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The Paladin icon.png Paladin is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Uther Lightbringer.

Heroes[edit | edit source]

Uther Lightbringer(257).png

Background[edit | edit source]

Main article: Paladin

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[1]

Hero Power[edit | edit source]


Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The paladin Hero Power is Reinforce, which summons a 1/1 Silver Hand Recruit. This provides a cheap and unending supply of weak minions, which can be improved using spells like Blessing of Kings, or simply used to bolster the player's forces.

Strategy and gameplay[edit | edit source]

The paladin is a well-rounded class which focuses on strong minions and limiting your opponent's ability to use their own. Many paladin decks contain multiple minions and spells that use the Divine Shield mechanic to summon minions which can't be killed without at least two instances of damage. This can also be combined with many cards with the Taunt ability to create an army of minions which prove exceedingly difficult to remove, aka a "Taunt" deck. Minions with useful effects like Scarlet Crusader can also be revived if they die while Redemption is in play which will allow a reuse of their effect. A small addition of Charge cards can deal critical damage to weaker enemy minions, preventing buffed cards from overwhelming your side.

The paladin's Hero Power, Reinforce, summons a 1/1 minion. This can be used together with cards that work well with more minions on the field like Raid Leader and Frostwolf Warlord.

Consecration is a powerful, board-wide spell which damages all the opponent's minions and their hero. It can be played after an Equality to completely wipe the enemy field. A riskier strategy involves playing Equality while controlling a Wild Pyromancer, which will clear all minions on both sides.

Paladins also have strong self-healing abilities which allow them to survive powerful blows dealt to their hero like Holy Light and Lay on Hands.

Counters[edit | edit source]

  • Cards that change health like Equality will affect a minion through Divine Shield and destroy effects like Assassinate will still instantly kill a minion with Divine Shield.
  • Silence is an incredibly powerful ability against the paladin because it renders cards such as Tirion Fordring useless.

Spells[edit | edit source]

See Spell and Secret.

Name / Desc Rarity Class Cost Description
Blessing of Might Free Paladin 1 Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Hammer of Wrath Free Paladin 4 Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hand of Protection Free Paladin 1 Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Holy Light Free Paladin 2 Restore #6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Avenge Common Paladin 1 Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force." Their lawyer talked them out of calling themselves the Justice League.
Blessing of Kings Common Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Blessing of Wisdom Common Paladin 1 Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Consecration Common Paladin 4 Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Eye for an Eye Common Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Humility Common Paladin 1 Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Noble Sacrifice Common Paladin 1 Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Redemption Common Paladin 1 Secret: When one of your minions dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance Common Paladin 1 Secret: When your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Sacred Trial Common Paladin 1 Secret: If your opponent has 3 or more minions and plays another, destroy the newly played minion. You have chosen poorly.
Seal of Champions Common Paladin 3 Give a minion +3 Attack and Divine Shield"Arf! Arf! Arf!" - Seal of Champions
Seal of Light Common Paladin 2 Restore 4 Health to your hero and gain +2 Attack this turn. The walrus of Light restores EIGHT Health.
Solemn Vigil Common Paladin 5 Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
Anyfin Can Happen Rare Paladin 10 Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
Blessed Champion Rare Paladin 5 Double a minion's Attack. This card causes double the trouble AND double the fun.
Competitive Spirit Rare Paladin 1 Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.
Divine Favor Rare Paladin 3 Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Equality Rare Paladin 2 Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Holy Wrath Rare Paladin 5 Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Muster for Battle Rare Paladin 3 Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon. "I'm bringing the guacamole!" – One of the most successful (yet rare) Silver Hand rallying cries
Avenging Wrath Epic Paladin 6 Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Enter the Coliseum Epic Paladin 6 Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Lay on Hands Epic Paladin 8 Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Showing all 27 cards
Blessing of Might(394).pngHammer of Wrath(350).pngHand of Protection(499).pngHoly Light(108).pngAvenge(7729).pngBlessing of Kings(29).pngBlessing of Wisdom(100).pngConsecration(260).pngEye for an Eye(206).pngHumility(189).pngNoble Sacrifice(158).pngRedemption(657).pngRepentance(642).pngSacred Trial(27217).pngSeal of Champions(22373).pngSeal of Light(12305).pngSolemn Vigil(14453).pngAnyfin Can Happen(27240).pngBlessed Champion(7).pngCompetitive Spirit(22460).pngDivine Favor(581).pngEquality(383).pngHoly Wrath(355).pngMuster for Battle(12223).pngAvenging Wrath(142).pngEnter the Coliseum(22380).pngLay on Hands(506).png

Minions[edit | edit source]

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Argent Protector Common General Paladin 2 2 2 Battlecry: Give a friendly minion Divine Shield"I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Guardian of Kings Common General Paladin 7 5 6 Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Keeper of Uldaman Common General Paladin 4 3 4 Battlecry: Set a minion's Attack and Health to 3. U da man! No, U da man!
Murloc Knight Common Murloc Paladin 4 3 4 Inspire: Summon a random Murloc. Hee hee! Look at his cute little feet.
Shielded Minibot Common Mech Paladin 2 2 2 Divine Shield He chooses to believe what he is programmed to believe!
Warhorse Trainer Common General Paladin 3 2 4 Your Silver Hand Recruits have +1 Attack. He doesn't even get Sundays off. Every day he's hostling.
Aldor Peacekeeper Rare General Paladin 3 3 3 Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Cobalt Guardian Rare Mech Paladin 5 6 3 Whenever you summon a Mech, gain Divine ShieldGuardians used to be built out of Adamantium, but production got moved to Gadgetzan and Cobalt was cheap.
Dragon Consort Rare Dragon Paladin 5 5 5 Battlecry: The next Dragon you play costs (2) less. Everybody wants someone to snuggle with. Even giant armored scaly draconic beasts of destruction.
Scarlet Purifier Rare General Paladin 3 4 3 Battlecry: Deal 2 damage to all minions with DeathrattleThe Scarlet Crusade is doing market research to find out if the "Mauve Crusade" would be better received.
Tuskarr Jouster Rare General Paladin 5 5 5 Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero. Just could not be talked out of using his turtle for the joust...
Mysterious Challenger Epic General Paladin 6 6 6 Battlecry: Put one of each Secret from your deck into the battlefield. He may sound surly and antisocial, but he's actually just really shy.
Quartermaster Epic General Paladin 5 2 5 Battlecry: Give your Silver Hand Recruits +2/+2. His specialty? Dividing things into four pieces.
Bolvar Fordragon Legendary General Paladin 5 1 7 Whenever a friendly minion dies while this is in your hand, gain +1 Attack. Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
Eadric the Pure Legendary General Paladin 7 3 7 Battlecry: Change all enemy minions' Attack to 1. Nobody rocks a monocle like Eadric.
Tirion Fordring Legendary General Paladin 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Showing all 16 cards
Argent Protector(191).pngGuardian of Kings(283).pngKeeper of Uldaman(27260).pngMurloc Knight(22362).pngShielded Minibot(12257).pngWarhorse Trainer(22330).pngAldor Peacekeeper(23).pngCobalt Guardian(12222).pngDragon Consort(14452).pngScarlet Purifier(12240).pngTuskarr Jouster(22315).pngMysterious Challenger(22394).pngQuartermaster(12280).pngBolvar Fordragon(12244).pngEadric the Pure(22313).pngTirion Fordring(391).png

Uncollectible[edit | edit source]

The following minions are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Silver Hand Recruit Free General Paladin 1 1 1
Defender Common General Paladin 1 2 1
Showing all 2 cards
Silver Hand Recruit(268).pngDefender(318).png

Weapons[edit | edit source]

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Light's Justice Free Paladin 1 1 4 Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Truesilver Champion Common Paladin 4 4 2 Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Argent Lance Rare Paladin 2 2 2 Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.
Coghammer Epic Paladin 3 2 3 Battlecry: Give a random friendly minion Divine Shield and TauntSo you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Sword of Justice Epic Paladin 3 1 5 After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Showing all 5 cards
Light's Justice(250).pngTruesilver Champion(293).pngArgent Lance(22316).pngCoghammer(12228).pngSword of Justice(567).png

Uncollectible[edit | edit source]

The following weapons are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Atk HP Description
Ashbringer Legendary Paladin 5 5 3
Showing the only card

Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All paladins start with the following class cards.

Blessing of Might(394).pngHammer of Wrath(350).pngHand of Protection(499).pngHoly Light(108).pngLight's Justice(250).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will reward the player with a new basic class card x 2. These cards are not obtainable through any other means.

Level 2 Level 4 Level 6
Truesilver Champion(293).png Consecration(260).png Humility(189).png
Level 8 Level 10
Guardian of Kings(283).png Blessing of Kings(29).png

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 50 award golden basic neutral minion cards.

Level 15/20 Level 23/26 Level 28/30
Holy Light(108) Gold.png Hand of Protection(499) Gold.png Humility(189) Gold.png
Level 32/34 Level 36/38 Level 40/42
Hammer of Wrath(350) Gold.png Light's Justice(250) Gold.png Truesilver Champion(293) Gold.png
Level 43/44 Level 45/46 Level 47/48
Consecration(260) Gold.png Blessing of Might(394) Gold.png Guardian of Kings(283) Gold.png
Level 49/50 Level 51/52 Level 53/54
Blessing of Kings(29) Gold.png Stormpike Commando(325) Gold.png Bluegill Warrior(289) Gold.png
Level 55/56 Level 57/58 Level 59/60
Stormwind Knight(603) Gold.png Goldshire Footman(564) Gold.png Stormwind Champion(310) Gold.png

Trivia[edit | edit source]

References[edit | edit source]