Players only have 15 seconds to take their turns.
Time to write some flavor text.
 How to get
- Destroying Nozdormu will immediately cancel his effect, restoring time to the round.
At 9 mana for an 8/8 minion, Nozdormu appears to be a poor card. Its true power lies in its unique ability to cut a 90-second turn for both players into a 15-second turn. As soon as Nozdormu is summoned to the battlefield the pace of a game quickens in such a way that the opponent may become flustered and rush their thoughts and make mistakes from such pressure, allowing the fast-thinking players to succeed most when playing this card.
This effect generally makes the largest difference against inexperienced or easily flustered players, and those with numerous cards in their hand. It is therefore quite possible for the effect to provide a greater disadvantage for the summoning player than for the opponent, or in many cases an equal disadvantage. In order to avoid this, the summoning player may want to devise a rough plan for their next few turns before playing the card.
A user of Nozdormu may want to sustain the fast pace the great dragon brings to the battle with Stealth shrouding it from your opponent's removal cards such as Polymorph, Hex or even Hunter's Mark. A rogue deck can succeed in this strategy by using Conceal in the same turn you summon Nozdormu, allowing you at least one good attack with the dragon aspect as well as at least one more 15-second turn for your opponent to hopefully make more mistakes with.
Finally, if planning to perform other actions in the same turn as summoning Nozdormu (such as playing low-cost cards or attacking), it is best to do those actions first, wait for a short period of time, then quickly play Nozdormu and end the round. This will ensure that all other animations are complete on the opponent's end before Nozdormu's effect begins, minimising the time available to the opponent to prepare themselves.
- Just in time.
- Your time is up!
Nozdormu the Timeless is one of the five Great Aspects empowered by the titans to watch over Azeroth. He fought against the demons during the War of the Ancients. Following this intervention, he retreated into seclusion, immersing himself in his duties. He emerges only infrequently, when events require his direct presence. He intervened in the defeat of Deathwing at the hands of Krasus and his allies, one of the few times he has been seen in the skies of Azeroth.
 Patch changes
- Patch 22.214.171.12490 (2013-10-02): Has a new visual effect.