Permanent

From Hearthstone: Heroes of Warcraft Wiki
Jump to: navigation, search
Journey to Un'Goro logo.png The subject of this article is part of the
Journey to Un'Goro expansion, planned for release early April, 2017.

Permanent[1] cards are minion cards that lack Attack and Health, are untargetable, are immune to all effects except their own, and take up more or less a permanent residence on the battlefield. Permanent cards are impossible to remove once they enter play, except in some cases through their own effects.

All current permanent cards are uncollectible, being either summoned by other cards, or - in certain adventures and Tavern Brawls - in place at the start of the match.

Originally only seen in the Netherspite encounter in the One Night in Karazhan adventure and the specific Tavern Brawls Party Portals!, The Dark Wanderer and Yellow-Brick Brawl, permanent cards were first made available in regular Play mode with the release of Journey to Un'Goro.

Notes[edit | edit source]

  • Permanent minions cannot be targeted, either by attacks or effects, including random target effects, such as Mad Bomber or Mind Control Tech.[2][3]
    • Permanent minions do not count as eligible targets for triggered effects such as Blood Imp. If a triggered effect that requires a target has no target other than a permanent minion, it will not activate.[3] If a Deathrattle such as Zealous Initiate that requires a target is activated with only a permanent minion on the board, it will have no effect.[3]
  • Permanent minions are not susceptible to any kind of effect, including AoE, such as Deathwing, DOOM! or Brawl.[4][2][5][3]
  • Because they cannot be affected by outside effects, permanent minions as a rule cannot be destroyed, damaged or transformed.[5] However, permanent minions can be affected by their own effects. For example, Sherazin, Seed is immune to all outside effects, but can transform itself into Sherazin, Corpse Flower.
  • Permanent minions take up a place on the battlefield like any other minion, and count toward the 7 minion limit.[3]
  • As detailed above, permanent minions are not considered minions for most purposes,[6] but still count as such for effects such as that of Reliquary Seeker.[3]
  • Permanent minions are not affected by positional effects such as Flametongue Totem or Cone of Cold, but still count as adjacent minions, effectively 'soaking' their effects without consequence.[3]
  • Due to their lack of stats, permanent minions cannot attack, although their card text may allow them to perform other actions such as summoning minions or buffing adjacent minions. Because of this, all current permanent minions possess either triggered or ongoing effects.

Cards[edit | edit source]


Journey to Un'Goro

The below cards are planned for release with Journey to Un'Goro, coming early April 2017.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Sherazin, Seed None Minion General Rogue When you play 4 cards in a turn, revive this minion. 
Nether Portal Legendary Minion General Warlock At the end of your turn, summon two 3/2 Imps. 
Showing all 2 cards
Sherazin, Seed(55458).png
Nether Portal(55460).png


Tavern Brawl and boss encounters[edit | edit source]

Boss encounter Netherspite
Blue Portal(42149).png
Red Portal(42151).png
Tavern Brawl Party Portals!
Mark Moonwalker(42070).png
Susie Sizzlesong(42069).png
Wanda Wonderhooves(42068).png
Tavern Brawl Yellow-Brick Brawl
Dorothee(42264).png
Tavern Brawl The Dark Wanderer
Enigmatic Portal(49930).png

References[edit | edit source]

  1. Nether Portal
  2. 2.0 2.1 Peter Whalen on Twitter. (2017-03-19). 
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Tested by User:Taohinton, 2017-03-20
  4. Peter Whalen on Twitter. (2017-03-19). 
  5. 5.0 5.1 Peter Whalen, 2017-03-17, 9:45 https://www.twitch.tv/videos/129436723 - They're very, very permanent. ... They are untargetably permanent. Even in testing, the only way I know to get rid of one of them, is to concede the game and start over. ... I know when our engineers were trying this out ... it was actually kind of irritating for them, because they can't get rid of it any other way. They just have to concede and start a new game. ... But as far as actual gameplay goes, you just cannot get rid of it.
  6. Dean Ayala on Twitter. (2017-03-20).