|Tags:||Damage-related, Triggered effect|
Secret: When your hero takes fatal damage, prevent it and become Immune this turn.
Ice is nice, and will suffice!
How to get[edit | edit source]
Ice Block can be obtained through Classic card packs, through crafting, or as an Arena reward. Golden Ice Block can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
|Golden Ice Block||1600||400|
Notes[edit | edit source]
- Ice Block triggers before any damage has been taken, well before any on-damage triggers have been run, and makes it so the damage is not incurred at all, meaning triggers like Mistress of Pain and other Secrets like Eye for an Eye will not be activated.
Advanced[edit | edit source]
- Replacing your hero while the Ice Block Immune effect is active will cause you to lose the effect. Since Secrets can only be activated on the opponent's turn, currently the only way for this to happen is for a Majordomo Executus controlled by the player with Ice Block to die after Ice Block has been activated. The player will lose the Immune effect, allowing them to be destroyed that same turn.
- Bolf Ramshield, Ice Block and Animated Armor are all predamage triggers. (Animated Armor also has an early priority, meaning it always triggers first.) When your hero takes damage, they all trigger in priority/play order before the damage is taken.
- If Animated Armor and Ice Block are played together, Animated Armor will reduce damage to 1 before Ice Block checks if the damage is fatal.
- If Bolf Ramshield is played before Ice Block, Bolf Ramshield will intercept fatal damage. If Ice Block is played before Bolf Ramshield, Ice Block will prevent fatal damage before Bolf Ramshield can intercept it.
Strategy[edit | edit source]
Note that Ice Block will be triggered in response to any attack (during the opponent's turn) that would deal fatal damage to the user - the user's Health will then be frozen at its current value. For this reason it is generally desirable for opponents to attempt to get the user's Health as low as possible before triggering the Ice Block. In this way, when the user loses Immune at the start of the next turn, they will have a minimum of Health remaining.
As with all Secrets, it should be noted that Ice Block will not activate on the controlling player's turn, meaning that sources of damage such as Fatigue, Mad Bomber or a paladin's Eye for an Eye on the mage's turn are capable of destroying the user despite the presence of an unactivated Ice Block.
Since this Secret will only trigger once your Health gets below 1, playing this card with the Ethereal Arcanist is a fairly strong mid-game combo, giving the minion continual +2/+2 boosts.
Lore[edit | edit source]
Ice Block is a mage spell from World of Warcraft. It encases the mage in unbreakable ice for 10 seconds, but prevents the mage from moving or acting for the duration. Unbreakable by all but the most powerful spells, the ice block renders the mage completely immune to all damage, and other hostile effects. It is commonly used in PvP to frustrate and delay opponents, as well as to give the mage time for their cooldowns to recover, at which point the mage may try to escape, using spells like Frost Nova and Blink to make their getaway. It can also be useful to buy time until a healer can get to you, or can be used immediately after activating a heal over time effect to allow the mage to 'stealth-heal', invulnerable from further attack. Similar to Hearthstone's version, mages can also use it specifically to avoid damage from a particularly powerful attack.
Artist[edit | edit source]
Gallery[edit | edit source]
References[edit | edit source]
- https://www.youtube.com/watch?v=-7xuKVH99sM Tested in Patch_18.104.22.16866 (Tavern Brawl patch)
- interesting interaction:Majordomo Executus & Ice Block. (2015-04-13).
- https://www.youtube.com/watch?v=cqiZAHscZCA Tested in Patch 22.214.171.12456 (2015-12-04)
- https://youtu.be/mSS1fI32J60 https://youtu.be/yhrw56me9Zo Tested in Patch 126.96.36.19930 (2016-06-01)