Heroes[edit | edit source]
Uther Lightbringer is the standard hero for paladins. Players who have unlocked the Lady Liadrin alternate hero may choose to play as her instead when using any paladin deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.
Background[edit | edit source]
- Main article: Paladin
This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.
Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.
Hero Power[edit | edit source]
The paladin Hero Power is Reinforce, which summons a 1/1 Silver Hand Recruit. This provides a cheap and unending supply of weak minions, which can be improved using spells like Blessing of Kings, or simply used to bolster the player's forces.
Strategy and gameplay[edit | edit source]
The paladin is a well-rounded class which focuses on strong minions and limiting your opponent's ability to use their own. Many paladin decks contain multiple minions and spells that use the Divine Shield mechanic to summon minions which can't be killed without at least two instances of damage. This can also be combined with many cards with the Taunt ability to create an army of minions which prove exceedingly difficult to remove, aka a "Taunt" deck. Minions with useful effects like Scarlet Crusader can also be revived if they die while Redemption is in play which will allow a reuse of their effect. A small addition of Charge cards can deal critical damage to weaker enemy minions, preventing buffed cards from overwhelming your side.
Consecration is a powerful, board-wide spell which damages all the opponent's minions and their hero. It can be played after an Equality to completely wipe the enemy field. A riskier strategy involves playing Equality while controlling a Wild Pyromancer, which will clear all minions on both sides.
Counters[edit | edit source]
- Divine Shield can be removed from minions using weak damaging spells like Backstab or the mage's Fireblast without unnecessarily damaging your minions. Transforming abilities, like Hex, or silences will also remove Divine Shield along with all card text, making them ideal for neutralising Tirion Fordring without triggering its Deathrattle.
- Cards that change health like Equality will affect a minion through Divine Shield and destroy effects like Assassinate will still instantly kill a minion with Divine Shield.
- Silence is an incredibly powerful ability against the paladin because it renders cards such as Tirion Fordring useless.
- Cards that can destroy equipment will take away a lot of the paladin's board clearing capacity. Such cards include Acidic Swamp Ooze and Harrison Jones.
Spells[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Description|
|Blessing of Might||Free||Paladin||1||Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.|
|Hammer of Wrath||Free||Paladin||4||Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.|
|Hand of Protection||Free||Paladin||1||Give a minion Divine Shield. This spell has been renamed so many times, even paladins don’t know what it should be called anymore.|
|Holy Light||Free||Paladin||2||Restore #6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.|
|A Light in the Darkness||Common||Paladin||2||Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?|
|Blessing of Kings||Common||Paladin||4||Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?|
|Blessing of Wisdom||Common||Paladin||1||Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.|
|Consecration||Common||Paladin||4||Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.|
|Divine Strength||Common||Paladin||1||Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.|
|Eye for an Eye||Common||Paladin||1||Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.|
|Humility||Common||Paladin||1||Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."|
|Noble Sacrifice||Common||Paladin||1||Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"|
|Redemption||Common||Paladin||1||Secret: When one of your minions dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!|
|Repentance||Common||Paladin||1||Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.|
|Sacred Trial||Common||Paladin||1||Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.|
|Seal of Champions||Common||Paladin||3||Give a minion +3 Attack and Divine Shield. "Arf! Arf! Arf!" - Seal of Champions|
|Silvermoon Portal||Common||Paladin||4||Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?|
|Smuggler's Run||Common||Paladin||1||All minions in your hand gain +1/+1. One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.|
|Solemn Vigil||Common||Paladin||5||Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.|
|Stand Against Darkness||Common||Paladin||5||Summon five 1/1 Silver Hand Recruits. Or if you're too tired, you can just kind of lean against the darkness.|
|Anyfin Can Happen||Rare||Paladin||10||Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.|
|Blessed Champion||Rare||Paladin||5||Double a minion's Attack. This card causes double the trouble AND double the fun.|
|Competitive Spirit||Rare||Paladin||1||Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.|
|Divine Favor||Rare||Paladin||3||Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!|
|Equality||Rare||Paladin||2||Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.|
|Getaway Kodo||Rare||Paladin||1||Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!|
|Holy Wrath||Rare||Paladin||5||Draw a card and deal damage equal to its cost. C'mon Molten Giant!!|
|Avenging Wrath||Epic||Paladin||6||Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!|
|Enter the Coliseum||Epic||Paladin||6||Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...|
|Forbidden Healing||Epic||Paladin||0||Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.|
|Lay on Hands||Epic||Paladin||8||Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.|
|Small-Time Recruits||Epic||Paladin||3||Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.|
|Showing all 32 cards|
Minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Argent Protector||Common||General||Paladin||2||2||2||Battlecry: Give a friendly minion Divine Shield. "I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."|
|Grimestreet Outfitter||Common||General||Paladin||2||1||1||Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.|
|Grimestreet Smuggler||Common||General||Hunter, Paladin, Warrior||3||2||4||Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!|
|Grimscale Chum||Common||Murloc||Paladin||1||2||1||Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?|
|Guardian of Kings||Common||General||Paladin||7||5||6||Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!|
|Keeper of Uldaman||Common||General||Paladin||4||3||4||Battlecry: Set a minion's Attack and Health to 3. U da man! No, U da man!|
|Murloc Knight||Common||Murloc||Paladin||4||3||4||Inspire: Summon a random Murloc. Hee hee! Look at his cute little feet.|
|Nightbane Templar||Common||General||Paladin||3||2||3||Battlecry: If you're holding a Dragon, summon two 1/1 Whelps. Originally joined to be Arcanagos’ Templar, but has to admit that ordering pizza has become waaaay easier.|
|Warhorse Trainer||Common||General||Paladin||3||2||4||Your Silver Hand Recruits have +1 Attack. He doesn't even get Sundays off. Every day he's hostling.|
|Aldor Peacekeeper||Rare||General||Paladin||3||3||3||Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.|
|Dragon Consort||Rare||Dragon||Paladin||5||5||5||Battlecry: The next Dragon you play costs (2) less. Everybody wants someone to snuggle with. Even giant armored scaly draconic beasts of destruction.|
|Grimestreet Enforcer||Rare||General||Paladin||5||4||4||At the end of your turn, give all minions in your hand +1/+1. "Sir, you don't have a permit to park your mount here."|
|Grimestreet Informant||Rare||General||Hunter, Warrior, Paladin||2||1||1||Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."|
Battlecry: Give adjacent minions Divine Shield. Some new asphalt should do the trick.
|Ivory Knight||Rare||General||Paladin||6||4||4||Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. Do NOT call it a "horse".|
|Selfless Hero||Rare||General||Paladin||1||2||1||Deathrattle: Give a random friendly minion Divine Shield. "Don't worry about me… I'll just be here... under these tentacles."|
|Steward of Darkshire||Rare||General||Paladin||3||3||3||Whenever you summon a 1-Health minion, give it Divine Shield. Turns out divine shields are way cheaper if you buy in bulk.|
|Tuskarr Jouster||Rare||General||Paladin||5||5||5||Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero. Just could not be talked out of using his turtle for the joust...|
|Meanstreet Marshal||Epic||General||Paladin||1||1||2||Deathrattle: If this minion has 2 or more Attack, draw a card. Remember, submit your bribes directly to the Marshal - it's the law!|
|Mysterious Challenger||Epic||General||Paladin||6||6||6||Battlecry: Put one of each Secret from your deck into the battlefield. He may sound surly and antisocial, but he's actually just really shy.|
|Vilefin Inquisitor||Epic||Murloc||Paladin||1||1||3||Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.' Nobody expects the Vilefin Inquisition!|
|Don Han'Cho||Legendary||General||Hunter, Warrior, Paladin||7||5||6||Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.|
|Eadric the Pure||Legendary||General||Paladin||7||3||7||Battlecry: Change all enemy minions' Attack to 1. Nobody rocks a monocle like Eadric.|
|Ragnaros, Lightlord||Legendary||General||Paladin||8||8||8||At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!|
|Tirion Fordring||Legendary||General||Paladin||8||6||6||Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.|
|Wickerflame Burnbristle||Legendary||General||Paladin||3||2||2||Taunt. Divine Shield. Damage dealt by this minion also heals your hero. Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.|
|Showing all 26 cards|
Uncollectible[edit | edit source]
The following minions are generated by other paladin cards or effects, and are uncollectible.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Silver Hand Murloc||None||Murloc||Paladin||1||1||1|
|Silver Hand Recruit||Free||General||Paladin||1||1||1|
|Showing all 4 cards|
Weapons[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Light's Justice||Free||Paladin||1||1||4||Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.|
|Truesilver Champion||Common||Paladin||4||4||2||Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)|
|Argent Lance||Rare||Paladin||2||2||2||Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.|
|Rallying Blade||Rare||Paladin||3||3||2||Battlecry: Give +1/+1 to your minions with Divine Shield. As far as blades go, this one is pretty great in the motivation department.|
|Sword of Justice||Epic||Paladin||3||1||5||After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!|
|Showing all 5 cards|
Uncollectible[edit | edit source]
The following weapons are generated by other paladin cards or effects, and are uncollectible.
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Showing the only card|
Leveling rewards[edit | edit source]
Starting cards[edit | edit source]
All paladins start with the following class cards.
Level 2-10[edit | edit source]
Up to level 10, reaching each even-numbered level will reward the player with a new basic class card x 2. These cards are not obtainable through any other means.
|Level 2||Level 4||Level 6|
|Level 8||Level 10|
Level 11-60[edit | edit source]
Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 50 award golden basic neutral minion cards.
|Level 15/20||Level 23/26||Level 28/30|
|Level 32/34||Level 36/38||Level 40/42|
|Level 43/44||Level 45/46||Level 47/48|
|Level 49/50||Level 51/52||Level 53/54|
|Level 55/56||Level 57/58||Level 59/60|
Trivia[edit | edit source]
- During the game's early development, the paladin hero was Tirion Fordring. The hero can be seen in screenshots from that period.
References[edit | edit source]