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Imp Master

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Imp Master
Imp Master(178).png
Imp Master(178) Gold.png
Set: Expert
Type: Minion
Rarity: Rare
Cost: 3 Mana icon.png
Attack: 1 Attack icon.png
HP/Durability: 5 Health icon.png

At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp.

She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.

See this card on Hearthpwn

Imp Master is a rare neutral minion card. At the end of each round, it deals 1 damage to itself and summons a 1/1 Imp.

Contents

[edit] How to get

Imp Master can be obtained through card packs, through crafting, or as an arena reward.

Card Crafting cost Disenchanting
Imp Master 100 20
Golden Imp Master 800 100

[edit] Strategy

The mechanics of Imp Master work well when the only damage it takes is from its own ability, meaning this card is best paired with a Taunt. In a situation where your opponent does not have a lot of minions it can be very easy to overwhelm them. Paired with buffed damage such as that from Raid Leader or Stormwind Champion, Imp Master and its progeny can deal some serious damage to your opponent and their minions. Flesheating Ghoul also works very well with this card, especially if using your Imps to destroy enemy minions.

Healing abilities can be used to prolong the Imp Master's spawning indefinitely, such as the priest hero power Lesser Heal and the shaman totem Healing Totem. Health-boosting effects like Shattered Sun Cleric's battlecry will also extend this.

When facing the Imp Master, it's generally desirable to remove her as quickly as possible. Unless destroyed the same turn she is summoned, she will have already summoned a 1/1 Imp (making her a 1/4) by the time the opponent gets a chance to remove her.

[edit] Quotes

Summon
*Yawns* I am not a morning person...
Attack
Heheheh, let the dark in.

[edit] Artist

Mark Gibbons

[edit] Patch changes