darkshire Librarian Rare Minion General Warlock 2 3 2 Battlecry: Discard a random card. Deathrattle: Draw a card. Do NOT be late with your overdue fines.
Darnassus Aspirant Rare Minion General Druid 2 2 3 Battlecry: Gain an empty Mana Crystal.

Deathrattle: Lose a Mana Crystal. She loves mana crystals, she hates mana crystals. So fickle!

Defender of Argus Rare Minion General Any 4 2 3 Battlecry: Give adjacent minions +1/+1 and TauntYou wouldn’t think that Argus would need this much defending. But it does.
Demented Frostcaller Rare Minion General Mage 4 2 4 After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
Demolisher Rare Minion Mech Any 3 1 4 At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Demonwrath Rare Spell Warlock 3 Deal 2 damage to all non-Demon minions. Demons are not angry most of the time. You have to play this card in order to really bring it out of them.
Devolve Rare Spell Shaman 2 Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
Disciple of C'Thun Rare Minion General Any 3 2 1 Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)C’Thun’s recruiting pitch involves cookies, which is why it’s the most popular Old God.
Dispatch Kodo Rare Minion Beast Hunter 4 2 4 Battlecry: Deal damage equal to this minion's Attack. "Crime reported at First Bank of Gadgetzan. Huge quantities of Jade being carried away by what looks like a bunch of Hozen. Kodo 77 can you make it over there now?"
Divine Favor Rare Spell Paladin 3 Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Doomcaller Rare Minion General Any 8 7 9 Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
Doomguard Rare Minion Demon Warlock 5 5 7 Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
Doppelgangster Rare Minion General Any 5 2 2 Battlecry: Summon 2 copies of this minion. "Every me, get in here!"
Draenei Totemcarver Rare Minion General Shaman 4 4 4 Battlecry: Gain +1/+1 for each friendly Totem. It's nice to find a real craftsman in this day and age of mass-produced totems.
Dragon Consort Rare Minion Dragon Paladin 5 5 5 Battlecry: The next Dragon you play costs (2) less. Everybody wants someone to snuggle with. Even giant armored scaly draconic beasts of destruction.
Dragon Egg Rare Minion General Any 1 0 2 Whenever this minion takes damage, summon a 2/1 Whelp. Think of them as bullets for your dragon gun.
Drakonid Operative Rare Minion Dragon Priest 5 5 6 Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck. His job is to spy on the Goons and the Jade Lotus, but he's OBVIOUSLY a dragon so it's pretty hard work.
Eaglehorn Bow Rare Weapon Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Eater of Secrets Rare Minion General Any 4 2 4 Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...
Eerie Statue Rare Minion General Any 4 7 7 Can’t attack unless it’s the only minion in the battlefield. Don't blink! Don't turn your back, don't look away, and DON'T BLINK.
Effigy Rare Spell Mage 3 Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
Emperor Cobra Rare Minion Beast Any 3 2 3 Destroy any minion damaged by this minion. The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Equality Rare Spell Paladin 2 Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Ethereal Arcanist Rare Minion General Mage 4 3 3 If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Ethereal Peddler Rare Minion General Rogue 5 5 6 Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2). Yeah, sure. That Ragnaros "fell off the back of a truck".
Everyfin is Awesome Rare Spell Shaman 7 Give your minions +2/+2.

Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!

Evolve Rare Spell Shaman 1 Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Excavated Evil Rare Spell Priest 5 Deal 3 damage to all minions.

Shuffle this card into your opponent's deck. MOM! DAD! DON'T TOUCH IT! IT'S EVIL!!!!!!

Explorer's Hat Rare Spell Hunter 2 Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand." Harrison Jones was disappointed that he didn't get to be part of the League of Explorers, but his hat did.
Explosive Shot Rare Spell Hunter 5 Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Fallen Hero Rare Minion General Mage 2 3 2 Your Hero Power deals 1 extra damage. And he can't get up.
Felfire Potion Rare Spell Warlock 6 Deal 5 damage to all characters. Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.
Felguard Rare Minion Demon Warlock 3 3 5 Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Fencing Coach Rare Minion General Any 3 2 2 Battlecry: The next time you use your Hero Power, it costs (2) less. Good fencers make good neighbors, right?
Feral Spirit Rare Spell Shaman 3 Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Fist of Jaraxxus Rare Spell Warlock 4 When you play or discard this, deal 4 damage to a random enemy. * Not actually Jaraxxus' fist.
Flamewaker Rare Minion General Mage 3 2 4 After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
Flare Rare Spell Hunter 2 All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Forbidden Ritual Rare Spell Warlock 0 Spend all your Mana. Summon that many 1/1 Tentacles. Actually, C'Thun gives his full support for this ritual.
Forlorn Stalker Rare Minion General Hunter 3 4 2 Battlecry: Give all minions with Deathrattle in your hand +1/+1. He's going to leave the dying up to you, if that's cool.
Frothing Berserker Rare Minion General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Gadgetzan Auctioneer Rare Minion General Any 6 4 4 Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Gadgetzan Ferryman Rare Minion General Rogue 2 2 3 Combo: Return a friendly minion to your hand. Is it just me, or is there something fishy about that ferryman?
Getaway Kodo Rare Spell Paladin 1 Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!
Greater Healing Potion Rare Spell Priest 4 Restore 12 health to a friendly character. Filled with electrolytes!
Grim Patron Rare Minion General Any 5 3 3 Whenever this minion survives damage, summon another Grim Patron. If you love getting your face punched, come to the Grim Guzzler!
Grimestreet Enforcer Rare Minion General Paladin 5 4 4 At the end of your turn, give all minions in your hand +1/+1. "Sir, you don't have a permit to park your mount here."
Grimestreet Informant Rare Minion General Hunter, Warrior, Paladin 2 1 1 Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
Grimestreet Pawnbroker Rare Minion General Warrior 3 3 3 Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Grimestreet Protector Rare Minion General Paladin 7 6 6 Taunt
Battlecry: Give adjacent minions Divine ShieldSome new asphalt should do the trick.
Headcrack Rare Spell Rogue 3 Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Healing Wave Rare Spell Shaman 3 Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead. Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
Hidden Cache Rare Spell Hunter 2 Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Toxic Sewer Ooze was born because a rookie Goon stashed an open container of milk in a Hidden Cache.
Holy Fire Rare Spell Priest 6 Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Holy Wrath Rare Spell Paladin 5 Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Imp Master Rare Minion General Any 3 1 5 At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Infest Rare Spell Hunter 3 Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.
Infested Wolf Rare Minion Beast Hunter 4 3 3 Deathrattle: Summon two 1/1 Spiders. A little flea powder will fix that right up.
Injured Blademaster Rare Minion General Any 3 4 7 Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
Injured Kvaldir Rare Minion General Any 1 2 4 Battlecry: Deal 3 damage to this minion. Don't worry. With a little skin cream he's going to clear right up.
Ivory Knight Rare Minion General Paladin 6 4 4 Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. Do NOT call it a "horse".
Jade Claws Rare Weapon Shaman 2 2 2 Battlecry: Summon a Jade Golem. Overload: (1) "Best manicure ever!" - Aya Blackpaw
Jade Idol Rare Spell Druid 1 Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. Shuffle or no guts.
Jinyu Waterspeaker Rare Minion General Shaman 4 3 6 Battlecry: Restore 6 Health. Overload: (1) Waterspeakers can tell the future! So the Jade Lotus employs them to speculate on the Auction House.
Journey Below Rare Spell Rogue 1 Discover a Deathrattle card. Don't stop believing there's something below.
Jungle Moonkin Rare Minion Beast Druid 4 4 4 Both players have

Spell Damage +2The REAL angry chicken!

Kabal Courier Rare Minion General Mage, Priest, Warlock 3 2 2 Battlecry: Discover a Mage, Priest or Warlock card. Hey, you park your kodo under a harpy nest, you get what you deserve.
Kabal Crystal Runner Rare Minion General Mage 6 5 5 Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."
Keeper of the Grove Rare Minion General Druid 4 2 2 Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
King's Defender Rare Weapon Warrior 3 3 2 Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
Kirin Tor Mage Rare Minion General Mage 3 4 3 Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Klaxxi Amber-Weaver Rare Minion General Druid 4 4 5 Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. Amberweaving is a specialty course at the local trade school.
Knife Juggler Rare Minion General Any 2 2 2 After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
Knight of the Wild Rare Minion General Druid 7 6 6 Whenever you summon a Beast, reduce the Cost of this card by (1). He gets a discount on the tournament entry fee because he is his own horse.
Lava Burst Rare Spell Shaman 3 Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lava Shock Rare Spell Shaman 2 Deal 2 damage.
Unlock your Overloaded Mana Crystals. Chocolate lava cake is shockingly delicious.
Light's Champion Rare Minion General Any 3 4 3 Battlecry: Silence a Demon. When there's something strange (say, a gibbering demon) in your neighborhood, who are you going to call?
Lightning Storm Rare Spell Shaman 3 Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Lightwarden Rare Minion General Any 1 1 2 Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Lightwell Rare Minion General Priest 2 0 5 At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Lotus Agents Rare Minion General Druid, Rogue, Shaman 5 5 3 Battlecry: Discover a Druid, Rogue or Shaman card. Mostly, they stand around and look cool.
Maelstrom Portal Rare Spell Shaman 2 Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
Mana Addict Rare Minion General Any 2 1 3 Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
Mana Tide Totem Rare Minion Totem Shaman 3 0 3 At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
Mana Wraith Rare Minion General Any 2 2 2 ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
Mass Dispel Rare Spell Priest 4 Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Master Jouster Rare Minion General Any 6 5 6 Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine ShieldNeeds just a few more ratings points to become Grandmaster Jouster.
Master Swordsmith Rare Minion General Any 2 1 3 At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Master of Disguise Rare Minion General Rogue 4 4 4 Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Master of Evolution Rare Minion General Shaman 4 4 5 Battlecry: Transform a friendly minion into a random one that costs (1) more. Will be really useful in the new "Hearthémon" game.
Midnight Drake Rare Minion Dragon Any 4 1 4 Battlecry: Gain +1 Attack for each other card in your hand. Still fearsome in the daytime.
Mind Control Tech Rare Minion General Any 3 3 3 Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Mire Keeper Rare Minion General Druid 4 3 3 Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal. "Hey.... Is that Mire for sale?" "No. I'm keeping it."
Misdirection Rare Spell Hunter 2 Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Moat Lurker Rare Minion General Any 6 3 3 Battlecry: Destroy a minion. Deathrattle: Resummon it. He really enjoys lurking and gets a lot of job satisfaction out of it.
Mogor's Champion Rare Minion General Any 6 8 5 50% chance to attack the wrong enemy. This champion has learned from the best. Except for his target selection.
Moonglade Portal Rare Spell Druid 6 Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.
Mortal Strike Rare Spell Warrior 4 Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Murloc Tidecaller Rare Minion Murloc Any 1 1 2 Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Nourish Rare Spell Druid 5 Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Onyx Bishop Rare Minion General Priest 5 3 4 Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.
Perdition's Blade Rare Weapon Rogue 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Pint-Size Potion Rare Spell Priest 1 Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
Pint-Sized Summoner Rare Minion General Any 2 2 2 The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Polymorph: Boar Rare Spell Mage 3 Transform a minion into a 4/2 Boar with ChargeIt's always Huffer.
Potion of Polymorph Rare Spell Mage 3 Secret: After your opponent plays a minion, transform it into a 1/1 Sheep. Tastes like Baaaaananas.
Powershot Rare Spell Hunter 3 Deal 2 damage to a minion and the minions next to it. pow POW pow
Protect the King! Rare Spell Warrior 3 For each enemy minion, summon a 1/1 Pawn with TauntForm ranks! Everyone into the King's Tuskarr Defense!
Questing Adventurer Rare Minion General Any 3 2 2 Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Rallying Blade Rare Weapon Paladin 3 3 2 Battlecry: Give +1/+1 to your minions with Divine ShieldAs far as blades go, this one is pretty great in the motivation department.
Ram Wrangler Rare Minion General Hunter 5 3 3 Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.
Ravenholdt Assassin Rare Minion General Any 7 7 5 Stealth Just mail him a package with a name and 10,000 gold. He'll take care of the rest.
Reliquary Seeker Rare Minion General Warlock 1 1 1 Battlecry: If you have 6 other minions, gain +4/+4. The Reliquary considers itself the equal of the League of Explorers. The League of Explorers doesn't.
Resurrect Rare Spell Priest 2 Summon a random friendly minion that died this game. I walked into the dungeon and noticed a slain adventurer. In his final moments, he had scrawled out a message in the dust on the wall beside him. Two words: "rez plz"
Revenge Rare Spell Warrior 2 Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. This is better than Arcane Explosion, so I guess warriors are finally getting revenge on mages for Mortal Strike being worse than Fireball.
SI:7 Agent Rare Minion General Rogue 3 3 3 Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Saboteur Rare Minion General Any 3 4 3 Battlecry: Your opponent's Hero Power costs (5) more next turn. Listen all y'all it's a saboteur!
Savage Combatant Rare Minion Beast Druid 4 5 4 Inspire: Give your hero

+2 Attack this turn. Maybe if you whistle a tune it will soothe him. Yeah... Try that.

Savagery Rare Spell Druid 1 Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Savannah Highmane Rare Minion Beast Hunter 6 6 5 Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Seadevil Stinger Rare Minion Murloc Warlock 4 4 2 Battlecry: The next Murloc you play this turn costs Health instead of Mana. Pretty harmless unless you're a Seadevil.
Second-Rate Bruiser Rare Minion General Any 5 4 5 Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
Secretkeeper Rare Minion General Any 1 1 2 Whenever a Secret is played, gain +1/+1. She promises not to tell anyone about that thing you did last night with that one person.
Selfless Hero Rare Minion General Paladin 1 2 1 Deathrattle: Give a random friendly minion Divine Shield"Don't worry about me… I'll just be here... under these tentacles."
Servant of Yogg-Saron Rare Minion General Mage 5 5 4 Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly)Yogg-Saron always likes to complain about how he has too many servants and there are too many mouths to feed.
Shadow Madness Rare Spell Priest 4 Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Shadow Sensei Rare Minion General Rogue 4 4 4 Battlecry: Give a Stealth minion +2/+2. He used to be Aya's tutor, but she fired him for bugging her too much.
Shadow Word: Horror Rare Spell Priest 4 Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Shadowflame Rare Spell Warlock 4 Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Shady Dealer Rare Minion General Rogue 3 4 3 Battlecry: If you have a Pirate, gain +1/+1. I have great deal for you... for 4 damage to your face!
Shifting Shade Rare Minion General Priest 4 4 3 Deathrattle: Copy a card from your opponent's deck and add it to your hand. Yeah, it's cooler in the shade, but you're also more likely to get JACKED.
Silithid Swarmer Rare Minion Beast Any 3 3 5 Can only attack if your hero attacked this turn. If your hero doesn't attack, it's just "Silithid Loner".
Silverware Golem Rare Minion General Warlock 3 3 3 If you discard this minion, summon it. From the secret research labs of the Swiss Army.
Siphon Soul Rare Spell Warlock 6 Destroy a minion. Restore #3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Skeram Cultist Rare Minion General Any 6 7 6 Battlecry: Give your C'Thun +2/+2 (wherever it is)Just before he comes into play, there is an AWESOME training montage with C'thun.
Small-Time Buccaneer Rare Minion Pirate Any 1 1 2 Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Sparring Partner Rare Minion General Warrior 2 3 2 Taunt
Battlecry: Give a minion TauntCome at me, bro.
Spawn of Shadows Rare Minion General Priest 4 5 4 Inspire: Deal 4 damage to each hero. What did you expect to happen? He's a Spawn. Of Shadows.
Spiked Hogrider Rare Minion General Any 5 5 5 Battlecry: If an enemy minion has Taunt, gain ChargeDid you know the Hogchoppers compete every year at the Mirage Raceway? They do. It's a real group.
Spreading Madness Rare Spell Warlock 3 Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
Stampeding Kodo Rare Minion Beast Any 5 3 5 Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Starfall Rare Spell Druid 5 Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Steward of Darkshire Rare Minion General Paladin 3 3 3 Whenever you summon a 1-Health minion, give it Divine ShieldTurns out divine shields are way cheaper if you buy in bulk.
Stolen Goods Rare Spell Warrior 2 Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
Summoning Stone Rare Minion General Any 5 0 6 Whenever you cast a spell, summon a random minion of the same Cost. Sometimes it feels like it's always the same slackers that are waiting for a summon.
Sunfury Protector Rare Minion General Any 2 2 3 Battlecry: Give adjacent minions TauntShe carries a shield, but only so she can give it to someone she can stand behind.
Sunwalker Rare Minion General Any 6 4 5 Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Thing from Below Rare Minion General Shaman 6 5 5 Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Thistle Tea Rare Spell Rogue 6 Draw a card. Add 2 extra copies of it to your hand. Aren't Thistles prickly? Why would you drink them? I don't get Rogues.
Thunder Bluff Valiant Rare Minion General Shaman 5 3 6 Inspire: Give your Totems +2 Attack. Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Tiny Knight of Evil Rare Minion Demon Warlock 2 3 2 Whenever you discard a card, gain +1/+1. "No, no, no. I asked for a tiny JESTER of evil."
Trogg Beastrager Rare Minion General Hunter 2 3 2 Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.
Tuskarr Jouster Rare Minion General Paladin 5 5 5 Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero. Just could not be talked out of using his turtle for the joust...
Twilight Darkmender Rare Minion General Priest 5 6 5 Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero. First she separates them from the lights, washes them in cold water, and hang-dries.
Twilight Drake Rare Minion Dragon Any 4 4 1 Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Undercity Huckster Rare Minion General Rogue 2 2 2 Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?
Unearthed Raptor Rare Minion General Rogue 3 3 4 Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle effect. Still hunting for the ones who earthed him.
Upgrade! Rare Spell Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Vaporize Rare Spell Mage 3 Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Violet Teacher Rare Minion General Any 4 3 5 Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Virmen Sensei Rare Minion General Druid 5 4 5 Battlecry: Give a friendly Beast +2/+2. There is no carrot.
Void Crusher Rare Minion Demon Warlock 6 5 4 Inspire: Destroy a random minion for each player. We like to call him "Wesley".
Void Terror Rare Minion Demon Warlock 3 3 3 Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Volcanic Lumberer Rare Minion General Druid 9 7 8 Taunt
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
Volcanic Potion Rare Spell Mage 3 Deal 2 damage to all minions. The secret ingredient in Kazakus's award-winning chili recipe.
Wild Pyromancer Rare Minion General Any 2 3 2 After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Wobbling Runts Rare Minion General Any 6 2 6 Deathrattle: Summon three 2/2 Runts. The fourth one fell off in a tragic accident. They don't talk about it.
Wyrmrest Agent Rare Minion General Priest 2 1 4 Battlecry: If you're holding a Dragon, gain +1 Attack and TauntKeeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!
Young Priestess Rare Minion General Any 1 2 1 At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
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Uncollectible[edit | edit source]

For Wild format listings, see Rare card list/Wild format

The following cards are uncollectible.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Doppelgangster Rare Minion General Any 5 2 2 Battlecry: Summon 2 copies of this minion. 
Doppelgangster Rare Minion General Any 5 2 2 Battlecry: Summon 2 copies of this minion. 
Hyena Rare Minion Beast Hunter 2 2 2
Spirit Wolf Rare Minion General Shaman 2 2 3 Taunt 
Showing all 4 cards