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The Paladin icon.png Paladin is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Uther Lightbringer and Lady Liadrin.

Heroes[edit | edit source]

Uther Lightbringer is the standard hero for paladins. Players who have unlocked the Lady Liadrin alternate hero may choose to play as her instead when using any paladin deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.

Uther Lightbringer(257).png Lady Liadrin(31127).png

Background[edit | edit source]

Main article: Paladin

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[1]

Hero Power[edit | edit source]


Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The paladin Hero Power is Reinforce, which summons a 1/1 Silver Hand Recruit. This provides a cheap and unending supply of weak minions, which can be improved using spells like Blessing of Kings, or simply used to bolster the player's forces.

Strategy and gameplay[edit | edit source]

The paladin is a well-rounded class which focuses on strong minions and limiting your opponent's ability to use their own. Many paladin decks contain multiple minions and spells that use the Divine Shield mechanic to summon minions which can't be killed without at least two instances of damage. This can also be combined with many cards with the Taunt ability to create an army of minions which prove exceedingly difficult to remove, aka a "Taunt" deck. Minions with useful effects like Scarlet Crusader can also be revived if they die while Redemption is in play which will allow a reuse of their effect. A small addition of Charge cards can deal critical damage to weaker enemy minions, preventing buffed cards from overwhelming your side.

The paladin's Hero Power, Reinforce, summons a 1/1 minion. This can be used together with cards that work well with more minions on the field like Raid Leader and Frostwolf Warlord.

Consecration is a powerful, board-wide spell which damages all the opponent's minions and their hero. It can be played after an Equality to completely wipe the enemy field. A riskier strategy involves playing Equality while controlling a Wild Pyromancer, which will clear all minions on both sides.

Paladins also have strong self-healing abilities which allow them to survive powerful blows dealt to their hero like Holy Light and Lay on Hands.

Counters[edit | edit source]

  • Cards that change health like Equality will affect a minion through Divine Shield and destroy effects like Assassinate will still instantly kill a minion with Divine Shield.
  • Silence is an incredibly powerful ability against the paladin because it renders cards such as Tirion Fordring useless.

Spells[edit | edit source]

For Wild format listings, see Paladin/Wild format

See Spell. For a list of paladin Secrets, see Secret#Paladin.

Name / Desc Rarity Class Cost Description
Blessing of Might Free Paladin 1 Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Hammer of Wrath Free Paladin 4 Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hand of Protection Free Paladin 1 Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Holy Light Free Paladin 2 Restore #6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
A Light in the Darkness Common Paladin 2 Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?
Blessing of Kings Common Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Blessing of Wisdom Common Paladin 1 Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Consecration Common Paladin 4 Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Divine Strength Common Paladin 1 Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
Eye for an Eye Common Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Humility Common Paladin 1 Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Noble Sacrifice Common Paladin 1 Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Redemption Common Paladin 1 Secret: When one of your minions dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance Common Paladin 1 Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Sacred Trial Common Paladin 1 Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.
Seal of Champions Common Paladin 3 Give a minion +3 Attack and Divine Shield"Arf! Arf! Arf!" - Seal of Champions
Silvermoon Portal Common Paladin 4 Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?
Solemn Vigil Common Paladin 5 Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
Stand Against Darkness Common Paladin 5 Summon five 1/1 Silver Hand Recruits. Or if you're too tired, you can just kind of lean against the darkness.
Anyfin Can Happen Rare Paladin 10 Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
Blessed Champion Rare Paladin 5 Double a minion's Attack. This card causes double the trouble AND double the fun.
Competitive Spirit Rare Paladin 1 Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.
Divine Favor Rare Paladin 3 Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Equality Rare Paladin 2 Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Holy Wrath Rare Paladin 5 Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Avenging Wrath Epic Paladin 6 Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Enter the Coliseum Epic Paladin 6 Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Forbidden Healing Epic Paladin 0 Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.
Lay on Hands Epic Paladin 8 Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Showing all 29 cards
Blessing of Might(394).png
Hammer of Wrath(350).png
Hand of Protection(499).png
Holy Light(108).png
A Light in the Darkness(35237).png
Blessing of Kings(29).png
Blessing of Wisdom(100).png
Divine Strength(35252).png
Eye for an Eye(206).png
Noble Sacrifice(158).png
Sacred Trial(27217).png
Seal of Champions(22373).png
Silvermoon Portal(42054).png
Solemn Vigil(14453).png
Stand Against Darkness(31116).png
Anyfin Can Happen(27240).png
Blessed Champion(7).png
Competitive Spirit(22460).png
Divine Favor(581).png
Holy Wrath(355).png
Avenging Wrath(142).png
Enter the Coliseum(22380).png
Forbidden Healing(33126).png
Lay on Hands(506).png

Minions[edit | edit source]

For Wild format listings, see Paladin/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Argent Protector Common General Paladin 2 2 2 Battlecry: Give a friendly minion Divine Shield"I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Guardian of Kings Common General Paladin 7 5 6 Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Keeper of Uldaman Common General Paladin 4 3 4 Battlecry: Set a minion's Attack and Health to 3. U da man! No, U da man!
Murloc Knight Common Murloc Paladin 4 3 4 Inspire: Summon a random Murloc. Hee hee! Look at his cute little feet.
Nightbane Templar Common General Paladin 3 2 3 Battlecry: If you're holding a Dragon, summon two 1/1 Whelps. Originally joined to be Arcanagos’ Templar, but has to admit that ordering pizza has become waaaay easier.
Warhorse Trainer Common General Paladin 3 2 4 Your Silver Hand Recruits have +1 Attack. He doesn't even get Sundays off. Every day he's hostling.
Aldor Peacekeeper Rare General Paladin 3 3 3 Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Dragon Consort Rare Dragon Paladin 5 5 5 Battlecry: The next Dragon you play costs (2) less. Everybody wants someone to snuggle with. Even giant armored scaly draconic beasts of destruction.
Ivory Knight Rare General Paladin 6 4 4 Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. Do NOT call it a "horse".
Selfless Hero Rare General Paladin 1 2 1 Deathrattle: Give a random friendly minion Divine Shield"Don't worry about me… I'll just be here... under these tentacles."
Steward of Darkshire Rare General Paladin 3 3 3 Whenever you summon a 1-Health minion, give it Divine ShieldTurns out divine shields are way cheaper if you buy in bulk.
Tuskarr Jouster Rare General Paladin 5 5 5 Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero. Just could not be talked out of using his turtle for the joust...
Mysterious Challenger Epic General Paladin 6 6 6 Battlecry: Put one of each Secret from your deck into the battlefield. He may sound surly and antisocial, but he's actually just really shy.
Vilefin Inquisitor Epic Murloc Paladin 1 1 3 Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.' Nobody expects the Vilefin Inquisition!
Eadric the Pure Legendary General Paladin 7 3 7 Battlecry: Change all enemy minions' Attack to 1. Nobody rocks a monocle like Eadric.
Ragnaros, Lightlord Legendary General Paladin 8 8 8 At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!
Tirion Fordring Legendary General Paladin 8 6 6 Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Showing all 17 cards
Argent Protector(191).png
Guardian of Kings(283).png
Keeper of Uldaman(27260).png
Murloc Knight(22362).png
Nightbane Templar(42052).png
Warhorse Trainer(22330).png
Aldor Peacekeeper(23).png
Dragon Consort(14452).png
Ivory Knight(42019).png
Selfless Hero(35245).png
Steward of Darkshire(33153).png
Tuskarr Jouster(22315).png
Mysterious Challenger(22394).png
Vilefin Inquisitor(33158).png
Eadric the Pure(22313).png
Ragnaros, Lightlord(33147).png
Tirion Fordring(391).png

Uncollectible[edit | edit source]

For Wild format listings, see Paladin/Wild format

The following minions are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Silver Hand Murloc None Murloc Paladin 1 1 1
Whelp None Dragon Paladin 1 1 1
Silver Hand Recruit Free General Paladin 1 1 1
Defender Common General Paladin 1 2 1
Showing all 4 cards
Silver Hand Murloc(35275).png
Silver Hand Recruit(268).png

Weapons[edit | edit source]

For Wild format listings, see Paladin/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Light's Justice Free Paladin 1 1 4 Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Truesilver Champion Common Paladin 4 4 2 Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Argent Lance Rare Paladin 2 2 2 Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.
Rallying Blade Rare Paladin 3 3 2 Battlecry: Give +1/+1 to your minions with Divine ShieldAs far as blades go, this one is pretty great in the motivation department.
Sword of Justice Epic Paladin 3 1 5 After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Showing all 5 cards
Light's Justice(250).png
Truesilver Champion(293).png
Argent Lance(22316).png
Rallying Blade(35246).png
Sword of Justice(567).png

Uncollectible[edit | edit source]

For Wild format listings, see Paladin/Wild format

The following weapons are generated by other paladin cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Atk HP Description
Ashbringer Legendary Paladin 5 5 3
Showing the only card

Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All paladins start with the following class cards.

Blessing of Might(394).png
Hammer of Wrath(350).png
Hand of Protection(499).png
Holy Light(108).png
Light's Justice(250).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will reward the player with a new basic class card x 2. These cards are not obtainable through any other means.

Level 2 Level 4 Level 6
Truesilver Champion(293).png
Level 8 Level 10
Guardian of Kings(283).png
Blessing of Kings(29).png

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 50 award golden basic neutral minion cards.

Level 15/20 Level 23/26 Level 28/30
Holy Light(108) Gold.png
Hand of Protection(499) Gold.png
Humility(189) Gold.png
Level 32/34 Level 36/38 Level 40/42
Hammer of Wrath(350) Gold.png
Light's Justice(250) Gold.png
Truesilver Champion(293) Gold.png
Level 43/44 Level 45/46 Level 47/48
Consecration(260) Gold.png
Blessing of Might(394) Gold.png
Guardian of Kings(283) Gold.png
Level 49/50 Level 51/52 Level 53/54
Blessing of Kings(29) Gold.png
Stormpike Commando(325) Gold.png
Bluegill Warrior(289) Gold.png
Level 55/56 Level 57/58 Level 59/60
Stormwind Knight(603) Gold.png
Goldshire Footman(564) Gold.png
Stormwind Champion(310) Gold.png

Trivia[edit | edit source]

References[edit | edit source]