Positional effect

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Positional effects are effects which are partly determined by the position of minions on the battlefield.

Notes[edit | edit source]

The vast majority of effects are not affected by minion position. They may affect only the targeted minion(s), or affect an area of effect. Positional effects are the exception, and serve to make minion placement a strategically significant choice.

Players can choose where to place a minion when summoning it. However, once the minion has been summoned it cannot be moved, potentially making this initial placement an important choice. Players can plan for positional effects by placing their minions in an ideal formation. For example, when playing against a rogue, it may be wise to place a high attack minion on the end of the row, rather than between other minions, to minimise the impact of Betrayal. Conversely, warlocks may wish to place powerful minions next to each other in preparation for Void Terror.

Cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Betrayal Common Spell Rogue 2 Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Cone of Cold Common Spell Mage 4 Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Dire Wolf Alpha Common Minion Beast Any 2 2 2 Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Flametongue Totem Common Minion Totem Shaman 2 0 3 Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Ancient Mage Rare Minion General Any 4 2 5 Battlecry: Give adjacent minions Spell Damage +1Sometimes he forgets and just wanders into someone else's game.
Defender of Argus Rare Minion General Any 4 2 3 Battlecry: Give adjacent minions +1/+1 and TauntYou wouldn’t think that Argus would need this much defending. But it does.
Explosive Shot Rare Spell Hunter 5 Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Grimestreet Protector Rare Minion General Paladin 7 6 6 Taunt
Battlecry: Give adjacent minions Divine ShieldSome new asphalt should do the trick.
Powershot Rare Spell Hunter 3 Deal 2 damage to a minion and the minions next to it. pow POW pow
Sunfury Protector Rare Minion General Any 2 2 3 Battlecry: Give adjacent minions TauntShe carries a shield, but only so she can give it to someone she can stand behind.
Void Terror Rare Minion Demon Warlock 3 3 3 Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Magnataur Alpha Epic Minion General Warrior 4 5 3 Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta.
Showing all 12 cards
Cone of Cold(26).png
Dire Wolf Alpha(305).png
Flametongue Totem(390).png
Ancient Mage(176).png
Defender of Argus(542).png
Explosive Shot(114).png
Grimestreet Protector(49678).png
Sunfury Protector(372).png
Void Terror(119).png
Magnataur Alpha(22376).png

Wild format

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Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Wee Spellstopper Epic Minion General Mage 4 2 5 Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere.
Foe Reaper 4000 Legendary Minion Mech Any 8 6 9 Also damages the minions next to whomever he attacks. Foe reaping is really not so different from harvest reaping, at the end of the day.
Showing all 2 cards
Wee Spellstopper(12261).png
Foe Reaper 4000(12217).png