|Abilities:||Deathrattle, Deal damage|
Deathrattle: Deal 2 damage to the enemy hero.
He really just wants to be your friend, but the constant rejection is starting to really get to him.
How to get
|Golden Leper Gnome||400||50|
The Leper Gnome can best be thought of as a great way to damage your opponent for 2 damage when it dies. Its primary purpose is to die to inflict this damage. With 2 attack, it may be able to inflict some hurt on an opponent or even take out a minion, before its Deathrattle triggers.
Leper Gnome's 2 Attack makes it a very economical card for just 1 mana, and valuable for more than just its Deathrattle. If played in the early game while your opponent lacks the right cards to deal with it, the Gnome can easily deal several points of damage before it is destroyed.
Leper Gnomes are generally an annoyance to play against; they are easily defeated, but doing so deals damage to your hero. However, it is generally still preferable to deal with them as quickly as possible; with 2 Attack they are capable of outputting a lot of damage if left alone, and are generally not worth wasting a silence effect upon.
Leper gnomes are a diseased, twisted, and mutated race of gnomes who wander through the irradiated halls of Gnomeregan. Their minds left crazed by the irradiation of their city, the leper gnomes will attack any who dare enter their city, believing them to be trogg invaders.
When Gnomeregan was invaded by a horde of troggs unearthed from the Uldaman excavation, High Tinker Gelbin Mekkatorque ordered the opening the pressure valves of their giant, grinding machines and released toxic radiation (via an exploded radiation bomb) throughout the city. Many more gnomes were killed than troggs when Gnomeregan was flooded with radiation. Forced to flee to the safety of the dwarven capital of Ironforge, Mekkatorque had to deal with the guilt of his actions that day, actions brought on by his chief advisor's lust for power.
Even worse, though, many gnomes still within Gnomeregan's halls became horribly mutated and insane, changing into what are now known as leper gnomes. Leper gnomes vaguely resemble normal gnomes. Emaciated and sickly, their skin is bloated and green with gangrene, while their eyes glow with a color and light similar to that of the radioactive pools in their once beautiful city. Even worse than their physical mutation, though, is the perverse madness caused by the poisoning that twisted their bodies. While individuals among them may seem saner than others, all are irrevocably twisted. Leper gnomes claim Gnomeregan as their own, and, led by Mekgineer Thermaplugg, defend its halls with horrible constructs and their own prowess. They continue their battle against the troggs, who are more dangerous now due to the radioactive goo that clings to their rock-like skin. Perhaps the worst enemies in their minds, are true gnomes, whom they blame for their current existence. They regard High Tinker Mekkatorque as a demon, and his followers not much better. They regard all other creatures as intruders and quickly put them down. Recently, however, some adventurers have seen leper gnomes in company with Dark Iron dwarves. Many theorize that Thermaplugg is attempting an alliance between the two underground races, in an attempt to strengthen his own forces and finally defeat the troggs.
- I feel icky!
- GIMME A BIG HUG!
- Patch 220.127.116.1188 (2013-06-22): Now has 2 Attack, up from 1.