Lock and Load
|Set:||The Grand Tournament|
|Tags:||Class-related, Random, Spell-generating, Spell-related, Triggered effect|
Each time you cast a spell this turn, add a random Hunter card to your hand.
Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."
This card pays homage to that special moment.
How to get[edit | edit source]
Lock and Load can be obtained through The Grand Tournament card packs, through crafting, or as an Arena reward. Golden Lock and Load can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
|Lock and Load||400||100|
|Golden Lock and Load||1600||400|
Notes[edit | edit source]
- Lock and Load does not trigger itself; the effect does not come into force until after the Lock and Load has itself been cast. However, any subsequent spells cast that turn will activate the effect, generating a random Hunter card.
- Like all spell-related effects, Lock and Load's effect activates before the triggering spell takes effect. For example, if you play Lock and Load followed by Quick Shot, Lock and Load will generate a card before Quick Shot deals its damage; thus making it impossible to activate Quick Shot's secondary effect.
- Lock and Load's effect will stack if multiple copies are played in the same turn. For example, by playing Lock and Load followed by Lock and Load, any other spell cast that turn will generate 2 random hunter cards. Also, Lock and Load is itself a spell, meaning that playing a second Lock and Load will trigger the first Lock and Load's effect, generating a card.
- Lock and Load will no longer be offered for selection in Arena, since the 15th of September 2016. However, it is still obtainable in Arena matches through random effects, such as Spellslinger.
Strategy[edit | edit source]
Best used with low cost hunter spells (Hunter's Mark, Arcane Shot, etc.). Tracking is especially useful because it is a cheap spell that you can use to draw another spell to trigger Lock and Load for a large chain of cards.
Possible cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Steady Shot||None||Hero Power||Hunter||2||Hero Power|
Deal 2 damage to the enemy hero.
|Arcane Shot||Free||Spell||Hunter||1||Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.|
|Houndmaster||Free||Minion||General||Hunter||4||4||3||Battlecry: Give a friendly Beast +2/+2 and Taunt. "Who let the dogs out?" he asks. It's rhetorical.|
|Multi-Shot||Free||Spell||Hunter||4||Deal 3 damage to two random enemy minions. You see, it's all about throughput.|
|Timber Wolf||Free||Minion||Beast||Hunter||1||1||1||Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.|
|Tracking||Free||Spell||Hunter||1||Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!|
|Alleycat||Common||Minion||Beast||Hunter||1||1||1||Battlecry: Summon a 1/1 Cat. To be a cool cat in Gadgetzan, you gotta have bling.|
|Animal Companion||Common||Spell||Hunter||3||Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.|
|Bear Trap||Common||Spell||Hunter||2||Secret: After your hero is attacked, summon a 3/3 Bear with Taunt. You'll never guess what's in that conveniently bear-sized, bear-smelling box.|
|Brave Archer||Common||Minion||General||Hunter||1||2||1||Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.|
|Carrion Grub||Common||Minion||Beast||Hunter||3||2||5||Carrion, my wayward grub.|
|Cloaked Huntress||Common||Minion||General||Hunter||3||3||4||Your Secrets cost (0). She's practically GIVING your secrets away!|
|Dart Trap||Common||Spell||Hunter||2||Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!|
|Deadly Shot||Common||Spell||Hunter||3||Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.|
|Desert Camel||Common||Minion||Beast||Hunter||3||2||4||Battlecry: Put a 1-Cost minion from each deck into the battlefield. Dang. This card is sweet. Almost as sweet as Dessert Camel.|
|Explosive Trap||Common||Spell||Hunter||2||Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!|
|Fiery Bat||Common||Minion||Beast||Hunter||1||2||1||Deathrattle: Deal 1 damage to a random enemy. He'll always be our first.|
|Freezing Trap||Common||Spell||Hunter||2||Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.|
|Grimestreet Smuggler||Common||Minion||General||Hunter, Paladin, Warrior||3||2||4||Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!|
|Hunter's Mark||Common||Spell||Hunter||1||Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.|
|Kill Command||Common||Spell||Hunter||3||Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.|
|Kindly Grandmother||Common||Minion||Beast||Hunter||2||1||1||Deathrattle: Summon a 3/2 Big Bad Wolf. "Goodness! What… abundant drool you have."|
|King's Elekk||Common||Minion||Beast||Hunter||2||3||2||Battlecry: Reveal a minion in each deck. If yours costs more, draw it. Elekk jousting is AWESOME.|
|On the Hunt||Common||Spell||Hunter||1||Deal 1 damage. Summon a 1/1 Mastiff. The mastiff giggles if you don't hit any ducks.|
|Quick Shot||Common||Spell||Hunter||2||Deal 3 damage.|
If your hand is empty, draw a card. Han shot first.
|Scavenging Hyena||Common||Minion||Beast||Hunter||2||2||2||Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.|
|Shaky Zipgunner||Common||Minion||General||Hunter||3||3||3||Deathrattle: Give a random minion in your hand +2/+2. The Grimy Goons can get you any weapon you want but if you want it to not explode you gotta pay extra.|
|Smuggler's Crate||Common||Spell||Hunter||1||Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?|
|Snipe||Common||Spell||Hunter||2||Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.|
|Starving Buzzard||Common||Minion||Beast||Hunter||5||3||2||Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.|
|Tundra Rhino||Common||Minion||Beast||Hunter||5||2||5||Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?|
|Unleash the Hounds||Common||Spell||Hunter||3||For each enemy minion, summon a 1/1 Hound with Charge. You must read the name of this card out loud each time you play it.|
|Ball of Spiders||Rare||Spell||Hunter||6||Summon three 1/1 Webspinners. "THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone|
|Cat Trick||Rare||Spell||Hunter||2||Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth. "I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do."|
|Core Rager||Rare||Minion||Beast||Hunter||4||4||4||Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.|
|Dispatch Kodo||Rare||Minion||Beast||Hunter||4||2||4||Battlecry: Deal damage equal to this minion's Attack. "Crime reported at First Bank of Gadgetzan. Huge quantities of Jade being carried away by what looks like a bunch of Hozen. Kodo 77 can you make it over there now?"|
|Eaglehorn Bow||Rare||Weapon||Hunter||3||3||2||Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.|
|Explorer's Hat||Rare||Spell||Hunter||2||Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand." Harrison Jones was disappointed that he didn't get to be part of the League of Explorers, but his hat did.|
|Explosive Shot||Rare||Spell||Hunter||5||Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.|
|Flare||Rare||Spell||Hunter||2||All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!|
|Forlorn Stalker||Rare||Minion||General||Hunter||3||4||2||Battlecry: Give all minions with Deathrattle in your hand +1/+1. He's going to leave the dying up to you, if that's cool.|
|Grimestreet Informant||Rare||Minion||General||Hunter, Warrior, Paladin||2||1||1||Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."|
|Hidden Cache||Rare||Spell||Hunter||2||Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Toxic Sewer Ooze was born because a rookie Goon stashed an open container of milk in a Hidden Cache.|
|Infest||Rare||Spell||Hunter||3||Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.|
|Infested Wolf||Rare||Minion||Beast||Hunter||4||3||3||Deathrattle: Summon two 1/1 Spiders. A little flea powder will fix that right up.|
|Misdirection||Rare||Spell||Hunter||2||Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.|
|Powershot||Rare||Spell||Hunter||3||Deal 2 damage to a minion and the minions next to it. pow POW pow|
|Ram Wrangler||Rare||Minion||General||Hunter||5||3||3||Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.|
|Savannah Highmane||Rare||Minion||Beast||Hunter||6||6||5||Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.|
|Trogg Beastrager||Rare||Minion||General||Hunter||2||3||2||Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.|
|Bestial Wrath||Epic||Spell||Hunter||1||Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.|
|Call of the Wild||Epic||Spell||Hunter||9||Summon all 3 Animal Companions. "Hello. Misha, Leokk and Huffer aren't here right now, but if you leave a message we'll get back to you right away." BEEP.|
|Giant Sand Worm||Epic||Minion||Beast||Hunter||8||8||8||Whenever this attacks and kills a minion, it may attack again. Banned from every all-you-can-eat buffet on Azeroth.|
|Gladiator's Longbow||Epic||Weapon||Hunter||7||5||2||Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.|
|Lock and Load||Epic||Spell||Hunter||2||Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."|
This card pays homage to that special moment.
|Piranha Launcher||Epic||Weapon||Hunter||5||2||4||Whenever your hero attacks, summon a 1/1 Piranha. A great improvement over the guppy launcher.|
|Rat Pack||Epic||Minion||Beast||Hunter||3||2||2||Deathrattle: Summon a number of 1/1 Rats equal to this minion's Attack. He's gonna do it his way.|
|Snake Trap||Epic||Spell||Hunter||2||Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?|
|Stablemaster||Epic||Minion||General||Hunter||3||4||2||Battlecry: Give a friendly Beast Immune this turn. Takes way better care of her pets than her brother, Unstablemaster.|
|Acidmaw||Legendary||Minion||Beast||Hunter||7||4||2||Whenever another minion takes damage, destroy it. With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!|
|Don Han'Cho||Legendary||Minion||General||Hunter, Warrior, Paladin||7||5||6||Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.|
|Dreadscale||Legendary||Minion||Beast||Hunter||3||4||2||At the end of your turn, deal 1 damage to all other minions. Let's be clear about this: ACIDMAW is the sidekick.|
|King Krush||Legendary||Minion||Beast||Hunter||9||8||8||Charge The best defense against King Krush is to have someone you don’t like standing in front of you.|
|Knuckles||Legendary||Minion||Beast||Hunter||5||3||7||After this attacks a minion, it also hits the enemy hero. When confronted with accusations of performance-enhancing bananas, Knuckles replied, "I get my fruit from trees I knock down with my bare hands like everyone else."|
|Princess Huhuran||Legendary||Minion||Beast||Hunter||5||6||5||Battlecry: Trigger a friendly minion's Deathrattle effect immediately. She flitters around Ahn'Qiraj dreaming of the day she will meet a sweet prince, whom she can lay thousands of eggs with.|
|Showing all 65 cards|
Lore[edit | edit source]
The following text describes the World of Warcraft spell Lock and Load as it existed prior to the creation of the Hearthstone card. For the latest version, see Lock and Load.
- Lock and Load is a passive specialization ability for Survival hunters, available at level 43. When it activates, it allows the hunter's next two Explosive Shot to be fired with no cooldown (though it still invokes the global cooldown), and no focus cost.
Artist[edit | edit source]
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 126.96.36.19986 (2015-08-18): Added.
References[edit | edit source]
- Whirthun on Twitter. (2015-07-22).
- Whirthun on Twitter. (2015-07-23).
- Hearthside Chat: Upcoming Arena Changes with Dean Ayala. (2016-09-08).