The card tooltips on links are temporarily disabled. They should be reenabled during the day on Friday at the latest. We apologize for any inconvenience.
Background[edit | edit source]
- The murlocs are a bipedal, amphibious humanoid race residing along coastlines, lakeshores, and riverbeds. Murlocs possess bulbous bodies, large mouths lined with rows of sharp fangs, and slime-coated skin. Individuals range in coloration from turquoise to darkish grey, while their heights vary from 3-1/2 feet to 6 feet. Depending on the variety, murlocs may lean towards a closer resemblance to frogs or to fish; the iconic green murloc, for example, has coloration similar to the Cuban tree frog.
- Murlocs tend to dwell in amply-populated coastal settlements, and it is unusual to find individuals wandering too far from their compatriots. Players looking to engage murlocs should be wary of their surroundings; the creatures often lurk out of sight beneath the surface of the water. This tendency, coupled with their large social aggro radius, can often lead to larger pulls.
Strategy[edit | edit source]
Due to their reasonably low mana cost, building a deck around Murloc cards can give you a very early board advantage by overwhelming your opponent with minions. Early game dominance and setting up your Murloc army will be your main objective. Most Murloc cards benefit from having other Murlocs on the field with them. For example, you could play Murloc Tidecaller and then Murloc Tidehunter in order to turn your Murloc Tidecaller into a 3/2 minion instead of a 1/2. Many other combinations exist as well.
Many classes can lend their unique strengths to the Murloc deck:
- Warlock Murloc decks (known as "Murlock" decks) are highly popular because of their Life Tap ability. This allows them to draw more cards and get out Murlocs more quickly, speeding up a Murloc deck's ramp up time. Voidwalker and Blood Imp are a strong early defense to keep Murlocs alive, while Soulfire and Shadow Bolt provide cheap removal of enemy threats.
- The shaman class has highly efficient removal spells; Rockbiter Weapon, Stormforged Axe and Lightning Bolt can keep the board clear. Earth Shock and Hex gets rid of Taunt and other threats. In addition, Bloodlust serves as an excellent finisher. With the release of Goblins vs Gnomes, shaman are also one of the only two classes to have class-specific cards that have synergy with Murlocs (Siltfin Spiritwalker and Neptulon).
- Druids have the signature spell Innervate that will allow the Druid to put out more Murlocs in the early game, have Power of the Wild and Mark of the Wild to buff their Murlocs cheaply, and have Wrath, Claw and Naturalize for cheap removal. Moreover, since the finisher Savage Roar is relatively cheap, it can be played twice in a turn for large damage burst before their opponent can stabilise.
- Paladins can work favorably with aggro decks, and also have the exclusive and highly potent Murloc Knight minion, capable of summoning other Murlocs onto the board.
Counters[edit | edit source]
Spells that target all enemies, such as Arcane Explosion, Fan of Knives or other field-wide damage cards, are strong against Murloc decks due to their low health and swarm nature. Taunt cards are useful against Murloc decks because they force the Murlocs to attack them before your hero can be targeted, possibly dying in the process.
It is recommended to remove any Murloc on the field as soon as possible, especially high priority targets such as Murloc Warleader or Murloc Tidecaller, because of the increasing difficulty in killing Murlocs as more and more are put on the field. Be sure not to exhaust your options too early; using a Blizzard or Consecration on only a few Murlocs may leave you defenseless when they summon even more. Gauge the situation and see if waiting a turn is the better option.
Priests can effectively counter Murlocs by having Northshire Clerics early out and buffing them with Power Word: Shield. After that they can clear weak Murlocs using Clerics and heal Clerics for good card sustain and suffocating Murloc player.
Also, Hungry Crab is a direct early-game counter to Murlocs. If played early enough, its ability to destroy a Murloc when summoned plus the subsequent attack and health buff could be used to halt a Murloc deck from snowballing past its initial phases. If you know you will be going up against a Murloc deck, adding two Hungry Crabs should make it much easier to deal with.
Rewards[edit | edit source]
Collecting all Murlocs from the Classic card set will complete the Mrglglglgl! quest, granting the player Old Murk-Eye. Collecting golden versions of each will complete the Golden Mrglglglgl! quest, granting a copy of golden Old Murk-Eye.
Murloc cards[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Murloc Raider||Free||Any||1||2||1||Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!|
|Bluegill Warrior||Common||Any||2||2||1||ChargeHe just wants a hug. A sloppy... slimy... hug.|
|Grimscale Oracle||Common||Any||1||1||1||ALL other Murlocs have +1 Attack.These are the brainy murlocs. It turns out that doesn’t mean much.|
|Murloc Knight||Common||Paladin||4||3||4||Inspire: Summon a random Murloc.Hee hee! Look at his cute little feet.|
|Murloc Tidehunter||Common||Any||2||2||1||Battlecry: Summon a 1/1 Murloc Scout."Death will rise, from the tides!"|
|Puddlestomper||Common||Any||2||3||2||He pays homage to Morgl, the great murloc oracle! (Who doesn't??)|
|Coldlight Oracle||Rare||Any||3||2||2||Battlecry: Each player draws 2 cards.They can see the future. In that future both players draw more cards. Spoooky.|
|Coldlight Seer||Rare||Any||3||2||3||Battlecry: Give ALL other Murlocs +2 Health.The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.|
|Murloc Tidecaller||Rare||Any||1||1||2||Whenever a Murloc is summoned, gain +1 Attack.This guy gets crazy strong at family reunions.|
|Murloc Warleader||Epic||Any||3||3||3||ALL other Murlocs have +2/+1.Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!|
|Siltfin Spiritwalker||Epic||Shaman||4||2||5||Whenever another friendly Murloc dies, draw a card. Overload: (1)The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"|
|Old Murk-Eye||Legendary||Any||4||2||4||Charge. Has +1 Attack for each other Murloc on the battlefield.He's a legend among murlocs. "Mrghllghghllghg!", they say.|
|Showing all 14 cards|
- Goblins vs Gnomes
- The Grand Tournament
Related cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Grimscale Oracle||Common||Minion||Murloc||Any||1||1||1||ALL other Murlocs have +1 Attack.These are the brainy murlocs. It turns out that doesn’t mean much.|
|I Am Murloc||Common||Spell||Any||4||Summon three, four, or five 1/1 Murlocs.|
|Murloc Knight||Common||Minion||Murloc||Paladin||4||3||4||Inspire: Summon a random Murloc.Hee hee! Look at his cute little feet.|
|Coldlight Seer||Rare||Minion||Murloc||Any||3||2||3||Battlecry: Give ALL other Murlocs +2 Health.The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.|
|Murloc Tidecaller||Rare||Minion||Murloc||Any||1||1||2||Whenever a Murloc is summoned, gain +1 Attack.This guy gets crazy strong at family reunions.|
|Hungry Crab||Epic||Minion||Beast||Any||1||1||2||Battlecry: Destroy a Murloc and gain +2/+2.Murloc. It's what's for dinner.|
|Murloc Warleader||Epic||Minion||Murloc||Any||3||3||3||ALL other Murlocs have +2/+1.Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!|
|Siltfin Spiritwalker||Epic||Minion||Murloc||Shaman||4||2||5||Whenever another friendly Murloc dies, draw a card. Overload: (1)The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"|
|Neptulon||Legendary||Minion||General||Shaman||7||7||7||Battlecry: Add 4 random Murlocs to your hand. Overload: (3)Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.|
|Old Murk-Eye||Legendary||Minion||Murloc||Any||4||2||4||Charge. Has +1 Attack for each other Murloc on the battlefield.He's a legend among murlocs. "Mrghllghghllghg!", they say.|
|Showing all 10 cards|
Murloc art[edit | edit source]
Trivia[edit | edit source]
- Murlocs are the only minion type to potentially offer strong advantage to the opponent, with cards like Murloc Warleader and Grimscale Oracle granting bonuses not only to friendly but also enemy Murlocs, Hungry Crab specifically targeting the type, and Old Murk-Eye allowing your own Murlocs to grant power to the opponent. However, with the exception of Hungry Crab, these disadvantages only exist in the presence of a Murloc mirror match, in which case both opponents will stand to gain from the common type-orientation. The only other type to feature such negative synergy is Beast, solely through vulnerability to Hemet Nesingwary's destroy effect.
References[edit | edit source]
- Zeriyah on Twitter. (2014-12-02).
|By minion type|
|By effect type|
|By card set|