Share

Share

Paladin

From Hearthstone: Heroes of Warcraft Wiki
Jump to: navigation, search

Uther the Lightbringer, or Sir Uther Lightbringer, represents the Paladin icon.png Paladin class in Hearthstone: Heroes of Warcraft.

Uther Lightbringer-f.png

Background[edit]

Main article: Paladin

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[1]

Paladin hero power[edit]

Hero powers are unique abilities, specific to each class. At the beginning of each turn the Hero Power resets so that you can cast it again.

Name Cost Description
Reinforce 2 Mana icon.png Hero Power
Summon a 1/1 Silver Hand Recruit.


Reinforce(248).png

Strategy and gameplay[edit]

The paladin is a well-rounded class which focuses on strong minions and limiting your opponent's ability to use their own. Many paladin decks contain multiple minions and spells that use the Divine Shield mechanic to summon minions which can't be killed without at least two instances of damage. This can also be combined with many cards with the Taunt ability to create an army of minions which prove exceedingly difficult to remove, aka a "Taunt" deck. Minions with useful effects like Scarlet Crusader can also be revived if they die while Redemption is in play which will allow a reuse of their effect.

The paladin's hero power, Reinforce, summons a 1/1 minion. This can be used together with cards that work well with more minions on the field like Raid Leader and Frostwolf Warlord.

Consecration is a powerful, board-wide spell which damages all the opponent's minions and their hero. It can be played after an Equality to completely wipe the enemy field. A riskier strategy involves playing Equality while controlling a Wild Pyromancer, which will clear all minions on both sides.

Paladins also have strong self-healing abilities which allow them to survive powerful blows dealt to their hero like Holy Light and Lay on Hands.

Counters[edit]

  • Cards that change health like Equality will affect a minion through Divine Shield and destroy effects like Assassinate will still instantly kill a minion with Divine Shield.
  • Silence is an incredibly powerful ability against the paladin because it renders cards such as Tirion Fordring useless.

Paladin spells[edit]

Spells are abilities that, in the case of paladins, cost mana crystals but do not directly summon minions. Each spell has a unique effect and cost. However, be careful as focusing on using spells may leave you vulnerable to your opponents minions. See Spell.

Name Rarity Cost Description
Blessing of Might {0Free 1 Mana icon.png Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Hammer of Wrath {0Free 4 Mana icon.png Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hand of Protection {0Free 1 Mana icon.png Give a minion Divine Shield. This spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Holy Light {0Free 2 Mana icon.png Restore #6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Avenge {2Common 1 Mana icon.png Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force". Their lawyer talked them out of calling themselves the Justice League.
Blessing of Kings {2Common 4 Mana icon.png Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Blessing of Wisdom {2Common 1 Mana icon.png Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Consecration {2Common 4 Mana icon.png Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Eye for an Eye {2Common 1 Mana icon.png Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Humility {2Common 1 Mana icon.png Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Noble Sacrifice {2Common 1 Mana icon.png Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Redemption {2Common 1 Mana icon.png Secret: When one of your minions dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance {2Common 1 Mana icon.png Secret: When your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Blessed Champion {3Rare 5 Mana icon.png Double a minion's Attack. This card causes double the trouble AND double the fun.
Divine Favor {3Rare 3 Mana icon.png Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Equality {3Rare 2 Mana icon.png Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Holy Wrath {3Rare 5 Mana icon.png Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Avenging Wrath {4Epic 6 Mana icon.png Deal 8 damage randomly split among enemy characters. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Lay on Hands {4Epic 8 Mana icon.png Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.


Avenging Wrath(142).png Blessed Champion(7).png Blessing of Kings(29).png Blessing of Might(394).png Blessing of Wisdom(100).png Consecration(260).png Divine Favor(581).png Equality(383).png Hand of Protection(499).png Hammer of Wrath(350).png Holy Light(108).png Holy Wrath(355).png Humility(189).png Lay on Hands(506).png

Paladin secrets[edit]

A secret is an ability where a card is played face down and a stated effect triggers upon a condition not revealed to the other player, but the other player can see that a card has been played face down. Certain classes have cards that can reveal secrets, such as a Hunters Flare. Currently, secret cards are limited to mages, paladins and hunters. See Secret.

Avenge.png Eye for an Eye(206).png Noble Sacrifice(158).png Redemption(657).png Repentance(642).png

Paladin minions[edit]

All classes can also use neutral minions. See Minion.

Name Name / Desc Rarity Subtype Cost Atk HP Description
Silver Hand Recruit Silver Hand Recruit {0Free General 1 Mana icon.png 1 Attack icon.png 1 Health icon.png
Argent Protector Argent Protector {2Common General 2 Mana icon.png 2 Attack icon.png 2 Health icon.png Battlecry: Give a friendly minion Divine Shield. "I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Battlecry: Give a friendly minion Divine Shield. "I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Defender Defender {2Common General 1 Mana icon.png 2 Attack icon.png 1 Health icon.png
Guardian of Kings Guardian of Kings {2Common General 7 Mana icon.png 5 Attack icon.png 6 Health icon.png Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Aldor Peacekeeper Aldor Peacekeeper {3Rare General 3 Mana icon.png 3 Attack icon.png 3 Health icon.png Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Tirion Fordring Tirion Fordring {5Legendary General 8 Mana icon.png 6 Attack icon.png 6 Health icon.png Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.


Aldor Peacekeeper(23).png Argent Protector(191).png Guardian of Kings(283).png Tirion Fordring(391).png

Uncollectible[edit]

The following minions are generated by other paladin cards or effects, and are uncollectible.

Defender(318).png Silver Hand Recruit(268).png

Paladin weapons[edit]

See Weapon.

Light's Justice(250).png Truesilver Champion(293).png Sword of Justice(567).png

Uncollectible[edit]

The following weapons are generated by other paladin cards or effects, and are uncollectible.

Ashbringer(53).png

Leveling rewards[edit]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit]

All paladins start with the following class cards.

Blessing of Might(394).png Hammer of Wrath(350).png Hand of Protection(499).png Holy Light(108).png Light's Justice(250).png

Level 2-10[edit]

Up to level 10, reaching each even-numbered level will reward the player with a new basic class card x 2. These cards are not obtainable through any other means.

Level 2 Level 4 Level 6
Truesilver Champion(293).png Consecration(260).png Humility(189).png
Level 8 Level 10
Guardian of Kings(283).png Blessing of Kings(29).png

Level 11-60[edit]

Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 50 award golden basic neutral minion cards.

Level 15/20 Level 23/26 Level 28/30
Holy Light(108) Gold.png Hand of Protection(499) Gold.png Humility(189) Gold.png
Level 32/34 Level 36/38 Level 40/42
Hammer of Wrath(350) Gold.png Light's Justice(250) Gold.png Truesilver Champion(293) Gold.png
Level 43/44 Level 45/46 Level 47/48
Consecration(260) Gold.png Blessing of Might(394) Gold.png Guardian of Kings(283) Gold.png
Level 49/50 Level 51/52 Level 53/54
Blessing of Kings(29) Gold.png Stormpike Commando(325) Gold.png Bluegill Warrior(289) Gold.png
Level 55/56 Level 57/58 Level 59/60
Stormwind Knight(603) Gold.png Goldshire Footman(564) Gold.png Stormwind Champion(310) Gold.png

References[edit]

  1. http://us.battle.net/wow/en/game/class/paladin