Ongoing effect

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The welling of light indicating an ongoing effect

Ongoing effects are minion, weapon, and boss Hero Power abilities which grant special effects on an ongoing basis. Ongoing effects are often referred to as auras, particularly those which grant temporary enchantments to other targets.

Ongoing effects are distinguished from regular minion abilities such as Taunt in that their effects directly affect the state of other game elements, and/or are toggled on and off in response to the state of other game elements. This makes ongoing effects dynamic and synergistic abilities, capable of directly altering the function of the game, or manifesting additional abilities in response to the wider state of the game. Ongoing effects are also distinguished from abilities such as Enrage which are activated solely through personal state changes, and effects which grant one-time enchantments. Ongoing effects are contrasted with triggered effects, which only take effect in response to specific events.

Minions with ongoing effects are indicated on the battlefield by a pool of light periodically welling from beneath them. There are two exceptions - Old Murk-Eye and Prophet Velen - which do not. Any enchantments granted by ongoing effects are listed on affected minions, and not on the generating minion.

Auras[edit | edit source]

Ongoing effects which grant temporary enchantments or buffs to other minions are referred to as auras. Some notable examples of cards which provide persistent auras are Stormwind Champion and Murloc Warleader. Auras may affect all friendly minions, or all minions of a specific type. Auras usually take effect on the player's entire side of the board, but some auras only affect adjacent minions, such as Dire Wolf Alpha and Flametongue Totem. The key distinction between aura buffs and minion-specific buffs is that auras grant their effects only for as long as the aura-generating card remains in play. For example, Defender of Argus and Shattered Sun Cleric are examples of minions that give minion-specific buffs, but not auras. In Hearthstone, auras can be defined as continuously ongoing effects that are provided only by the presence of another card in play.

Auras, unlike permanent enchantments, cannot be removed by silencing the minion being affected by the aura, but only by neutralizing the minion generating the aura. Silencing or removing an aura-generating minion will remove its aura generation, and remove its aura effect from all affected minions. However, silencing the same minion will not prevent it from being affected by the auras of other minions.

If an aura minion meets the requirements for its own aura, it will benefit from it. For example, Tundra Rhino will gain Charge due to its own aura, and Warsong Commander will grant itself +1 Attack if you cast Potion of Madness on it.

Notes[edit | edit source]

While enchantments are normally applied to minions in the order in which they were granted, enchantments from auras and ongoing effects appear to be granted after all other enchantments have been applied, even if the aura was in place prior to the other buffs being gained. For the most part this prevents auras from being included in the calculations of other enchantments, but still allows them to be included in effect calculations such as Reversing Switch. For more details, see Advanced rulebook#Enchantments.

Cards[edit | edit source]

For Wild format listings, see Ongoing effect/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Flametongue Totem Free Minion Totem Shaman 2 0 3 Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Grimscale Oracle Free Minion Murloc Any 1 1 1 Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Raid Leader Free Minion General Any 3 2 2 Your other minions have +1 Attack. "That's a 50 DKP minus!"
Stormwind Champion Free Minion General Any 7 6 6 Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.
Timber Wolf Free Minion Beast Hunter 1 1 1 Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Tundra Rhino Free Minion Beast Hunter 5 2 5 Your Beasts have ChargeTundra rhinos are often mistaken for kodos. Or am I mistaken?
Warsong Commander Free Minion General Warrior 3 2 3 Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Cloaked Huntress Common Minion General Hunter 3 3 4 Your Secrets cost (0). She's practically GIVING your secrets away!
Dire Wolf Alpha Common Minion Beast Any 2 2 2 Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Dread Corsair Common Minion Pirate Any 4 3 3 Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Fool's Bane Common Weapon Warrior 5 3 4 Unlimited attacks each turn. Can't attack heroes. A fool and his bane are soon parted.
Leokk Common Minion Beast Hunter 3 2 4 Your other minions have +1 Attack. 
Lightspawn Common Minion Elemental Priest 4 0 5 This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
Radiant Elemental Common Minion Elemental Priest 2 2 3 Your spells cost (1) less. It's a literal lava lamp!
Sorcerer's Apprentice Common Minion General Mage 2 3 2 Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Southsea Deckhand Common Minion Pirate Any 1 2 1 Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Spirit Claws Common Weapon Shaman 2 1 3 Has +2 Attack while you have Spell DamageThey'll be MUCH easier to use once they add the spirit thumb.
Summoning Portal Common Minion General Warlock 4 0 4 Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Tar Creeper Common Minion Elemental Any 3 1 5 Taunt
Has +2 Attack during your opponent's turn. If you won't come to the tar pits, we'll bring them to you!
Tar Lord Common Minion Elemental Warrior 7 1 11 Taunt
Has +4 Attack during your opponent's turn. Tar Lord, man... legendary monster? Aw, forget it.
Tar Lurker Common Minion Elemental Warlock 5 1 7 Taunt
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
Venture Co. Mercenary Common Minion General Any 5 7 6 Your minions cost (3) more. No Job is too big. No fee is too big.
Violet Illusionist Common Minion General Any 3 4 3 During your turn, your hero is ImmuneShe’s much more cheerful after losing the ‘n’ in her name.
Auchenai Soulpriest Rare Minion General Priest 4 3 5 Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Blackwater Pirate Rare Minion Pirate Any 4 2 5 Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
Commanding Shout Rare Spell Warrior 2 Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Kabal Crystal Runner Rare Minion General Mage 6 5 5 Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."
Mana Wraith Rare Minion General Any 2 2 2 ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
Obsidian Shard Rare Weapon Rogue 4 3 3 Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Pint-Sized Summoner Rare Minion General Any 2 2 2 The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Second-Rate Bruiser Rare Minion General Any 5 4 5 Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
Silithid Swarmer Rare Minion Beast Any 3 3 5 Can only attack if your hero attacked this turn. If your hero doesn't attack, it's just "Silithid Loner".
Small-Time Buccaneer Rare Minion Pirate Any 1 1 1 Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Thing from Below Rare Minion General Shaman 6 5 5 Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Arcane Giant Epic Minion General Any 12 8 8 Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.
Embrace the Shadow Epic Spell Priest 2 This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
Emerald Hive Queen Epic Minion Beast Any 1 2 3 Your minions cost (2) more. She rules the emerald hive at the end of the yellow brick trail.
Molten Giant Epic Minion General Any 25 8 8 Costs (1) less for each damage your hero has taken. He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA.
Mountain Giant Epic Minion General Any 12 8 8 Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Murloc Warleader Epic Minion Murloc Any 3 3 3 Your other Murlocs have +2/+1. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Sea Giant Epic Minion General Any 10 8 8 Costs (1) less for each other minion on the battlefield. See? Giant.
Southsea Captain Epic Minion Pirate Any 3 3 3 Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Crystal Core Legendary Spell Rogue 5 For the rest of the game, your minions are 5/5. 
Fandral Staghelm Legendary Minion General Druid 4 3 5 Your Choose One cards have both effects combined. Always manages to mention "Back when I was creating the World Tree…" in EVERY conversation. Sheesh! Enough already.
Mayor Noggenfogger Legendary Minion General Any 9 5 4 All targets are chosen randomly. This flavor text was randomly generated. If it happens to form words and make sense, that is purely by chance.
Nozdormu Legendary Minion Dragon Any 9 8 8 Players only have 15 seconds to take their turns. Time to write some flavor text.
Prophet Velen Legendary Minion General Priest 7 7 7 Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
Showing all 47 cards
Flametongue Totem(390).png
Grimscale Oracle(510).png
Raid Leader(502).png
Stormwind Champion(310).png
Timber Wolf(86).png
Tundra Rhino(162).png
Warsong Commander(193).png
Cloaked Huntress(42050).png
Dire Wolf Alpha(305).png
Dread Corsair(261).png
Fool's Bane(42041).png
Leokk(32).png
Lightspawn(192).png
Radiant Elemental(55543).png
Sorcerer's Apprentice(4).png
Southsea Deckhand(103).png
Spirit Claws(42042).png
Summoning Portal(566).png
Tar Creeper(55456).png
Tar Lord(55535).png
Tar Lurker(55578).png
Venture Co. Mercenary(509).png
Violet Illusionist(42060).png
Auchenai Soulpriest(656).png
Blackwater Pirate(35203).png
Commanding Shout(166).png
Kabal Crystal Runner(49700).png
Mana Wraith(197).png
Obsidian Shard(55587).png
Pint-Sized Summoner(54).png
Second-Rate Bruiser(49626).png
Silithid Swarmer(35200).png
Small-Time Buccaneer(49759).png
Thing from Below(33159).png
Arcane Giant(42049).png
Embrace the Shadow(33176).png
Emerald Hive Queen(55575).png
Molten Giant(94).png
Mountain Giant(264).png
Murloc Warleader(222).png
Sea Giant(614).png
Southsea Captain(324).png
Crystal Core(55482).png
Fandral Staghelm(35208).png
Mayor Noggenfogger(49756).png
Nozdormu(285).png
Prophet Velen(228).png


Patch changes[edit | edit source]

Patch 1.0.0.4944 (2014-03-11): The visual effect for ongoing effects has been adjusted and now occurs more frequently.