Random effect

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Yogg-Saron, arguably the most random card ever released

Random effects are effects which include some degree of randomness or 'RNG' (random number generation).

Random effects introduce an element of chance into Hearthstone. They can be interesting, fun, frustrating or rewarding, but their outcome is always uncertain. For a discussion of the role of randomness in games, see RNG.

Notes[edit | edit source]

  • Effects which draw randomly from a pool of cards are influenced by game format, with only cards valid in the current format being eligible for selection. All other random effects are unaffected by game format or game mode.
  • Random effects without specific influencing factors are "truly random" and offer balanced chances of all possible outcomes,[1] regardless of circumstantial details such as which minions are currently on the board or which cards are currently in the player's hand. Random outcomes are also not affected by game mode, such as Tavern Brawls (unless specifically stated).[2] However, some effects are limited by clearly relevant factors, such as Totemic Call, which will only summon a totem that is not already present, or card draw, which can only draw cards that are remaining in the player's deck.
    • The one exception is the Discover keyword, which does offer a type of weighted random effect, with class cards more likely to be Discovered than neutral cards. While this makes Discover a less than truly random mechanic, the odds and behaviour are consistent across all cards with the keyword. It should also be noted that while semi-random in its behaviour, Discover does not describe itself as 'random'.
  • Random effects do not always feature the word 'random' in their description. Game Designer Ben Brode explains that the general strategy is to explicitly state 'random' for effects that take place in "visible zones" such as the battlefield or the player's hand; and not to explicitly state 'random' for effects that take in "hidden zones" such as the opposing player's hand, or either player's deck. However, Brode acknowledged that not all cards follow this convention, stating that "the word 'random' just feels better on [some] cards", while in other cases adding the word 'random' would simply complexify card text too much.[3] Players must therefore expect that effects which affect hidden zones will be random, even if this is not specifically stated on the card. In addition, Deathrattles and triggered effects are never targetable, and so are always random, whether or not this is stated.
  • When a card has "a 50% chance to attack the wrong enemy", it is unofficially known as "forgetful". More details on this type of randomness can be found on that page.
  • One of the design reasons behind random effects of all kinds is to add variety, ensuring that each match feels different. This is also one reason for the limit of 2 copies per card in a deck, and the relatively small number of card draw effects in the game, preventing the cards available to players from being too consistent across games.[4]

Random damage[edit | edit source]

Random damage comes in a few forms. Some cards, commonly Shaman cards, deal a random amount of damage (within a certain range) to one creature or each one of multiple creatures. Other cards deal an exact amount of damage to a random target, or multiple random targets.

The most complicated case is cards such as Arcane Missiles and Mad Bomber that deal a total amount of damage distributed or "split" randomly. These effects are best thought of as a set of one-damage "hits" being randomly targeted one at a time: Each point of damage is considered a separate instance of damage dealt, meaning that cards like Gurubashi Berserker and Frothing Berserker will trigger multiple times even if the points of damage came from the same spell or effect, and Divine Shields will be removed by a single point of damage, allowing the protected minion to be damaged by further "hits" from the same effect. Furthermore, damage will never be distributed to a minion that has already been brought to 0 health by previous hits from the same effect.

This concept has some exceptions. Deathrattles and other death effects from any destroyed minions occur "simultaneously" after all the damage is dealt, which means that minions summoned by Deathrattles (e.g. Damaged Golem) cannot be hit by the same effect that destroyed their "parents" (e.g. Harvest Golem), and that damage may be "wasted" on targets that would have died anyway from the Deathrattle of another dying minion (e.g. Abomination). Also, for spells which distribute damage between multiple targets, each point of Spell Damage adds one additional randomly targeted "hit", thus increasing the total damage dealt by one, rather than increasing the damage of each hit by one.

Strategy[edit | edit source]

Some RNG elements within Hearthstone can be minimised by controlling the prevailing situation. For example, Deadly Shot destroys one random enemy minion. When faced with several enemies, this can prove extremely random; however, when faced with only a single fearsome enemy its RNG element is removed, and it becomes a simple and effective removal spell.

Order of play is often important when dealing with RNG in target selection. Players may wish to first remove non-desirable targets for abilities such as Arcane Missiles and Cleave, to ensure that only the ideal targets remain available. More often though, players will generally want to use RNG abilities early in the round, in order to plan the rest of their actions around the resulting situation.

The uncertainty of RNG elements causes many players to avoid them whenever possible, preferring guaranteed effects which can be relied upon to achieve their intended goals, and RNG options are often considered to be slightly poorer than their average effect, due to the undesirability of their randomness, which also makes planning for their use much harder. However, the satisfaction of a successful roll of the dice can be very gratifying, and to some degree form a reward in itself for attempting a risky play. The seeming unfairness of being defeated by an opponent due almost entirely to luck or chance can be particularly exasperating for the loser, and particularly entertaining for the victor. Some players also choose to use cards with strong RNG elements (such as Gelbin Mekkatorque) in order to add variety, unpredictability and fun to the game.

Card draw itself is inherently a randomised process, and cards granting card draw can also be considered to provide players with random effects.

Cards[edit | edit source]

For Wild format listings, see Random effect/Wild format

This section lists Hearthstone cards and Hero Powers with random effects. Note that card draw, shuffle into deck and Discover effects are not listed here, but can be found on the linked pages.

Click Expand to view the card list
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Atiesh None Weapon Any 3 1 3 After you cast a spell,
summon a random
minion of that Cost.
Lose 1 Durability. 
DIE, INSECT! None Hero Power Any 2 Hero Power
Deal 8 damage to a random enemy. 
Golden Monkey None Minion General Any 4 6 6 Taunt
Battlecry: Replace your hand and deck with Legendary minions. 
Kazakus Potion None Spell Mage, Priest, Warlock 1
Kazakus Potion None Spell Mage, Priest, Warlock 5
Kazakus Potion None Spell Mage, Priest, Warlock 10
Timepiece of Horror None Spell Any 10 Deal 10 damage randomly split among all enemies. 
Totemic Call None Hero Power Shaman 2 Hero Power
Summon a random Totem. 
Arcane Missiles Free Spell Mage 1 Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Multi-Shot Free Spell Hunter 4 Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Succubus Free Minion Demon Warlock 2 4 3 Battlecry: Discard a random card. Warlocks have it pretty good.
Animal Companion Common Spell Hunter 3 Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Cleave Common Spell Warrior 2 Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Dart Trap Common Spell Hunter 2 Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!
Deadly Shot Common Spell Hunter 3 Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Desert Camel Common Minion Beast Hunter 3 2 4 Battlecry: Put a 1-Cost minion from each deck into the battlefield. Dang. This card is sweet. Almost as sweet as Dessert Camel.
Faceless Summoner Common Minion General Mage 6 5 5 Battlecry: Summon a random 3-Cost minion. They never get the recognition they deserve.
Fiery Bat Common Minion Beast Hunter 1 2 1 Deathrattle: Deal 1 damage to a random enemy. He'll always be our first.
Fireguard Destroyer Common Minion General Shaman 4 3 6 Battlecry: Gain 1-4 Attack. Overload: (1) Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
Firelands Portal Common Spell Mage 7 Deal 5 damage. Summon a random 5-Cost minion. Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
Flame Juggler Common Minion General Any 2 2 3 Battlecry: Deal 1 damage to a random enemy. At first he liked juggling chain saws, but then he thought, "Flames are better! Because FIRE!"
Forked Lightning Common Spell Shaman 1 Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Grimestreet Smuggler Common Minion General Hunter, Paladin, Warrior 3 2 4 Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!
Grimscale Chum Common Minion Murloc Paladin 1 2 1 Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?
Grimy Gadgeteer Common Minion General Warrior 4 4 3 At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"
Huge Toad Common Minion Beast Any 2 3 2 Deathrattle: Deal 1 damage to a random enemy. Deals damage when he croaks.
Hungry Dragon Common Minion Dragon Any 4 5 6 Battlecry: Summon a random 1-Cost minion for your opponent. Hungry Hungry Dragon is NOT a fun game.
Ironforge Portal Common Spell Warrior 5 Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron!
Kabal Chemist Common Minion General Mage, Priest, Warlock 4 3 3 Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!
Mad Bomber Common Minion General Any 2 3 2 Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Menagerie Magician Common Minion General Any 5 4 4 Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.
Mind Vision Common Spell Priest 1 Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Mounted Raptor Common Minion Beast Druid 3 3 2 Deathrattle: Summon a random 1-Cost minion. Clever girl!
Murloc Knight Common Minion Murloc Paladin 4 3 4 Inspire: Summon a random Murloc. Hee hee! Look at his cute little feet.
Rumbling Elemental Common Minion General Shaman 4 2 6 After you play a Battlecry minion, deal 2 damage to a random enemy. He's a very hungry elemental.
Sense Demons Common Spell Warlock 3 Put 2 random Demons from your deck into your hand. Generally demons are pretty obvious and you don’t need a spell to sense them.
Shaky Zipgunner Common Minion General Hunter 3 3 3 Deathrattle: Give a random minion in your hand +2/+2. The Grimy Goons can get you any weapon you want but if you want it to not explode you gotta pay extra.
Silvermoon Portal Common Spell Paladin 4 Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?
Smuggler's Crate Common Spell Hunter 1 Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?
Soulfire Common Spell Warlock 1 Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Spellslinger Common Minion General Mage 3 3 4 Battlecry: Add a random spell to each player's hand. Does he sling spells, or do his spells linger about. Who can say?
Swashburglar Common Minion Pirate Rogue 1 1 1 Battlecry: Add a random class card to your hand (from your opponent's class)Was almost named "Swashb-AAAARRHHH-gler"
Thoughtsteal Common Spell Priest 3 Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Tuskarr Totemic Common Minion General Shaman 3 3 2 Battlecry: Summon a random basic Totem. Turns out the tuskarr aren't real choosy about their totems.
Wicked Witchdoctor Common Minion General Shaman 4 3 4 Whenever you cast a spell, summon a random basic Totem. You can easily defeat her by either dealing 4 damage, or dropping a house on her.
Zealous Initiate Common Minion General Any 1 1 1 Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.
Zoobot Common Minion Mech Any 3 3 3 Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1. The Murloc is taking the picture.
Alarm-o-Bot Rare Minion Mech Any 3 0 3 At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Babbling Book Rare Minion General Mage 1 1 1 Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.
Burgle Rare Spell Rogue 3 Add 2 random class cards to your hand (from your opponent's class)Yoink!
Darkshire Librarian Rare Minion General Warlock 2 3 2 Battlecry: Discard a random card. Deathrattle: Draw a card. Do NOT be late with your overdue fines.
Demented Frostcaller Rare Minion General Mage 4 2 4 After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
Demolisher Rare Minion Mech Any 3 1 4 At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Devolve Rare Spell Shaman 2 Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
Doomguard Rare Minion Demon Warlock 5 5 7 Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
Effigy Rare Spell Mage 3 Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
Evolve Rare Spell Shaman 1 Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Fist of Jaraxxus Rare Spell Warlock 4 When you play or discard this, deal 4 damage to a random enemy. * Not actually Jaraxxus' fist.
Flamewaker Rare Minion General Mage 3 2 4 After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
Grimestreet Pawnbroker Rare Minion General Warrior 3 3 3 Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Hidden Cache Rare Spell Hunter 2 Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Toxic Sewer Ooze was born because a rookie Goon stashed an open container of milk in a Hidden Cache.
Infest Rare Spell Hunter 3 Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.
Knife Juggler Rare Minion General Any 2 2 2 After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
Lightning Storm Rare Spell Shaman 3 Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Lightwell Rare Minion General Priest 2 0 5 At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Maelstrom Portal Rare Spell Shaman 2 Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
Master Swordsmith Rare Minion General Any 2 1 3 At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Master of Evolution Rare Minion General Shaman 4 4 5 Battlecry: Transform a friendly minion into a random one that costs (1) more. Will be really useful in the new "Hearthémon" game.
Mind Control Tech Rare Minion General Any 3 3 3 Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Moonglade Portal Rare Spell Druid 6 Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.
Onyx Bishop Rare Minion General Priest 5 3 4 Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.
Ram Wrangler Rare Minion General Hunter 5 3 3 Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.
Resurrect Rare Spell Priest 2 Summon a random friendly minion that died this game. I walked into the dungeon and noticed a slain adventurer. In his final moments, he had scrawled out a message in the dust on the wall beside him. Two words: "rez plz"
Selfless Hero Rare Minion General Paladin 1 2 1 Deathrattle: Give a random friendly minion Divine Shield"Don't worry about me… I'll just be here... under these tentacles."
Servant of Yogg-Saron Rare Minion General Mage 5 5 4 Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly)Yogg-Saron always likes to complain about how he has too many servants and there are too many mouths to feed.
Shifting Shade Rare Minion General Priest 4 4 3 Deathrattle: Copy a card from your opponent's deck and add it to your hand. Yeah, it's cooler in the shade, but you're also more likely to get JACKED.
Spreading Madness Rare Spell Warlock 3 Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
Stampeding Kodo Rare Minion Beast Any 5 3 5 Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Stolen Goods Rare Spell Warrior 2 Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
Summoning Stone Rare Minion General Any 5 0 6 Whenever you cast a spell, summon a random minion of the same Cost. Sometimes it feels like it's always the same slackers that are waiting for a summon.
Trogg Beastrager Rare Minion General Hunter 2 3 2 Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.
Undercity Huckster Rare Minion General Rogue 2 2 2 Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?
Void Crusher Rare Minion Demon Warlock 6 5 4 Inspire: Destroy a random minion for each player. We like to call him "Wesley".
Young Priestess Rare Minion General Any 1 2 1 At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Ancient Harbinger Epic Minion General Any 6 4 6 At the start of your turn, put a 10-Cost minion from your deck into your hand. "honey, can u run down to the store and pick up some 10 cost minions? thx"
Avenging Wrath Epic Spell Paladin 6 Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Bane of Doom Epic Spell Warlock 5 Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Brass Knuckles Epic Weapon Warrior 4 2 3 After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.
Brawl Epic Spell Warrior 5 Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Cabalist's Tome Epic Spell Mage 5 Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!
Dark Bargain Epic Spell Warlock 6 Destroy 2 random enemy minions. Discard 2 random cards. A prime example of lose-lose negotiating.
Dirty Rat Epic Minion General Any 2 2 6 Taunt
Battlecry: Your opponent summons a random minion from their hand. It's not his fault… Someone keeps stealing his soap!
Elemental Destruction Epic Spell Shaman 3 Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Enter the Coliseum Epic Spell Paladin 6 Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Grand Crusader Epic Minion General Any 6 5 5 Battlecry: Add a random Paladin card to your hand. A veteran of a number of crusades, she is a force for light and goodness. Her latest crusade is against goblin telemarketers.
Greater Arcane Missiles Epic Spell Mage 7 Shoot three missiles at random enemies that deal 3 damage each. Wow, and I thought Arcane Missiles was great!
Kabal Trafficker Epic Minion General Warlock 6 6 6 At the end of your turn, add a random Demon to your hand. She ships illicit mana crystals around the world in packages marked: FUNNEL CAKE.
Lock and Load Epic Spell Hunter 2 Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."

This card pays homage to that special moment.
Lotus Illusionist Epic Minion General Shaman 4 3 5 After this minion attacks a hero, transform it into a random 6-Cost minion. If you think her Illidan and Sylvanas cosplay is great, wait till you see her Reno Jackson!
Mindgames Epic Spell Priest 4 Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Mulch Epic Spell Druid 3 Destroy a minion.
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
Renounce Darkness Epic Spell Warlock 2 Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Barnes Legendary Minion General Any 4 3 4 Battlecry: Summon a 1/1 copy of a random minion in your deck. He used to play every part, until Moroes confiscated his Orb of Deception.
C'Thun Legendary Minion General Any 10 6 6 Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies. C'Thun's least favorite Hearthstone card: Eye for an Eye.
Confessor Paletress Legendary Minion General Priest 7 5 4 Inspire: Summon a random Legendary minion. She sees into your past and makes you face your fears. Most common fear: Getting Majordomo out of Sneed's Old Shredder.
Don Han'Cho Legendary Minion General Hunter, Warrior, Paladin 7 5 6 Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.
Eydis Darkbane Legendary Minion General Any 3 3 4 Whenever you target this minion with a spell, deal 3 damage to a random enemy. HATES being called "the wonder twins".
Finja, the Flying Star Legendary Minion Murloc Any 5 2 4 Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck. The last true master of Finjitsu.
Madam Goya Legendary Minion General Any 6 4 3 Battlecry: Choose a friendly minion. Swap it with a minion in your deck. She has set up her Black Market here in Gadgetzan for one purpose, to make a KILLING when Beanie Babies make their inevitable comeback.
Malkorok Legendary Minion General Warrior 7 6 5 Battlecry: Equip a random weapon. Garrosh's best buddy. It's true. Look it up.
Mayor Noggenfogger Legendary Minion General Any 9 5 4 All targets are chosen randomly. This flavor text was randomly generated. If it happens to form words and make sense, that is purely by chance.
Nat Pagle Legendary Minion General Any 2 0 4 At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
Nat, the Darkfisher Legendary Minion General Any 2 2 4 At the start of your opponent's turn, they have a 50% chance to draw an extra card. You can take away his humanity, but you will never take away his fishing pole.
Nefarian Legendary Minion Dragon Any 9 8 8 Battlecry: Add 2 random spells to your hand (from your opponent's class)They call him "Blackwing" because he's a black dragon...... and he's got wings.
Nexus-Champion Saraad Legendary Minion General Any 5 4 5 Inspire: Add a random spell to your hand. The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.
Prince Malchezaar Legendary Minion Demon Any 5 5 6 When the game starts, add 5 extra Legendary minions to your deck. He was super excited to acquire Gorehowl at a garage sale! Then super disappointed to find out it was a foam reproduction.
Ragnaros the Firelord Legendary Minion General Any 8 8 8 Can't attack. At the end of your turn, deal 8 damage to a random enemy. Ragnaros was summoned by the Dark Iron dwarves, who were eventually enslaved by the Firelord. Summoning Ragnaros often doesn’t work out the way you want it to.
Ragnaros, Lightlord Legendary Minion General Paladin 8 8 8 At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!
Shaku, the Collector Legendary Minion General Rogue 3 2 3 Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent's class)Aya even staged an intervention once, but Shaku still insists that he is not a hoarder.
Shifter Zerus Legendary Minion General Any 1 1 1 Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!
Sylvanas Windrunner Legendary Minion General Any 6 5 5 Deathrattle: Take control of a random enemy minion. Sylvanas was turned into the Banshee Queen by Arthas, but he probably should have just killed her because it just pissed her off.
Tinkmaster Overspark Legendary Minion General Any 3 3 3 Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
Xaril, Poisoned Mind Legendary Minion General Rogue 4 3 2 Battlecry and Deathrattle: Add a random Toxin card to your hand. It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.
Y'Shaarj, Rage Unbound Legendary Minion General Any 10 10 10 At the end of your turn, put a minion from your deck into the battlefield. When he's working out, he binds all that rage back into a ponytail.
Yogg-Saron, Hope's End Legendary Minion General Any 10 7 5 Battlecry: Cast a random spell for each spell you've cast this game (targets chosen randomly)I spell your doom... Y-O-U-R D-O-O-M!
Ysera Legendary Minion Dragon Any 9 4 12 At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
Showing all 126 cards
Atiesh(42209).png
DIE, INSECT!(14655).png
Golden Monkey(27212).png
Kazakus Potion(49798).png
Kazakus Potion(49803).png
Kazakus Potion(49804).png
Timepiece of Horror(27258).png
Totemic Call(316).png
Arcane Missiles(589).png
Multi-Shot(407).png
Succubus(208).png
Animal Companion(578).png
Cleave(81).png
Dart Trap(27227).png
Deadly Shot(239).png
Desert Camel(27251).png
Faceless Summoner(33178).png
Fiery Bat(35214).png
Fireguard Destroyer(14455).png
Firelands Portal(42025).png
Flame Juggler(22292).png
Forked Lightning(530).png
Grimestreet Smuggler(49664).png
Grimscale Chum(49685).png
Grimy Gadgeteer(49679).png
Huge Toad(27219).png
Hungry Dragon(14436).png
Ironforge Portal(42064).png
Kabal Chemist(49690).png
Mad Bomber(80).png
Menagerie Magician(42055).png
Mind Vision(438).png
Mounted Raptor(27253).png
Murloc Knight(22362).png
Rumbling Elemental(27244).png
Sense Demons(327).png
Shaky Zipgunner(49669).png
Silvermoon Portal(42054).png
Smuggler's Crate(49735).png
Soulfire(529).png
Spellslinger(22299).png
Swashburglar(42046).png
Thoughtsteal(62).png
Tuskarr Totemic(22270).png
Wicked Witchdoctor(42047).png
Zealous Initiate(35222).png
Zoobot(42035).png
Alarm-o-Bot(425).png
Babbling Book(42028).png
Burgle(22321).png
Darkshire Librarian(35221).png
Demented Frostcaller(35184).png
Demolisher(212).png
Devolve(49715).png
Doomguard(507).png
Effigy(22267).png
Evolve(35232).png
Fist of Jaraxxus(22332).png
Flamewaker(14445).png
Grimestreet Pawnbroker(49668).png
Hidden Cache(49736).png
Infest(33146).png
Knife Juggler(422).png
Lightning Storm(676).png
Lightwell(117).png
Maelstrom Portal(42045).png
Master Swordsmith(584).png
Master of Evolution(33160).png
Mind Control Tech(368).png
Moonglade Portal(42040).png
Onyx Bishop(42058).png
Ram Wrangler(22344).png
Resurrect(14461).png
Selfless Hero(35245).png
Servant of Yogg-Saron(33179).png
Shifting Shade(35186).png
Spreading Madness(33169).png
Stampeding Kodo(389).png
Stolen Goods(49661).png
Summoning Stone(27239).png
Trogg Beastrager(49660).png
Undercity Huckster(33135).png
Void Crusher(22387).png
Young Priestess(123).png
Ancient Harbinger(33157).png
Avenging Wrath(142).png
Bane of Doom(670).png
Brass Knuckles(49680).png
Brawl(297).png
Cabalist's Tome(33155).png
Dark Bargain(22388).png
Dirty Rat(49673).png
Elemental Destruction(22345).png
Enter the Coliseum(22380).png
Grand Crusader(22326).png
Greater Arcane Missiles(49740).png
Kabal Trafficker(49742).png
Lock and Load(22258).png
Lotus Illusionist(49751).png
Mindgames(301).png
Mulch(22383).png
Renounce Darkness(33136).png
Barnes(42021).png
C'Thun(31110).png
Confessor Paletress(22368).png
Don Han'Cho(49683).png
Eydis Darkbane(22295).png
Finja, the Flying Star(49632).png
Madam Goya(49684).png
Malkorok(35207).png
Mayor Noggenfogger(49756).png
Nat Pagle(19).png
Nat, the Darkfisher(35248).png
Nefarian(14448).png
Nexus-Champion Saraad(22264).png
Prince Malchezaar(42031).png
Ragnaros the Firelord(503).png
Ragnaros, Lightlord(33147).png
Shaku, the Collector(49657).png
Shifter Zerus(35190).png
Sylvanas Windrunner(33).png
Tinkmaster Overspark(245).png
Xaril, Poisoned Mind(33139).png
Y'Shaarj, Rage Unbound(33156).png
Yogg-Saron, Hope's End(33168).png
Ysera(495).png


Journey to Un'Goro

The below cards are planned for release with Journey to Un'Goro, coming early April 2017.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Volcano Rare Spell Shaman 5 Deal 15 Damage randomly split across all minions. Overload: (2) 
Showing the only card
Volcano(52581).png

History[edit | edit source]

In the build-up to Curse of Naxxramas, the adventure's class cards were revealed to players one by one, many of which featured Deathrattle effects, with text that did not specify that the effects were randomly targeted. This led to widespread confusion over the function of the effects. In a special forum post, Ben Brode explained that by omitting the word 'random', card text could be shortened. By establishing the rule that Deathrattles were never targetable, the developers would not have to explicitly state this on each card, which could eventually allow for the development of more "strategically deep" card effects, due to having more card space in which to describe them, potentially otherwise a limiting factor. Brode stated that "setting expectations now that triggers never allow choices allows us to make cards that otherwise would have too much text",[5] explaining that the omission of explicit statements to this effect "lays the groundwork for shortening the text."[6]

However, in the face of player confusion and preference for random effects to be explicitly described as such, the policy was altered, and the word 'random' added to several Naxxramas cards.

Trivia[edit | edit source]

  • Gnomes are known for the unpredictability of their inventions, and many gnome cards in Hearthstone feature random effects.


References[edit | edit source]

  1. Ben Brode on Twitter. (2014-05-23). 
  2. Ben Brode on Twitter. (2016-06-11). 
  3. Ben Brode (2014-06-05). The word "random" in card text. (official forums)
  4. Ben Brode on the official forums. (2017-02-02). 
  5. Ben Brode on Twitter. (2014-05-14). 
  6. Ben Brode on Twitter. (2014-05-14).