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Hunter

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The Hunter icon.png Hunter is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Rexxar and Alleria Windrunner.

Heroes[edit | edit source]

Rexxar is the standard hero for hunters. Players who have unlocked the Alleria Windrunner alternate hero may choose to play as her instead when using any hunter deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.

Rexxar(484).png Alleria Windrunner(14694).png

Background[edit | edit source]

Main article: Hunter

From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. As masters of their environment, hunters are able to slip like ghosts through the trees and lay traps in the paths of their enemies. These expert marksmen drop foes dead in their tracks with flawless shots from a bow, crossbow or rifle. With the ability to wield two weapons simultaneously, hunters can unleash a flurry of blows against anyone unfortunate enough to stumble into close combat with them.

The art of survival is central to the isolated life of a hunter. Hunters track beasts with ease and enhance their own abilities by attuning themselves to the feral aspects of various creatures. Hunters are known for the lifelong bonds they form with animals of the wild, training great hawks, cats, bears, and many other beasts to fight alongside them.[1]

Hero power[edit | edit source]

Card not found.png

Hero powers are unique abilities, specific to each class. Hero powers cost 2 mana, and can be used once per turn.

Steady Shot is the hunter's hero power, dealing 2 damage direct to the enemy hero. Steady Shot is an extremely direct and straight-forward hero power - unlike many other hero powers, it does not offer special synergies or boast a range of possible uses, but what it lacks in strategic complexity it makes up for in sheer effectiveness. Without Health or Armor granting effects, Steady Shot can single-handedly destroy the opponent and win the game in just 15 turns. This allows the hunter to rely upon Steady Shot's damage to make steady progress toward victory, regardless of the state of the board. Steady Shot works well with an aggressive approach to build pressure on the opponent.

While it is very effective for bypassing enemy minions, note that the hunter cannot use Steady Shot on any other target, but can only deal damage to the enemy hero. Alternatively, Steamwheedle Sniper can be used to expand its functionality, granting it the ability to target any character, and opening up a range of strategic possibilities.

Strategy and gameplay[edit | edit source]

NB: This video's depiction of Starving Buzzard and Flare are now out of date.

Many hunter decks revolve around the use of Beast minions while maintaining board control. Many hunter-only cards benefit from having other Beasts in play or in your hand, such as Timber Wolf or Tundra Rhino. Certain cards with strong beast synergy tend to become extremely high priority targets for your enemies; Starving Buzzard for example lets you draw a card every time another Beast is summoned, while Scavenging Hyena gains +2/+1 for every friendly beast that dies while it is in play. These minions can provide for a win condition if the enemy does not deal with them in due time, but are very fragile in the early stages of the game so it's advisable to not play them by themselves without any means of protection on the board.

One of the most popular and powerful hunter decks is the so called "Face Hunter". Face Hunter is an aggro deck focusing on consistently dealing damage directly to the enemy hero (the "face") throughout the early game, and using burst damage to finish the opponent off in the early or mid-game. Face Hunter has a very low mana curve, relying on cheap sources of unpreventable damage such as Leper Gnome, Wolfrider and Arcane Golem to inflict damage quickly as possible, so that a double Kill Command or a few turns of Steady Shot can finish the game off. Face Hunter sacrifices longevity for immediate damage, aiming to defeat the opponent before they are able to mount a defence.

Hunter decks can also be strong mid range, tempo decks which involve strong board control while playing and buffing Beasts, with cards like Houndmaster, Savannah Highmane and Freezing Trap.

Counters[edit | edit source]

Early removal of Starving Buzzard and Scavenging Hyena is essential when playing against a hunter. Hunters are very synergistic in that they require beasts on the board to make full use of their cards such as Kill Command and Houndmaster, so maintaining board control and killing beasts as soon as possible will cripple a hunter. Hunters can have surprising burst damage with Unleash the Hounds, King Krush, or hidden Kill Command cards in their hand so try to keep your health high or keep strong taunt minions on the board for as long as possible. Against a deck that you suspect revolves around Unleash the Hounds, try to play strong taunt minions on turn 5 or 6 to deter their one hit kill by forcing them to waste mana on removal thereby pushing back the combo turn.

Secrets[edit | edit source]

Hunters have moderately strong secrets that can wreak havoc if not properly accounted for.

  • Play a weak minion or a minion where taking 4 damage is acceptable in case of Snipe.
  • Attack the hero directly with a low cost or unimportant minion in case of Freezing Trap.
  • Attack the hero directly before summoning any more minions to avoid unecessary damage from Explosive Trap. Buffing your minions to increase their health to 3 or above is also useful to prevent their deaths.
  • Attack with a weak minion first to minimize damage done by Misdirection. Buff the health of the minion that you are not attacking with beforehand if it will prevent its death if the weak minion attacks it.
  • Make sure to use removal on cards that have synergy with beasts such as Starving Buzzard before attacking a minion in case of Snake Trap. Removal of the snakes with Area of Effect spells may become a priority if the hunter has synergistic cards in their hand like Scavenging Hyena.

Hunter spells[edit | edit source]

See Spell and Secret.

Name Rarity Class Cost Description
Arcane Shot {0Free Hunter icon.png Hunter 1 Mana icon.png Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Multi-Shot {0Free Hunter icon.png Hunter 4 Mana icon.png Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Tracking {0Free Hunter icon.png Hunter 1 Mana icon.png Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Animal Companion {2Common Hunter icon.png Hunter 3 Mana icon.png Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Deadly Shot {2Common Hunter icon.png Hunter 3 Mana icon.png Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Explosive Trap {2Common Hunter icon.png Hunter 2 Mana icon.png Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Freezing Trap {2Common Hunter icon.png Hunter 2 Mana icon.png Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Hunter's Mark {2Common Hunter icon.png Hunter 0 Mana icon.png Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Kill Command {2Common Hunter icon.png Hunter 3 Mana icon.png Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Quick Shot {2Common Hunter icon.png Hunter 2 Mana icon.png Deal 3 damage.
If your hand is empty, draw a card. Han shot first.
Snipe {2Common Hunter icon.png Hunter 2 Mana icon.png Secret: When your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Unleash the Hounds {2Common Hunter icon.png Hunter 3 Mana icon.png For each enemy minion, summon a 1/1 Hound with Charge. You must read the name of this card out loud each time you play it.
Call Pet {3Rare Hunter icon.png Hunter 2 Mana icon.png Draw a card.

If it's a Beast, it costs (4) less. Real hunters tame hungry crabs.

Explosive Shot {3Rare Hunter icon.png Hunter 5 Mana icon.png Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Flare {3Rare Hunter icon.png Hunter 2 Mana icon.png All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but its also great for parties!
Misdirection {3Rare Hunter icon.png Hunter 2 Mana icon.png Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Bestial Wrath {4Epic Hunter icon.png Hunter 1 Mana icon.png Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Feign Death {4Epic Hunter icon.png Hunter 2 Mana icon.png Trigger all Deathrattles on your minions. The hardest part about doing a "Feign Death" convincingly is learning how to make the right smell. It takes a lot of commitment.
Snake Trap {4Epic Hunter icon.png Hunter 2 Mana icon.png Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Showing all 19 cards

Arcane Shot(167).pngMulti-Shot(407).pngTracking(163).pngAnimal Companion(578).pngDeadly Shot(239).pngExplosive Trap(344).pngFreezing Trap(99).pngHunter's Mark(22).pngKill Command(488).pngQuick Shot(14459).pngSnipe(553).pngUnleash the Hounds(317).pngCall Pet(12224).pngExplosive Shot(114).pngFlare(630).pngMisdirection(447).pngBestial Wrath(304).pngFeign Death(12238).pngSnake Trap(210).png

Hunter minions[edit | edit source]

All classes can also use neutral minions. See Minion.

Name Name / Desc Rarity Subtype Class Cost Atk HP Description
Houndmaster Houndmaster {0Free General Hunter icon.png Hunter 4 Mana icon.png 4 Attack icon.png 3 Health icon.png Battlecry: Give a friendly Beast +2/+2 and Taunt. "Who let the dogs out?" he asks. It's rhetorical.
Battlecry: Give a friendly Beast +2/+2 and Taunt. "Who let the dogs out?" he asks. It's rhetorical.
Timber Wolf Timber Wolf {0Free Beast Hunter icon.png Hunter 1 Mana icon.png 1 Attack icon.png 1 Health icon.png Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Scavenging Hyena Scavenging Hyena {2Common Beast Hunter icon.png Hunter 2 Mana icon.png 2 Attack icon.png 2 Health icon.png Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Starving Buzzard Starving Buzzard {2Common Beast Hunter icon.png Hunter 5 Mana icon.png 3 Attack icon.png 2 Health icon.png Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Tundra Rhino Tundra Rhino {2Common Beast Hunter icon.png Hunter 5 Mana icon.png 2 Attack icon.png 5 Health icon.png Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
Webspinner Webspinner {2Common Beast Hunter icon.png Hunter 1 Mana icon.png 1 Attack icon.png 1 Health icon.png Deathrattle: Add a random Beast card to your hand. Spider cocoons are like little piñatas!
Deathrattle: Add a random Beast card to your hand. Spider cocoons are like little piñatas!
Core Rager Core Rager {3Rare Beast Hunter icon.png Hunter 4 Mana icon.png 4 Attack icon.png 4 Health icon.png Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.
Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.
King of Beasts King of Beasts {3Rare Beast Hunter icon.png Hunter 5 Mana icon.png 2 Attack icon.png 6 Health icon.png Taunt. Battlecry: Gain +1 Attack for each other Beast you have. He never sleeps. Not even in the mighty jungle.
Taunt. Battlecry: Gain +1 Attack for each other Beast you have. He never sleeps. Not even in the mighty jungle.
Metaltooth Leaper Metaltooth Leaper {3Rare Mech Hunter icon.png Hunter 3 Mana icon.png 3 Attack icon.png 3 Health icon.png Battlecry: Give your other Mechs +2 Attack. Don't leave them out in the rain. In Un'Goro Crater there is a whole colony of rust-tooth leapers.
Battlecry: Give your other Mechs +2 Attack. Don't leave them out in the rain. In Un'Goro Crater there is a whole colony of rust-tooth leapers.
Savannah Highmane Savannah Highmane {3Rare Beast Hunter icon.png Hunter 6 Mana icon.png 6 Attack icon.png 5 Health icon.png Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Steamwheedle Sniper Steamwheedle Sniper {4Epic General Hunter icon.png Hunter 2 Mana icon.png 2 Attack icon.png 3 Health icon.png Your Hero Power can target minions. Goblins seldom have the patience for sniping. Most prefer lobbing explosives.
Your Hero Power can target minions. Goblins seldom have the patience for sniping. Most prefer lobbing explosives.
Gahz'rilla Gahz'rilla {5Legendary Beast Hunter icon.png Hunter 7 Mana icon.png 6 Attack icon.png 9 Health icon.png Whenever this minion takes damage, double its Attack. The Sen'jin High football team is The Gahz'rillas.
Whenever this minion takes damage, double its Attack. The Sen'jin High football team is The Gahz'rillas.
King Krush King Krush {5Legendary Beast Hunter icon.png Hunter 9 Mana icon.png 8 Attack icon.png 8 Health icon.png Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
Showing all 13 cards
Houndmaster(225).pngTimber Wolf(86).pngScavenging Hyena(279).pngStarving Buzzard(101).pngTundra Rhino(162).pngWebspinner(7741).pngCore Rager(14444).pngKing of Beasts(12285).pngMetaltooth Leaper(12254).pngSavannah Highmane(8).pngSteamwheedle Sniper(12242).pngGahz'rilla(12232).pngKing Krush(194).png

Uncollectible[edit | edit source]

The following minions are generated by other hunter cards or effects, and are uncollectible.

Name Name / Desc Rarity Subtype Class Cost Atk HP Description
Hound Hound {2Common Beast Hunter icon.png Hunter 1 Mana icon.png 1 Attack icon.png 1 Health icon.png Charge
Charge
Huffer Huffer {2Common Beast Hunter icon.png Hunter 3 Mana icon.png 4 Attack icon.png 2 Health icon.png Charge
Charge
Leokk Leokk {2Common Beast Hunter icon.png Hunter 3 Mana icon.png 2 Attack icon.png 4 Health icon.png Other friendly minions have +1 Attack.
Other friendly minions have +1 Attack.
Misha Misha {2Common Beast Hunter icon.png Hunter 3 Mana icon.png 4 Attack icon.png 4 Health icon.png Taunt
Taunt
Snake Snake {2Common Beast Hunter icon.png Hunter 0 Mana icon.png 1 Attack icon.png 1 Health icon.png
Hyena Hyena {3Rare Beast Hunter icon.png Hunter 2 Mana icon.png 2 Attack icon.png 2 Health icon.png
Showing all 6 cards
Hound(290).pngHuffer(369).pngLeokk(32).pngMisha(593).pngSnake(512).pngHyena(689).png

Hunter weapons[edit | edit source]

See Weapon.

Name Name / Desc Rarity Class Cost Atk Dur Description
Glaivezooka Glaivezooka {2Common Hunter icon.png Hunter 2 Mana icon.png 2 Weapon-attack.png 2 Weapon-durability.png Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.
Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.
Eaglehorn Bow Eaglehorn Bow {3Rare Hunter icon.png Hunter 3 Mana icon.png 3 Weapon-attack.png 2 Weapon-durability.png Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Gladiator's Longbow Gladiator's Longbow {4Epic Hunter icon.png Hunter 7 Mana icon.png 5 Weapon-attack.png 2 Weapon-durability.png Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Showing all 3 cards
Glaivezooka(12267).pngEaglehorn Bow(363).pngGladiator's Longbow(278).png

Levelling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All hunters start with the following class cards.

Arcane Shot(167).pngHoundmaster(225).pngMulti-Shot(407).pngTimber Wolf(86).pngTracking(163).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will reward the player with a new basic class card x 2. These cards are not obtainable through any other means.

Level 2 Level 4 Level 6
Animal Companion(578).png Starving Buzzard(101).png Hunter's Mark(22).png

Level 8 Level 10
Tundra Rhino(162).png Kill Command(488).png

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing basic cards. As they are soulbound, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden basic class cards, whereas levels after 50 award golden basic neutral minion cards.

Level 15/20 Level 23/26 Level 28/30
Tracking(163) Gold.png Timber Wolf(86) Gold.png Houndmaster(225) Gold.png

Level 32/34 Level 36/38 Level 40/42
Arcane Shot(167) Gold.png Multi-Shot(407) Gold.png Hunter's Mark(22) Gold.png

Level 43/44 Level 45/46 Level 47/48
Tundra Rhino(162) Gold.png Animal Companion(578) Gold.png Starving Buzzard(101) Gold.png

Level 49/50 Level 51/52 Level 53/54
Kill Command(488) Gold.png Core Hound(173) Gold.png Stonetusk Boar(76) Gold.png

Level 55/56 Level 57/58 Level 59/60
Razorfen Hunter(47) Gold.png Bloodfen Raptor(576) Gold.png Ironfur Grizzly(519) Gold.png

Trivia[edit | edit source]

  • Hemet Nesingwary was the original hunter hero in the game's pre-alpha.[2] Rexxar was eventually chosen for the role in part due to his strong connection with Beasts, which the developers wanted to focus upon.[3]

References[edit | edit source]

  1. http://us.battle.net/wow/en/game/class/hunter
  2. Ben Brode on Twitter. (2015-06-11).
  3. Ben Brode on Twitter. (2015-01-01).