Mortal Coil

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Mortal Coil
Mortal Coil(43).png
Mortal Coil(43) Gold.png
Set: Basic
Type: Spell
Class: Warlock
Cost: 1
Abilities: Deal damage, Draw cards
Tags: Death-related

Deal 1 damage to a minion. If that kills it, draw a card.

If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.

See this card on Hearthpwn

Mortal Coil is a warlock spell card, from the Basic set.

How to get[edit | edit source]

Mortal Coil x 2 are a reward for raising a warlock to level 4.

Golden Mortal Coil is a reward for raising a warlock to levels 43 and 44.

Mortal Coil is uncraftable and cannot be crafted or disenchanted.

Notes[edit | edit source]

  • This spell has two steps:
    • First it deals damage, queuing and resolving all on-damage triggers;
    • Then, if its condition is satisfied, it draws a card, queuing and resolving triggers.[1] Notice that minions that have been set pending destroy, such as by Acidmaw, are considered to be dying, and the condition will thus be satisfied.[2]
  • Notice that, despite the text of the card uses the word kills, this spell's drawing effect does not actually activate in response to the minion being killed (which will happen only during the Death Creation Step following the end of the current outermost Phase), but rather it requires the minion to be mortally wounded (i.e., with 0 or less current Health) or pending destroy (i.e., hit by a destroy effect such as Acidmaw). As a result, the player will draw a card before the minion actually dies: for example, if your hand is full and you cast Mortal Coil on a Clockwork Gnome, you will draw a card from your deck but will fail to draw a Spare Part due to your hand being full again.[3] (This may now have been hotfixed.)

Strategy[edit | edit source]

In addition to the obvious removal potential, it is important to note that this spell can be cast at your own minion in order to draw a card (particularly useful in decks that are designed to draw as many cards as possible). It can also be played as a last ditch effort to draw a card that could save you from losing (such as a taunt) when at low life.

This card is best played on targets with 1 Health, but can also be useful for removing Divine Shield or simply dealing damage where necessary.

It is very helpful to increase spell damage for Mortal Coil in particular, as it will allow it to take out medium sized minions such as Shattered Sun Cleric and draw a card for a mere 1 mana.

Lore[edit | edit source]

Mortal Coil is a talented warlock spell from World of Warcraft. It causes the target to run in horror for 3 seconds, and restores a portion of the warlock's health. It is very useful as a form of crowd control, as well as a regular method of maintaining health levels.

Trivia[edit | edit source]

  • This card may have been named "Death Coil" during the game's alpha. Death Coil was the predecessor to the World of Warcraft ability Mortal Coil, but was replaced with Mists of Pandaria.

Artist[edit | edit source]

Matt Gaser

Gallery[edit | edit source]

Mortal Coil, full art

Patch changes[edit | edit source]

Patch 1.0.0.3388 (2013-06-22): Name changed from "Death Coil" to "Mortal Coil".

References[edit | edit source]

  1. https://www.youtube.com/watch?v=RWPF-DezC3Y Tested in Patch 3.1.0.10357 (2015-09-29)
  2. https://www.reddit.com/r/hearthstone/comments/4imesc/til_that_mortal_coil_will_draw_a_card_when_a/
  3. Tested by User:Taohinton, 2015-02-22. Clockwork Gnome died with a full hand; Deathrattle triggered but had no effect.