Random effects are effects which include some degree of randomness or 'RNG' (random number generation).
Random effects introduce an element of chance into Hearthstone. They can be interesting, fun, frustrating or rewarding, but their outcome is always uncertain. For a discussion of the role of randomness in games, see RNG.
Notes[edit | edit source]
- Effects which draw randomly from a pool of cards are influenced by game format, with only cards valid in the current format being eligible for selection. All other random effects are unaffected by game format or game mode.
- Random effects without specific influencing factors are "truly random" and offer balanced chances of all possible outcomes, regardless of circumstantial details such as which minions are currently on the board or which cards are currently in the player's hand. Random outcomes are also not affected by game mode, such as Tavern Brawls (unless specifically stated). However, some effects are limited by clearly relevant factors, such as Totemic Call, which will only summon a totem that is not already present, or card draw, which can only draw cards that are remaining in the player's deck.
- The one exception is the Discover keyword, which does offer a type of weighted random effect, with class cards more likely to be Discovered than neutral cards. While this makes Discover a less than truly random mechanic, the odds and behaviour are consistent across all cards with the keyword. It should also be noted that while semi-random in its behaviour, Discover does not describe itself as 'random'.
- Random effects do not always feature the word 'random' in their description. Game Designer Ben Brode explains that the general strategy is to explicitly state 'random' for effects that take place in "visible zones" such as the battlefield or the player's hand; and not to explicitly state 'random' for effects that take in "hidden zones" such as the opposing player's hand, or either player's deck. However, Brode acknowledged that not all cards follow this convention, stating that "the word 'random' just feels better on [some] cards", while in other cases adding the word 'random' would simply complexify card text too much. Players must therefore expect that effects which affect hidden zones will be random, even if this is not specifically stated on the card. In addition, Deathrattles and triggered effects are never targetable, and so are always random, whether or not this is stated.
- When a card has "a 50% chance to attack the wrong enemy", it is unofficially known as "forgetful". More details on this type of randomness can be found on that page.
- One of the design reasons behind random effects of all kinds is to add variety, ensuring that each match feels different. This is also one reason for the limit of 2 copies per card in a deck, and the relatively small number of card draw effects in the game, preventing the cards available to players from being too consistent across games.
Random damage[edit | edit source]
Random damage comes in a few forms. Some cards, commonly Shaman cards, deal a random amount of damage (within a certain range) to one creature or each one of multiple creatures. Other cards deal an exact amount of damage to a random target, or multiple random targets.
The most complicated case is cards such as Arcane Missiles and Mad Bomber that deal a total amount of damage distributed or "split" randomly. These effects are best thought of as a set of one-damage "hits" being randomly targeted one at a time: Each point of damage is considered a separate instance of damage dealt, meaning that cards like Gurubashi Berserker and Frothing Berserker will trigger multiple times even if the points of damage came from the same spell or effect, and Divine Shields will be removed by a single point of damage, allowing the protected minion to be damaged by further "hits" from the same effect. Furthermore, damage will never be distributed to a minion that has already been brought to 0 health by previous hits from the same effect.
This concept has some exceptions. Deathrattles and other death effects from any destroyed minions occur "simultaneously" after all the damage is dealt, which means that minions summoned by Deathrattles (e.g. Damaged Golem) cannot be hit by the same effect that destroyed their "parents" (e.g. Harvest Golem), and that damage may be "wasted" on targets that would have died anyway from the Deathrattle of another dying minion (e.g. Abomination). Also, for spells which distribute damage between multiple targets, each point of Spell Damage adds one additional randomly targeted "hit", thus increasing the total damage dealt by one, rather than increasing the damage of each hit by one.
Strategy[edit | edit source]
Some RNG elements within Hearthstone can be minimised by controlling the prevailing situation. For example, Deadly Shot destroys one random enemy minion. When faced with several enemies, this can prove extremely random; however, when faced with only a single fearsome enemy its RNG element is removed, and it becomes a simple and effective removal spell.
Order of play is often important when dealing with RNG in target selection. Players may wish to first remove non-desirable targets for abilities such as Arcane Missiles and Cleave, to ensure that only the ideal targets remain available. More often though, players will generally want to use RNG abilities early in the round, in order to plan the rest of their actions around the resulting situation.
The uncertainty of RNG elements causes many players to avoid them whenever possible, preferring guaranteed effects which can be relied upon to achieve their intended goals, and RNG options are often considered to be slightly poorer than their average effect, due to the undesirability of their randomness, which also makes planning for their use much harder. However, the satisfaction of a successful roll of the dice can be very gratifying, and to some degree form a reward in itself for attempting a risky play. The seeming unfairness of being defeated by an opponent due almost entirely to luck or chance can be particularly exasperating for the loser, and particularly entertaining for the victor. Some players also choose to use cards with strong RNG elements (such as Gelbin Mekkatorque) in order to add variety, unpredictability and fun to the game.
Card draw itself is inherently a randomised process, and cards granting card draw can also be considered to provide players with random effects.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Atiesh||None||Weapon||Any||3||1||3||After you cast a spell,|
summon a random
minion of that Cost.
Lose 1 Durability.
|DIE, INSECT!||None||Hero Power||Any||2||Hero Power|
Deal 8 damage to a random enemy.
|Kazakus Potion||None||Spell||Mage, Priest, Warlock||1|
|Kazakus Potion||None||Spell||Mage, Priest, Warlock||5|
|Kazakus Potion||None||Spell||Mage, Priest, Warlock||10|
|Totemic Call||None||Hero Power||Shaman||2||Hero Power |
Summon a random Totem.
|Un'Goro Pack||None||Spell||Any||2||Add 5 Journey to Un'Goro cards to your hand.|
|Animal Companion||Free||Spell||Hunter||3||Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.|
|Arcane Missiles||Free||Spell||Mage||1||Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.|
|Cleave||Free||Spell||Warrior||2||Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…|
|Mind Vision||Free||Spell||Priest||1||Put a copy of a random card in your opponent's hand into your hand. I see what you did there.|
|Multi-Shot||Free||Spell||Hunter||4||Deal 3 damage to two random enemy minions. You see, it's all about throughput.|
|Soulfire||Free||Spell||Warlock||1||Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.|
|Succubus||Free||Minion||Demon||Warlock||2||4||3||Battlecry: Discard a random card. Warlocks have it pretty good.|
|Arcanologist||Common||Minion||General||Mage||2||2||3||Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.|
|Deadly Shot||Common||Spell||Hunter||3||Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.|
|Faceless Summoner||Common||Minion||General||Mage||6||5||5||Battlecry: Summon a random 3-Cost minion. They never get the recognition they deserve.|
|Fiery Bat||Common||Minion||Beast||Hunter||1||2||1||Deathrattle: Deal 1 damage to a random enemy. He'll always be our first.|
|Firelands Portal||Common||Spell||Mage||7||Deal 5 damage. Summon a random 5-Cost minion. Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'|
|Forked Lightning||Common||Spell||Shaman||1||Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.|
|Grimestreet Smuggler||Common||Minion||General||Hunter, Paladin, Warrior||3||2||4||Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!|
|Grimscale Chum||Common||Minion||Murloc||Paladin||1||2||1||Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?|
|Grimy Gadgeteer||Common||Minion||General||Warrior||4||4||3||At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"|
|Ironforge Portal||Common||Spell||Warrior||5||Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron!|
|Jeweled Macaw||Common||Minion||Beast||Hunter||1||1||1||Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.|
|Kabal Chemist||Common||Minion||General||Mage, Priest, Warlock||4||3||3||Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!|
|Mad Bomber||Common||Minion||General||Any||2||3||2||Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.|
|Menagerie Magician||Common||Minion||General||Any||5||4||4||Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.|
|Sense Demons||Common||Spell||Warlock||3||Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.|
|Shaky Zipgunner||Common||Minion||General||Hunter||3||3||3||Deathrattle: Give a random minion in your hand +2/+2. The Grimy Goons can get you any weapon you want but if you want it to not explode you gotta pay extra.|
|Shimmering Tempest||Common||Minion||Elemental||Mage||2||2||1||Deathrattle: Add a random Mage spell to your hand. HATES being summoned for Kirin Tor party lighting.|
|Silvermoon Portal||Common||Spell||Paladin||4||Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?|
|Smuggler's Crate||Common||Spell||Hunter||1||Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?|
|Swashburglar||Common||Minion||Pirate||Rogue||1||1||1||Battlecry: Add a random class card to your hand (from your opponent's class). Was almost named "Swashb-AAAARRHHH-gler"|
|Thoughtsteal||Common||Spell||Priest||3||Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke|
|Tortollan Forager||Common||Minion||General||Druid||2||2||2||Battlecry: Add a random minion with 5 or more Attack to your hand. In the Tortollan tongue, Un’goro is known as the “Land of the Lost and Found.”|
|Volatile Elemental||Common||Minion||Elemental||Any||2||1||1||Deathrattle: Deal 3 damage to a random enemy minion. Currently in an anger management class with Raging Worgen, Grommash Hellscream, and The Angry Chicken. It isn't helping.|
|Wicked Witchdoctor||Common||Minion||General||Shaman||4||3||4||Whenever you cast a spell, summon a random basic Totem. You can easily defeat her by either dealing 4 damage, or dropping a house on her.|
|Zealous Initiate||Common||Minion||General||Any||1||1||1||Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.|
|Zoobot||Common||Minion||Mech||Any||3||3||3||Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1. The Murloc is taking the picture.|
|Alarm-o-Bot||Rare||Minion||Mech||Any||3||0||3||At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.|
|Babbling Book||Rare||Minion||General||Mage||1||1||1||Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.|
|Cruel Dinomancer||Rare||Minion||General||Warlock||6||5||5||Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."|
|Crystalline Oracle||Rare||Minion||Elemental||Priest||1||1||1||Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.|
|Darkshire Librarian||Rare||Minion||General||Warlock||2||3||2||Battlecry: Discard a random card. Deathrattle: Draw a card. Do NOT be late with your overdue fines.|
|Demented Frostcaller||Rare||Minion||General||Mage||4||2||4||After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'|
|Demolisher||Rare||Minion||Mech||Any||3||1||4||At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.|
|Devolve||Rare||Spell||Shaman||2||Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.|
|Doomguard||Rare||Minion||Demon||Warlock||5||5||7||Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.|
|Evolve||Rare||Spell||Shaman||1||Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.|
|Grimestreet Pawnbroker||Rare||Minion||General||Warrior||3||3||3||Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."|
|Hidden Cache||Rare||Spell||Hunter||2||Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Toxic Sewer Ooze was born because a rookie Goon stashed an open container of milk in a Hidden Cache.|
|Infest||Rare||Spell||Hunter||3||Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.|
|Knife Juggler||Rare||Minion||General||Any||2||2||2||After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.|
|Lightning Storm||Rare||Spell||Shaman||3||Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.|
|Lightwell||Rare||Minion||General||Priest||2||0||5||At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.|
|Maelstrom Portal||Rare||Spell||Shaman||2||Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.|
|Master Swordsmith||Rare||Minion||General||Any||2||1||3||At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.|
|Master of Evolution||Rare||Minion||General||Shaman||4||4||5||Battlecry: Transform a friendly minion into a random one that costs (1) more. Will be really useful in the new "Hearthémon" game.|
|Mind Control Tech||Rare||Minion||General||Any||3||3||3||Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.|
|Molten Blade||Rare||Weapon||Warrior||1||1||1||Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!|
|Moonglade Portal||Rare||Spell||Druid||6||Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.|
|Onyx Bishop||Rare||Minion||General||Priest||5||3||4||Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.|
|Selfless Hero||Rare||Minion||General||Paladin||1||2||1||Deathrattle: Give a random friendly minion Divine Shield. "Don't worry about me… I'll just be here... under these tentacles."|
|Servant of Yogg-Saron||Rare||Minion||General||Mage||5||5||4||Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly). Yogg-Saron always likes to complain about how he has too many servants and there are too many mouths to feed.|
|Shifting Shade||Rare||Minion||General||Priest||4||4||3||Deathrattle: Copy a card from your opponent's deck and add it to your hand. Yeah, it's cooler in the shade, but you're also more likely to get JACKED.|
|Spreading Madness||Rare||Spell||Warlock||3||Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.|
|Stampeding Kodo||Rare||Minion||Beast||Any||5||3||5||Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.|
|Stolen Goods||Rare||Spell||Warrior||2||Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!|
|Trogg Beastrager||Rare||Minion||General||Hunter||2||3||2||Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.|
|Undercity Huckster||Rare||Minion||General||Rogue||2||2||2||Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?|
|Volcano||Rare||Spell||Shaman||5||Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.|
|Young Priestess||Rare||Minion||General||Any||1||2||1||At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.|
|Ancient Harbinger||Epic||Minion||General||Any||6||4||6||At the start of your turn, put a 10-Cost minion from your deck into your hand. "honey, can u run down to the store and pick up some 10 cost minions? thx"|
|Avenging Wrath||Epic||Spell||Paladin||6||Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!|
|Bane of Doom||Epic||Spell||Warlock||5||Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.|
|Brass Knuckles||Epic||Weapon||Warrior||4||2||3||After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.|
|Brawl||Epic||Spell||Warrior||5||Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?|
|Cabalist's Tome||Epic||Spell||Mage||5||Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!|
Battlecry: Your opponent summons a random minion from their hand. It's not his fault… Someone keeps stealing his soap!
|Forbidden Shaping||Epic||Spell||Priest||0||Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.|
|Giant Anaconda||Epic||Minion||Beast||Druid||7||5||3||Deathrattle: Summon a minion from your hand with 5 or more Attack. Must be something it ate.|
|Greater Arcane Missiles||Epic||Spell||Mage||7||Shoot three missiles at random enemies that deal 3 damage each. Wow, and I thought Arcane Missiles was great!|
|Kabal Trafficker||Epic||Minion||General||Warlock||6||6||6||At the end of your turn, add a random Demon to your hand. She ships illicit mana crystals around the world in packages marked: FUNNEL CAKE.|
|Lotus Illusionist||Epic||Minion||General||Shaman||4||3||5||After this minion attacks a hero, transform it into a random 6-Cost minion. If you think her Illidan and Sylvanas cosplay is great, wait till you see her Reno Jackson!|
|Mindgames||Epic||Spell||Priest||4||Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.|
|Renounce Darkness||Epic||Spell||Warlock||2||Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!|
|Stampede||Epic||Spell||Hunter||1||Each time you play a Beast this turn,|
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
|Tortollan Primalist||Epic||Minion||General||Any||8||5||4||Battlecry: Discover a spell and cast it with random targets. I see pizza in my future.|
|Barnes||Legendary||Minion||General||Any||4||3||4||Battlecry: Summon a 1/1 copy of a random minion in your deck. He used to play every part, until Moroes confiscated his Orb of Deception.|
|C'Thun||Legendary||Minion||General||Any||10||6||6||Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies. C'Thun's least favorite Hearthstone card: Eye for an Eye.|
|Don Han'Cho||Legendary||Minion||General||Hunter, Warrior, Paladin||7||5||6||Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.|
|Finja, the Flying Star||Legendary||Minion||Murloc||Any||5||2||4||Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck. The last true master of Finjitsu.|
|Lyra the Sunshard||Legendary||Minion||Elemental||Priest||5||3||5||Whenever you cast a spell, add a random Priest spell to your hand. Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.|
|Madam Goya||Legendary||Minion||General||Any||6||4||3||Battlecry: Choose a friendly minion. Swap it with a minion in your deck. She has set up her Black Market here in Gadgetzan for one purpose, to make a KILLING when Beanie Babies make their inevitable comeback.|
|Malkorok||Legendary||Minion||General||Warrior||7||6||5||Battlecry: Equip a random weapon. Garrosh's best buddy. It's true. Look it up.|
|Mayor Noggenfogger||Legendary||Minion||General||Any||9||5||4||All targets are chosen randomly. This flavor text was randomly generated. If it happens to form words and make sense, that is purely by chance.|
|Megafin||Legendary||Minion||Murloc||Shaman||5||8||8||Battlecry: Fill your hand with random Murlocs.|
|Nat Pagle||Legendary||Minion||General||Any||2||0||4||At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).|
|Nat, the Darkfisher||Legendary||Minion||General||Any||2||2||4||At the start of your opponent's turn, they have a 50% chance to draw an extra card. You can take away his humanity, but you will never take away his fishing pole.|
|Prince Malchezaar||Legendary||Minion||Demon||Any||5||5||6||When the game starts, add 5 extra Legendary minions to your deck. He was super excited to acquire Gorehowl at a garage sale! Then super disappointed to find out it was a foam reproduction.|
|Ragnaros, Lightlord||Legendary||Minion||Elemental||Paladin||8||8||8||At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!|
|Shaku, the Collector||Legendary||Minion||General||Rogue||3||2||3||Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent's class). Aya even staged an intervention once, but Shaku still insists that he is not a hoarder.|
|Shifter Zerus||Legendary||Minion||General||Any||1||1||1||Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!|
|Tinkmaster Overspark||Legendary||Minion||General||Any||3||3||3||Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.|
|Xaril, Poisoned Mind||Legendary||Minion||General||Rogue||4||3||2||Battlecry and Deathrattle: Add a random Toxin card to your hand. It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.|
|Y'Shaarj, Rage Unbound||Legendary||Minion||General||Any||10||10||10||At the end of your turn, put a minion from your deck into the battlefield. When he's working out, he binds all that rage back into a ponytail.|
|Yogg-Saron, Hope's End||Legendary||Minion||General||Any||10||7||5||Battlecry: Cast a random spell for each spell you've cast this game (targets chosen randomly). I spell your doom... Y-O-U-R D-O-O-M!|
|Ysera||Legendary||Minion||Dragon||Any||9||4||12||At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?|
|Showing all 109 cards|
History[edit | edit source]
In the build-up to Curse of Naxxramas, the adventure's class cards were revealed to players one by one, many of which featured Deathrattle effects, with text that did not specify that the effects were randomly targeted. This led to widespread confusion over the function of the effects. In a special forum post, Ben Brode explained that by omitting the word 'random', card text could be shortened. By establishing the rule that Deathrattles were never targetable, the developers would not have to explicitly state this on each card, which could eventually allow for the development of more "strategically deep" card effects, due to having more card space in which to describe them, potentially otherwise a limiting factor. Brode stated that "setting expectations now that triggers never allow choices allows us to make cards that otherwise would have too much text", explaining that the omission of explicit statements to this effect "lays the groundwork for shortening the text."
However, in the face of player confusion and preference for random effects to be explicitly described as such, the policy was altered, and the word 'random' added to several Naxxramas cards.
Trivia[edit | edit source]
- Gnomes are known for the unpredictability of their inventions, and many gnome cards in Hearthstone feature random effects.
References[edit | edit source]
- Ben Brode on Twitter. (2014-05-23).
- Ben Brode on Twitter. (2016-06-11).
- Ben Brode (2014-06-05). The word "random" in card text. (official forums).
- Ben Brode on the official forums. (2017-02-02).
- Ben Brode on Twitter. (2014-05-14).
- Ben Brode on Twitter. (2014-05-14).
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|By effect type|
|By card set|