Murloc

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Murlocs are a type of minion, best known for their swarming gameplay and board-wide synergy. Relatively weak in isolation, their low mana cost allows them to quickly flood the board, with their synergistic effects causing them to grow in strength as each new Murloc arrives.

Murlocs are available to all classes, but have a special connection with the paladin and shaman classes.

For a list of card art featuring murlocs, see Murloc art.

Background[edit | edit source]

From Wowpedia:

The murlocs are a bipedal, amphibious humanoid race residing along coastlines, lakeshores, and riverbeds. Murlocs possess bulbous bodies, large mouths lined with rows of sharp fangs, and slime-coated skin. Individuals range in coloration from turquoise to darkish grey, while their heights vary from 3-1/2 feet to 6 feet. Depending on the variety, murlocs may lean towards a closer resemblance to frogs or to fish; the iconic green murloc, for example, has coloration similar to the Cuban tree frog.
Murlocs tend to dwell in amply-populated coastal settlements, and it is unusual to find individuals wandering too far from their compatriots. Players looking to engage murlocs should be wary of their surroundings; the creatures often lurk out of sight beneath the surface of the water. This tendency, coupled with their large social aggro radius, can often lead to larger pulls.

Strategy[edit | edit source]

Due to their reasonably low mana cost, building a deck around Murloc cards can give you a very early board advantage by overwhelming your opponent with minions. Early game dominance and setting up your Murloc army will be your main objective. Most Murloc cards benefit from having other Murlocs on the field with them. For example, you could play Murloc Tidecaller and then Murloc Tidehunter in order to turn your Murloc Tidecaller into a 3/2 minion instead of a 1/2. Many other combinations exist as well.

Many classes can lend their unique strengths to the Murloc deck:

Minions and spells that buff or are more useful with more minions on the field synergize well with Murloc decks such as Raid Leader, Reliquary Seeker, and Frostwolf Warlord.

Counters[edit | edit source]

Spells that target all enemies, such as Arcane Explosion, Fan of Knives or other field-wide damage cards, are strong against Murloc decks due to their low health and swarm nature. Taunt cards are useful against Murloc decks because they force the Murlocs to attack them before your hero can be targeted, possibly dying in the process.

It is recommended to remove any Murloc on the field as soon as possible, especially high priority targets such as Murloc Warleader or Murloc Tidecaller, because of the increasing difficulty in killing Murlocs as more and more are put on the field. Be sure not to exhaust your options too early; using a Blizzard or Consecration on only a few Murlocs may leave you defenseless when they summon even more. Gauge the situation and see if waiting a turn is the better option.

Priests can effectively counter Murlocs by having Northshire Clerics early out and buffing them with Power Word: Shield. After that they can clear weak Murlocs using Clerics and heal Clerics for good card sustain and suffocating Murloc player.

Also, Hungry Crab is a direct early-game counter to Murlocs. If played early enough, its ability to destroy a Murloc when summoned plus the subsequent attack and health buff could be used to halt a Murloc deck from snowballing past its initial phases. If you know you will be going up against a Murloc deck, adding two Hungry Crabs should make it much easier to deal with.

Murloc cards[edit | edit source]

Collectible[edit | edit source]

For Wild format listings, see Murloc/Wild format
Name / Desc Rarity Subtype Class Cost Atk HP Description
Murloc Raider Free Murloc Any 1 2 1 Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
Bilefin Tidehunter Common Murloc Any 2 2 1 Battlecry: Summon a 1/1 Ooze with TauntBile actually makes for surprisingly sturdy fins.
Blowgill Sniper Common Murloc Any 2 2 1 Battlecry: Deal 1 damage. Imagine how much further his darts would go if he had lungs instead of gills!
Bluegill Warrior Common Murloc Any 2 2 1 Charge He just wants a hug. A sloppy... slimy... hug.
Grimscale Chum Common Murloc Paladin 1 2 1 Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?
Grimscale Oracle Common Murloc Any 1 1 1 Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Murloc Knight Common Murloc Paladin 4 3 4 Inspire: Summon a random Murloc. Hee hee! Look at his cute little feet.
Murloc Tidehunter Common Murloc Any 2 2 1 Battlecry: Summon a 1/1 Murloc Scout. "Death will rise, from the tides!"
Murloc Tinyfin Common Murloc Any 0 1 1 High mortality rate, from often being hugged to death.
Coldlight Oracle Rare Murloc Any 3 2 2 Battlecry: Each player draws 2 cards. They can see the future. In that future both players draw more cards. Spoooky.
Coldlight Seer Rare Murloc Any 3 2 3 Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Corrupted Seer Rare Murloc Any 6 2 3 Battlecry: Deal 2 damage to all non-Murloc minions. For seers, it's very handy to have your crystal ball hanging right in front of your face.
Murloc Tidecaller Rare Murloc Any 1 1 2 Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Seadevil Stinger Rare Murloc Warlock 4 4 2 Battlecry: The next Murloc you play this turn costs Health instead of Mana. Pretty harmless unless you're a Seadevil.
Murloc Warleader Epic Murloc Any 3 3 3 Your other Murlocs have +2/+1. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Vilefin Inquisitor Epic Murloc Paladin 1 1 3 Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.' Nobody expects the Vilefin Inquisition!
Finja, the Flying Star Legendary Murloc Any 5 2 4 Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck. The last true master of Finjitsu.
Sir Finley Mrrgglton Legendary Murloc Any 1 1 3 Battlecry: Discover a new basic Hero Power. In addition to fluent Common, he also speaks fourteen dialects of 'mrgl'.
Showing all 18 cards
Murloc Raider(55).png
Bilefin Tidehunter(35219).png
Blowgill Sniper(49672).png
Bluegill Warrior(289).png
Grimscale Chum(49685).png
Grimscale Oracle(510).png
Murloc Knight(22362).png
Murloc Tidehunter(357).png
Murloc Tinyfin(27225).png
Coldlight Oracle(88).png
Coldlight Seer(424).png
Corrupted Seer(35228).png
Murloc Tidecaller(420).png
Seadevil Stinger(49695).png
Murloc Warleader(222).png
Vilefin Inquisitor(33158).png
Finja, the Flying Star(49632).png
Sir Finley Mrrgglton(27215).png


Uncollectible[edit | edit source]

For Wild format listings, see Murloc/Wild format
Name / Desc Rarity Subtype Class Cost Atk HP Description
Murloc Razorgill None Murloc Shaman 1 1 1
Silver Hand Murloc None Murloc Paladin 1 1 1
Murloc Scout Common Murloc Any 1 1 1
Showing all 3 cards
Murloc Razorgill(49771).png
Silver Hand Murloc(35275).png
Murloc Scout(486).png


Cards that generate Murlocs[edit | edit source]

For Wild format listings, see Murloc/Wild format

These cards bring new Murlocs into play through their card text.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Call in the Finishers Common Spell Shaman 4 Summon four 1/1 Murlocs. When you really need a job done… but you don't really care if it gets done right.
Murloc Knight Common Minion Murloc Paladin 4 3 4 Inspire: Summon a random Murloc. Hee hee! Look at his cute little feet.
Anyfin Can Happen Rare Spell Paladin 10 Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
Showing all 3 cards
Call in the Finishers(49716).png
Murloc Knight(22362).png
Anyfin Can Happen(27240).png


Related cards[edit | edit source]

For Wild format listings, see Murloc/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Grimscale Chum Common Minion Murloc Paladin 1 2 1 Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?
Grimscale Oracle Common Minion Murloc Any 1 1 1 Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Menagerie Magician Common Minion General Any 5 4 4 Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.
Zoobot Common Minion Mech Any 3 3 3 Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1. The Murloc is taking the picture.
Coldlight Seer Rare Minion Murloc Any 3 2 3 Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Corrupted Seer Rare Minion Murloc Any 6 2 3 Battlecry: Deal 2 damage to all non-Murloc minions. For seers, it's very handy to have your crystal ball hanging right in front of your face.
Everyfin is Awesome Rare Spell Shaman 7 Give your minions +2/+2.

Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!

Murloc Tidecaller Rare Minion Murloc Any 1 1 2 Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Seadevil Stinger Rare Minion Murloc Warlock 4 4 2 Battlecry: The next Murloc you play this turn costs Health instead of Mana. Pretty harmless unless you're a Seadevil.
Hungry Crab Epic Minion Beast Any 1 1 2 Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Murloc Warleader Epic Minion Murloc Any 3 3 3 Your other Murlocs have +2/+1. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Vilefin Inquisitor Epic Minion Murloc Paladin 1 1 3 Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.' Nobody expects the Vilefin Inquisition!
Finja, the Flying Star Legendary Minion Murloc Any 5 2 4 Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck. The last true master of Finjitsu.
The Curator Legendary Minion Mech Any 7 4 6 Taunt
Battlecry:
Draw a Beast, Dragon, and Murloc from your deck. The Curator guards Azeroth’s deadliest creatures, but it’s secretly terrified of squirrels.
Showing all 14 cards
Grimscale Chum(49685).png
Grimscale Oracle(510).png
Menagerie Magician(42055).png
Zoobot(42035).png
Coldlight Seer(424).png
Corrupted Seer(35228).png
Everyfin is Awesome(27224).png
Murloc Tidecaller(420).png
Seadevil Stinger(49695).png
Hungry Crab(660).png
Murloc Warleader(222).png
Vilefin Inquisitor(33158).png
Finja, the Flying Star(49632).png
The Curator(42022).png


History[edit | edit source]

Murlocs originally featured a number of minion type synergy effects that activated from or benefited "ALL" Murlocs, including the opponent's. This included cards like Murloc Warleader, Coldlight Seer and Grimscale Oracle granting bonuses to not only friendly but also enemy Murlocs, Murloc Tidecaller activating from either player summoning a Murloc, and Old Murk-Eye drawing power from even the opponent's Murlocs. However, these disadvantages only existed in the presence of a Murloc mirror match, in which case both opponents stood to gain from the common type-orientation. According to Ben Brode, this synergy was added to the Murloc type "mostly to make it feel really different from other minion types".[1]

With Patch 6.2.0.15181 (2016-10-20) this behaviour was removed from all of the above cards except for Old Murk-Eye, with the effects now strictly confined to friendly Murlocs. The patch notes state that the changes were made in order to "improve the Murloc mirror-match"; Ben Brode later clarified that such matches tended to be determined mostly by "whoever played the first murloc".[2] It should be noted that Murloc mirror matches were very rarely seen at this period (as well as for some time beforehand),[3] but the changes may also have been made with future releases in mind, opening up design space for the type. Hungry Crab and Corrupted Seer's negative effects were unchanged, as was Old Murk-Eye, which the developers discussed but "decided against" changing.[4]

An earlier change came with Whispers of the Old Gods. Prior to this the Murloc legendary Old Murk-Eye was not craftable but had to be earned through collecting each Basic and Classic Murloc. The quest "Mrglglglgl!" awarded 1 regular copy to the player upon collecting regular copies of all Classic Murlocs, while "Golden Mrglglglgl!" awarded 1 golden copy to the player upon collecting golden versions of all Basic and Classic Murlocs. The accompanying patch removed the quests, and made Old Murk-Eye craftable instead. The change accompanied the similar removal of the quest to earn the Captain's Parrot reward for collecting Pirates.

Trivia[edit | edit source]

Patch changes[edit | edit source]

References[edit | edit source]

  1. Ben Brode on Twitter. (2016-01-10). 
  2. Ben Brode on Twitter. (2016-10-20). 
  3. Ben Brode on Twitter. (2016-10-20). 
  4. Ben Brode on Twitter. (2016-10-24). 
  5. 5.0 5.1 BlizzCon 2016 Hearthstone What's Next panel (2016-11-05)