With the arrival of Whispers of the Old Gods and game formats, the wiki has switched over to Standard format.
The preferred format for new and advanced players alike, most card lists will from now on only show cards valid in Standard format, making it easier for readers to find the information they're looking for.
For those interested in Wild format, Wild listings can now be found on subpages, such as Deathrattle/Wild format, linked just above main card listings, and Wild strategy and tips are still featured in our articles.
|Abilities:||Deal damage, Summon|
|Tags:||Demon-generating, Triggered effect|
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp.
She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
How to get[edit | edit source]
Imp Master can be obtained through Classic card packs, through crafting, or as an Arena reward. Golden Imp Master can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
|Golden Imp Master||800||100|
Summoned minions[edit | edit source]
Strategy[edit | edit source]
The mechanics of Imp Master work well when the only damage it takes is from its own ability, meaning this card is best paired with a Taunt. In a situation where your opponent does not have a lot of minions it can be very easy to overwhelm them. Paired with buffed damage such as that from Raid Leader or Stormwind Champion, Imp Master and its progeny can deal some serious damage to your opponent and their minions. Flesheating Ghoul and Knife Juggler also works very well with this card, especially if using your Imps to destroy enemy minions.
Healing abilities can be used to prolong the Imp Master's spawning indefinitely, such as the priest hero power Lesser Heal and the shaman totem Healing Totem. Health-boosting effects like Shattered Sun Cleric's battlecry will also extend this.
When facing the Imp Master, it's generally desirable to remove her as quickly as possible. Unless destroyed the same turn she is summoned, she will have already summoned a 1/1 Imp (making her a 1/4) by the time the opponent gets a chance to remove her.
If there is no room to summon an Imp, the damage still occurs.
Quotes[edit | edit source]
- *Yawns* I am not a morning person...
- Heheheh, let the dark in.
Trivia[edit | edit source]
- Appropriately, this card's art is used for the art of the imps that are created.