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The Priest icon.png Priest is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Anduin Wrynn and Tyrande Whisperwind.

Heroes[edit | edit source]

Anduin Wrynn is the standard hero for priests. Players who have unlocked the Tyrande Whisperwind alternate hero may choose to play as her instead when using any priest deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.

Anduin Wrynn(110).png Tyrande Whisperwind(42261).png

Overview[edit | edit source]

Priests are masters of healing, and can heal themselves and their minions through their Hero Power and a range of healing spells, as well as boosting minions' health. Priests' healing theme is reinforced by synergies with spells such as Inner Fire, and minions such as Lightspawn and Northshire Cleric. Priests are capable of strong defensive play, keeping a handful of minions alive against all odds, and quickly regenerating defenders between rounds.

However, these masters of the light also have their shadow side, and priests also command a number of darker abilities, including direct damage spells and attacks such as Mind Blast, Shadow Word: Pain and Shadow Word: Death. Shadowform allows priests to embrace the shadow, changing into a new form complete with a new direct damage Hero Power. Cards such as Holy Nova deal damage and healing simultaneously, while Auchenai Soulpriest allows priests to focus fully upon damage-dealing.

Known for their ability to peer into the minds of their opponents, priests can use spells such as Mind Vision and Thoughtsteal to steal from their opponent's deck. Priests also feature a theme of mind control, seizing control of enemy minions through cards such as Cabal Shadow Priest, Shadow Madness and the infamous Mind Control.

Background[edit | edit source]

Main article: Priest

Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands. In the midst of terrible conflict, no hero questions the value of the priestly orders. These masters of the healing arts keep their companions fighting far beyond their normal capacities with an array of restorative powers and blessings. The divine forces at the priest’s command can also be turned against foes, smiting them with holy fury.

As light cannot exist without darkness, and darkness without light, some priests tap into shadow to better understand their own abilities, as well as the abilities of those who threaten them.[1]

Hero Power[edit | edit source]

Lesser Heal(126).png

Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The default priest Hero Power is Lesser Heal, a powerful healing option which can be used on heroes or minions to restore Health. It can help restore damaged minions to full Health, keeping them alive and allowing them to trade against multiple enemies, leading to good card advantage. It can also be used to heal the hero itself, recovering Health lost to the opponent's attacks. A powerful defensive tool, Lesser Heal can allow the priest and its minions to survive long after they should have been defeated, and fits best with a slower strategy, outlasting and outmanoeuvring opponents.

The priest class also possesses healing synergy cards such as Northshire Cleric, providing additional effects when healing targets; as well as Auchenai Soulpriest, which turns this benign font of healing into an exceptional source of targetable damage.

Replacement Hero Powers[edit | edit source]

Mind Spike(70).png
Mind Shatter(229).png

Playing Justicar Trueheart will replace Lesser Heal with Heal.

Playing Shadowform will replace Lesser Heal with Mind Spike. Playing Shadowform for a second time will replace Mind Spike with Mind Shatter. Both of these are powerful damage-dealing alternatives to Lesser Heal, but deprive the priest of their healing utility.

Strategy and gameplay[edit | edit source]

Healing[edit | edit source]

The priest is the only hero capable of routinely and repeatedly healing itself and its minions. This is achieved through a number of spells, but of note is the priest Hero Power: Lesser Heal. This allows the priest to heal any target for 2 health, at the cost of 2 mana. This option in particular can be relied upon to top up minions and to turn spare mana into restored health. It can be very useful for regenerating defenders, or for preventing a valuable minion from being worn down. It can also make attacking using minions more viable; using a 2/4 to destroy a 2/2 would normally leave it damage and vulnerable, but following its combat with Lesser Heal allows the priest's Hero Power to effectively destroy a 2/2 minion for only 2 mana. Lesser Heal is also a great mana dump for topping up the priest's health later in the game when short on cards, or early in the game before the right cards come along. It can serve to keep minions going longer, effectively providing the priest with a card advantage by removing the need to play new ones. Due to this, Priests may favour minions with higher health pools since they can survive attacks to get healed.

Aside from Lesser Heal, the priest also has access to Holy Fire, a useful hybrid damage/healing spell that acts as a strong removal option and a substantial self-heal; Circle of Healing, a powerful but situational spell which heals all minions for 4 health; and Holy Nova, an extremely effective AoE hybrid damage/healing spell that is capable of simultaneously clearing the enemy board and healing yours. The rare priest minion Lightwell also offers some powerful healing, if the priest can keep it alive.

The priest also has access to the health-boosting effects Divine Spirit and Power Word: Shield, which can be even more effective than healing, and by increasing the target's maximum health, can also increase the capacity for the use of Lesser Heal. Divine Spirit doubles the target minion's health, and can be used to quickly transform a solid taunt into an intimidating obstacle. Power Word: Shield serves as a 2 point health boost particularly useful for improving the survivability of a low-health minion such as Knife Juggler, with the added bonus of a card draw effect. These cards are often used in combination to increase a minion's health exponentially in the space of a turn.

Prophet Velen is the priest legendary, serving to double the effects of the priest's healing and damaging spells and Hero Powers.

Synergy[edit | edit source]

With healing and health management such a core theme to the priest, it's no surprise that the class also features some powerful healing synergy options.

Northshire Cleric is the priest equivalent of the hunter's Starving Buzzard. It causes the priest to draw a card each time a minion is healed. The minion does not have to be friendly - any minion healing will draw the priest a card - and multiple Clerics will cause the priest to draw multiple cards for each minion heal. The Cleric is a very powerful tool for the priest, and if she can be kept alive long enough can allow the priest to gain a significant card advantage. Lesser Heal allows the priest to make regular use of this, effectively rewarding the priest for damaging their minions. In addition, AoE heals like Holy Nova and Circle of Healing can cause the priest to draw several cards at once, making these already powerful spells lucrative options.

Inner Fire is a powerful priest spell which changes a minion's attack value to match its health. This can be useful on any high-health minion, but is often used in combination with cards such as Divine Spirit to swiftly create extremely powerful minions (see below). Lightspawn is a situational minion with a permanent Inner Fire effect, and is greatly strengthened by the aforementioned health-increasing effects.

Removal[edit | edit source]

One feature of priest decks is their range of removal options. Two key removal cards are Shadow Word: Pain and Shadow Word: Death. Shadow Word: Pain is capable of destroying any minion with 3 Attack or less; while Shadow Word: Death is capable of destroying any minion with 5 Attack or more. Together these cards give the priest ample ability to remove minions of any size - except for minions with precisely 4 Attack. For this reason, minions with 4 Attack can be useful in countering priest decks, as they are effectively immune to these two key cards. Players may choose to buff their minions so that they reach 4 Attack, preventing them from being removed by the priest, while priests may choose to use their own buffs to raise the level of a 4 Attack enemy, allowing them to destroy it with Shadow Word: Death.

The League of Explorers expansion added the Entomb card, which removes any minion regardless of its attack.

In addition, priests have access to Auchenai Soulpriest. This minion allows the priest to use Lesser Heal as a powerful removal ability in its own right, as the Hero Power essentially becomes a 2 damage nuke for 2 mana. Circle of Healing can also be used to deal a large amount of spread damage across the board.

Silences[edit | edit source]

A priest has the largest and most flexible silencing options of any class. The basic Silence spell costs 0 mana, and Mass Dispel is the only card that can silence multiple enemies.

Dealing damage[edit | edit source]

With all their healing and regenerative abilities, it's easy to forget the darker side of the priest's powers. Priests have an array of damaging spells, whether hybrid spells like Holy Fire and Holy Nova, or direct damage like Mind Blast or Holy Smite. Holy Smite is a useful removal spell, while Mind Blast serves as a more powerful if limited option, and with a little Spell Damage can be made into quite an effective nuke for use on the enemy hero themselves.

Priests can also choose to trade in their healing for a more direct approach to winning the battle. Auchenai Soulpriest is a minion whose ongoing effect converts all of the priest's healing spells and Lesser Heal to instead deal damage to their targets. Similarly, Shadowform allows the priest to transform Lesser Heal into Mind Spike, or Mind Shatter if played twice, allowing the priest to deal either 2 or 3 damage to any target for 2 mana. While these cards cause the priest to sacrifice their healing powers, they create some of the most powerful Hero Powers in the game, allowing the priest to deal substantial damage to any target at any time.

Auchenai Soulpriest can be useful for turning the priest's Hero Power Lesser Heal into a targeted 2 damage ability, as well as allowing other heals like that of Voodoo Doctor's Battlecry into useful snipes.

The priest legendary Prophet Velen is able to double the power of the priest's spells and Hero Powers, turning Mind Blast into a 2 mana, 10 damage spell, and allowing the priest to rapidly deal overwhelming amounts of targeted burst damage. This can be used by priests in later rounds to surprise and quickly defeat opponents.

Copying cards[edit | edit source]

The priest is the only class easily able to obtain copies of their opponent's cards, using Thoughtsteal and Mind Vision. Mind Vision copies from your opponent's hand, while Thoughtsteal copies from their unused deck. Mindgames provides a similar effect with a minion from your opponent's unused deck, placing it straight onto the field. The only comparable effect is the mage secret Mirror Entity, which must be triggered and can be baited.

Copying your opponent's cards can be great fun, and can provide you with some very unusual possibilities. A priest wielding Gorehowl? A priest hurling Fireballs created by Archmage Antonidas? A priest playing (and becoming) Lord Jaraxxus? Class limitations dictate only which cards can be selected for that hero's deck, not which cards that hero can play. These effects also allow you to transcend the 2-per-deck card limit (and the 1-per-deck legendary limit), making them useful even when playing against another priest.

Card-copying effects can give you a unique opportunity to experiment with hybrid effects, combining priest cards with those of other classes, or simply to enjoy turning your opponent's most prized cards against them. While unpredictable, these effects can create some very interesting play, and are also capable of revealing the opponent's strategy, and granting the perfect cards to counter it.

Mind control[edit | edit source]

The priest has access to the only non-neutral mind control effects, and is the only class to have access to all available effects. They also boast the most powerful of all: Mind Control. One of the most powerful cards in the game, Mind Control is understandably notorious for its ability to single-handedly turn the game in the priest's favour, able to wrest control of a prized minion and turn it against its former owner. Other mind control effects are either randomised, or limited to low-attack minions, but can still be useful for stealing minions when the board is right. Cabal Shadow Priest's battlecry allows the priest to grab a minion with 2 attack or less, while Shadow Madness can be useful situationally for seizing control of a minion with 3 attack or less until the end of the round; this minion is not exhausted and is most commonly used to attack another minion, achieving mutual destruction and serving as a double removal card.

Spells[edit | edit source]

For Wild format listings, see Priest/Wild format

See Spell.

Name / Desc Rarity Class Cost Description
Kazakus Potion None Mage, Priest, Warlock 10
Kazakus Potion None Mage, Priest, Warlock 5
Kazakus Potion None Mage, Priest, Warlock 1
Divine Spirit Free Priest 2 Double a minion's Health. Double the trouble. Double the fun!
Holy Nova Free Priest 5 Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Holy Smite Free Priest 1 Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Mind Blast Free Priest 2 Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Mind Control Free Priest 10 Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Mind Vision Free Priest 1 Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Power Word: Shield Free Priest 1 Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Shadow Word: Death Free Priest 3 Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shadow Word: Pain Free Priest 2 Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Binding Heal Common Priest 1 Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Circle of Healing Common Priest 0 Restore 4 Health to ALL minions. It isn't really a circle.
Inner Fire Common Priest 1 Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Potion of Madness Common Priest 1 Gain control of an enemy minion with 2 or less Attack until the end of the turn. You'd be insane NOT to drink it!
Power Word: Tentacles Common Priest 5 Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?
Purify Common Priest 2 Silence a friendly minion. Draw a card. Even better than a hot shower with vigorous scrubbing!
Silence Common Priest 0 Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Thoughtsteal Common Priest 3 Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Free From Amber Rare Priest 8 Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
Greater Healing Potion Rare Priest 4 Restore 12 health to a friendly character. Filled with electrolytes!
Holy Fire Rare Priest 6 Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Mass Dispel Rare Priest 4 Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Pint-Size Potion Rare Priest 1 Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
Shadow Madness Rare Priest 4 Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Shadow Word: Horror Rare Priest 4 Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Dragonfire Potion Epic Priest 6 Deal 5 damage to all minions except Dragons. No one was brave enough to fire the dragon in person… so they made the potion do it.
Embrace the Shadow Epic Priest 2 This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
Forbidden Shaping Epic Priest 0 Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.
Mindgames Epic Priest 4 Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Shadow Visions Epic Priest 2 Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!
Shadowform Epic Priest 3 Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Awaken the Makers Legendary Priest 1 Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope. They keep hitting the Snooze button.
Showing all 34 cards
Kazakus Potion(49804).png
Kazakus Potion(49803).png
Kazakus Potion(49798).png
Divine Spirit(554).png
Holy Nova(671).png
Holy Smite(409).png
Mind Blast(415).png
Mind Control(401).png
Mind Vision(438).png
Power Word- Shield(431).png
Shadow Word- Death(547).png
Shadow Word- Pain(315).png
Binding Heal(55540).png
Circle of Healing(38).png
Inner Fire(207).png
Potion of Madness(49630).png
Power Word- Tentacles(35193).png
Free From Amber(55542).png
Greater Healing Potion(49755).png
Holy Fire(457).png
Mass Dispel(249).png
Pint-Size Potion(49644).png
Shadow Madness(442).png
Shadow Word- Horror(33150).png
Dragonfire Potion(49648).png
Embrace the Shadow(33176).png
Forbidden Shaping(33125).png
Shadow Visions(55463).png
Awaken the Makers(52588).png

Uncollectible[edit | edit source]


For Wild format listings, see Priest/Wild format

The following spells are generated by other priest cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Description
Kazakus Potion None Mage, Priest, Warlock 1
Kazakus Potion None Mage, Priest, Warlock 10
Kazakus Potion None Mage, Priest, Warlock 5
Showing all 3 cards
Kazakus Potion(49798).png
Kazakus Potion(49804).png
Kazakus Potion(49803).png

Minions[edit | edit source]

For Wild format listings, see Priest/Wild format

All classes can also use neutral minions in their decks. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Northshire Cleric Free General Priest 1 1 3 Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Darkshire Alchemist Common General Priest 5 4 5 Battlecry: Restore 5 Health. The secret ingredient: liquified funnel cake.
Hooded Acolyte Common General Priest 4 3 6 Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is)Wait, what kind of acolyte doesn't wear a hood?
Kabal Chemist Common General Mage, Priest, Warlock 4 3 3 Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!
Kabal Songstealer Common General Priest 5 5 5 Battlecry: Silence a minion. Gadgetzan Writer’s Award goes to the player who writes the most compelling fanfic about why this Arrakoa has a golden frog in his hand!
Kabal Talonpriest Common General Priest 3 3 4 Battlecry: Give a friendly minion +3 Health. Inkmaster Solia had to figure out how to tatoo feathers.
Lightspawn Common Elemental Priest 4 0 5 This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
Priest of the Feast Common General Priest 4 3 6 Whenever you cast a spell, restore 3 Health to your hero. Now that's a world champion cheesecake!
Radiant Elemental Common Elemental Priest 2 2 3 Your spells cost (1) less. It's a literal lava lamp!
Temple Enforcer Common General Priest 6 6 6 Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Tortollan Shellraiser Common General Priest 4 2 6 Taunt
Deathrattle: Give a random friendly minion +1/+1. A hero... In a half-shell.
Auchenai Soulpriest Rare General Priest 4 3 5 Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Crystalline Oracle Rare Elemental Priest 1 1 1 Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
Drakonid Operative Rare Dragon Priest 5 5 6 Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck. His job is to spy on the Goons and the Jade Lotus, but he's OBVIOUSLY a dragon so it's pretty hard work.
Kabal Courier Rare General Mage, Priest, Warlock 3 2 2 Battlecry: Discover a Mage, Priest or Warlock card. Hey, you park your kodo under a harpy nest, you get what you deserve.
Lightwell Rare General Priest 2 0 5 At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Mirage Caller Rare General Priest 3 2 3 Battlecry: Choose a friendly minion. Summon a 1/1 copy of it. Mirage is actually the name of its long-lost cat.
Onyx Bishop Rare General Priest 5 3 4 Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.
Shifting Shade Rare General Priest 4 4 3 Deathrattle: Copy a card from your opponent's deck and add it to your hand. Yeah, it's cooler in the shade, but you're also more likely to get JACKED.
Twilight Darkmender Rare General Priest 5 6 5 Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero. First she separates them from the lights, washes them in cold water, and hang-dries.
Cabal Shadow Priest Epic General Priest 6 4 5 Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Curious Glimmerroot Epic General Priest 3 3 3 Battlecry: Look at 3 cards.
Guess which one started in your opponent's deck to get a copy of it. George promised to be good. But it's easy for little Glimmerroots to forget.
Mana Geode Epic General Priest 2 2 3 Whenever this minion is healed, summon a 2/2 Crystal. Gadgetzan, where even the pet rocks have pet rocks.
Herald Volazj Legendary General Priest 6 5 5 Battlecry: Summon a 1/1 copy of each of your other minions. His whole job is yelling "Yogg-Saron comin'!"
Kazakus Legendary General Mage, Priest, Warlock 4 3 3 Battlecry: If your deck has no duplicates, create a custom spell. The mysterious leader of the Kabal is NOT a dragon, and does NOT deal in illegal potions. Any public statements to the contrary will be met with litigation and Dragonfire Potions.
Lyra the Sunshard Legendary Elemental Priest 5 3 5 Whenever you cast a spell, add a random Priest spell to your hand. Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
Prophet Velen Legendary General Priest 7 7 7 Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
Raza the Chained Legendary General Priest 5 5 5 Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game. "Could you do me a favor and get the keys from Kazakus?"
Showing all 28 cards
Northshire Cleric(600).png
Darkshire Alchemist(35199).png
Hooded Acolyte(35192).png
Kabal Chemist(49690).png
Kabal Songstealer(49753).png
Kabal Talonpriest(49620).png
Priest of the Feast(42056).png
Radiant Elemental(55543).png
Temple Enforcer(232).png
Tortollan Shellraiser(55446).png
Auchenai Soulpriest(656).png
Crystalline Oracle(55461).png
Drakonid Operative(49638).png
Kabal Courier(49621).png
Mirage Caller(55492).png
Onyx Bishop(42058).png
Shifting Shade(35186).png
Twilight Darkmender(35191).png
Cabal Shadow Priest(147).png
Curious Glimmerroot(55486).png
Mana Geode(49705).png
Herald Volazj(33127).png
Lyra the Sunshard(55545).png
Prophet Velen(228).png
Raza the Chained(49702).png

Uncollectible[edit | edit source]

For Wild format listings, see Priest/Wild format

The following minions are generated by other priest cards, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Crystal None General Priest 2 2 2
Kabal Demon None Demon Mage, Priest, Warlock 8 8 8
Kabal Demon None Demon Mage, Priest, Warlock 5 5 5
Kabal Demon None Demon Mage, Priest, Warlock 2 2 2
Sheep None Beast Mage, Priest, Warlock 1 1 1
Shadow of Nothing Epic General Priest 0 0 1 Mindgames whiffed! Your opponent had no minions! 
Amara, Warden of Hope Legendary General Priest 5 8 8 Taunt.
Set your hero's Health to 40. 
Showing all 7 cards
Kabal Demon(49792).png
Kabal Demon(49791).png
Kabal Demon(49793).png
Shadow of Nothing(582).png
Amara, Warden of Hope(52584).png

Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All priests start with the following class cards.

Holy Smite(409).png
Mind Blast(415).png
Northshire Cleric(600).png
Power Word- Shield(431).png
Shadow Word- Pain(315).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will reward the player with a new basic class card x 2. These cards are not obtainable through any other means.

Divine Spirit(554).png
Mind Vision(438).png
Holy Nova(671).png
Level 2 Level 4 Level 6
Shadow Word- Death(547).png
Mind Control(401).png
Level 8 Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 50 award golden basic neutral minion cards.

Mind Blast(415) Gold.png
Holy Smite(409) Gold.png
Divine Spirit(554) Gold.png
Level 15/20 Level 23/26 Level 28/30
Mind Vision(438) Gold.png
Shadow Word- Pain(315) Gold.png
Northshire Cleric(600) Gold.png
Level 32/34 Level 36/38 Level 40/42
Shadow Word- Death(547) Gold.png
Holy Nova(671) Gold.png
Power Word- Shield(431) Gold.png
Level 43/44 Level 45/46 Level 47/48
Mind Control(401) Gold.png
Murloc Raider(55) Gold.png
Shattered Sun Cleric(434) Gold.png
Level 49/50 Level 51/52 Level 53/54
Darkscale Healer(84) Gold.png
Gnomish Inventor(246) Gold.png
Lord of the Arena(414) Gold.png
Level 55/56 Level 57/58 Level 59/60

Trivia[edit | edit source]

  • The priest class is infamous for its slow plays and a bias toward control decks. In April 2016, the official Twitter account described priest as "Arguably the most time consuming golden hero" to obtain.[2]
  • "Priest turn" is a phrase used to describe turns when the optimal play is simply to do nothing. The term is usually applied to late game turns where total inaction is far less common, and typically refers to priests, but can also be used for other classes. The term first arose due to the play-style of many control priest decks, which frequently saw late game turns with full mana, several cards in hand, and yet the priest taking no action, except perhaps to use Lesser Heal on themselves.
  • Some priests, when unable to take any action on turn 2, will use their mana to cast a Lesser Heal on their opponent. Since no other action can be taken, and assuming that no damage has yet been dealt, there is neither any advantage nor disadvantage to this act (unless the player's deck includes Frost Giants). Thanks may be offered, or when a pair of priests is involved, the gesture may be reciprocated. The Hero Power is sometimes accompanied by Anduin's threaten emote - "The Light shall burn you!" - suggesting the healing is in fact a somewhat ineffective attempt to destroy the opponent.
  • At one point during the game's alpha, the priest's Hero Power did not heal targets, but rather gave +1 Health to the next minion the priest played. The effect stacked if it was not consumed, meaning that if the priest used the ability several times (over several turns) without summoning a minion, the next minion summoned would gain several points of bonus Health. This design was eventually removed, primarily due to concerns over UI and mechanic complexity, and because the developers felt that it strayed too far from the priest's healing-based nature.[3]
  • Tyrande Whisperwind appears to have been an earlier prototype for the priest class during the game's alpha, prior to the arrival of Anduin.[4][5]

Patch changes[edit | edit source]

  • Whispers of the Old Gods logo.png Patch (2016-07-12): Golden Priest, Rogue, and Neutral cards are now easier to tell apart. [The ribbon at the tops and bottoms of golden cards are now black for Rogue, and white for Priest.]

References[edit | edit source]

  2. PlayHearthstone on Twitter. (2016-04-06). 
  3. Hearthstone Day Q&A (2014-03-14)
  4. Ben Brode on Twitter. (2015-06-11). 
  5. File:Development - Tyrande.jpg