Lord of the Arena
He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.
How to get[edit | edit source]
Lord of the Arena x 2 are automatically included in all players' collections.
Strategy[edit | edit source]
Lord of the Arena is a reasonably strong and versatile minion, which can be useful for both offensive and defensive play. For 6 mana, he is an alternative to the Boulderfist Ogre, trading two points of Health for the Taunt ability, and is essentially a slightly improved Booty Bay Bodyguard, gaining +1/+1 for 1 additional mana.
It is not usually desirable to have a Taunt minion with an Attack higher than its Health. The reason for this is that such minions are susceptible to cheaper suicide attackers and direct damage spells, which can remove the minion without suffering additionally from its Attack. Ideally, high Attack minions are defended by Taunts with high Health, allowing each to perform its specialised function more effectively. Taunt on a high Attack minion prevents it from being protected by other Taunt minions.
For this reason, spending additional mana to gain a Taunt with a higher Attack can be a waste, especially if the Taunt is removed from the field before it has the chance to attack, or is easily defeated by the Attack of its target. In the case of Lord of the Arena, Sen'jin Shieldmasta has the same Health, in many cases allowing it to do just as effective a job as a Taunt, for 2 mana less.
However, Lord of the Arena is a common sight in player's decks. One reason for this is his versatility. While a low Attack Taunt can be safely neutralised by a larger minion or ignored until it is convenient to deal with it, Lord of the Arena's 6 Attack demands attention, allowing him to serve as an attacking minion and strong end-game minion in his own right. As an attacking minion his high Attack is ideal for attacking the enemy hero, and his respectable Health gives him a good chance of removing two or more minions before being destroyed, as well as increasing his ability to survive the enemy's attacks, giving the controlling player more time to make use of him.
Quotes[edit | edit source]
- The gates are open!