Ongoing effects are minion, weapon, and boss Hero Power abilities which grant special effects on an ongoing basis. Ongoing effects are often referred to as auras, particularly those which grant temporary enchantments to other targets.
Ongoing effects are distinguished from regular minion abilities such as Taunt in that their effects directly affect the state of other game elements, and/or are toggled on and off in response to the state of other game elements. This makes ongoing effects dynamic and synergistic abilities, capable of directly altering the function of the game, or manifesting additional abilities in response to the wider state of the game. Ongoing effects are also distinguished from abilities such as Enrage which are activated solely through personal state changes, and effects which grant one-time enchantments. Ongoing effects are contrasted with triggered effects, which only take effect in response to specific events.
Minions with ongoing effects are indicated on the battlefield by a pool of light periodically welling from beneath them. There are two exceptions - Old Murk-Eye and Prophet Velen - which do not. Any enchantments granted by ongoing effects are listed on affected minions, and not on the generating minion.
Auras[edit | edit source]
Ongoing effects which grant temporary enchantments or buffs to other minions are referred to as auras. Some notable examples of cards which provide persistent auras are Stormwind Champion and Murloc Warleader. Auras may affect all friendly minions, or all minions of a specific type. Auras usually take effect on the player's entire side of the board, but some auras only affect adjacent minions, such as Dire Wolf Alpha and Flametongue Totem. The key distinction between aura buffs and minion-specific buffs is that auras grant their effects only for as long as the aura-generating card remains in play. For example, Defender of Argus and Shattered Sun Cleric are examples of minions that give minion-specific buffs, but not auras. In Hearthstone, auras can be defined as continuously ongoing effects that are provided only by the presence of another card in play.
Auras, unlike permanent enchantments, cannot be removed by silencing the minion being affected by the aura, but only by neutralizing the minion generating the aura. Silencing or removing an aura-generating minion will remove its aura generation, and remove its aura effect from all affected minions. However, silencing the same minion will not prevent it from being affected by the auras of other minions.
If an aura minion meets the requirements for its own aura, it will benefit from it. For example, Tundra Rhino will gain Charge due to its own aura, and Warsong Commander will grant itself +1 Attack if you cast Potion of Madness on it.
Notes[edit | edit source]
While enchantments are normally applied to minions in the order in which they were granted, enchantments from auras and ongoing effects appear to be granted after all other enchantments have been applied, even if the aura was in place prior to the other buffs being gained. For the most part this prevents auras from being included in the calculations of other enchantments, but still allows them to be included in effect calculations such as Reversing Switch. For more details, see Advanced rulebook#Enchantments.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Flametongue Totem||Free||Minion||Totem||Shaman||2||0||3||Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.|
|Grimscale Oracle||Free||Minion||Murloc||Any||1||1||1||Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.|
|Raid Leader||Free||Minion||General||Any||3||2||2||Your other minions have +1 Attack. "That's a 50 DKP minus!"|
|Stormwind Champion||Free||Minion||General||Any||7||6||6||Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.|
|Timber Wolf||Free||Minion||Beast||Hunter||1||1||1||Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.|
|Tundra Rhino||Free||Minion||Beast||Hunter||5||2||5||Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?|
|Warsong Commander||Free||Minion||General||Warrior||3||2||3||Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.|
|Cloaked Huntress||Common||Minion||General||Hunter||3||3||4||Your Secrets cost (0). She's practically GIVING your secrets away!|
|Dire Wolf Alpha||Common||Minion||Beast||Any||2||2||2||Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.|
|Dread Corsair||Common||Minion||Pirate||Any||4||3||3||Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."|
|Fool's Bane||Common||Weapon||Warrior||5||3||4||Unlimited attacks each turn. Can't attack heroes. A fool and his bane are soon parted.|
|Leokk||Common||Minion||Beast||Hunter||3||2||4||Your other minions have +1 Attack.|
|Lightspawn||Common||Minion||Elemental||Priest||4||0||5||This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?|
|Radiant Elemental||Common||Minion||Elemental||Priest||2||2||3||Your spells cost (1) less. It's a literal lava lamp!|
|Sorcerer's Apprentice||Common||Minion||General||Mage||2||3||2||Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"|
|Southsea Deckhand||Common||Minion||Pirate||Any||1||2||1||Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".|
|Spirit Claws||Common||Weapon||Shaman||2||1||3||Has +2 Attack while you have Spell Damage. They'll be MUCH easier to use once they add the spirit thumb.|
|Summoning Portal||Common||Minion||General||Warlock||4||0||4||Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!|
Has +2 Attack during your opponent's turn. If you won't come to the tar pits, we'll bring them to you!
Has +4 Attack during your opponent's turn. Tar Lord, man... legendary monster? Aw, forget it.
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
|Venture Co. Mercenary||Common||Minion||General||Any||5||7||6||Your minions cost (3) more. No Job is too big. No fee is too big.|
|Violet Illusionist||Common||Minion||General||Any||3||4||3||During your turn, your hero is Immune. She’s much more cheerful after losing the ‘n’ in her name.|
|Auchenai Soulpriest||Rare||Minion||General||Priest||4||3||5||Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.|
|Blackwater Pirate||Rare||Minion||Pirate||Any||4||2||5||Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."|
|Commanding Shout||Rare||Spell||Warrior||2||Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training|
|Kabal Crystal Runner||Rare||Minion||General||Mage||6||5||5||Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."|
|Mana Wraith||Rare||Minion||General||Any||2||2||2||ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.|
|Obsidian Shard||Rare||Weapon||Rogue||4||3||3||Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”|
|Pint-Sized Summoner||Rare||Minion||General||Any||2||2||2||The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.|
|Second-Rate Bruiser||Rare||Minion||General||Any||5||4||5||Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.|
|Silithid Swarmer||Rare||Minion||Beast||Any||3||3||5||Can only attack if your hero attacked this turn. If your hero doesn't attack, it's just "Silithid Loner".|
|Small-Time Buccaneer||Rare||Minion||Pirate||Any||1||1||1||Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."|
|Thing from Below||Rare||Minion||General||Shaman||6||5||5||Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.|
|Arcane Giant||Epic||Minion||General||Any||12||8||8||Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.|
|Embrace the Shadow||Epic||Spell||Priest||2||This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.|
|Emerald Hive Queen||Epic||Minion||Beast||Any||1||2||3||Your minions cost (2) more. She rules the emerald hive at the end of the yellow brick trail.|
|Molten Giant||Epic||Minion||General||Any||25||8||8||Costs (1) less for each damage your hero has taken. He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA.|
|Mountain Giant||Epic||Minion||General||Any||12||8||8||Costs (1) less for each other card in your hand. His mother said that he was just big boned.|
|Murloc Warleader||Epic||Minion||Murloc||Any||3||3||3||Your other Murlocs have +2/+1. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!|
|Sea Giant||Epic||Minion||General||Any||10||8||8||Costs (1) less for each other minion on the battlefield. See? Giant.|
|Southsea Captain||Epic||Minion||Pirate||Any||3||3||3||Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.|
|Crystal Core||Legendary||Spell||Rogue||5||For the rest of the game, your minions are 5/5.|
|Fandral Staghelm||Legendary||Minion||General||Druid||4||3||5||Your Choose One cards have both effects combined. Always manages to mention "Back when I was creating the World Tree…" in EVERY conversation. Sheesh! Enough already.|
|Mayor Noggenfogger||Legendary||Minion||General||Any||9||5||4||All targets are chosen randomly. This flavor text was randomly generated. If it happens to form words and make sense, that is purely by chance.|
|Nozdormu||Legendary||Minion||Dragon||Any||9||8||8||Players only have 15 seconds to take their turns. Time to write some flavor text.|
|Prophet Velen||Legendary||Minion||General||Priest||7||7||7||Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.|
|Showing all 47 cards|
Knights of the Frozen Throne
The below cards are planned for release with Knights of the Frozen Throne, coming August 2017.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Ice Breaker||Rare||Weapon||Shaman||3||1||3||Destroy any Frozen minion damaged by this.|
|Showing the only card|
Patch changes[edit | edit source]
Patch 184.108.40.20644 (2014-03-11): The visual effect for ongoing effects has been adjusted and now occurs more frequently.
|By minion type|
|By effect type|
|By card set|